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CAMPAIGN PLAN

Level
1. The Underground Canal (playtest the rules)
2. Forest of Doom
3. City of Thieves Part 1 : The City
4. City of Thieves Part 2 : Zanzibar Bones Tower
5. Citadel of Chaos
6. Dree and Spider Woods
7. Deathtrap Dungeon
8. Caverns of the Snow Witch Part 1 : Caverns
9. Caverns of the Snow Witch Part 2 : The Witches Curse
10. Firetop Mountain

Notes
Martin
o Hill Dwarf spy working for Stonebridge to infiltrate and discover plans of evil
dwarves in Mirewater.
Alan
o Wood Elf apprentice of Yaztromo being groomed towards destroying the
Zagor, the Warlock of Firetop Mountain.
Ben
o Human bounty hunter and hire-sword

Underground Canal
The party are staying at the Inn in Chalice when hearing screams awaken them. The
village is being overrun by vermin
o Centipede, Giant - several
o Carrion Crawler (finale)
The party track (skill test) back the vermin to the village well mysteriously this has
gone dry.
Travelling down the well in daylight the party find an opening broken into what is
obviously an underground chamber. A thin rail of water seeps from the ceiling down
into through this. Squeezing through the party find (perception obviously skilled)
workings...

The canal is being constructed to travel from Dree to Mirewater without
interference possibly to supply questionable herbs to Port Blacksand.

City of Thieves
Zanbar Bone is a Priest and has dark acolyte servants as well as his own priestly
necromantic powers and summoned creatures.
Spirit Stalkers are Wights
Moondogs are Hellhounds
Ring of Illusion found in Zanbar Bones tower gives resistance (advantage i.e. roll
twice if disbelieving or once anyway if not) against illusions.
Zanbar Bone is resistant and will Regenerate 5 to weapons which are not silver and
resistant to magic spells. He must be reduced to zero HP and then the alchemical
mixture applied.

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