Public Relations Portfolio GABRIELA BENITEZ Table of Contents
Pages 3 - 7 MXM Social Creative Strategy Internship Diageo - The Wine Bar
Pages 8 - 9 Social Media Strategy & Tactics Class Social Media Press Release
Pages 10 - 37 Public Relations Portfolio Class Games For Good, Games For All
Pages 12 - 16 Research
Pages 17 - 22 Strategy & Plan
Pages 23 - 25 Press Release
Pages 26 - 27 Media Alert
Pages 28 - 29 Pitch Letter
Pages 30 - 32 Oped
Pages 33 - 38 Accomplishments & Evaluation
MXM SOCIAL CREATIVE STRATEGY INTERN DIAGEOS THE WINE BAR FACEBOOK PAGE www.facebook.com/TheWineBar
Helping to design and create content for Diageos The Wine Bar Facebook Page was one of the biggest tasks I was assigned during my time as an intern at MXM Social.
The page was created by Diageo in order to offer people a place on Facebook to share their love and interest for wine. The goal was to create funny, likable and shareable content that would engage the target audience of The Wine Bar, young working adults.
Red Wine & Cupcakes - July 18, 2012 Here To Sauv The Day - July 25, 2012 Waters For The Birds - July 18, 2012
Vote Wine 2012 - October 19, 2012 The Proper Use Of Cargo Shorts - October 25, 2012
The Days Natural Progression - October 22, 2012 Chicken Or Seafood? - October 22, 2012
SOCIAL MEDIA STRATEGY & TACTICS CLASS SOCIAL MEDIA PRESS RELEASE SOCIAL MEDIA STRATEGY & TACTICS CLASS Social Media Press Release Assignment
In the semester of Fall 2013 I took a class that focused on social media and how companies can leverage the different forms offered. As one of our rst assignment we were asked to create a mock social media press release on a topic of our choosing. I chose to focus on the National Red Bull Flugtag.
PUBLIC RELATIONS PORTFOLIO CLASS GAMES FOR GOOD, GAMES FOR ALL Public Relations Portfolio Class
Client: American University School of Communication Graduate Services Ofce
Public Relations Portfolio is the last class required to take in order to complete a Public Communication degree at American University. The students are split up into groups and assigned a client to work with through out the entirety of the semester. I am currently in this class and I was assigned American Universitys School of Communication Graduate Ofce. I have been assisting them with the promotion of an upcoming gaming event and Masters in Game Design and Persuasive Play.
I created a logo, initial website, yers and palm cards for the event that have been distributed around campus and other universities in the area.
The website that you will see below was created in the beginning stages but was not used due to a change in the logo and general ascetics of the event.
This course implements the skills, techniques, and strategies learned in previous public relations classes by giving students the opportunity to work with a real-world client. Specic deliverables are met that may include social media campaigns, events, product launches, public service announcements, websites, news releases, and media relations campaigns for clients who may be nonprots, established organizations, and global entities.
Research PR Portfolio Gabriela Benitez 1/23/14
American Universitys SOC Grad Program - Initial Research
Many people wont pin me as a gamer when they rst meet me, which shows the many misconceptions people have about gamers and the gaming industry. I was thrilled to learn that the Gaming Collaboration Project would be and option as a PR Portfolio client. This is a great opportunity to show people exactly how important the gaming industry is and how crucial PR is in this growing industry. I did a lot of research on the misconceptions people have when it comes to video gaming. I found some interesting arguments. One article expressed concern and urged people to look beyond stereotypes because they are missing out on opportunities in one of the fastest growing and most social industries. People still think that gaming is still as simple as playing pong or that everyone who loves video games are anti-social. It's also surprising how news outlets like FOX news are still ignorant about how gaming culture has evolved throughout the years.
It is my opinion that in order to properly promote a university gaming program it is important to break through these stereotypes. You need show people the benets of understanding and working in the gaming industry. Educating people on what gaming has to offer will help interest grow. When considering the event that will take place to introduce the program, I turned to two specic events for inspiration. League of Legends and Nintendo are two great examples. League of Legends is a multiplayer online battle arena video game developed and published by Riot Games. According to a 2012 Forbes article, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. While our client isnt dealing with a specic video game release or anything of the sort, this example is important because it is a good demonstration of what gamers like. They hold world championships and stream it live so that anyone who has an internet connection can view the tournament in high denition. When it comes to social media and having a strong presence online, League of Legends hits the nail on the head. They offer various promotional videos that will be great to refer to when making our own video. I was able to attend the Nintendo Wii U Experience conference in 2012 before it was released. This event was great because it targeted people who were interested in gaming and invited them to learn more about their product. At the conference we learnt about the console, the games, and how it worked. We were given the opportunity to rotate around stations and play different games on the Wii U. Again, while I understand that our client is based more on academia, these type of events are great when looking at how to gain interest with perspective gamers, or in this case graduate students.
Here are the main points I took away from my research: Expand knowledge on most successful gaming programs at top universities around the country. This will help us know what works and what doesnt when it comes to promoting an academic program. Look to conferences and events held by gaming companies that could inspire make the event more than expected. Look to the largest gaming companies to gain inspiration on social media. It is crucial to have a presence on all platforms, including YouTube, Vine, Instagram and Reddit. Understand form the client if the standpoint of the program will be gaming is serious and important or gaming is exciting, let us show you everything it has to offer. Make sure that any content we create does not support the negative stereotypes that turn people away from gaming.
Strategy & Plan AU Master's in Gaming Symposium Gabriela Benitez 1.30.14
Mission and Target Audiences American University is planing to announce a new Masters degree in Gaming in Design within the School of Communications. While not all the information is available to the public yet, American University wants to bring awareness and exposure to the program. There are two separate parts to our project with the Masters program. The rst being the Gaming Symposium that will be held on March 8th. The symposium will be directed by Professor Lindsay Grace, the head of the gaming program, and there will also be three panelists and a keynote speaker. In addition to the informational aspect the symposium will include time for guests to create and present their own video games. The main focus of the symposium is to focus on the topic of minorities in gaming. The entirety of the budget allotted to the symposium is purposely to grow relationships with minorities. The symposium will invite 25 college students from Historically Black Colleges and Universities studying communication. In a few years they hope to expand their audience but for now they will target students and recent graduates considering a degree in Gaming, program directors of communication and new media studies at HBCUs and other universities. The students will be invited directly by the university or they have to option to ll out an application on the website we will be creating. SWOT Analysis: Strengths Gaming as a masters or even as an undergraduate program has not been explored by many other universities.
While there are some gaming programs offered and there are several gaming events held annually, none of them focus on the representation of minorities in gaming. This is a very controversial topic that many contributors in the gaming community are passionate about.
The creation of the gaming program and the symposium gives American University an edge. They are diving in to a new, fresh idea that will gain attention quickly due to the high level of interest in the gaming industry. Weaknesses Not willing to release all the information on the program yet to the public. It will be that much more difficult to attract attention to the symposium.
Since the event is currently invite only AU will not be able to gain attention through local advertising to the general public. Opportunities AU has the opportunity to improve the already great reputation of SOC. Students will go to AU in order to receive a masters in a program not offered anywhere else yet.
Great opportunity for AU to grow relationships, not only in the gaming industry, but with minorities. Dedication to diversity will help the program stand out that much more. Threats George Mason University has already announced on their website their plans to create a Gaming Program. AU has yet to announce anything via press releases or on their website.
Last minute communication with students could mean they wont be able to attend due to prior commitments. Website & Social Media: Our client expressed that the most important form of marketing materials will be the website to support the symposium. We have compiled a list of domain hosts and programs that will help us get the website up and running. After we present the different templates and budget reports to our clients they will decide which option to go with. On the website there will be an option to live stream the panelists and concluding remarks, information on the keynote speaker, the panelists and Professor Grace. In addition there will be general yet important information on the event itself, tentative schedule, and online application to attend the event.
Since AU wants to the event to be held annually we came up with a name that could be used with a subtitle, Gaming for a Greater Good. Our client is considering this as an option along with other option we will be sending to them on Friday January 31st. We will use social media platforms such as Facebook, Twitter and Instagram to gain attention for the event and the program. When it comes to the symposium we came up with the hashtag #GGG2014 (Gaming for a Great Good 2014). We have also compiled some samples for what the logo could look like:
Partnerships & Networking: It would be extremely benecial to form a relationship with game developers, gaming companies, university clubs, and bloggers/YouTubers in the gaming community. The gaming community at American University is much bigger than you think, reaching out to students with an interest will help spread the word. Whether that be personally or through any clubs on campus that focus on gaming. Contacting someone from a company such as Bethesda Software could help bring more content to the symposium. Not only would a company partnership supply items for gift bags but they could provide useful professional information to the students attending the event. Although this will be a closed event, for the time being, it is important to have people talking about it online. Reaching out to YouTubers and gaming bloggers can help spread the word about what American University is doing. We must reach out to those who are passionate about and focus on diversity and equality in the gaming world. As of this moment our client is unsure whether they want to advertise publicly. Due to it being a closed event they are hesitant about reaching out to the media or posting informational yers outside of American University. By the end of the week we will have a general informational kit with marketing materials that we can present to Professor Grace, the keynote speaker and the panelists.
Press Release
February 6, 2014 Contact FOR IMMEDIATE RELEASE Stephanie Clark Assistant Director of Graduate Services AU School of Communication clark@american.edu
THE AMERICAN UNIVERSITY, SCHOOL OF COMMUNICATION TO HOST FIRST ANNUAL GAMING SUMMIT
SOC is now accepting applications from students in proximate HBCUs to attend the Games For Food, Games For All Summit
WASHINGTON, D.C. The American University School of Communication will be holding the Games For Good, Games For All Summit, March 8th from 10 AM to 6PM, in efforts to continue exploring the gaming industry and in preparation for a Masters in Game Design and Persuasive Play. The event will consist of a keynote address, informational panel discussion and Q&A, and mini game-jam. SOC is looking to invite students through application from local Historically Black Colleges and Universities. The reasoning for this being that the conference will mainly focus on the representation of minorities in games and the gaming industry. Additionally, ve students from American University will be invited to attend. The application can be found at www.PersuasivePlay.org The summit will be hosted by American Universitys latest addition and game designer, Lindsay Grace. There will be a keynote address by author, journalist and entrepreneur Damon Brown. The panel will consist of Professor Shira Chess from University of Georgia and Professor Boris Willis from George Mason University. In addition, employees from some of the DMVs most prominent gaming companies, such as Mythic Games and ZeniMax, will be in attendance to network with the students. In relation to the event, Grace posed an important question, "It is the diversity of play that makes for a rich and exciting world. How can we help the world of games look like the world at large?
For more information regarding the Games For Good, Games For All Summit please visit our website at www.PersuasivePlay.org or contact Stephanie Clark at clark@american.edu. ### About The American University School of Communication American Universitys School of Communication is a laboratory for professional education, communication research and innovative production across the elds of journalism, lm and media arts, and public communication. The schools academic programs emphasize traditional skills and values while anticipating new technologies, new opportunities and new audiences. With approximately 1,200 graduate and undergraduate students, the school is large enough to provide a comprehensive, professional educational experience, yet intimate enough to allow students, faculty, and alumni to interact one-on-one in the classroom, the workplace and within unique mentoring relationships. For more information please visit www.american.edu/soc
Media Alert FOR IMMEDIATE RELEASE: February 13th, 2014
ATTENTION GAMERS!! AMERICAN UNIVERSITY WILL BE HOLDING THEIR FIRST ANNUAL GAMES FOR GOOD, GAMES FOR ALL SUMMIT
The School of Communication presents the Games For Good, Games For All Summit in efforts to continue exploring the gaming industry and in preparations for a Masters in Game Design and Persuasive Play.
INVITATION BY APPLICATION
WHAT: American Universitys First Annual Games For Good, Games For All Summit. The event will consist of a keynote address, informational panel discussion and Q&A, and mini game-jam.
DATE: March 8th, 2014
TIME: 10:00 A.M. - 6:00 P.M.
WHERE: American University - McKinley Building 4400 Massachusetts Avenue NW Washington, D.C. 20016
MORE INFO: - SOC if looking to invite students from local Historically Black Colleges and Universities. - Summit will mainly focus on the topic of the representation of minorities in games and the gaming industry - Hosted by American Universitys latest addition and gaming celebrity, Lindsay Grace. - Keynote address by author, journalist and entrepreneur Damon Brown. Panelists include Professor Shira Chess from University of Georgia and Professor Boris Willis from George Mason University. - Employees from prominent gaming companies, such as Mythic Games and ZeniMax, will be there to network with attendees.
CONTACT: Stephanie Clark | (202) 885-1000 | clark@american.edu
Pitch Letter Pitch Letter Gabriela Benitez 2/13/14
Dear Editor
I think your readers would appreciate our upcoming event, American Universitys Games For Good, Games For All First Annual Summit, which will be held on March 8th from 10 PM to 6 PM.
The event was created by American Universitys The School of Communications (SOC) in efforts to continue exploring the gaming industry and in preparation for a Masters in Game Design and Persuasive Play. The day will consist of a keynote address, informational panel discussion and Q&A, and mini game-jam.
SOC is looking to invite students through application from local Historically Black Colleges and Universities. The reasoning for this being that the summit will mainly focus on the controversial and unexplored topic of the representation of minorities in games and the gaming industry. The application can be found at www.PersuasivePlay.org
The summit will be hosted by American Universitys latest addition and game designer, Lindsay Grace. There will be a keynote address by author, journalist and entrepreneur Damon Brown. The panel will consist of Professor Shira Chess from University of Georgia and Professor Boris Willis from George Mason University. In addition, employees from some of the DMVs most prominent gaming companies, such as Mythic Games and ZeniMax, will be in attendance to network with the students.
I appreciate your time and consideration for our new and exciting gaming event. If youre interested in learning more, please email Stephanie Clark at clark@american.edu or call at 123-4567-890.
Oped Portfolio - Oped 2.20.14
No One Should Be Embarrassed To Declare Themselves A Gamer It was just yesterday when I was having a conversation with my brother about video games and social media. I exclaimed to him that his Facebook activity was extremely low. He answered by telling me that he doesnt see the need to attach himself to Facebook or any other social media outlet because his video games already keep in contact with the people he cares about most. Now, this may sound silly to someone who is not a part of the gaming community, but as a gamer myself I completely understood his point. Video games are far beyond just a source of entertainment. Video games are a community, they are a communication medium and they are a form or expression. It is completely unjustied and ignorant to not realize how important the video gaming industry has become. Today, games are making break throughs in graphics, design, sales and communication. This industry is taking over and exceeding sales of TV and movies by not only giving players cinematic-worthy graphics and story lines, but by letting them manipulate and immerse themselves into a new world. It is said that 58% of Americans play video games, this means that there is an average of two gamers per game-playing US household. It is undeniable that the number of people in the gaming community is an impressionable amount. We have seen numerous studies concerned about the fact that young people dont like Facebook anymore, that older generations dont like Twitter, etcetera, etcetera. The gaming world is a place where the ages span from teenager to working adults. The average age of game players is 30, but when you look at the age breakdowns it all evens out. Gamers under 18 years of age make up 32% of the community, 32% are between the ages of 18 and 35, while 36% are 36 years of age or older . 1 These numbers may or may not sway you into taking the gaming industry seriously, if they absolutely do not mean anything to you I would encourage you to personally immerse yourself into the gaming community. And if you think this isnt necessary then you probably havent realized you may already be a part of this fast-growing and evolving world. You dont need to play World of Warcraft or Call of Duty to be a gamer. Whether you realized it or not, most of the cult games nowadays are all socially based, but video games nonetheless. Words With Friends, QuizUp, Flappybird, these are all games that have kept you connected with your social circle while keeping captured in a secondary world. People need to stop thinking of video games as a waste of time, as childish, as unnecessary, and most of all as dangerous to the mind and persona. This is an industry that has already exploded with success and it will only continue to do so. As Public Relations and Communication professionals this is not something that we can just bypass. If businesses do not start looking at video games in a serious manner they will miss out on one of the most impressive communication tools of our time.
Accomplishments & Evaluation Public Relations Portfolio - Individual Midterm Client: American University School of Communications Graduate Ofce (Masters in Game Design and Persuasive Play)
Gabi Benitez 3/6/2014
I have thoroughly enjoyed working with the SOC Graduate Ofce on the Gaming For Good, Gaming For All Summit and marketing materials for their new Masters in Game Design and Persuasive Play. While we have all greatly contributed over the past couple of months I will give you an overview of the work I have personally contributed. First of all, I was named group leader along with Seth. This means that we are the main points of communication and we attend a weekly meeting with our client each Monday afternoon at 4:15 PM. I make sure that our client is constantly being communicated with and ensure that they have all the materials and information they would possibly need, no matter what time or day. Apart from being a group leader I have also done a great amount of work on their website and graphics. I have been the main person in the group to take charge of any graphic design works that needs to be done. The rst thing I did for them was come up with a potential logo and website. Below you will see the initial name and logo which, as you will see shortly, was later changed. The rst name that we had agreed on was Gaming For A Greater Good, the following designs were based off that name and idea. I created four versions of the logo which the client would decide on. Based on this original logo I drafted a website using wix.com. The client had expressed that they wanted to get a website up as soon as possible to gain attention and establish a name. Below is the initial website I created.
After much discussion we all decided that we wanted to go a more simple route. We changed the name of the summit to Games For Good, Games For All, a name I thought captured the true essence of what SOC wanted to portray. Based off of this new information I created the logo below, which is the one we ended up using. Once we had an established name and logo it was time to get the website up and running. They decided to create the website themselves whilst still using the content I had put in the rst draft which was shown previously. The client then asked me to create yers and palm-cards that they could distribute to the target schools they were contacting. Below is what I came up with (yer on the left, palm-cards front/back on the right): I was then in charge of getting the yers and palm-cards printed out and shipped to each of the schools they wanted students to attend from. That involved working with Erin at the UPS store since we had to print 150 yers and 330 notecards. With Erins help I was able to get them printed, packaged and mailed off in one business day. In addition to all of this I also worked on the social media. I didnt work on the content but I created more graphics and ads to help improve the aesthetics and feel of our accounts. Below you will see the logo with our hashtag, screenshots of the account home pages, and the sample ads I created for the client. The last thing I did for our client, besides continuously communicating with them, was a packet each attendee would receive the day of the summit. The packet consisted of a schedule, bios of the speakers, announcement of the Masters in Game Design and Persuasive Play (written by Philip), and a sticker promoting the event. This is shown below.