Sunteți pe pagina 1din 17

ERA 4 SKANDIA HISTORY

1. Arcadia Rises
a. Dawn of a New Era
b. Birth of Original Arcadia
c. Illuminati Reborn
d. Skandias Role
e. Creation of Ilirea
2. Arcadian Coup
a. Rising Tensions
b. Problems Near and Far
c. The Skandian Coup
d. The Arcadian Coup
e. The Result
3. Aftermath
a. A Crippled Skandia
b. The Siege of Void
c. Rebuilding Arcadia
d. New Times
e. A Troubling World
4. Finale
a. Foreign Affairs
b. A Splitting Skandia
c. A Peaceful Slumber









Arcadia Rises
Dawn of a New Era
Arcadia was born at first light in Era4. It was created to halt and stop the power Skandia
possessed over the world. Arcadia would offer factions a safe haven where they could grow, and
advance, and this safe haven, became the heart of Arcadia. Rules were established to prevent
conflict, and the factions were established as equals regardless of size. All of them lived
together, to prevent being divided. More so, Arcadia as a whole was prevented from entering
PvP, as to protect it from being overrun by another faction.
Skandias role as a world power was to end with the birth of Arcadia. It was to govern
itself in a new capital city; it was to become not a Protector of Freedom, but a Beacon of
Freedom. Arcadia would guard the server in Skandias absence from power The only problem
is some people arent willing to give it up; theyll fight for power to the last breath.


Original Arcadia
Original Arcadia began with three factions, Skandia, the creator of Arcadia, Void, the
first Non-Skandian Faction and 2
nd
biggest pre-reset, and Ellesmera, created from a member of
Skandia. Original Arcadia generally had a rather unusual startup seeing as Void and Skandia
were far from allies previous to the birth of Arcadia. In reality, such an alliance probably
shouldnt have been made, but Skandia was looking for factions to join Arcadia and Void didnt
wish to fight Skandia. Both were being held together by a bond of wants not a bond of trust.
Ellesmera, quite contrary, was created from a member of Skandia being GoldenChicken.
He was an Era1 Skandian who had wanted to create his own faction for a while, with the creation
of Arcadia, it seemed the perfect time to begin his project. Ellesmera was to become the first
split-off faction from Skandia, although it was not to be the last. The creation of Arcadia was
meant to halt Skandia growth; in the end all it did was destroy it and Skandia almost entirely.

Illuminati Reborn
Around a week after the creation of Arcadia, two more factions were added to its ranks.
DksKnights ran by Gashimahiron was added to Arcadia and lived somewhat away from the rest
of the group, meanwhile Illuminati was reborn. Illuminati however, were a faction that had
failed in the past and its two leaders were added to Skandia. Both, wished to recreate the faction,
and where one accused the other of failing last time thus saying he should be leader, the other
stated that since he was leader first he should remain leader.
The ultimate decision then, was to decide which should become leader of Illuminati. In
the end, FlamingBlade was elected leader after both agreed to let Skandia decide who should
lead. AwesomeSwampy, however, refused to allow FlamingBlade to become leader and hold to
his promise, he turned on Arcadia and left never to be seen again. FlamingBlade then took the
desert near Skandia and began the creation of Era4 Illuminati.



Skandias Role
One of the major changes to both DNT and Skandia with the creation of Arcadia was the
removal of Skandia as a Superior Power. Although Skandias size had been reduced with the
creation of Arcadia, it didnt stop it from being a large faction. The only difference was that
where before Skandia was the name of the ruling force of DNT, now it was Arcadia. Arcadia
had essentially replaced Skandia from its seat of power, and the swap was harsh for some
members.
The main goal and creation of Arcadia was to prevent there from being a monarchy over
tekkit consisting of one faction. Skandia, although unintentionally, had become that monarchy
the instant it won its war against Malahostias. Therefore, to prevent Skandia from becoming a
force of harm versus one of civilization, Arcadia was there to limit Skandias power and place it
equal to 7 other factions. The best solution simply wouldve been to stop there from being super
power factions in the first place, but even if Skandia was split to that point, another simply
wouldve taken the place. Being ruled by 8 factions of differing sizes, ideals, leaders, and
identities, seemed the best course of action to keeping DNT free and fair. It worked, but it
worked far too well.

Example of Devastation from Arcadian Coup




Creation of Ilirea
The ultimate snapping point that caused the coup in Arcadia and Skandia was the faction
of Ilirea. Created by Zach123 when tensions in Skandia peaked, they only managed to make
them snap. Zach123 and Spence2345 had hated each other since the early days of World War 1,
but both were valuable assets to Skandia. Knowing that tensions between the two were
increasing, Zach123 proposed he create his own faction, and the name Ilirea was given to it by
Tonymai1 to show the approval of the plan. The name itself, ironically, is of a city ravaged by
conflict, which is exactly what it became.
The creation of Ilirea, however, only served to increase tensions from Spence2345s
standpoint. Where Zach was willing to compromise on a solution, Spence only wanted his
permanent extermination, and would settle for no less. Technically, having Zach make Ilirea
placed him in a higher position in Arcadia than Spence ever was. This, furthered by the fact that
he became free to leave, angered Spence to no end. It was the first sign that something bad was
coming the signs however were ignored as they had been for months. Skandia had known
peace since its Civil War in Era1, the peace was shattering.






Arcadian Coup

Rising Tensions
Tensions only served to rise from that point onwards. Ilirea began to prosper and with
most of Skandias leaders gone to rebuild their long lost factions again, Skandia began to
crumble from the inside out. The tensions between Ilirea and Skandia continued to rise, and the
other factions were struggling to stay alive. With tensions rising so fast, Arcadia became what
was a Beacon of Freedom to a Country at War with Itself.
The factions were becoming more equal in power by the day, and the conflicts between
them continued to rise. Matters only grew worse as FearTheFilth retired as leader of Void and
left Deaky in charge, an inexperienced leader who was failing to keep his faction in line. Later,
SkyAndAtomMC himself would have a run in with Zach which sparked him to make the
comment, I will leave this faction unless hes removed from it. Like the rest of the warnings,
it was hardly thought of.

Problems Near and Far
Arcadia as a whole was developing more problems than anyone could have possibly
predicted. Whether it be in Skandia to the other factions like Ilirea, Illuminati, Void, or
Ellesmera, the five were struggling deeply. Data from Skandia showed that it was approaching
another Chaotic Event, something which Spence2345 was aware of as he received the same data.
Ilireas mass growth was causing its own heap of problems, Illuminati suffered from an inactive
leader, Deaky was failing to control Void, and Ellesmera was filled with griefers.
As the problems stacked up, Spence used the opportunity to mastermind his own plan.
Completely oblivious to everyone but those he worked with, nobody told anybody of the plan
and because Skandias communication network was so weak back then, it went unnoticed until
the moment of truth. Betrayal had come

The Skandian Coup
What started as a peaceful day with the completion of Skandias new suburban district,
ended as probably the darkest day in DNT History. Tensions had remained high, but progress
was finally being made in Skandia until it came. Out of the blue, three Skandians leaving the
faction unannounced, unplanned, and ultimately with one goal in mind Destruction. It was
not the fact that they left that was shocking, but who left. Spence2345, Co-Owner of Skandia &
DNT Staff, SkyAndAtomMC, PvPLeader, and TheBosnianGamer, PvPBase Operator. Then,
they created a faction named CAssassins Something Spence himself had not hidden meant
Chaotic Assassins. Skandias Chaotic Event had come.
Betrayed at its core, matters only got worse as one by one more and more Skandians
turned on their alliance, Skandia was having a coup that had been orchestrated for weeks if not
months. Spence himself announced the goal of the coup was to destroy Arcadia, and get to
Ilirea. Bonds torn, alliances shattered, and trust destroyed, the two battered it out in an ultimate
display of the tension that had risen in Arcadia. Everything had failed at that point, Skandia had
at long last hit an event that threatened to crush it. It wasnt inactivity, it wasnt grief, it was
betrayal from the heart of Skandia. At the end of the coup, no more Era2 Skandians would exist.


Arcadian Coup
Matters only complicated when the coup began to reach new bounds. What originally
was thought to simply exist in Skandia, became something that existed throughout all of Arcadia.
Illuminati, Ellesmera, Void, and DksKnights had all been asked to betray Arcadia. Illuminati
never responded, DksKnights outright refused, but the other two accepted to help in the coup.
Ellesmera never ended up carrying out their part after learning what the coup had become, led to
believe that it was nothing major, GoldenChicken later realized what Spence intended to do and
pulled out his support. Void, however, committed to the coup and betrayed Arcadia cutting its
size down considerably and bringing Arcadian Land to war.
Skandias council had been corrupted, its staff corrupted, Arcadia corrupted, and
Skandia, the heart of Arcadia, had been devastated. As the details of the coup began to flood in,
the entire grasp of it finally came to heat. It wasnt a minor coup that had little chance of
success, it was a large one that targeted almost every Skandian, and every Arcadian faction.
Hatred had consumed trust, and Spence turned all his efforts towards destroying Ilirea and Zach,
and was willing to sacrifice everything to do it. Knowing that Skandia would support Ilirea,
Spence used most of his influence there as Co-Owner to convince several to turn. Thus,
crippling Skandia he would gain his own army while knocking out the main branch of Arcadia.
Having Ellesmera and Void turn would destroy the alliance, and at that point seeing as DNT
Staff had no admin and was in a standstill period, he believed he could gain power in Staff
ultimately allowing him to turn PvE into a Warzone.
Arcadia had been plunged into literal chaos, and the server itself was on track for a 2
nd

World War, except this one had every potential to destroy DNT. Arcadia had made its fair share
of enemies, and when it fell those enemies would move in on the ruins. Spence himself would
help destroy Arcadia, and as the enemies and remaining forces began to stack up, DNT would be
brought into an entire world war in both PvE and PvP. With Staff weakened and essentially
stripped of power from the coup, no one would exist to stop it The plan was sound, and it
would have worked if but for one factor When you create a bomb, always have a backup to
defuse it Anonymous Quote



The Result
Tonymai1 had orchestrated Arcadia and Skandia from Day 1. He made Arcadia from
scratch as a way to neutralize what Skandia had become. He ironically helped make the coup
that removed Skandias first leader from power, and then sieged power from its 2
nd
leader,
although peacefully. Knowing that everything had backfired, Zach123 and Gashimahiron
became the new branches that supported Arcadia.
In no way was Skandia sane at the time of the coup. Both Zach and Gash helped develop
a plan that would neutralize the coup and keep Arcadia from collapsing into anarchy. Zach, a
long time enemy of Spence, had evidence of corruption that he had been hesitant to share
knowing Spences hatred of him. Gashimahiron himself admitted, The only reason I never
joined Skandia was because of Spence and Sky. The two acted nice in front of you (Tonymai1),
but whenever you were gone they were like 8 year old children.
Taking the evidence, and what he had hidden from Spence, Tonymai1 went to
Mephalpha later that day with Jesus_Troll. Spence had been under the belief that the connection
with Mephalpha was near existent due to the way staff was set up by MrLacis. It is unknown
why he did this, but it was likely to keep Skandias influx of moderators away from Mephalpha,
whatever the reason, it managed to save Arcadia. MrLacis had retired from admin and he
believed that there would be nobody to stop him, and it would take days if not weeks to contact
Meph, he was wrong.
Unbeknownst to Spence, Tonymai1 had kept contacts with both Fallout and Mephalpha.
Presenting the evidence, Spence2345 was removed from staff, becoming the only moderator to
be kicked from power. Long-time friend of Tonymai1 had officially been neutralized by the one
who got him there. From Day 1, Tony had helped Spence become a mod, to helping him learn to
be one, only to be backstabbed the instant Spence saw he didnt need him. The betrayal struck to
the core, but removing all the work hurt just as much. Essentially, the erase button had been
pressed. In order to save Arcadia, Tonymai1 had erased the footprint hed made on both Staff
and DNT in-game. It managed to destroy almost everything hed worked on, but it was a
sacrifice he was willing to make to save his faction.
Later, SkyAndAtom was banned for Multi-Accounting, and Tonymai1 became an admin
the day of the coup, personally removing Sky and Spence from the server. The remaining
Skandian Traitors were leaderless and were exiled one by one for their crimes, only
TheBosnianGamer would ever be forgiven, much to the work of gbrann100. Skandia had been
crippled and Arcadia was on the road to destruction, but the coup had ended. Now they had to
deal with the aftermath, including the entire faction of Void.














The Aftermath
A Crippled Skandia
The coup managed to successfully cripple Skandia in a way that the civil war in Era1 had
never managed to do. Although the damage was stressed as Not major so that morale would
be kept high, the damage to Skandia was major. Skandia had essentially been destroyed by the
coup, a few members remained, but most were inactive or had betrayed. The remaining
Skandians however, stayed loyal and stepped up in their roles to ensure Skandia survival.
Several went off to take positions of others that had left, others took the vacant roles in
government, and others took to the fields to fight against the remaining survivors of the coup.
Sure enough, their results came in handy as Skandia could barely recruit following the
coup. Struggling with a lack of trust, recruitment levels dropped to an all-time low, meanwhile
Arcadias image as a whole struggled with the aftermath. Void had remain convinced in their
goal to destroy Arcadia, and a few Skandian traitors kept fighting despite a lack of leadership.
The coup had ended, but the 1st Arcadian War had not.





The Siege of Void
The first matter of business was to deal with the faction Void. Void was the largest
remaining body of the coup and took many of the remaining rebels such as TheBosnianGamer
into their hands. Although the coups main leadership was gone, Void still had its leadership still
intact, and although being an ineffective leader, the threat of war had helped unite Void. Other
leaders were invited to the faction, and Arcadia ended up facing a significantly sized faction that
had become organized and was prepared to fight.
Being in PvE, the only decision was to siege void into surrendering. Before the siege
began however, TheBosnianGamer, with the help of Gbrann100 (Councilor), managed to get
back into Skandia under harsh regulations for his betrayal. He gave the cords to Voids base and
the siege was brought directly to Voids doors. For the first time in history, every remaining
Arcadia faction offered land to completely surround Void, becoming one of the largest sieges
ever on a DNT Faction (100+ Faction Claims). Most came from Ilirea and Skandia, but the other
3 factions (Ellesmera, Illuminati, and DksKnights) helped as well.
Knowing that the siege alone would not be enough to stop Void however, efforts
increased as NCE and NRC devices were shipped in and activated to cause havoc on Void.
Ultimately, forcefields were used to cut cross through Void causing the faction to become
completely surrounded inside domes crisscrossing through their land. They surrendered two
days later under conditions to stop Anti-Arcadianism, give Arcadia land in the central of their
faction so if they should betray a direct siege could occur, and pay 14 stacks of RM in war
damages (Many criticized it to be too little).
Void in the end was suffering from harsh economic sanctions by Arcadia, and had few
recruits or allies since many knew they were enemies of Arcadia. FearTheFilth later returned
and delivered his own dosage of destruction to Void, and the faction collapsed sometime later
unable to survive the harsh world they had created for themselves. They got what they
deserved Zach123

Rebuilding Arcadia
Arcadia had just as hard a time rebuilding as Skandia did. The population of Arcadia cut
in half with most of Skandia betraying and all of Void. Few factions were showing promise of
being able to join Arcadia, and although the territories of UROD and Ikimasho were added, they
were small and not ready to join the actual alliance.
Therefore, the remaining factions began to expand to try and regain size lost from the
coup. Ellesmera nearly doubled in size, Illuminati grew to around 16 members, Ilirea passed
Skandia as the largest faction, and DksKnights began recruiting for the first time. Arcadia as a
whole was growing in size, and several of the problems that began the coup were slowly being
solved. One of the major ones was communication, which was greatly improved following the
coup first on a leader standpoint, to an Arcadian standpoint.
Another problem was the simple weak structure of staff that prompted Spence to use his
moderator status to organize the coup even telling Deaky, Ill use my moderator to protect you
if you help me. Staff was rebuilt just as Arcadia was. Technically DNT is split into Ages and
Eras, but these are more based off of resets. The new age of DNT if anything, began with the
coup instead of at the end of Era4. Staff communication was rebuilt to include Mephalpha and
Xolol, this allowed mods to be more intact with them while they could see what their mods were
doing. Meanwhile, Gashimahiron himself had applied for staff and received the position
becoming important to rebuilding Staff and solving the problem with lag districts that had
plagued Skandia for months (The problem was with a plugin not what Skandia was doing EAT
THAT CRITICS).
With factions growing in size, communication solved, and staff healthier than ever,
Arcadia seemed to be on the right track to recovering from the coup, the only problem was new
times was entering the server, and they werent in Arcadias favor. The immediate problems of
the coup had been solved, but the longer lasting ones had not.

New Times
While Arcadia was solving the problems the coup had caused, the world around them had
begun to change. Almost all of Arcadias resources had been focused on destroying the
remaining traitors and rebuilding the factions internally. Weeks had passed with little Arcadian
intervention in outer affairs, a short sight to say the least, and as a result many factions had
moved on from what Arcadia was supposed to be, to what it had been the past few weeks.
The war on Void had been pretty publicized on both the forums and in-game. Although
internal support for the war was there, many new factions outside saw Arcadia as a force
bullying a weaker one, which, in reality, was what it was doing. Void spread lies saying they
had done nothing wrong, and because Arcadia was paying little to no attention to what the public
thought, they didnt bother to give their story.
The result was much of the public hating Arcadia. The war had been won, but the
damage had also been done.

A Troubling World
Despite trying to convince people what Arcadia was, going to the point of creating a giant
database of Arcadia on DNT Forums, and in-game trying to build alliances and assurances
Arcadia meant peace, it was a troubling scenario. Arcadia was, in a way, staff-sponsored and
this led many to believe that Arcadia were Elites, being fed by staff. Indeed, many considered
Arcadians to be Rich and Snobby and nothing like them, similar to how the middle class thinks
of the upper class in real life.
Arcadia re-emerged from the war into a world that, although didnt hate Arcadia,
certainly didnt like it. It was going to war with too many factions, failing to live up to its goal,
and was striking too many fights with others who might simply have wanted peace. New leaders
rose into power who wished to strike down Arcadia or make their own Empire, and Arcadia
wasnt there to stop it from Day1 and up. The Arcadian System was flawed, and they had
attempted to create a world that simply could not be. If Arcadia was to survive if DNT was to
truly reach prosperity A reset needed to happen Time needed to fly without Arcadia there so
DNT could rebuild itself.




FINALE
Foreign Affairs
Following the end of the war with Void, Arcadia tried to rebuild its image to the world,
but after being tarnished and plagued by more and more conflict, building a new image was not
going to be easy. Indeed, although relations improved with some factions, they were generally
minor and barely understood Arcadia for what it was. Meanwhile relations with the large
factions deteriorated at a mass rate, especially with the faction Special.
Special was created by an intelligent-yet-stupid leader known as Agent_E. One of the
first people to oppose the Arcadia project, he was recruiting a very large faction with the
intention of replacing Arcadia, and relations never improved only decreased. Thankfully, no
actual conflict, besides Politics which ALWAYS happens, ever occurred when the faction was
looked into after suddenly doubling in size from 10 to 20 members. Upon looking, Staff found
nearly eight alt accounts in the faction and it fell apart due to being leaderless.
Similarly, Specials closest ally wasnt a friend of Arcadia and had their own massive
arsenal of VIPs and Premiums in their faction. Unlike with Special however, relations with
Arcadia did manage to improve to the point where the faction asked, and was denied, to join
Arcadia as a result of internal conflict within the faction & harboring one of Voids members
who staunchly opposed Arcadia and was kicked as a result. Sure enough, the faction split into
three days later due to divided interests & loyalty. The faction as a whole failed to recover and
all three factions collapsed into oblivion.

A Splitting Skandia
Skandia obviously was hit hardest by the coup, and despite the amount of activity from
the war with Void, once it was over the internal problems Skandia still faced from its coup
became evident once again. Skandias members were growing inactive, and Skandia was at its
lowest population of all time (See graph below). Unfortunately, inactivity as widely studied by
Skandia, makes a domino effect. Once your faction is less active, youre less active, and it
spreads and spreads and spreads. It was actually during this time that Ilirea became larger then
Skandia becoming the largest faction in the server for a period of time.
Skandia had more problems than inactivity however, although they were still linked to it.
With less people in Skandia & the ones left being highly inactive, the few that were active
regretted not being in a faction of more active people, and thus a few wanted to leave. Others
wished to live a lifestyle outside of the city life with assigned plots, and still others wished to
simply be alone. The coup had not amplified the problems that Skandia had before and during it,
but instead because member levels were so low, they appeared that much more of a big deal. At
the end of Era3, the decision to have GoldenChicken leave to make Ellesmera was not a big deal,
by the end of Era4 it would have been a very big deal.
The solution to this was one that a lot of people in Skandia wanted to do. Play Voltz.
DNT was making a cracked Voltz server and a lot of people in Arcadia were bored of Tekkit.
This, although fixing the inactivity problem, did manage to create a split between those who
wished for Tekkit and those who wished for Voltz. That split essentially led to a collapse of
Arcadian Tekkit Operations for Era5 of Tekkit.



A Peaceful Slumber
Essentially it had been decided on the path Arcadia would take. Skandia wished to move
to Voltz primarily, the leader of DksKnights (Gashimahiron) was bored of Tekkit and looking
for something new, Ilirea as a faction wished to go as well, and Illuminati & Ellesmera both had
inactive leaders leading to their members to join the rest of Arcadia. Leaving for Voltz left
essentially no force to rebuild Arcadia on Tekkit that could do the job, well, well.
A few members were recruited in Era5 like Hunt3rBl8de and a few others who were
promptly kicked shortly after Other than that however, Arcadia had little to no presence on
Tekkit until the DRA (Democratic Republic of Arcadia) popped up late into the Era. Arcadia
had moved onto Voltz with most of their members, all of their leaders, and expectations to
rebuild a struggling alliance. Meanwhile, a new Age had begun on Tekkit, one without an
Arcadian Superpower watching over everyone, although, you certainly ended up with a lot of
world-power communist factions popping up in Arcadias absence, and they would need to be
dealt with in Era6, however thats a later story to tell, for now, lets just focus on Voltz.

TO BE CONTINUED IN
SKANDIAN HISTORY VOLTZ (ERA 5)
The Age of Crisis.

S-ar putea să vă placă și