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James

Justin
Kay
Obi


1. Objective:
What was your game objective?
Defeat the boss
What is the primary objective for your game?
Find the bosses lair and defeat the boss.
Are there any secondary objectives to your game?
Collect the loot to the defeat the dungeon creatures.
2. Player Interaction:
What type of player interaction is your game?
When players land on the same area they have to fight each other.
3. Rules & Procedures:
What are the starting action procedures of your game?
Roll the dice to see who goes first.
What are the progression of action procedures?
Players must roll the dice to move into spaces and pick up a chance card each time.
Are there any special action procedures? What are they and when are they executed?
The two key card in the loot pile, the key card is to open the gate to the bosses lair you pick a loot
card when you land on the L spaces, and you only need one key.
What are the resolving action procedures?
The player has to defeat the bosses to win
What are the explicit rules?
You can only roll 1 dice
4. Game Resources:
What are your game resources?
Our game resources are the dice, and the cards
Does it have utility, how?
James
Justin
Kay
Obi

Yes, because cards have things to defeat the boss and enemys, Chance card give you opportunities to
get ahead, and enemy cards prevent you or other players getting a head of each other. The dice is for
players to roll to see how many spaces they can go into.
Is it scarce, how?
Its scarce because theres only 2 key card and 4 players, the loot card can run out if players keep
landing on loot and collecting them.
5. Game Mechanics:
You should be able to justify how you are incorporating at least 3 of the following game mechanics:
Turn/Move? Each player roll a dice to see who goes first, after the first player it goes clockwise. Cards
can prevent you from moving.
Randomness? Roll a dice land on a space and pick up the cards, the card would be random and dice
because you dont know what number you will roll and what card you will get.
Victory? Defeat the boss with the weapons you have.
5. Conflict:
Conflict? Competition?
Opponent: Enemies will get in your way if you land on them, and if youre in the same spot as other
players you have to fight to compete for that spot.
Obstacle: rock slides, doors, enemies
Dilemma: You can enter any lair you want except for the boss lair.
6. Boundaries:
What are your game boundaries?
You can only have a certain amount of damage, there can only be 4 players, you have to go clockwise
and you also have a certain amount of roles from the dice.
What separates your game from real life?
Our game is basically like real life other than the monsters, there will be obstacles in life and you will
have bosses when you work, and its always a challenge.
7. Outcome:
How is the end/winner determined?
The winner determined by whoever kills the boss first.
Zero-Sum or Non-Zero Sum game, why?
Non-zero sum, because players can choose to work together or destroy each other.
James
Justin
Kay
Obi

9. Probability:
What type of randomization tool will you incorporate into gameplay? (Dice, Spinners, Cards, Coins, etc.)
Dice and cards
Be able to provide that proof that you tested out the probability of certain outcomes with the use of
these tools.

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