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The document discusses Sega's Dreamcast video game console project. It describes the highly competitive video game industry and how Sega's strategy has evolved over time. Specifically:
- Sega opened up its software to third-party developers after the failed Saturn console. It also enhanced graphics and aimed to reduce manufacturing costs.
- The development process differed between Saturn and Dreamcast - Saturn had proprietary hardware/software while Dreamcast collaborated with developers from the start.
- Given a chip shortage from supplier NEC that left only a third of expected chips, Sega's operational chief had to decide whether to delay the Dreamcast launch or move forward with limited supply.
The document discusses Sega's Dreamcast video game console project. It describes the highly competitive video game industry and how Sega's strategy has evolved over time. Specifically:
- Sega opened up its software to third-party developers after the failed Saturn console. It also enhanced graphics and aimed to reduce manufacturing costs.
- The development process differed between Saturn and Dreamcast - Saturn had proprietary hardware/software while Dreamcast collaborated with developers from the start.
- Given a chip shortage from supplier NEC that left only a third of expected chips, Sega's operational chief had to decide whether to delay the Dreamcast launch or move forward with limited supply.
The document discusses Sega's Dreamcast video game console project. It describes the highly competitive video game industry and how Sega's strategy has evolved over time. Specifically:
- Sega opened up its software to third-party developers after the failed Saturn console. It also enhanced graphics and aimed to reduce manufacturing costs.
- The development process differed between Saturn and Dreamcast - Saturn had proprietary hardware/software while Dreamcast collaborated with developers from the start.
- Given a chip shortage from supplier NEC that left only a third of expected chips, Sega's operational chief had to decide whether to delay the Dreamcast launch or move forward with limited supply.
videogame industry Consist of technologies that rapidly change hardware and software A variety of costumer The compatibility of software and hardware is very tight follow by the technology
2.
What is Segas competitive strategy and how has it
evolved throughout the companys history?
Open source application software lesson learn from
the Saturn Projects that was failed Enhance the graphic engine chip (VR2) Minimize or reducing manufacturing cost Improvement in relationship with third party game developer Standardize hardware across arcade, home video, and PC play systems Transform the hardware to be more compatible with simplify the architecture and standardized hardware across platforms
3.
Please compare the development process of Saturn and Dreamcast game
platforms. What are the differences and similarities? How would you evaluate Segas development capabilities in game software and hardware development?
Similarities: both need standards to follow in the process of its
hardware project development Differences: Sega create their own hardware and software in Saturn (Dreamcast), they collaborate with third party game developer since the start.
4.
How should Ueno Kunihisa, chief of operational planning, react to
NECs production crisis, given that only one-third of all expected Power VR2 chips will be available? Should he delay the launch until the NEC problem are addressed? Please be ready to discuss your specific plans
The deferral of the launching would damage the
image of Sega since they have promised the launching in the advertising campaign. Even with one third of the product, Ueno should launch the product just to fulfill their promise to the costumer There is still a change to revise the advertising campaign with only launching the limited edition of Sega Dreamcast on the date scheduled.