Assistant Professor Department of Information Technology Sri Ramakrishna Institute of Technology Coimbatore Animation Design Steps Storyboard Layout
Object Definitions
Keyframe Specification
Generation of in-between frames CS2401 - Computer Graphics 2 Storyboard Storyboard is an outline of the action
Defines the motion sequence as a set of basic events that are to take place CS2401 - Computer Graphics 3 Object Definition Object definition is given for each participant in the action
Basic shapes, such as polygons or splines
Associated movements for each object are specified along with the shape. CS2401 - Computer Graphics 4 Keyframe Keyframe is a detailed drawing of the scene at a certain time in the animation sequence
Each object is positioned according to the time for that frame
CS2401 - Computer Graphics 5 In-betweens In-betweens are the intermediate frames between the key frames Determined by the media to be used to display the animation Film : 24 fps Graphics Terminals : 30 to 60 fps
CS2401 - Computer Graphics 6 Other Tasks Motion Verification
Editing and Production
Synchronization of Sound Track CS2401 - Computer Graphics 7 General Computer Animation Some steps in the development of an animation sequence are well-suited to computer solution. Object Manipulation and Rendering Camera Motions ( Zooming, Tilting etc..) Generation of In-betweens Store and Manage Object Database CS2401 - Computer Graphics 8 Raster Animations On raster systems, we can generate real-time animation in limited applications using raster operations.
Simple 2D/ 3D transformations
Color Table Transformation CS2401 - Computer Graphics 9 Key-frame Systems Morphing Transformation of object shapes from one form to another CS2401 - Computer Graphics 10 Morphing CS2401 - Computer Graphics 11 References Donald Hearn, Pauline Baker, Computer Graphics C Version, Second Edition, Pearson Education, 2004. CS2401 - Computer Graphics 12