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Maximum number of warriors in this warband is 15

Special Rules:
Bushido: This force may always re-roll rout tests, however if they fail the current warband leader, as
well a number of Samurai equal to the margin of failure, commit Seppuku, they count as rolling a
dead result on the serious injuries table, remove them from your roster. Any surviving Samurai are
then removed from the roster and replaced with Ronin with the same equipment and Experience.

Starting Experience:
Taisho starts with 20 experience
Hatamoto starts with 10 experience
Ninja starts with 8 Experience
Onna-Bugeisha starts with 8 experience
Yamabushi starts with 8 experience

Skill Tables:
Taisho may choose from Combat, Academic, Strength, Speed or Special
Hatamoto may choose from Combat, Strength or Special
Ninja may choose from Combat, Shooting, Speed or Special
Onna-Bugeisha may choose from Combat, Speed or Special
Yamabushi may choose from Academic or Speed









Nippon Equipment Lists


Samurai Equipment List
HAND TO HAND
Dagger 1
st
free/ 2
nd
2gc
Sword 10gc
No-Dachi 10gc
Katana 20gc
Yari 10gc
Naginata 10gc
RANGED
Yumi 15gc
ARMOUR
Light Armour 20gc
Helmet 10gc
Ashigaru Equipment List
HAND TO HAND
Sword 10gc
Yari 10gc
RANGED
Yumi 15gc
Teppo 35gc
ARMOUR
Light Armour 20gc
Helmet 10gc
Shinobi Equipment List
HAND TO HAND
Dagger 1
st
free/2
nd
2gc
Sword 10gc
Katana 20gc
RANGED
Throwing Stars 15gc
Blowpipe 20gc

Monk Equipment List
HAND TO HAND
Naginata 10gc
Bo 13gc
RANGED
Yumi 15gc
Teppo 35gc
Special Item Rules:
No-Dachi +2 Strength, -1WS, ASL
Katana May be used either 1 or 2 handed (choose each round of combat). If used 2 handed the
bearer gets +1S. Regardless of handling the bearer may parry as normal for a sword.
Yari Counts as a spear
Naginata 2-handed, strength as user. +1 WS
Teppo Counts as Handgun
Throwing Stars As per Skaven
Blowpipe As per Skaven
Yumi Counts as Long Bow
Bo two handed, stuns on a 2-4, gives ability to parry

















HEROES:
1 Taisho; 65 Gold Crowns
M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8
Weapons/Armour: A Taisho may take weapons and Armour from the Samurai Equipment List
Special Rules:
Leader: Any Warrior within 6 of a Taisho may use his leadership characteristic when taking
any leadership tests.

0-1 Hatamoto; 40 Gold Crowns
M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 8
Weapons/Armour: A Hatamoto may take weapons and armour from the Samurai Equipment List
Special Rules:
Yojimbo: If this model is in base contact with a friendly Taisho any hits taken by the Taisho
are instead resolve against the Hatamoto.

0-1 Ninja; 70 Gold Crowns
M WS BS S T W I A Ld
4 4 4 3 3 1 5 1 7
Weapons/Armour: A Ninja may take weapons from the Shinobi List
Special Rules:
Killer not a Leader: A ninja may NEVER be the warbands leader, furthermore Samurai within
6 suffer a -1 penalty to leadership.
Weak Spot: Wounds inflicted by a Ninja suffer an Additional -1 Armour Save penalty
Scout: This model may infiltrate (see rules from the Skaven Warband)
Loner: A ninja never has to take an Alone Test


0-1 Onna-Bugeisha; 45 Gold Crowns
M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 8
Weapons/Armour: Onna-Bugeisha may take weapons and armour from the Samurai Equipment List
Special Rules:
Stalwart Defence: Whilst wielding a Naginata enemies charging this model do not gain the
normal charging bonuses

0-1 Yamabushi; 45 Gold Crowns
M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7
Weapons/Armour: Yamabushi may take weapons and armour from the Monk equipment list
Special Rules:
Prayers: A Yamabushi may use the prayers of the Kami listed below
Bojitsu: the Yamabushi ignores the normal -1 strength penalty for unarmed combat,
however he does not start the game equipped with a Dagger












Henchmen: (In groups of 1-5)
0+ Ashigaru; 20 Gold Crowns
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 6
Weapons/Armour: Ashigaru may take weapons and armour from the Ashigaru Equipment List

0-6 Samurai; 35 Gold Crowns
M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 7
Weapons/Armour: Samurai may take weapons and armour from the Samurai Equipment List

0-4 Warrior Monks; 30 Gold Crowns
M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 7
Weapons/Armour: Warrior Monks may take weapons and armour from the Monk Equipment List
Special Rules:
Bojutso: Monks do not suffer the -1 strength penalty for fighting unarmed, however they do
not start equipped with a dagger

Ronin; -- (see Bushido) Gold Crowns
M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 7
Weapons/Armour: Ronin may take weapons and Armour from the Samurai Equipment List
Dishonorable: Friendly non-Ronin, non-ninja models with 6 suffer -1 to their Leadership




Nippon Special Skills:
Blade Mastery: The model gains +1A and may now take Blade Mastery skills
Melt Into Shadows (Ninja Only): An enemy warrior attempting to detect this model when he is
hidden must halve his initiative before measuring distance.
Imperialist: This model may take a Teppo in the same way as an Ashigaru can
Kuzu-ryusen: Blade Mastery Skill May only be taken if the model wields a Katana. May halve
Strength in order to double Attacks
Ryukansen: Blade Mastery Skill May only be taken if model wields a Katana. The wielder may
sacrifice his normal attacks to make 1 against each enemy in base contact at -1WS
Hirazuki: Blade Mastery Skill May only be taken if model wields a Katana: May replace all attacks
with 1 attack, with +1 to hit, +1 to wound and +1 on the injury.

Prayers of the Kami:
D6 Result Difficulty
1 Blessing of the Kami
Any one model with 2 of the monk (including himself) may be restored to
full wounds, additionally all friendly warriors with 2 that are stunned or
knocked down immediately stands up and continues fighting as normal
5
2 Stunning Fist
This spell may be targeted on a single enemy within 8, they are
immediately knocked down as if a 1-2 was rolled on the injury chart
7
3 Precision Strikes
Any one model with 4 may be targeted by this prayer, in combat the
affected model deals critical hits on a roll to wound of 5-6. This lasts until
the start of the Nippon players next turn.
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4 Fury of the Kami
Any one model within 2 gains the frenzy special rule until the start of the
next Nippon turn, however they may only use their fists in melee combat
7
5 Speed of the Kami
Any one model with 2 gains +2 to their initiative characteristic until the
start of the Nippon players next turn.
8
6 Flames of the Kami
Target model with 8 takes a strength 4 hit, additionally any enemies
within 2 of that model take a strength 1 hit.
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