Presented by Leah Haeber, Instructor San Diego Community College District May 11, 2012 2 Leah Haeber, San Diego Community College Cont. Ed Leahs Up, Up, Up Picture Game Show
Level: beginning Time: 15 - 20 minutes Materials: mini whiteboards or scrap paper, markers and erasers This is a game designed to help students practice or review English vocabulary using pictures.
The teacher chooses 10 pictures from his/her folder of pictures. The class is then divided into groups. The teacher assigns a number to each group and then writes the team numbers on the board in columns. Each team chooses a writer and is given a mini whiteboard, a marker and an eraser.
The teacher begins the game by showing a picture and asking the students what is it? After the teacher has asked the question and shown the picture, the students write down the answer to the question on their mini whiteboards, for example server. The team works together to ensure that they have the word written correctly. When the teacher says boards up, the writers raise their boards and the teacher then checks to see if their words are written correctly. Each correct word earns 10 points for the team; each correct word with a spelling mistake/s earns 5 points for the team; and each incorrect word or blank board loses 10 points for the team. The team with the most points wins the game and gets a prize.
Variation 1: Have the students write complete sentences or questions.
3 Leah Haeber, San Diego Community College Cont. Ed Leahs Up, Up, Up Vocabulary Game Show
Level: intermediate to advanced Time: 15 - 20 minutes Materials: mini whiteboards or scrap paper, markers and erasers
The teacher chooses 15 20 words to be reviewed and then writes their definitions on small pieces of scrap paper and puts them in a small paper bag. The class is then divided into groups. Each group chooses a team name. The teacher then writes the team names on the board. Each team then chooses a writer and is given a mini white board, a marker and an eraser.
The teacher begins the game show by saying ladies and gentlemen, welcome to Leahs Up, Up, Up Vocabulary Game Show. Today we have six teams and they are.... (give the team names). Next, the teacher pulls a word definition out of the paper bag and reads the definition to the class. After the teacher has read the definition two or three times, the students must write down the correct word. For example, this person can take care of plants. The teams discuss the correct word for the definition and then the writers write gardener on their boards. When the teacher says boards up, the students raise their boards and the teacher then checks to see if the word is correct. Each word spelled correctly earns 10 points for the team; each correct word spelled incorrectly earns 5 points for the team; each incorrect word or blank board loses 10 points for the team. The team with the most points wins the game and gets a prize.
Variation 1: Have the students write complete sentences or questions. 4 Leah Haeber, San Diego Community College Cont. Ed Scrambled Words
Level: beginning to advanced Time: 15 - 25 minutes Materials: 3 x 5 index cards and paper bags or paper clips.
This game requires a small amount of preparation by the teacher, but once the index cards are made, they can easily be reused. First, choose 10 words that you would like the students to practice or review spelling. Write one letter of each word on one index card. Number each card in the upper right corner with the number 1, 2, 3 etc. Then put one complete word in a paper bag with its number written on the front of the bag or clip the index cards together. When you are ready to play, place the bags or clipped cards on a table.
Divide the class into groups. Ask the groups to choose one person from the group as the writer. The writer takes out one piece of paper and writes the numbers 1 to 10 on the paper. The group then chooses a runner. The runner will be responsible for picking up one bag or one set of clipped cards from the table. They are only allowed to take one and cannot take another bag or set of cards until they have finished with their first set and returned it to the table. After the runner picks up a bag, he or she returns to the table. The group spreads out the letters and forms a word. The writer writes the word on the paper with the corresponding number. That is, bag number five is written beside number five on the paper. The runner continues to pick up bags or cards until they have completed numbers 1 to 10. When the groups have finished ask them each to write one or two words on the board. Check and/or correct together. Have the students spell the words back to you.
Variation 1: Make sentences or questions instead of words. 5 Leah Haeber, San Diego Community College Cont. Ed Running Dictation
Level: beginning to advanced Time: 15 - 25 minutes Materials: two tables with pictures and two tables without pictures. This game requires a small amount of preparation by the teacher, but once the tables are made, they can easily be reused. First, choose 24 words that you would like the students to practice or review. Create two tables with 4 columns and 3 rows. Name the first table number 1 and the second number 2. Number each box in the table in the upper left or right corner. Download pictures from clip art or cut out pictures from magazines. Place one picture in one box and type a sentence below it. Next, make two more tables exactly the same as above and number each box in the corner. Do not put any pictures in these tables. Make 23 copies of the picture tables, three of which will be used in the classroom or hall. Also make 20 copies of the blank tables.
Before class, tape up your two tables with pictures and words either in your classroom or outside in the hall. For this game the students will work in pairs. One person is the writer and one person is the runner. Hand out blank tables, one for every pair alternating between table number 1 and table number 2. The runner makes a note of whether their table is number 1 or 2. When you say go the runners run to the wall and look at the first picture in their table (number 1 or 2) and then run back to their partner and tell their partner what they saw, for example box number 1 mechanic. The writer then writes the word in the proper box on the table. The runner continues until all the boxes are completed. The runner is not allowed to write down the words, speak the same language or write for the writer. Once a pair has completed the game, hand out a copy of the picture table to the students and have them check their work. Variation 1: Use pictures only. Variation 2: Use pictures and words. 6 Leah Haeber, San Diego Community College Cont. Ed Number 1
1
I am a mechanic.
2
You are a student. 3
She is a cashier. 4
We are receptionists.
5
She is a seamstress. 6
They are cooks. 7
I am a carpenter.
8
You are a mail carrier. 9
She is a gardener.
7 Leah Haeber, San Diego Community College Cont. Ed Number 2
1
I am a real estate agent.
2
You are a doctor. 3
She is a nurse.
4
We are librarians.
5
He is a police officer. 6
They are painters. 7
I am a computer programmer.
8
You are a bank teller. 9
She is a housekeeper.
8 Leah Haeber, San Diego Community College Cont. Ed Number 1
1
2 3 4
5 6 7
8 9
9 Leah Haeber, San Diego Community College Cont. Ed Number 2
1
2 3 4
5 6 7
8 9
10 Leah Haeber, San Diego Community College Cont. Ed Pictionary
Divide the class into small groups. Assign each group a number and write their number in columns on the whiteboard. Ask for a volunteer from group number 1 to come up to the front of the class. Show the student one picture from your folder of pictures. The student must then draw that picture on the whiteboard. The first team to guess what it is wins a point for their team. Continue until at least each student from every group has had a chance to come to the board and draw. The team with the most points wins a prize. 11 Leah Haeber, San Diego Community College Cont. Ed Leahs Bingo Game
Hand out a bingo card to each student. Have them copy nine of the words you have written on the board onto their bingo cards. Write those same words on small pieces of paper and then put them in a bag. Before beginning the game ask the students how they would like to play. They can play X, O, full, L etc. Begin the game by pulling one word at a time out of the bag, saying it and then checking the word off on the board. Give prizes to the students who get bingo.
Grammar: Simple Past Level: intermediate to advanced Time: 30 50 minutes Materials: A gavel One auction sheet per two students ______________________________________________________________
In Class
1. Ask students if any of them have been to an auction. Ask questions of those who have. Introduce necessary words like to bid, auctioneer, a bid, what am I bid?, going, going, gone!
2. Pair the students off and give each pair an auction sheet. Tell them that some of the sentences on the sheet are correct and some incorrect. They read through them and decide which sentences are correct and which are incorrect. In the auction that is to follow they are going to bid for sentences and buy only those sentences that are correct. Tell them each pair has $30,000 to buy correct sentences and ask them to write this amount on the budget line on their auction sheets. They are not allowed to spend more than $30,000 in the auction and they are responsible for tracking how much money they spend.
3. Before starting the auction, tell the students that you will not accept bids of less than $500 and that students must bid in increments of $100.
START THE AUCTION (a) Read out the first sentence in a lively, persuasive way, even if it happens to be wrong, and then ask for bids.
(b) Keep the bidding moving fast to convey the excitement of an auction room.
(c) When you come to the going, going, gone stage, be ready to accept last minute bids. When a sentence has been auctioned off make sure students write down the amount of money they spent in the paid column on their auction sheet.
14 Leah Haeber, San Diego Community College Cont. Ed 4. Start the auction with the first sentence, but then auction the rest of the sentences in random order just to keep it exciting.
5. When all of the sentences have been bought ask the students to tell you which sentences they purchased and how much they spent. The winners of the auction are the pair with the most correct sentences and the most money left. If students bought incorrect sentences discuss why the sentences are incorrect and how to correct them.
Variation 1
Once you have led an auction session yourself, have a student or students as auctioneers the next time. With a class of 30 you might have three groups of nine students bidding in three separate auctions, with three separate auctioneers. You will need different auction sheets for each auction and each auctioneer must be given a key. If you dont have different auction sheets people in group A will be listening to what is going on in groups B and C! With nine or ten people per group, bidding should be done individually, not in pairs.
Variation 2
You can auction grammar problems that come up in written homework. Dont mark the homework. Take out 12-15 mistaken sentences, re-write half of them correctly and mix them up with the uncorrected sentences so you have a fully student centred auction sheet. Do the auction in the normal way. Then give back the uncorrected homework and ask them to find each others mistakes.
This game was adapted from Grammar Games by Mario Rinvolucri
15 Leah Haeber, San Diego Community College Cont. Ed Auction Sheet
(You need 1 per two students)
Budget: $__________________________ Paid 1. Yesterday Tee Lu Paw takes an X-ray to the lab. $_________________ 2. At 1:30 pm Mu Naw put away the linens. $_________________ 3. Nye Reh took a patient to her room yesterday. $_________________ 4. Naw Ni help a patient walked with her walker last night. $_________________ 5. Last Saturday Damber picked up supplies for the hospital. $_________________ 6. At 8:45 am an orderly push a patient in a wheelchair. $_________________ 16 Leah Haeber, San Diego Community College Cont. Ed Fly Swatter
Level: beginning to intermediate Time: 15 - 20 minutes Materials: two fly swatters of different colors
Write 12 words all over the board. Divide the class into two teams. Draw two columns on the board and write the colors of each fly swatter in them. Give each team a fly swatter. Ask for a volunteer from each team to come up to the front of the class. Say one of the words on the board. The first student to swat the correct word gets a point for their team. Continue until all 12 words have been swatted. The team with the most points at the end of the game wins a prize.
Variation 1: Use antonyms or synonyms. Variation 2: Use different verb tenses. 17 Leah Haeber, San Diego Community College Cont. Ed Tic Tac Toe
Level: beginning to intermediate Time: 15 - 20 minutes Materials: 15 to 20 pictures Draw a Tic Tac Toe grid on the board. Divide the class into two teams. Draw two columns on the board; one for each team. Tell the teams that you are going to show them a picture and that they must say the name of the picture. The catch is that you have to see all of their lips moving and hear all of their voices at the same time. If the students name the picture correctly all at the same time, they can choose where they want to put their X or O on the Tic Tac Toe grid. When a team has Tic Tac Toe, give them a point. The team with the most points at the end of the game wins a prize.
Variation 1: Hand out mini pictures of jobs to the students. Each student has one or two pictures. The teacher names one of the jobs. The student who shows the correct picture first gets an X or O on the grid.
Variation 2: Spell job names and the first team to say it correctly gets an X or O on the grid. Do this for half the game and then write the word on a mini whiteboard and the first team to read it correctly gets an X or O on the grid.
Variation 3: Give the students a scrambled word and have them put it in order and then spell the word out in order to get their X or O.
Variation 4: Give the students a scrambled sentence and have them put it in order and then read the sentence out loud in order to get their X or O.
18 Leah Haeber, San Diego Community College Cont. Ed Memory Game
Level: beginning to intermediate Time: 15 - 20 minutes Materials: 5 sets of Memory Game cards
Divide the class into groups of four. Hand out one set of memory game cards to each group. Have the students place the cards face down on the table in a grid pattern. One student begins the game by turning over two cards. The student says the name of the picture and reads the sentence out loud. If it is a match the student keeps the pair and goes again. If the cards are not a match the student must put the cards back in the same place they drew them from. The game continues until all of the cards have been matched.
Variation 1: Use pictures only. Variation 2: Use pictures and words. Variation 3: Use sentences only for example, He is a mechanic and He can fix cars. Variation 4: Use questions and answers for example, What does a mechanic do? and A mechanic fixes cars.
19 Leah Haeber, San Diego Community College Cont. Ed
I am a mechanic.
You are a doctor.
We are students.
He is a police officer.
They are painters. 20 Leah Haeber, San Diego Community College Cont. Ed
He is a carpenter.
You are a gardener.
She is a housekeeper.
They are cooks.
She is a cashier.
21 Leah Haeber, San Diego Community College Cont. Ed Roll the Dice Conversation Practice Roll the dice once; find the category below. Roll the dice a second time, and find the specific question # in that category. Talk about the question.
1 Feelings 1. What kind of weather do you like? Why? 2. What do you enjoy doing when you have spare time on the weekends? 3. Talk about a moment recently when you felt especially happy. What happened? 4. What makes you feel frightened? 5. What do you do to handle stress? 6. Talk about a moment recently when you felt thrilled, excited, or especially happy. What happened? 2 Leisure Activities 1. Describe your favorite meal. 2. What is your favorite restaurant? 3. What is your favorite kind of music? Do you listen to different types of music depending on your mood? 4. What is your favorite place to go in your city? Why? 5. What is your favorite movie? Why? 6. What is your favorite television program? Why? 3 Friends & Family 1. How many brothers and sisters do you have? Where do they live? 2. Who was the most influential person in your life when you were a child? 3. Who is your favorite relative? Describe this person. 4. Do you have any friends from other cultures or other countries? Describe one of them. 6. Describe your hometown. What is something you really miss about it?
4 Education 1. Why did you decide to enroll in classes here? How did you learn about this school? 2. How often do you speak and listen to English outside the classroom? In what situations or with whom do you speak? 3. What is a future educational goal that you have? 4. What is a future work-related goal that you have? 5. Would you rather practice grammar or vocabulary during English class? Why? 6. How often do you read and write English outside the classroom? Where do you do that? 5 Decisions 1. Talk about a time recently when you had to make an important decision. 2. Do you have any bad habits that you would like to quit or give up? Explain. 3. Do you plan to live the rest of your life in the U.S.? or would you like to return to your native country someday? 4. Do you plan to stay in this city? What is a benefit or advantage to living in this city? What is a disadvantage of living here? 6 Work &Travel 1. Would you rather visit Alaska or Hawaii? Why? 2. Would you rather have a part-time or full- time job right now? Explain. 3. Would you rather live in an urban area or in the suburbs? 4. Would you rather visit New York City or San Francisco? Explain your choice. 5. Would you rather live near the ocean or in 22 Leah Haeber, San Diego Community College Cont. Ed 5. What is a big purchase you plan to make? 6. Why did you decide to come to this city? the mountains? Explain. 6. Would you rather work with people or machines? Give an example of your ideal job. Adapted from Beth Bogage
Questions Board Game Procedure: 1) 2-4 students put markers on the start. In groups, take turns rolling the die. The person with the highest number begins. 2) Roll the die again. Student moves the marker to the correct place. Student reads the question out load and answers it. 3) Student gives the die to the person sitting on the right. The person who gets to the finish first wins 23 Leah Haeber, San Diego Community College Cont. Ed
START
What do you like to do in your free time?
How many cups of coffee do you drink a day?
What do you like to watch on TV?
How often do you go to the cinema?
How often do you have English classes?
Where do you eat your breakfast at home?
Where do you go for walks?
Where do you go shopping?
What do you like to eat?
Where does your best friend live?
Where do you go during the weekends?
Where do you go for holidays?
What do you do on Friday nights?
How do you get to school?
How often do you wash your hair?
What clothes do you like to wear for school?
How often do you see your friends?
What time do you get up on Sunday mornings?
How many hours do you work every day?
FINISH
Where do you work?
Where do you go to relax?
How much time do you take to do your homework?
From 50 Stimulating Classroom Activities
24 Leah Haeber, San Diego Community College Cont. Ed Board Game Template
START
FINISH
25 Leah Haeber, San Diego Community College Cont. Ed Useful Phrases
Your turn. My turn. I'm next. You're next. I agree. I don't agree.
How do you spell ____________? What does ________ mean? I don't understand. Please speak more slowly. Please repeat. Could you repeat that?
Thank you. You're welcome.
It was nice talking to you. See you later. See you soon. See you tomorrow. Have a nice weekend.
26 Leah Haeber, San Diego Community College Cont. Ed
References
Clark, R.C. (Ed.) (1982). Index Card Games for ESL. Brattleboro: The Experiment in International Living.
Rinvolucri, M. (1999). Grammar Games. Cambridge: Cambridge University Press.
Websites 50 Stimulating Classroom Starters: http://ce.sbcc.edu/class_startersCATESOL.pdf Icebreakers: http://www.icebreakers.ws/ Variety of games: http://www.group-games.com/games-by-type Games, puzzles, worksheets, templates: http://www.suelebeau.com/freetools.htm Different games every day: http://www.agameaday.com/ Worksheets, puzzles: http://www.theteacherscorner.net/printable- worksheets/ Icebreakers, what to do on the first day: http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guidebk/teacht ip/teachtip.htm Word search, crossword puzzles: http://puzzlemaker.discoveryeducation.com/
Other Resources A Course in Language Teaching. Penny Ur, Cambridge University Press Cathy's Cards, Kathy Diaz, Alta ESL 27 Leah Haeber, San Diego Community College Cont. Ed Conversation Inspirations, Nancy Zelman, Alta ESL Cooperative Learning, Spencer Kagen, Kagen Publishing Five-Minute Activities, Penny Ur and Andrew Right, Cambridge University Press Learner Persistence, from NCSALL Student Circle Guide, John Comings Ventures, Books 1, 2, 3, 4, and Teacher's Toolkit CD-ROM in the Teacher's Edition K. Lynn Savage, Gretchen Bitterlin, Dennis Johnson, Donna Price, Sylvia Ramirez Zero Prep, Laurel Pollard and Natalie Hess, Alta ESL