Documente Academic
Documente Profesional
Documente Cultură
Objective • Delmonico’s
To acquire a position at as a Lighting Artist Steak &
Lobster
Education House –
• Full Sail Real World Education Server
Winter Park, FL May ’05 – Jul ‘06
Multitasking, time
Associate of Science Degree in Computer Animation
management,
Graduation: August 4, 2006
social skills
• North Carolina State University
• NC State
Raleigh, NC Aug ’02 – Dec ‘04
University
5 semesters of study in computer science
Intramural
Referee
Academic Experience (position relevant) Leaders
• Computer Animation Project hip,
Advanced study in texturing & lighting Quick
• Shading and Lighting thinking
Shading and Lighting Photo Realistic Scenes , Good
• Compositing judgme
Lighting CG Elements to match live footage nt,
• Visual Effects Team
Creation of a dynamics based effect including texturing player
and lighting
• Game Character and Scene Design
Team based creation of many game assets including Skill Strengths
texturing and lighting within game limits
Digital Lighting
Industry Experience
• Bling Imaging – Fernando Zorilla / Paal Anand Shading Networks
(Supervisors)
Maya General Artist – Royal Carribean Project Texturing
• Terrasynth LLC. Nathan Gilder (Supervisor)
Lighting – ICMedia Project (Tent Scene) Rendering
Basic Coding Abilities
Mental Ray
MEL Scripting
Basic Knowledge
Software of ZBrush
Maya Learning
Renderman
Adobe Photoshop
Apple Shake