II. TIME NEEDED: 7 Class periods (1 day for presentation and 6 work days)
III. ART HISTORICAL BACKGROUND RELATED TO LESSON: Many people may not think about games as a form of art, but almost every game imaginable includes elements and principles of art. Video games are an obvious form of gaming where the hand of the artist is clearly seen. As a digital art form, video game artists have to know how to draw the characters, the landscape, trees, buildings, cars, and weapons often by hand drawing them using digital drawing Apps or even by making physical drawings and scanning them into a computer. So game designer have to understand the principles and elements of art and design to create video games. And board games, card games, puzzles, table top games etc. all use elements of art in some way too, whether it be images, game pieces, paint, or the construction of a 3D object. Locally, there is 2-man artist group called SaBa, named after Sam Sheffield and Barry Whittakera professor at the Art Department of the Universtiy of Toledowho create makes games as a form of art. Instead of creating the artistic elements within video games, such as characters and landscapes, they think of the game itself as the piece of art. One game they created is called Mother Brain where the game is powered by real vegetables and as the vegetables slowly decay over time, so does the video game. The video decays by making a series of glitches until the whole game is overtaken by a colorful garden of glitches. Last year another one of their games was located at the Center for Visual Art (CVA) connected to the Toledo Museum of Art (TMA), called Vasari MXII 3D, in which you play as an elderly lady who has to bang a shopping cart into other shoppers until she eventually faces off with Giorgio Vasari, a famous Italian painter and art historian. The way in which you controlled the game was by wearing a helmet and headbanging to force the cart on the screen forwards. Games as an art form is a very recent, modern invention in the art world, even though games have existed forever, but were never consider art, or created for arts sake until today.
IV. SUBJECT: The point of this lesson is to conceive of and design their own game, with a structure and rules, to be eventually played out. Students will be given a wide variety of materials to accomplish this task. Suggestions are board games, card games, marble games, table top games, puzzles, ball games, dancing/performance games, etc.
V. EQUIPMENT / AV MATERIALS: PowerPoint presentation, Smart Board projector, digital images of games, game art, and video clips of game art.
VII. OBJECTIVES: Academic Skills: Students will learn about artists that use gaming as a form of art Craftsmanship Skills: Students will be using a wide variety of materials to fashion a physical object for which to play a game by. They will get a familiarity in working with mixed media including 3D and 2D elements. Cognitive Skills: Students with be able to conceive of an idea for a game that can be played within the confines of a classroom. They will need a considerable amount of conceptual planning time to think of and harsh out details to a game with rules and structure to it. To accomplish this task student will have to think creativity to solve problems and achieve a successfully working game. Behavior/Social Skills: Develop a sense of respect when performing a peer- assessment of their fellow students by playing their game and giving constructive feedback
VIII. BENCHMARKS AND STANDARDS: A. Ohio Benchmarks and Standards in the Visual Arts: 6PE: Identify professions that use artistic and problem-solving skills. 5PR: Collaborate to create a thematic work that combines visual art with other arts disciplines. 5RE: Identify professions that use art and design, and explore the relationship between art, technology and industry. B. Benchmarks and Standards in Other Disciplines: Mathematics: - Measurement: Students will need to use rulers and sketches to plan out and execute proportions for game boards, pieces, etc. - Geometry and Spatial Sense: Students will need to think about the space in which their game will be played and make it so that the space and geometry of the piece go well together and are feasible for a classroom setting Social Studies: - History: Think about the use of game throughout history and the relative recent phenomena of video games. Science: - Scientific inquiry: Students will need to use experimentation and creative thinking skills to solve problems and construct a working piece of art that can be played as a game. English: - Language Acquisition: Students will hear and use vocabulary words including: graphics, landscape, digital, line, performance art, elements, principles, composition.
IX. LEARNER OUTCOMES: Students will use have to conceptual how to create a game with structure that can be played either individually or as a group. Students that choose to work as a group need to use collaboration in testing out ideas for games by playing their concept of a game with at least 1 other student. They will also have to use visual imagery of some kind (either 2D or 3D) in order to accomplish the task of creating a game as a work of art.
X. SAFETY CONSIDERATIONS: There may be concerns regarding some of the more active games that may require the use of a lot of movement e.g. in the case of a ball game where a ball or other object must be thrown. Students need to consider what types of games are appropriate for a classroom setting.
XI. ALTERNATIVES TO THE LESSON: Students who has a hard time thinking of a new concept for a game will be given the option to take an already existing game and altering it by e.g. designing a new board or layout for the game or game pieces. Also, for students that arent interested in working with a partner, they can choose to work solo on a game that is meant to be played by 1 individual.
XII. THEORIES/THEORISTS RELATED TO LESSON: Howard Garner and his Multiple Intelligences theory is relevant because students are given a wide range of choices to complete the task; from audio inspired games to purely visual, or linguistic games, to kinesthetic games with a lot of physical movement, etc.
XIII. ACADEMIC LANGUAGE: The students will be hearing and learning art vocabulary terms including: graphics, landscapes, digital art, performance art, and composition. Non-art vocabulary to be aware of might include: elements and principles as in principles of design.
XIV. PROCEDURE:
1. Introduction: The 1 st class will begin with a quick test to see how many types of art students can list. This will segway into a PowerPoint presentation on gaming as a form of Art. The presentation will then explain the procedures and expectations for the project. A. Motivation Playing a game that Ive made, as an example, which will be indicative of the kind of product Ill be expecting them to eventually make. During the presentation, get a class discussion going about how many types of art they can think of, and why or why not games should be considered part of that list. Also during the presentation, a video clip of SaBas Game Art will be shown so students see how gaming is slowly becoming a Fine Art. http://www.samsheffield.com/ B. New and Reviewed Experiences Students should have familiarity with cutting and drawing using rulers to get straight lines, which will be useful in designing game board/pieces, cards, etc. New experiences will be working
with mixed media materials in combination to form a whole new type of art a game. 2. Distribution of Materials and Implements: Helpers will be chosen to pass out materials1 helper for each material. 3. Work Period: Students will be given 4 work days to complete assignment. A. Day 1: Students will begin by sketching out ideas for their games. B. Day 2: Begin testing out concepts for the games theyve come up with by seeing how they will be played with other students. C. Day 3: Students will continue to work out ideas by playing their games with students. D. Day 4: Students will work on the final design and construction of their games E. Day 5: Students should finish up working on the construction of their games F. Day 6: Let students play their games. 4. Clean Up: Each group will be responsible for collecting and cleaning up their desks and storing their projects in 5. Teacher-pupil Appraisal of the Art Activity: During the activity I will be walking around to check if each student is making progress, and at the end of each session a quick formative assessment will be applied by asking review questions about art vocabulary terms and concepts including art historical questions.
XV. EVALUATION OF STUDENT WORK: The students will be evaluated on whether they completed all tasks of the assignment Created a physical game with visuals, followed procedures in order to cooperate well with others, created clear rules for the game.
Assessment of student ability to complete art activity Excellent Good Average Needs improvement Criteria 1 Demonstrates planning before working on final art piece e.g. creates sketches 10 9 8 7 6 or less Criteria 2 Creates clear and concise rules/structure to game and how its to be played 10 9 8 7 6 or less Criteria 3 Uses either 2D or 3D visual elements in the game itself 10 9 8 7 6 or less Criteria 4 Effort: took time to develop idea & complete project. (Didnt rush.) Good use of class time. 10 9 8 7 6 or less Criteria 5 Craftsmanship Neat, clean & complete. Skillful use of the art tools & media. 10 9 8 7 6 or less Total: 50 X 2 = 100 (possible points)
Possible points: 100 100 91 points = A 90 - 80 points = B 79 70 points = C 69 60 points = D 59 0 points = F