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Animations

Adri Jovin J.J.


Assistant Professor
Department of Information Technology
Sri Ramakrishna Institute of Technology
Coimbatore
Animation Design Steps
Storyboard Layout

Object Definitions

Keyframe Specification

Generation of in-between frames
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Storyboard
Storyboard is an outline of the action

Defines the motion sequence as a set of basic
events that are to take place
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Object Definition
Object definition is given for each participant
in the action

Basic shapes, such as polygons or splines

Associated movements for each object are
specified along with the shape.
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Keyframe
Keyframe is a detailed drawing of the scene at
a certain time in the animation sequence

Each object is positioned according to the
time for that frame

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In-betweens
In-betweens are the intermediate frames
between the key frames
Determined by the media to be used to
display the animation
Film : 24 fps
Graphics Terminals : 30 to 60 fps

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Other Tasks
Motion Verification

Editing and Production

Synchronization of Sound Track
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General Computer Animation
Some steps in the development of an
animation sequence are well-suited to
computer solution.
Object Manipulation and Rendering
Camera Motions ( Zooming, Tilting etc..)
Generation of In-betweens
Store and Manage Object Database
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Raster Animations
On raster systems, we can generate real-time
animation in limited applications using raster
operations.

Simple 2D/ 3D transformations

Color Table Transformation
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Key-frame Systems
Morphing
Transformation of object shapes from one form to another
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Morphing
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References
Donald Hearn, Pauline Baker, Computer
Graphics C Version, Second Edition, Pearson
Education, 2004.
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