Sunteți pe pagina 1din 2

Name

Look

Sharp Eyes, Eager Eyes, or Bright Eyes
Close-cropped Hair, Styled Hair, or Loosely Bound
Embossed Armor, Plain Armor, or Styled Armor
Fit Body, Built Body, Scarred Body
Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9 (+0), 8(-1)

Strength
STR
weak -1

Dexterity
Dex
Shaky -

Constitution
Con
Sick -

Intelligence
Int
Stunned -1

Wisdom
Wis
Confused -1

Charisma
Cha
Scarred -1
Damage Armor HP
Alignment Starting Moves
Good
Use your orders reputation to help someone.
Lawful
Follow the letter of the law.
Evil
Use your orders reputation to harm someone.
Race
Elf
Elven steeds have bloodlines going back for thousands of
years. Your mount is also well-bred.
Halfling
You can be of the Order of the Paw. In addition, your mount
can have the following trait: Loyal: You can spend 1 Honor
to have your mount obey a command, even with you not
present.
Human
Your people are known for their grudges. When you
challenge someone, you gain +1 Ongoing on a 10+.
Bonds
Fill in the name of one of your companions in at least one:
_____________ is unfit to be in proper society.
_____________ doesnt understand etiquette at all. I shall
have to teach them.
I will try to induct _____________ into my order.
_____________ is definitely a follower, not a leader.
Armored
You ignore the clumsy tag on armor you wear.
Code of Honor
You are bound to a code of honor. Choose an order, then choose 2, 3, or 4 edicts from it.
The number of edicts determines your maximum Honor. You gain 1 Honor by following
an edict, or by defeating a challenged foe. You can spend 1 Honor to gain leverage on a
Parley roll. If you break a edict of your code, you lose all Honor and cannot gain any
more until you redeem yourself to your lord or order.
I Challenge Thee!
When you challenge someone to a duel, roll+CHA. On a hit, they accept; you add your
Honor to damage against them and subtract your Honor from damage against anyone
else. On a 10+, you also gain +1 Forward against the challenged foe.
My Trusty Steed
You have created a bond with your mount, and the two of you are much greater than the
sum of your parts. When riding your mount, your damage increases to d10. In addition,
your mount has a defining trait, choose one:
Well-Bred: You can spend 1 Honor to show a display of mounted grace
Swift: You can spend 1 Honor to outrun something or someone
Thick Skinned: You can spend 1 Honor to ignore 1 attack on your mount

The Cavalier
Level
XP


Your Max HP is
10+Constitution
Current
Max
D8

Gear
Advanced Moves
Your Load is 12+STR. You have dungeon rations (5 uses, 1 weight),
adventuring gear (5 uses, 1 weight) and a symbol identifying you as a
member of your order, describe it (0 weight). Choose your defenses:
Breastplate (1 armor, 1 weight) and 20 coin
Half-Plate (2 armor, 3 weight)
Choose two weapons:
Lance (reach, mounted, +1 damage, 3 weight)
Longsword (close, +1 damage, 1 weight)
Longbow (near, far, 2 weight) and quiver (3 ammo, 1 weight)
Spear (close, near, 1 weight)
Choose two:
Shield (+1 armor, 1 weight)
2 healing potions (0 weight)
Heavy barding (+1 armor while mounted)

When you gain a level from 2-5, choose from these moves, or the
moves from your order.
Cavaliers Charge
While mounted you deal +1d4 damage.
Most Honorable
Your maximum Honor increases by one.
Demanding Challenge
When you duel a foe, all of their attention must remain on you,
lest you find an opening. As such, anyone else attacking the
subject of your challenge rolls twice and takes the better result for
damage.
In the Kings Court
When in the presence of royalty or nobility, you may roll+Honor
instead of +CHA to Parley.
Tactician
When you explain a complex battle strategy to your allies,
roll+INT. On a 10+, you and your allies take +1 when following the
plan. On a 7-9, only a few people got it. Roll a d4, and choose that
many people to gain the +1.
Banner
When you display your banner proudly and charge into battle,
roll+CHA. On a hit, you and your allies gain +1 Forward. On a 10+,
you and your allies are immune to fear as long as the banner is
displayed.
Silent Knight
Choose a move from the fighter or paladin class lists.
When you gain a level from 6-10, choose from these moves, the
level 2-5 moves, or the moves from your order.
Youll Bring Honor to Us All
Requires: Most Honorable
Your maximum Honor increases by one.
Mighty Charge
Requires: Cavaliers Charge
When you roll a 12+ to Hack n Slash while mounted, you trample
the enemy, adding d6 to your damage without exposing yourself
to the enemys attack.
Line-Breaker
Replaces: Cavaliers Charge
While mounted you deal +1d8 damage.
Expert Tactician
Replaces: Tactician
When you explain a complex battle strategy to your allies,
roll+INT. On a 10+, you and your allies take +1 when following the
plan. On a 7-9, only a few people got it. Roll a d6, and choose that
many people to gain the +1.
Rallying Call
Requires: Banner
While your banner is displayed, you can spend 1 Honor to gain 3
hold. You can spend this hold, 1 for 1, to grant an ally within
earshot a second chance on a Defy Danger roll.
Holy Knight
Requires: Silent Knight
Choose a move from the fighter or paladin class lists.

S-ar putea să vă placă și