Running Head: COMBINED CURRICULUM: BIOLOGY AND ICT 1
Final Assignment: Part 1
Combined Curriculum of Biology and Information and Communications Technology (ICT) for Development of 21 st Century Learning Skills: A Review of the Literature
Jose Bill Colorado Student #: 24011108 University of British Columbia ETEC 500 Section 65B Instructor: Dr. Stephen Carey April 17, 2012 COMBINED CURRICULUM: BIOLOGY AND ICT 2
Introduction The purpose of this literature review is to review current research work on combined curriculum, interactive learning and 21 st century skills. This will be followed by a synthesis section that identifies common themes and a conclusion that will guide my potential research on a course that combines curriculum standards set by the British Columbia Ministry of Education. The combined curriculum will feature Biology 12 and Information and Communications Technology 12 (ICT 12). Key words: Combined curriculum; interactive learning; 21 st century skills; digital literacy.
Review of Related Literature 21 st Century Skills What goes on in our daily lives affects what goes on in the classroom. The constantly progressing applications of the Web 2.0 and the affordances they provide their users, has likely made the biggest impact in the world of education to date. Mark Prensky (2001) refers to our new generation of learners as Digital Natives because they have grown up with computers, video games and the internet. The advancement in todays digital world has resulted in smart phones with more capabilities than computers of ten years ago, tablets with touch screens and computer applications that have become easier to use. In order for education to remain relevant it has to change with the demands of our ever-changing society. One of the current movements in education is to incorporate learning activities that utilize and develop 21 st century skills. It is believed that these skills will prepare todays children for the evolving pressures in the job market of tomorrow. With globalization and growing COMBINED CURRICULUM: BIOLOGY AND ICT 3
environmental-concerns the future workforce and its leaders will need to be able to collaborate and communicate with each other while being creative and innovative thinkers that assess situations critically (Partnership for 21 st Century Skills, 2011). Also, within this description of 21 st century skills includes the mastery of core courses such as English, world languages, mathematics, economics, social studies and science and the ability to be digitally literate (Partnership for 21 st Century Skills, 2011). According to Jones-Kavalier and Flannigan (2006, p. 9), digitally literacy refers to a persons ability to perform tasks effectively in a digital environment. This includes the aptitude to read and understand media, the ability to assess new digital information and the capability to digitally manipulate data and images (Jones-Kavalier and Flannigan, 2006). Todays educators are faced with new challenges in order to meet the needs of their students but these challenges can be seen as opportunities for innovative lesson planning. In British Columbia, The Premier's Technology Council (2010) created a document that provides a vision for 21 st century learners in the K-12 education system in BC. This article recognizes other countries such as China, Singapore and Finland who have revolutionized their educational practices and the authors suggest that the education system of BC must adapt its current model if it plans to be a leader in education in the future (Premier's Technology Council, 2010). Part of Finlands progressive scholastic procedures is to incorporate project-based learning (PBL), which fosters these 21 st century skills (Premier's Technology Council, 2010). PBL encourages students to be independent thinkers while utilizing different learning styles. During PBL, students can decide how they plan to meet learning outcomes and by setting their own goals they create engaging authentic real-world tasks. Giving the students control over their COMBINED CURRICULUM: BIOLOGY AND ICT 4
learning activities provides opportunities for personalized learning in which students can showcase their unique skills and cognitive strengths (Premier's Technology Council, 2010). When I consider the project activities I have used in the past I realise students have to access skills that would meet learning outcomes from other courses. In a math class I have had students create skits thus partaking in a class that contains an element of creative writing and a drama class. I have also asked my biology students to create a story to demonstrate their understanding of a body system using a computer application of their choice. Stephanie Bell (2010) also recognizes that PBL forces students to combine curriculum while fostering 21 st
century skills in a situation that is personalized and brings about metacognitive awareness. Bell also draws on the work of others to demonstrate the effectiveness of PBL on learning. Bell reported on the increased success by students involved in PBL on various standardized tests such as: the British National Exam, the Iowa Test of Basic Skills, the Stanford 9 Open Ended Reading Assessment and the Maine Educational Assessment Battery (as cited in Boaler, 1999 & Thomas, 2000). As an advocate of PBL, Bell acknowledges many of the benefits of PBL but she did not carry out any firsthand research nor does she provide suggestions for further research. The original direction of my research was not to delve into PBL but I agree with many of the advantages suggested by Bell and she also promotes the incorporation of technology for PBL which does follow my original research path.
Technology Several years ago, I was working at a private school and I was required to complete a personal professional growth plan and the focus that I chose was to increase the amount of technology I used in the classroom. I believe I was successful in this endeavour but I thought COMBINED CURRICULUM: BIOLOGY AND ICT 5
that the biology/chemistry webpage I created lacked an interactive element. I decided to search the Web to find existing interactive biology websites but the most interactive websites usually were forms of summative assessment and I wanted to provide interactive learning opportunities in the process of knowledge construction for my students. A recent study in Greece investigated this concept to see how computer games can be used for learning content. Marina Papastergious (2009) pretest/post-test research experiment produced statistically significant results suggesting that the engaging aspect of computer games increased student motivation and student learning. In her experiment Papastergiou randomly selected students and placed them in two groups. The groups learned the same content but the manner that the content was delivered varied. The researcher created web pages that taught computer science curriculum and she then created a game based on those web pages, thus the difference between the two groups was the interface that the students interacted with. In her observations, Papastergiou noted that the group using computer games was more attentive and engaged in the learning activity as compared to the group navigating through the web pages. Papastergiou attributes the effectiveness of digital game based learning because it has the ability to draw on past knowledge and it provides immediate feedback in a multi-sensory environment. In her conclusion, she identifies a difficulty for educators in competing with commercially produced recreational games that utilize high-end graphics. In a separate study of high school students, Thomas (2011) found that students who created computer games were completely engaged for several days but this level of motivation dropped quickly. He attributed this phenomenon partially to his inability to keep up with the demands of student on the subject COMBINED CURRICULUM: BIOLOGY AND ICT 6
matter of computer programming. This suggests that a highly qualified educator is needed to oversee a program of this type. As I mentioned earlier, I plan to combine biology with information technology curriculum but when I used these key words to research the ESCO database, I was not able to locate any literature that was this specific. This result suggested two things to me: (1) that there is a need for such research; (2) that I needed to broaden my search. After I altered my research I selected an article that combined English as a second language (ESL) curriculum with nursing curriculum.
Combined Curriculum I chose the aforementioned article because there are commonalities between nursing and biology but as I read and summarized I realized the important points of the article did not have to do with common learning outcomes but with pedagogical concerns and research designs. With this in mind I decided to look at another creative endeavour that combined English and art curriculum. In the action research study, Wang, Yang, Chuang, and Chiu (2010) investigated combined ESL and nursing curriculum. The need for such a program was based on the fact that many current Taiwanese nurses had difficulties communicating to patients who spoke English. Following this extensive study that utilized 370 second year college students enrolled in the nursing program, Wang et al reported that the successes of the program outweighed the setbacks. Feedback from the student survey suggested an overall positive perception of the program but this was perception not unanimous. From the post-test survey, students reported their self-perception on motivation as follows: 5.4% said they were uninterested and 0.5% were COMBINED CURRICULUM: BIOLOGY AND ICT 7
very uninterested. This could have been due to the fact that16.5 % of the students considered themselves poor and 7.3 % ranked themselves as very poor in English proficiency self- perception. Upon completion of the program an error in their methodology was identified. In this study ESL instructors delivered all the content but they were not qualified nursing instructors. This led to some difficulties. A suggestion for improvement was to have members of the nursing faculty involved in the course planning and instruction. The researchers believed that this modification would lead to improved instructional practices, reduced stress to the ESL instructors and a better balance between the two curricula being taught. I also believe the researchers should have considered placing a higher standard of English fluency to students admitted to this program. In contrast the research of Roberta Murata (1997) was conducted at a much smaller scale. She worked with a colleague who was an experienced art teacher and she was the English specialist. They worked together to create a curriculum that complemented each other and resulted in richer and more exciting learning experiences for their students. Following the completion of the course students evaluated their experience through open-ended questions. Many students believed that the combined curriculum format provided opportunities for visualizing concepts which they believed increased their understanding. Murata claims her undertaking to be successful on the basis of these responses but her study would have been more credible if she would have also investigated student achievement as well.
Synthesis of Developing Themes From the literature research and review a central theme emerges that education is going through a paradigm shift where the learning experience should be engaging and provide the COMBINED CURRICULUM: BIOLOGY AND ICT 8
learner to utilize his/her unique talents. This personalized learning encourages students to be independent thinkers who plan their own learning while utilizing various learning strategies. Also, part of most students skillset today is an aptitude for digital literacy. Thus part of a students individualized learning should incorporate technology which would place the learner in a situation to be successful Conclusion
Although I was unable to locate an article that researched combined curriculum of information technology and biology I believe that the premise of these two courses can be interwoven to produce a more meaningful course of combined curriculum. From my past experience in teaching Biology 12, I have found that content of biology requires a medium that affords visual richness. Computers and technology provide teachers and students these affordances therefore it seems logical to combine these two curricula. As well, combined curriculum and PBL provide opportunities for personalized learning and the development of 21 st century skills. I believe that giving students the responsibility for their mode of demonstrating content mastery will result in the incorporation of real-world problems thus make their learning relevant and engaging.
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References Bell, S. (2010). Project-Based Learning for the 21st Century: Skills for the Future. Clearing House, 83(2), 39-43. doi:10.1080/00098650903505415 Foundations for Success. In Effective Teaching with Technology (pp. 75-105). Retrieved from: https://www.vista.ubc.ca/webct/RelativeResourceManager/Template/PD F/Bates-Poole- Chapter4.pdf Gay, L.R., Mills, G.E., & Airasian, P.W. (2009). Educational research: Competencies for analysis and application (9th ed.). Upper Saddle River, NJ: Merrill Prentice Hall. Jones-Kavalier, B., & Flannigan, S. (2006). Connecting the Digital Dots: Literacy of the 21st Century. Educause Quarterly, 29(2). Retrieved from: http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolu m/ConnectingtheDigitalDotsLitera/157395 Murata, R. (1997). Connecting the visual and verbal: English and Art for high school sophomores. English Journal, 86(7), 44-48. Retrieved from: http://web.ebscohost.com.ezproxy.library.ubc.ca/ehost/detail?sid=e0446ca8-39b8-40cd- 8758-6dc464dee780%40sessionmgr11&vid=5&hid=104 Partnership for 21 st Century Skills. (2011) Framework for 21 st Century Learning. Retrieved from: http://www.p21.org/overview/skills-framework Premiers Technology Council (2010). A Vision for 21 st Century Education. retrieved from: http://www.gov.bc.ca/premier/attachments/PTC_vision%20for_education.pdf Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon, 9(5) 1-6. Retrieved from: http://www.albertomattiacci.it/docs/did/Digital_Natives_Digital_Immigrants.pdf COMBINED CURRICULUM: BIOLOGY AND ICT 10
Thomas, M., Xun, G., & Greene, B. (2011). Fostering 21st Century Skill Development by Engaging Students in Authentic Game Design Projects in a High School Computer Programming Class. Journal Of Educational Computing Research, 44(4), 391-408. doi:10.2190/EC.44.4.b Wang, H., Yang, H., Chuang, M., & Chiu, T. (2010). Towards an Integrated Content-Based Nursing English Program: An Action Research Study. English Teaching & Learning, 34(4), 33-74. Papastergiou, M. (2008). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers and Education. 52, 1-12. doi.org/10.1016/j.compedu.2008.06.004