Documente Academic
Documente Profesional
Documente Cultură
Puppet Wars:
Unstitched!
Malifaux Campaign
Designers Diary
Painting Tutorial
Strategy Tips
Web Comic
Gaining Grounds
Showdown
April 2013
Contents
Volume 5
Contributors
Editors:
Writers:
Justin Gibbs
Mark Rodgers
Adrian Scott
Graeme Stevenson
Dan Weber
Bill Anderson
Justin Gibbs
David Hanold
Layout:
David Hanold
Graphic Design:
Contributing Artists:
Redd Cohen
Melvin de Voor
Stephane Enjoralas
Hardy Fowler
Christophe Madaru
Pablo Quiligotti
Web Comic:
Paul Villar
Out to Play
A Note from the editor
Welcome to the fifth installment of the Wyrd Chronicles!
There are only a couple of months until GenCon 2013. We are busy here at Wyrd working diligently on products
that I cant wait to be shared with the Wyrd community. However, we still have Chronicles due out prior to GenCon
2013, so we will have to wait until then for more details and highlights.
Justin has privileged me with the task to edit and layout this volume of the Wyrd Chronicles. I wanted to spice up
the look first and foremost, and I couldnt have done it without the help of our in-house graphic artist, Redd Cohen.
Together we hope this new look is easier and more thrilling to read.
As a fan of living campaigns, I was honored to edit and layout Justins Malifaux campaign rules. With these rules the
player will acquire Guild scrip to shape a crews fate with the purchase of upgrades. Fate unfortunately cannot be
controlled so easily and members of a crew could find themselves permanently lost to the abyss, while others may
walk away from a duel with but a mere flesh wound. Now you will be able to create a living story with your friends
in which the events of one battle carry on to the next. You can find the rules for running a living Malifaux campaign
in the final section of this volume.
Other exciting news is the new release of Puppet Wars Unstitched! Justin provided an article in which he explains
the design process we went through to make Puppet Wars Unstitched. I had my share of work cut out for me on this
project and I am excited to see it in the final stage. This was the first major project I had the opportunity to work
with Justin on and I learned a lot through his lessons during the design process.
I had fun working with fans and co-workers on this volume of Wyrd Chronicles! Be sure to check out all contributions.
We have another gripping story to start you off with by Mr. Stevenson. Dan Webber takes us through the creation
of three gremlins. The Professor lectures us on controlling the Fate Deck. Makos step by step painting guide brings
Misaki to life. Dont miss the web comic featuring everyones favorite little runts, the Gremlins! Also included is an
article on the brand new tournament format changes by Bill Anderson.
In closing, I am very thrilled to be apart of our announcement for our new Showdown card battles system. What is
Showdown? Well I will allow Justin to answer that in his article at the end of this months Chronicles. In a later issue
I will provide a detailed look on the design process for Showdown. Til then..
- David Hanold
Ball
The Assassins
disliked fellow within rival factions and his public place. The Guild would be a very different animal once
appearances were always carefully orchestrated he wore the gold mask of office.
security ballets. Why should tonight be different?
As he watched, people were beginning to follow in
Lucius tapped his cane and stepped up onto the sidewalk. Luciuss wake, drifting through the open doors and into
He was immediately engulfed by a wave of sycophantic Tannery Hall. Having recently returned from the Orient,
well-wishers who crushed and shoved one another to Lord and Lady Tannery had clearly been influenced by the
bask in his attention, although the man himself never culture of the Three Kingdoms as colored paper lanterns
seemed crowded or inconvenienced in any way. He slid festooned the ironwork outside the hall. A many-legged
through his fawning admirers like a shark through an dragon rushed through the crowd, undulating like a
ocean of cloth, bestowing a nod here, the touch of a centipede while its trap-jaw mouth snapped impotently
glove there.
at the guests. Music was already playing from within the
hall; an exotic clash of cymbals and the hum of some
Burke allowed himself to be elbowed aside, letting the unknown stringed instrument.
Governors Secretary pass him and enter the hall to meet
the evenings host, Lady Charlique Tannery.
He moved along with the current and soon passed
through the huge knotwood doorway and into the
The society ball had been the obvious choice for entrance hall, where petite women in pink and gold
Luciuss assassination a swirling mass of loud drunken cheongsams were handing out equally petite ornate
socialites where physical proximity was impossible to glass receptacles. Burke took one and sniffed rice
avoid. His unfortunate demise would finally open the wine. Normally, nothing so blas would be found within
door to Burkes ascension and perhaps even bring the a hundred yards of Tannery Hall, but the guests on the
governorship itself within his grasp. The Guild was whole seemed quite tickled by this taste of the East.
uniquely placed to dominate all of Malifaux, but it
would take a strong man to do it, not this laced and The crowd moved on, past the famous Midsummer
perfumed fop.
Staircase a gigantic marble construction that formed
a double-helix between the first and second stories of
He disliked relying on the bloated Doughertys Tannery Hall. Lady Tannerys architect had arranged
machinations to secure his promotion but had found for the stairs to glow like polished brass all through
that in his years under the Secretarys yoke, there were the summer evenings while the burnished sun shone
certain qualities he lacked that were proving more and through specially-designed elliptical windows. It
more essential in his rise to power. He had political was rumored that Lord Tannery had arranged the
acumen, intelligence and boundless ambition, but the condemnation and demolition of several brick slums
areas where he felt himself lacking were in the spongier, that were contributing inconvenient shadows to his
more indulgent qualities that corpulent men such as wifes society evenings.
Dougherty positively reveled in.
And then they reached the ballroom itself. It stood three
Burke was a grim and purposeful man by nature, and stories high with a balcony around the circumference of
found he had little tolerance for frivolity and merry- the second floor and a handful of more secluded viewing
making. Unfortunately, the further he rose within the galleries on the third. The walls were decorated with
Guild, the more his peers seemed motivated by exactly silk murals of crimson, peach and gold thread. A single
this sort of base decadence. He needed Dougherty and titanic chandelier hung from the ceiling, perhaps forty
his fellow hogs; he needed their shoulders to stand feet tall and comprised of infinite facets of crystal glass.
on if he were ever to climb high enough to assume A winch and cable system was cunningly hidden that
Luciuss position.
allowed the monstrous thing to be lowered and each of
its hundred and fifty candles to be lit individually.
And stand on them he would. Whats more, when he had
the Governor Generals ear, he would have Dougherty At the far end of the ballroom stood a wall of tables
and his pigs rounded up and slaughtered. He had his drowned in white linen, punch bowls, goblets, wine
own pack of hungry young wolves ready to take their and spirit decanters, heaped fruit, roasted fish and fowl,
She spent twenty minutes or so drifting past his eyeline until she could see his head turning to follow her
with each pass. All it took after that was a smile and a
momentary touch of fingertips reaching for the punch
ladle and he was blustering and bowing, a rogue lick
of hair hanging between his eyes. She took his elbow
and gently steered him away from the banquet table and
More than a representation of the uniformity of towards the center of the ballroom she wanted him
the Guild, more than presenting an expressionless dizzy and pliable, but much drunker and he wouldnt be
and implacable face to the world in general, it was able to dance at all.
impossible to tell quite what Lucius was discussing with
Lady Tannery out-with earshot. No facial expression, After a grinding eternity of alcohol breath and loud but
no moving lips: Lucius could deliver a platitude or empty conversation, the musicians struck up a waltz
a motion to war with the same inscrutability to the and she all but threw him onto the floor ahead of her,
casual observer. Burke guessed there had been nothing smiling all the while and exclaiming to her surprised
more than empty compliments thus far by the way she beau that shed love to dance.
laughed and flicked her silk fan at him, as was expected
when greeting the host of such a lavish event.
He adapted quickly, gladly pressing a hand to the back
of her waist and then they were off into the building
But there were many powerful figures of industry and whirlpool of fellow dancers. As she had hoped, his
commerce here this evening and he was quite certain the balance and coordination were poor and she was the
Secretarys mask would soon be hiding conversations of sole focus of his attention rather than the couples around
a different sort.
them, so they bumped and stumbled and excused their
way around the floor.
Talk, Lucius, he thought. Spin your webs, while you can.
Whatever poisoned seeds you plant tonight will die with By their third revolution, she had found Lucius. He
you.
was dancing with a portly coiffure-haired matron in a
crimson gown that probably cost more than Bolivias fee
Lady Tannery had planned her event well. At the end for this job.
of the first hour as the brass clock struck eight chimes,
the Three Kingdoms musicians were replaced by more She had to admit that the Governors Secretary was
western counterparts and the crowd immediately began skilled. He floated around the hall with his red lady in
to liven up. Exotic was all very well, but there was no tow as though there was no one else in the room and by
substitute for traditional ballroom dancing.
his partners glowing expression Bolivia suspected that
was just how the matron was feeling, too.
Almost immediately, the more inebriated and liberated
couples began to dance and the infection quickly spread. In contrast, her partner stepped on her toes. Again.
This was what Burke had been waiting for.
It seemed almost a shame to kill the man, she mused
as they drew ever closer. Lucius may have been
proclaimed a fop and a dandy by her superior, but
she could not envision Burke in a similar setting
she suspected the man had never danced a step in his in black wool coats were waiting in the shadows and
life. Instead, he would retire to a smoky games room each gripped her with a ham-sized fist.
somewhere in the bowels of the house to sink into
leather upholstery and snort brandy with the moguls. The servant door slammed shut as quickly as it had
opened and the last things Bolivia saw before the darkness
They were close now, only one couple behind. Bolivia enveloped her were the pitiless eyes of her captors.
eased the fingers of her right hand loose and used her
thumb to twist the silver ring around her index finger.
Its delicate rosebud relief extended a half-inch needle
not much thicker than a human hair and glistening
with a green sap. A single jab with this the slightest Up on the third floor gallery, Kudryashov watched
scratch and Lucius would be dead in minutes.
Bolivia and her partner swerve out of the flow of
dancers and vanish. He waited, expecting them to reThe wound would be undetectable, the poison appear with much laughter at this latest slip from her
metabolized within the hour. And no one would drunken companion.
put together the momentary dance floor collision
of the drunken noble and his plain partner with the The seconds stretched to minutes and she did not
Secretarys collapse a few seconds later.
return. Something had gone wrong, although he
couldnt quite figure out what. Had she changed her
They swept around the floor. Lucius and his crimson mind? Panicked at the last instant? Burke would have
lady reached the corner of the hall and slowed to turn. her head on a spike if she had run out on him.
This was Bolivias chance as her quarry began to
swing left to re-join the whirl of dancers, she pushed Bolivia hadnt seemed the flighty kind, but in a plot
her right hand wide, intending to swat the Secretarys where the stakes were this high one could be forgiven
linen glove in passing and deliver her deadly payload. for getting cold feet. Assassinating the Governor
Generals Secretary was not a task for the faint of heart.
And right at that moment, she felt her drunken
partners fist close over hers, crushing her fingers and So it was particularly fortunate that Kudryashov
thumb together. She opened her mouth in surprise enjoyed his work.
and pain but she had already registered the needles
sting into the ball of her thumb.
He preferred knives and knew half a hundred ways to
kill a man with a single stab, but Burke had wanted
She stared up at him in astonishment even as he it done softly-softly. A metaphorical dagger in the
tightened his grip around her waist and spun her away back allowed a smoother passage to promotion than
from the throng of dancers. He still wore that slightly a literal one.
drunken expression, but his eyes were suddenly sharp
and focused. It hit her that her dance partner was Still, there was more than one way to skin a cat.
stone cold sober.
He had affected a fairly convincing limp ever since
A terrible coldness was spreading down her right arm Minister Burke had commissioned him and had
and the world began to tilt away from her. She had been using a cane to get around the city. Kudryashov
killed with this poison many times, but had never knew that Lucius would have eyes on him as soon as
experienced its effects for herself until now. It was his name appeared on the guest list so hed taken the
stealing the heat from her body, and her head felt like precaution of keeping sharp stones in his right boot.
it about to float free of her shoulders.
It helped with the wincing and hobbling, and made
sure he was putting a genuine amount of weight on
Her dance partner used his arm around her waist his walking stick - the Secretarys security men were
to lift her bodily and, with a strength that belied his no fools.
paunchy frame, carried her through a narrow servant
door into a dark corridor. Two bulky, slab-faced men
The waltz was continuing unabated. Kudryashov decided Strangely, Luciuss expressionless gold mask was upturned.
to wait. A stationary target would be easier to hit than a The Secretary appeared to be looking straight at him.
spinning one and Lucius would be doing a lot of gladhanding as the evening wore on.
Kudryashov sensed movement at his ear and turned
sharply. The little balding waiter had returned, splayed
He re-settled his weight, feeling the stones in his boot fingers holding up his tray of glasses, more than half of
prickling his tender sole. It would be a relief to walk which had now been drained. The Russian hadnt heard
normally again after tonight.
him approach.
A short balding servant swept past carrying a silver tray More champagne, sir? the waiter enquired.
cluttered with champagne flutes. He stopped the little
man and took one, downing the sweet fizzy liquid in a He was about to refuse when something cold and razor
single gulp. The alcohol would soften the pain in his foot. sharp slid between his ribs. He twitched in shock and his
dart-cane fired with a hollow pop. The dart thudded into
Besides, why not enjoy a few of the free luxuries?
the wall thirty feet above Luciuss head.
The dancing continued with slow waltz after polka after
foxtrot. A few couples drifted up to the gallery, leaning
over the rail to watch the guests below or to find a
quiet corner for a whispered conversation. Kudryashov
ignored them. At this height, the report from his dartcane would be no more intrusive than the irregular
popping of champagne corks.
10
was bleeding out inside, the chambers of his heart people as a rule, but even he could see the merit in
punctured. It wouldnt be obvious, of course the strike having social skills when loyalty and favor were such
had been snake-quick and the blood would pool mostly powerful tools at these giddy heights.
on the inside.
After a while, though, the endless posturing and
Only a master assassin could have accomplished such a anecdotes began to bore him. He reasoned that
wound while balancing a tray of drinks in his free hand. Kudryashov had been given ample time to take his shot.
He was tired of waiting.
Just a dizzy spell, sir, the little man was saying as he
pulled the sagging Russian back a few steps and dropped He moved himself to a quieter corner of the ballroom,
him into a chair. Youd best sit there for a moment until away from the knots of laughter and jubilation and
you get your bearings.
the rustling vortex of the dance floor. There were any
number of silk cushioned seats along the tapestry
Kudryashov looked blearily up at the little man. wall and he slumped into one, feigning a mixture of
Strangely, he felt no rage or fear only a rather sheepish drunkenness and fatigue.
feeling about the sudden turn of events. Hed fancied
himself a gifted killer but, as his pulse faltered and his With a familiar sense of dislocation, he slid out of his body.
eyes lost focus, he looked into the face of the genuine
article and knew hed lost to a better man.
The ballroom looked much the same, although the colors
and sounds were noticeably more anemic, like a faded
The little waiter gave him a smile, a faint nod that was water-color portrait. He looked back at his corporeal
perhaps a professional courtesy, and walked away.
self, still slumped and comatose in the chair. He looked
asleep, which was more or less the truth.
Bleached and slightly fuzzy figures stood around him,
making sounds like whale song. The dance floor was
Ten bells had struck and still the Russian had not taken a kaleidoscope of pastels and twisting limbs more
his shot, although Alvarez could not understand why. like a swirling cloud of colored gas than a collection of
He had followed the Governor Generals Secretary for individuals. He drifted past them, invisible, intangible.
hours now and had not seen any cause for concern. If
there were personal guards here, they were all waiting Lucius was much where he had last seen him,
outside with the carriage.
sandwiched between two young blonde women, each
vying to thrust more pale cleavage into the Secretarys
Lucius had moved from one small cluster of aristocrats view than the other. An older gentleman in a European
to the next and submerged himself in whatever military uniform stood with them, his alcohol-purpled
conversation was being fielded at the time. This had been face split in a wide grin at something the Secretary had
going on since he left the dance floor and Alvarez would just said. A ribald jest, perhaps whatever it was, the
have put money on him having spoken to everyone of
two girls hid their giggles behind lace fans and batted
influence by now. But no; there was always another their eyelids frantically.
arch-Duke, another Countess, another company
director, another council member. They seemed to be Alvarez drifted closer, floating through the old war horse
coming out of the woodwork.
and tasted rich fortified wine and port. The old boy must
have been doing a power of drinking for his incorporeal
At first it had disturbed him to see how many strands form to pick that up.
there were to the Secretarys social web and how
warmly he was greeted by them. He had seen Burke He was mere feet from Lucius now, close enough to see
around the peripheral of the floor a number of times the powder on his wig and the embroidered lace trim of
and the bitter-looking man was ever standing alone, or his spotless gloves. He reached out a pale, translucent
leaning close and conspiring with a worried-looking hand towards the Secretarys chest.
Guild official or fellow Minister. Alvarez disliked
11
12
Fisser appeared, already clad in coat and hat. He night before. The Secretary had smelled it on his breath.
paused at Burkes elbow, a damned expression on his
narrow face.
He felt overpowering hatred for the man bubbling up
his throat. I hadnt noticed, he said.
I he stammered.
No matter, dismissed Lucius. It has been quite an
evening. Most enthusiastic dancing, certainly I had a
Go home, Fisser, was all Burke had the will to say.
near miss myself at one point.
The frail clerk snapped his mouth shut and walked out Burke swallowed involuntarily.
to the street with all the enthusiasm of a man on his way
to the gallows.
Still, the Secretary continued, bound to happen when one
is in sole attendance. My entourage was most upset when
Burke lifted his wine glass and gulped the contents they heard of my intention to spend the evening without
angrily. Hed had several glasses too many already, but them. They were quite convinced that some villain would
at this late stage it appeared his getting drunk was of no take a pot-shot at me. An absurd notion, of course.
consequence whatsoever. His plan was over. Someone
had sold him out, and he had a good idea who.
Burkes heart was stuttering. Oh. Absurd, he managed.
Tomorrow, he would have Dougherty dragged to Guild
headquarters by his thumbs. Hed have the truth from
him, one slice at a time if necessary. That bucket of lard
was the only one who
Lucius was walking towards him. The Secretary had Burke didnt utter a word. He knows, was all his panicking
emerged from the ballroom and was clicking across the brain could manage.
marble expanse of the hallway, his blank golden mask
showing neither welcome nor warning.
A servant settled a thick cape around the Secretarys
shoulders and handed him his cane.
Burke stiffened his shoulders, trying to blink the alcohol
fog from his eyes.
Well, a good evening to you, Minister. Im sure that we
shall talk again very soon. The mask tipped in farewell
Good evening, Minister, Lucius said as he drew up. A and Lucius turned on his heel, striding out through the
successful evening, wouldnt you say?
entrance hall where the tiny women in cheongsams were
bowing to all the departing guests.
Like everything else about the Governors Secretary, his
voice was cultured and luxuriant. The shadows behind Burke knew that he would not survive the night if he
the mask were too deep to see any glint of life it was allowed Lucius to leave. The Secretary had known his
like conversing with a mannequin.
plan and had set his own people in motion it was the
only explanation for how he could have countered Burkes
Secretary, Burke said by way of sullen reply. His words assassins so effectively. Nothing would happen while he
sounded a touch slurred. Am I really that drunk?
stood here in plain view of the dwindling socialites, but by
morning he would be just another pale corpse face-down
The mask angled just faintly to the side and Burke heard in the mud. If he was lucky.
a slow inhalation. The 59, Lucius said. An excellent
vintage. I approve.
Lucius had to die, and he had to die right now.
Burke was lost for a moment, and then it dawned on
him. The wine that was churning his stomach and
poaching his brain it was the Spanish vintage Lucius
had sent to Lady Tannery, the one he had snorted at the
13
Halls iron railings. The curb and a waiting carriage lay a The women hurried past, giving the supposed
dozen strides ahead, with the driver standing attentively vagrant a wide berth.
at its open door.
Lucius nodded to the waiting carriage driver and
It had to be now.
stepped up into the vehicle. The driver closed the
door and climbed up onto the bench and was joined
Accelerating to a shambolic run, Burke charged through a moment later by Bowler Hat, sans coat.
the knotwood doorway, knocking a tiny Oriental woman
to her knees, shoving past a burly man in a bowler hat The carriage jolted forward with a crack of the reins,
with a coat over his arm, and out to the slab sidewalk.
leaving Tannery Hall and its unfortunate vagrant behind.
Part of him screamed at this rash madness, but a larger
pragmatic part of him understood that the pieces were
still in place if Lucius died now, he could still maneuver
himself into the void. And once he donned that gold Lucius sat in comfortable silence for some minutes
mask, all manner of sins could be washed beyond recall. while the carriage rattled and rocked its way through
the dark Malifaux streets. He seemed quite oblivious
He raced forward, raising the silver knife to bury it to the wheezing at his side.
in the Secretarys back. Despite the rapid clatter of his
shoes on the slabs, Lucius had not even deigned to turn Eventually, he turned to acknowledge the other passenger.
around. A final arrogance that suited Burke just fine.
A most enjoyable evening, he said.
He registered a momentary flash from a rooftop across
the street and he was immediately struck in the chest Dougherty nodded, although he looked preoccupied
by an invisible hammer. He flew backwards as though and abnormally ruddy-faced, which in his case
kicked by a horse and crashed into the iron railings. The meant puce.
stolen knife whickered through the air and vanished
somewhere in the dark.
I am glad that I was able to provide some small
service, he said. His voice was devoid of its previous
booming confidence.
Indeed. Your forecast of Minister Burkes plan
Up among the slates and crooked chimneys, the sniper proved to be quite accurate.
lowered his rifle and began unscrewing its sound suppressor.
The bloated man looked suitably gratified, but this
expression soon collapsed into a grimace as though
something pained him greatly.
As Burkes corpse slid into a pile at the foot of the Are you well, Mr. Dougherty?
railings, the burly man in the bowler hat threw his coat
over the body, masking the Ministers contorted face It is nothing, Secretary, the aristocrat admonished.
and bloody shirt.
Merely some digestive trouble.
A cluster of giggling ladies spilled from the hall just as the I am relieved.
man dug a hand into his pocket and scattered a few coins
on the slab at the corpses feet.
This seemed to be the end of the conversation, but after
several clearings of his throat and swabbing his wet brow
Poor bugger, he grunted to the passing ladies as he with a kerchief, Dougherty soldiered on breathlessly.
touched the brim of his hat. Probably sleeps out in I wonder, Secretary, if this might be a good time
all weathers. Get yourself a tot of rum on me, mate. to broach the subject of the conclusion to our
14
15
16
17
Unstitched
When we were told that Puppet Wars would be
re-released in plastic, we knew it was the perfect
opportunity to fix these issues. Because the puppets
would be in plastic, we were able to drop the price
point to $75 and include 44 high quality miniatures
in the core box. Additionally, we changed the
packaging. The box is now 18.5 X 9.5 and is
sturdy enough to hold all of the components long
after you have purchased the game.
18
19
20
Gremlin-Size Me
While working on Storm of Shadows there was
discussion about how best to approach the Gremlin
question. How would the Gremlins work into the
overarching Ten Thunders narrative? At first there
was consideration the Gremlins would also have
an operative within their ranks, but that idea was
discarded. A Gremlin spy for the Ten Thunders simply
did not make sense and although there was an early
attempt to squeeze a rationale in, the Gremlins rejected
it and pelted us with swamp mud and empty
21
Porcine Love
Adding at least one Pig model for the Gremlins in Storm
of Shadows was something I also wanted to ensure
occurred. The eerily deep some say unhealthily so
symbiotic relationship between Gremlins and Pigs
is further examined in Berts relationship with his pet/
companion/pack sow, Gracie. Yes, I realize that for
some readers naming a massive elderly sow after the
female lead in the film we are paying homage to, may
be in poor taste, but it in no way was intended
to be anything but flattering.
22
Card Tricks
Well here we are for another episode of me attempting
to provide advice on all aspects of playing Malifaux!
While last issues article was quite broad, I thought Id
use this article to start addressing more specific aspects
of the game of Malifaux. In this case, Ive decided to
discuss one of the major things every player must deal
with - your control hand.
23
The Jokers
Almost any Malifaux player will have a story about
the Black and Red Jokers, and they can often end
in either a crushing defeat or victory as a result of
a flipped or cheated joker. There is no other factor
in the game that can swing the result of the game so
wildly. It therefore goes without saying that having
one or both of the Jokers in your hand is a great
advantage, but for different reasons.
The Black Joker is the card nobody wants to flip (well,
except perhaps Rasputina). It almost always results in
a failed action and if it comes up at the wrong time,
can rapidly shorten the life-span of the model you
flipped it for. Having the Black Joker
in your hand therefore means youll be
confident knowing that youll never flip
that card at an inconvenient moment.
So if you do happen to draw it into
your hand, you should ABSOLUTELY
hold onto it for most of the game. I
say most of the game, because there
will occasionally be a turn in which
you know victory or defeat will be
determined, usually due to whether
a certain duel or set of duels will
go your way. In such instances, Id
recommend actually discarding the
Black Joker from your hand before
drawing a fresh set of cards in the
draw phase. The Black Joker itself
will be safe in the discard pile (at
least until you have to reshuffle),
and the extra card you gain from
not keeping the Black Joker in your
hand could be enough to give you the edge that turn.
Having a Red Joker in your hand can be a doubleedged sword. Being able to put that card down to
deal massive damage to a single target or almost
guaranteeing the successful casting of a powerful
spell, but you need to avoid keeping the Red Joker
in your hand for multiple turns as you wait for that
perfect moment to use it. Even if you do find that
moment, the turns spent without the Red Joker in
your Fate deck may not make the payoff worth while.
Red Jokers are most effectively used to cheat damage
flips, and unless you have a game-winning spell or action
24
that you need to get off, thats exactly what you should be
aiming to do. Being able to use your Red Joker in such a
way means beating your opponents dual total by enough
to actually cheat the damage flip. Charges and Focused or
Channeled attacks all help, thanks to the positive twist to
the damage flip they grant, as do models with a natural
positive twists to damage on their weapons like Lady
Justice and Lilith. The one exception to this is when youre
facing crews filled with Hard to Wound models, against
whom its much more difficult to cheat the damage flip
(Seamus being the classic example). In such cases, youre
normally better off using the Red Joker on the turn you
draw it, to ensure that it will be in your fate deck next
turn. With luck, youll wind up flipping it for a damage
flip later on.
Counting Cards
This is a topic that
comes up on the forums
every now and then and
peoples opinions on it
can vary quite a bit. Card
counting is basically when
a player keeps mental
track of what cards have or
havent been flipped during
the turn. In theory, this
allows them to work out the
odds of flipping the right
card to cast a certain spell or
get a certain trigger. There is
plenty of literature available
to learn how to card count,
and Im sure some players are
even capable of calculating the
odds of flipping certain cards
on the fly.
In theory, this should give card counters an advantage,
but I feel that its generally not worth the effort to
learn such a skill. In fact, I imagine all that effort spent
memorizing cards would compromise your focus on
actually playing the game! As I hope youre aware of
by now, Malifaux is already very deep strategic game.
So it would be all too easy to make mistakes if youre
also trying to count cards and calculate the odds of
winning/losing certain duels!
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Bluffing
Much like poker, or any other cardrelated game for that matter, bluffing
can play a large role in your games of
Malifaux. Now to be honest the art of
bluffing - of reading peoples facial
expressions and hiding your own
in order to read minds and deceive
others - is something Im no good
at. Fortunately, there are twice as
many books on bluffing than there
are on card counting (at least according
to my internet search engine) so if you are really
interested in learning how to fool your opponent,
there is more than enough literature out there to study!
-Adrian
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Painting Misaki
This time, Im going to be painting the mistress of the
ten thunders herself. Misakis model is very dynamic
and pretty, which makes her ideal for a more interesting
base and a bright clean color scheme, quite different to
Yan Lo. I am however going to paint a dragon onto
her somewhere, since all my ten thunders masters will
have one. Once again, Im mostly using Vallejo Game
Color paints, but a few others are noted in here too.
Step 1: Skin
Since not much of Misakis skin is showing, it makes
the small area around her eyes even more important. Its
worth taking extra time over this, as it serves as a focal
point for the model.
I started with a 3:2:1:1:1 mix of bronzed fleshtone:
Color Scheme
The colors I picked for my Katanaka clan were yellow
and purple (which if Im honest, is a color scheme
I picked up from an episode of Scooby Doo). All the
Katanaka minions will have them in places, and the
named Katanaka leaders will have them as more
dominant colors.
With purple and yellow as my major colors, I needed
to choose my contrast carefully. Yellow and purple
are direct opposites on the color wheel so there is no
obvious complement to use in a three point (triad)
color scheme. This meant using other colors carefully
and sparingly, and making sure I picked the right
shade of yellow and purple to avoid a clash. I decided
to move the yellow a little towards brown/orange,
making green a good choice for shading the armor.
Step by Step
As usual, the first thing to do is thoroughly clean up
each piece. With the more fragile pieces like her hair,
it can help to clean off the mold lines before removing
them from the sprue, that way you have less to do when
theyre loose and easier to break. Test fit everything
before gluing it together, and fill any gaps before you
start painting. Having chosen to paint Misaki partly
yellow, priming black might seem an odd choice, but
the majority of the model will be better served by
black primer. I only use white when the whole model
used pale colors. Prior to painting anything, I drilled
a hole through the underside of Misakis foot and
halfway up her shin. A pin would later run up the hole
to prevent her ankle from snapping and also allow her
face covering to be angled vertically.
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Step 2: Clothing
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amount of charred brown was used to shade under in thinned leather brown, before adding a very dilute
the branches and form the head details a little wash made of charred brown with a touch of black, sun
further, before the flowers were painted on.
yellow and GW scab red. The wash at the end is very
faint, but ties the grain pattern to the wood a bit more.
Step 4: Bisento
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Step 5: Metals
Step 6: Hair
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Step 9: Finished
So heres the Mistress of the Ten Thunders, in all her glory. As always, if anyone wants to talk paint with me,
Im on the forums as Mako so feel free!
Click here to see these images at their original size.
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Scraps
New Strategies
Brawls
Hiring Pool
The Hiring Pool is a new hiring format that appears in
both Gaining Grounds and Governors Decree. This
deviates from the rulebook-defined hiring pool by
limiting the models that a player can hire their crew
from. This addition is intended to help provide an
alternative to the Suitcase Gamer who shows up at an
event with every model available for his or her faction.
Utilizing a hiring pool creates a subset of a faction that
the player can then hire from during the tournament.
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Contain Power
Most players will be familiar with the Contain Power Strategy. It is a typical kill strategy in which the objective
is to eliminate your opponents leader before the end of the game. The strategy provides a very straightforward
Kill-based objective in which both the individual and shared strategies earn victory points (vp) in the same way.
Players earns 2vp if their opponents leader is no longer in the game at the end of the encounter, and 4vp if their
own leader killed or sacrificed the opponents leader during the encounter.
Land Grab
A number of competitive players have spoken about how challenging Reconnoiter is as a strategy. This was a
strategy that previously required you to keep enough of your models alive until the end of the game to contest the
number of models your opponent had spread across the four table quarters. Land Grab updates this strategy to fit
into the new goal of cumulative victory points.
In Land Grab, a player will attempt to control table quarters on a turn-by-turn basis. Insignificant models still do
not count toward victory conditions, but the strategy has changed by removing the center table area where models
also did not count toward victory. Now players will count the number of significant models completely within a
table quarter. The player with more models in a quarter will control that quarter. This gives an edge to Resiliencebased tactics with crews that can hold the center of the table and shift to be completely within contested quarters
during the game. An additional consideration is given to Control-based tactics that can shift opponent models
out of specific board quarters to weaken an opponents quarter control.
Beat Down
At first glance it may appear that Beat Down is just a renamed version of Slaughter with the addition of cumulative
victory point scoring. This assumption would be a mistake, as Beat Down introduces a fairly drastic change in how
a Kill-based Strategy is played.
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Slaughter had a very heavy focus on killing your opponents most expensive models in terms of their Soulstone
cost. This encouraged players to only bring expensive models that were highly resilient within the game and
focus very heavily on killing power. Additionally, the assigned Soulstone value of 10ss for Masters (12ss for Dual
Masters) created a situation where competitive players would focus on removing masters from the game to gain
advantage in the strategy. Beat Down removes the cost consideration from the equation and condenses the focus
of the strategy on the number of models killed. This new strategy also makes it more important to kill a larger
number of models per turn than your opponent. The shift from cost of model to number of models, greatly
increases the Resilience-based tactics, while maintaining the Kill-based tactics previously utilized.
Testing and early uses of this strategy in competitive tournaments are demonstrating a shift in tactics to address
the new considerations of the strategy. Players are bringing smaller elite crews with higher cost models to the
table, focusing on expensive models that can dish out damage. This reduces the potential to remove multiple
small models in a turn, swinging the victory conditions for that turn. Crews that contain a smaller number of
highly resilient models can focus on attacking and killing one or two models in a turn, gaining the victory point
by staying just 1 model killed ahead of their opponent. Beat Down seems to greatly increase the importance of
abilities such as Hard to Kill and Slow to Die, along with the importance of Poison and Burning tokens weakening
enemy models.
Individual
On individual Line in the Sand, the player with the strategy must arm at least three dynamite markers to begin
earning points. The change to the opponent being able to disarm dynamite for a single ap makes it more important
to maintain an area of control around your armed dynamite. Each turn after the second, the player must have three
or more dynamite armed in order to earn a victory point.
Shared
In the shared version of this strategy, both players are trying to arm the dynamite. Players will need to mark off the
dynamite when they arm it for their side, with the goal of having more dynamite armed than their opponent. This
is a new change in the strategy, allowing the accumulation of victory points while only having a single dynamite
marker armed. If a player can protect the disarmed dynamite and keep their opponent from arming any, or disarm
any their opponent has armed before the end of the turn, they will earn a victory point. This has created a highly
interactive strategy in which the game can swing between opponents before settling out at the end of the turn.
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37
A Gremlins Luck
38
Ask A Gremlin
Welcome to ask a gremlin. This be the first time we done tried this. I know all
you humans has lots o questions bout gremlin life, it bein better than yours
an all. I done figured Id answer some o dem.
Q: As Hamelin was revisited because he was deemed TOO powerful, will any
masters be revisited because theyre not powerful ENOUGH? e.g. Rasputina.
Also, how do you like your bacon?
A: We done visited Rasputina once. Went and froze all the moonshine, wont
be goin round her too much. And I like my bacon how I like my hatser
next question.
Q: How-dee cousinn! Ive been a finkin. Hows comes no more of our kin puts
on dem big hats and become Bosses?
A: Shoot, you dun think big hats grows on trees? An o course you need to
take accountin o head size an all. Cant have just any gremlin runnin round
with a hat over his eyes.
Q: Are gremlin teeth supposed to be sharp when taken care of or is burt an
anomaly?
A: Well that theres a tricky one. Never seen gremlin teeth that done bin
taken care of.
Q: Dear Gremlin. Who taught you to read and answer advice columns anyway?
Skeptical in San Francisco.
A: Help! Theyve had me chained up in a hut for months forcing me to write
these stupid answers. His dictations make no sense. Send help!
Q: Long time listener, first time caller. Love the show. So, if the Big Hat were
to get another avatar, could it be something that doesnt have to ride a pig?
A: Now theres usin yur head. We dont ride no more pigs, means more
bacon. Avatar bacon!
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40
Malifaux Campaign
Malifaux Campaign
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Set Up
After choosing Schemes, place three 30mm Artifact
Markers on the board. Place one in the exact center
of the board, or as close as possible depending on
terrain and other Markers. Then each player places one
additional Marker anywhere on the board which is not
within 6 of a Deployment Zone or another Artifact
Marker. Determine who places first randomly. In the
case of a multiplayer game, place a number of Artifact
Markers equal to the number of players plus one, with
one Marker always going in the center.
Gameplay
Campaign games are played exactly like normal games
of Malifaux with a few exceptions.
Injured
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Aftermath
Rams
Card
1R
2R
3R
4R
5R
6R
7R
8R
9R
10R
11R
12R
13R
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Crows
Card
1C
2C
3C
4C
5C
6C
7C
8C
9C
10C
11C
12C
13C
Tomes
Card
1T
2T
3T
4T
5T
6T
7T
8T
9T
10T
11T
12T
13T
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Masks
Card
1M
2M
3M
4M
5M
6M
7M
8M
9M
10M
11M
12M
13M
Red Joker: Avatar: The first time this model kills or sacrifices an opposing model each game, it gains: +4 Wd, +2
Ca, and receives ++ on all Duels for the rest of the game.
Black Joker: Traitor: This models Crew counts this model as Permanently Killed. The opposing Crew adds this
model and all Upgrades and Injury cards to their Crew Sheet, regardless of Faction or hiring restrictions. This
represents the model changing sides, being hexed or enchanted into obedience, or just your average slavery.
46
Phase 2: Payday
Phase 4: Requisitions
47
Trading
Upgrades
Upgrade List
Here is the list of Upgrades available for a Malifaux campaign.
Guild
Guild Attitude (Permanent BR 3 Cost 1): Note a faction on this models entry on your Crew Sheet. This
models Attack and Damage Flips receive + when attacking a model from the indicated Faction.
Keys to the Armory (Equipment BR 7 Cost 2): This model gains an additional R in all Cb duels it
makes.
Deputy Executioner (Permanent BR 11 Cost 2): List a melee weapon. This model gains the trigger
Cb (RC) Decapitate [Weapon]: When damaging defender with this weapon, kill defender unless its
Controller discards two Control Cards or Soulstones. Only models with the Use Soulstone ability may
discard Soulstones.
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Resurrectionists
Teach them Fear (Permanent BR 7 Cost 2): Anathema: This models Terrifying Ability affects all enemy models
that do not have the Anathema Ability. This models Terrifying Ability ignores any Immunity to Morale Duels.
Spare Parts (Equipment BR 8 Cost 2): At the start of the game, place up to 2 corpse counters on this model.
Numb (Permanent BR 12 Cost 5): Slow to Die: After this model is killed, it may immediately take and resolve 1 AP
Action. This Actions results are applied before the model is removed from play. If the model is healed 1 or more
Wd while resolving the Action, it is not killed and remains in play.
Arcanists
Union Backing (Permanent BR 7 Cost 3): Increase this Crews hand size by one. There may only be one copy of
this Upgrade in a Crew.
Hydraulic Enhancements (Equipment BR 10 Cost 2): (+1) Nimble: This model receives one additional specific
AP during its Activation that can only be used for Walk Actions.
Advanced Training (Permanent BR 13 Cost 1): Advanced Counterspell: When this model or any model within
3 of it is targeted by a Spell this models controller may discard two Control Cards or one t suit Control Card to
cancel the Spell before the starting casting total is generated.
Neverborn
Lizard Skin (Permanent BR 5 Cost 1): (0) Chameleon: This model receives soft cover until it performs any Action
other than Walk or Pass.
Liliths Welcome (Permanent BR 7 Cost 2): Black Blood p1: All non-Neverborn models suffer 1 Wd when this
model Suffers Wd from a Melee Strike or Melee Spell. If this model already had Black Blood before attaching this
Upgrade, it deals 2 Wd instead.
Delight in Pain (Permanent BR 11 Cost 1): Wicked: This models Strikes against disengaging models deal damage
in addition to ending the Action.
Outcasts
Moonshine (Equipment BR 4 Cost 3): (+1) Reckless: This model may suffer one wound to receive Fast.
Negotiation (Permanent BR 12 Cost 2): This Crew gains one additional Guild Scrip during the Payday phase and
may reflip one card during the Search the Rubble phase. There may only be one copy of this Upgrade in a Crew.
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Strongarm Suit (Equipment BR 14 Cost 5): This model gains Armor +2 along with the following:
Enhanced Armor 2: If this model suffers two or less damage before applying Armor, it suffers no
damage instead. Effects that ignore Armor also ignore Enhanced Armor.
Giant Metal Fists: This models melee strikes deal 2 additional damage.
(0) Leap (CC: 10 M/Rst:-/Rg: C): Move this model up to its Cg. This model receives Flight during
the move. This spell cannot be cast if this model is in melee.
Ten Thunders
Infiltrate (Permanent BR 12 Cost 2): From the Shadows: This model may be deployed after all other models, in
or behind any terrain more than 12 away from the enemy, or the objective of any Strategy or Scheme. This model
may not be targeted by Charges or ranged attacks until it performs an Action other than Pass if deployed this way.
If multiple models with this ability are in play players alternate deploying them using the deployment order of
their Crews.
True Loyalty (Permanent BR 13 Cost 0): Companion (Ten Thunders)
Secret Agenda (Permanent BR 13 Cost 3): This Crew gains VP from one unannounced Scheme as if it had been
announced. Which Scheme is receiving the bonus must be written down when it is chosen. There may only be one
copy of this Upgrade in a Crew.
General
Can O Beans (Equipment BR 1 Cost 1): (1) Pull My Finger (CC: 12/Rst:-/Rg: p3): Non-Gremlins suffer Dg 2.
Discard this Upgrade after use.
Coffee (Equipment BR 2 Cost 1): You may Discard this Upgrade at the start of this models Activation. If you do,
this model gains (+1) Fast.
Whiskey (Equipment BR 2 Cost 1): Discard this Upgrade at any time during a game. This model receives + on all
duels for the remainder of the turn.
Courier (Equipment BR 3 Cost 1): In between games, you may discard this Upgrade to make one trade with a
player from a different Faction. If that player is using Resurrectionists or Neverborn, that player gains one Corpse
or Blood Counter (their choice) on their Leader at the start of their next game.
Lucky Gremlins Foot (Equipment BR 4 Cost 1): After this model flips on the Injury Chart, discard this Upgrade
to reflip the result.
Helmet (Equipment BR 4 Cost 3): Hard to Kill: While this model has 2 or more Wd remaining when it suffers Dg,
it may only be reduced to 1 Wd by a single damage source.
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Goggles (Equipment BR 4 Cost 1): This model ignores any enemy Spell or Talent that affects LoS.
The Hags Kiss (Equipment BR 5 Cost 3): Poison 2: This models weapons gain Poison 2.
Expanded Pallet (Permanent BR 5 Cost 1): Graverobber. (1) Jerky Time!: This model discards any number of
carried Corpse Counters. Heal this model 1 Wd per Corpse Counter discarded.
Tool Kit (Equipment BR 6 Cost 1): This model may make the (1) Interact Action as a (0) Action.
Gambling Background (Permanent BR 6 Cost 2): Wp +1
Backup (Equipment BR 7 Cost 2): List a weapon on this model. The weapon gains Paired.
Melee Training (Permanent BR 7 Cost 2): (+1) Melee Expert: This model receives one additional specific AP
during its Activation that can only be used for melee Strike Actions.
Spell Training (Permanent BR 7 Cost 2): (+1) Casting Expert: This model receives one additional specific AP
during its Activation that can only be used for Cast Actions.
Field Experience (Permanent BR 7 Cost 1): This model is not affected by Slow or Paralyzed.
Ranged Training (Permanent BR 7 Cost 2): (+1) Ranged Expert: This model receives one additional specific AP
during its activation that can only be used for Ranged Strike Actions.
Steady Aim (Permanent BR 7 Cost 2): Cb(R) Critical Strike: This model inflicts +1 Dg for each R in this models
Cb duel total.
Soulstone Ale (Equipment BR 7 Cost 2): Discard this Upgrade during this models Activation. This model gains
Reactivate.
Hard Labor Background (Permanent BR 7 Cost 2): Wk +1
Berserk (Permanent BR 8 Cost 2): (2) Flurry: Discard a Control Card. This model immediately makes up to three
melee Strike Actions against a single target.
Machete (Equipment BR 8 Cost 1): This model ignores severe terrain movement penalties.
Quick Study (Permanent BR 8 Cost 2): (2) Furious Casting: Discard a Control Card. This model immediately
receives 3 AP that must immediately be used for Cast Actions.
Fan the Hammer (Permanent BR 8 Cost 2): (2) Rapid Fire: Discard a Control Card. This model immediately
makes up to three ranged Strike Actions against a single target.
Arcane Background (Permanent BR 8 Cost 2): Ca +1
Metal Plate (Equipment BR 9 Cost 3): Armor +2
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City Experience (Permanent BR 9 Cost 1): Immune to Influence: This model is immune to Wp Duels when it is
the defender.
Dodge (Permanent BR 9 Cost 1): Evasive 2: This model gains Armor +2 against b.
Scope (Equipment BR 9 Cost 1): Hunter: This model ignores cover penalties when targeting models and increases
its LoS into and within obscuring terrain to 6.
Improved Reach (Equipment BR 9 Cost 2): List one of this models melee weapons. That weapon gains +1 Rg.
Hags Blessing (Permanent BR 10 Cost 1): List a weapon on this model. The weapon gains Magical.
Determination (Permanent BR 10 Cost 2): Hard to Wound 1: Damage Flips against this model receive one -.
Always Prepared (Permanent BR 10 Cost 1): This model may not suffer damage from Poison or Burning tokens.
Thick Hide (Permanent BR 10 Cost 2): Regeneration 1: Heal this model 1 Wd at the start of its Activation.
Hex Bag (Equipment BR 10 Cost 1): (1) Obey (CC: 14 M/ Rst: Wp/ Rg: 12) Target non-Master model immediately
performs a (1) Action or Charge controlled by this model. The Action selected may not cause the model to be
killed or sacrificed as part of the Action. Discard this Upgrade after use.
Combat Background (Permanent BR 10 Cost 2): Cb +2 to a single weapon, note it on the Crew Sheet. This
Upgrade may be attached to a model multiple times, up to a maximum of one per weapon the model has.
Dynamite (Equipment BR 10 Cost 3): BOOM!: p3 Dg 5 when this model is killed.
Experimental Jet Pack (Equipment BR 11 Cost 3): (0) Leap (CC: 10 M/Rst:-/Rg: C): Move this model up to its Cg.
This model receives Flight during the move. This spell cannot be cast if this model is in melee.
Bond (Permanent BR 11 Cost 1): Companion (Leader)
Hydraulics (Equipment BR 11 Cost 2): Cb(RM) Onslaught: After damaging defender with a melee weapon,
immediately perform a Strike with this weapon against the defender.
Improved Sights (Equipment BR 11 Cost 1): List one of this models ranged weapons. That weapon gains +2 Rg.
Tracker (Permanent BR 12 Cost 3): (0) Link: This model and target model in base contact with it are Linked.
After the model this model is Linked to completes a Walk Action or ends its Activation, push this model into base
contact with the Linked model. Link ends if the two models are not in base contact at the Start Closing Phase.
Fated (Permanent BR 12 Cost 3): Damage flips against this model may not be cheated.
Bayonet (Equipment BR 12 Cost 2): This model may make the (2) Charge Action as a (1) Action.
52
Instincts (Permanent BR 13 Cost 2): (+1) Instinctual: This model may perform two different (0) Actions during
its Activation.
Epiphany (Permanent BR 13 Cost 4): This model gains Use Soulstones.
Fully Tested Jet Pack (Equipment BR 13 Cost 1): Flight: This model may move over terrain and other models
without penalty but may not end its move on impassable terrain or other models.
Careful Study (Permanent BR 13 Cost 3): (1) Magical Extension (CC: * Rst: * Rg: *) This spell may be cast only
once per Activation. Cast one of your Leaders (1) Spells. During this casting, this model may use a Soulstone to
change its starting total.
Healing Salve (Equipment BR 13 Cost 2): In between games discard this Upgrade to discard an Injury Card from
this model.
Unshakable (Permanent BR 13 Cost 3): This model may cheat Flips with a - twist as if there was no -.
Relic Hammer (Equipment BR 14 Cost 4): Relic Hammer: Rg: 3 Cb: 7 Dg: 3/4/6 Magical. Ignores Armor.
Cb (M) Knockback [Relic Hammer]: After damaging defender with this weapon, push defender 3 directly away
from this model.
Gattling Gun (Equipment BR 14 Cost 4): Gattling Gun: Rg: 10 Cb: 5 Dg: 2/3/4 (1) Spray and Pray: Discard a
number of cards from your hand. Make a number of ranged Strikes with the Gattling Gun equal to the number of
cards discarded.
Losing a Leader
Crew Total
53
Links
For your convenience, here are all of the links referenced
in this article.
Crew Sheet
Upgrade and Injury Cards
Henchmen Locator
Have fun seeking your fortune in Malifaux!
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Now In Stores!
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Sneak Peek
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