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Simple Lesson Plan - Pac Man Tag

Allison Knopf
PED 266-07
3/12/2013


























Knopf 2

Adapted from Dr. Patricia Rowe, GVSU, 2012.

PED 266: Move-Dance-Learn! PE and Dance for Elementary Educators
Teaching Segment Lesson Plan

Lesson Content: Locomotor skills: Running, galloping and sliding.

Grade Level: K-2

Equipment/Resources Needed: Yarn balls (or other hand-held, soft balls) for about 20% of the
students. Played on a basketball court or field with lines.

Safety Issues: Possibility of collision and slips.

Adaptations: If students have trouble sliding or galloping, allow them to run or walk. If they are
clever about what lines they take, they should able to avoid the Pac Man taggers while walking.

Extensions:
Decrease the boundary lines.
Change the way that the students move (skipping, hopping etc.)
Have students who are tagged become ghosts as well until everyone has been tagged.
(http://www.playworks.org/make-recess-count/games/pacman-tag)

Standards:
Standard 1: Demonstrates competency in motor skills and movement patterns needed to
perform a variety of physical activities.
Standard 4: Achieves and maintains a health-enhancing level of physical fitness.
Standard 5: Exhibits responsible personal and social behavior that respects self and others
in physical activity settings.

Lesson Objectives (1 in each domain required)
Psychomotor: The student will demonstrate the ability to run, gallop, and slide on the lines on
the gym floor during game play.

Cognitive: The student will demonstrate an understanding of locomotor skills by answering the
question what are locomotor skills? when asked.

Affective: The student will demonstrate ability to cooperate and share space as well as respect
the personal space of others by politely cooperating during the game.

Assessment Plan:
Observation watch for students to run, slide or gallop on the lines with the correct form. Listen
for the way students talk to each other during game play. Are they being rude to each other? Are
they being polite as they run out of space on the lines?



Knopf 3

Adapted from Dr. Patricia Rowe, GVSU, 2012.

Instructional Plan
Time
Needed
Teaching and Learning Dialogue Diagrams and Notes


0-1 min.
Anticipatory Set:
(students seated on the three-point
line)
Good morning boys and girls!
Today we are going to play a game
called PACMAN TAG! Who has
heard of the game Pac Man before?
Can anyone tell me the characters?
(Pac Man and ghosts) Today we are
going to practice some locomotor
skills while staying on the lines,
like Pac Man!

2-3 min. Lesson Instruction:
Can anyone tell me what a
locomotor skill is and give me some
examples? (Running, walking,
galloping, sliding, jumping,
skipping, leaping) In our game
today we are going to practice the
locomotor skills of running,
galloping and sliding.
Here is how they game works: I
am going to assign three or four
people to be ghosts, and they will
be the taggers. Everyone else will
be Pac Men trying to stay away
from the ghosts. Everybody has to
stay on the lines for this game. You
may NOT jump from line to line,
you may only change lines at
intersections. We will start the first
round by running on the gym floor
lines. The ghosts will chase the Pac
Men around trying to tag them
gently with the yarn ball. When you
are tagged, you must leave the line
and do five good jumping jacks
before re-joining the game. The
person who was a ghost joins the
line after handing off the yarn ball.

Point out the lines in the gym and
walk on a few to demonstrate.

Knopf 4

Adapted from Dr. Patricia Rowe, GVSU, 2012.

Demonstrate the correct way to
move onto a new line at an
intersection.
30 sec 1
min.
Check for Understanding:
Ask:
How are you going to move on the
lines for this round? (start with
running, then galloping, then
sliding)
What do you do if you get tagged?
Can you jump from line to line?

30 sec 1
min.
Transition:
Ask for volunteer beginning
taggers. Have everyone find a
personal space on the lines when
you invite them to.


4-5 min. Activity/Drill:
Watch for students to run, gallop, or
slide on the lines in the correct form
and be watching for collisions.
Watch for good jumping jacks
when they get tagged. Watch for
honesty when tagged. Watch for
respectful sharing of lines and
cooperation when lines get filled
up. Call iceberg! every few
minutes and change taggers, as well
as switch from running to galloping,
to sliding.

30 sec. Transition:
Call iceberg!, or use other
indication that students should stop
all movement. Have taggers bring
up yarn balls and have everyone sit
on the three-point line.

30 sec.
1 min.
Lesson Closure:
Ask:
What is a locomotor skill?
What locomotor skills did we
practice today?
What sport might we use sliding
in?

Adapted from Cut to the Chase PE Tag Games, Pac Man Tag by Pete Charrette (Capn
Pete) 2012 Found at: www.teacherspayteachers.com

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