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computers to assist with projects. I can still remember the set of four computers in every
classroom and the lab in the Media Center where we would use early forms of Microsoft
products to create papers and other projects. It wasnt until I was invited to the Ameritech Super
School that I saw the future classrooms and was more interested in what technology could be in a
classroom.
After working with my school districts technology department through summer
employment and having a very tech savvy Media Specialist for a mother, I was hooked at
integrating technology into my social studies lessons that was appropriate. When the opportunity
came for me to get my Master Degree in Educational Technology, I had to seize this opportunity.
I wanted to see what else I could do to better myself as an educator and technology integrator.
I have chosen 22 projects from my two years in the program to highlight what I have
created and how it fits within my growth through the program.
STANDARD 1 DESIGN
Candidates demonstrate the knowledge, skills, and dispositions to design conditions for learning
by applying principles of instructional systems design, message design, instructional strategies,
and learner characteristics.
1.1 Instructional Systems Design
Instructional Systems Design (ISD) is an organized procedure that includes the steps of
analyzing, designing, developing, implementing, and evaluating instruction.
For this standard I choose to showcase my Instructional Design Project from my EdTech 503
course. For my project, I wanted to design a teacher lead PD session about imploring more
inquiry into their lessons. I have been doing a lot research before I even began the the M.E.T.,
because of a MIT study that detailed a student's brain activity over a seven day period
(Swenson, N.C., and R.W. Picard, with Ming-Zher Poh, 2010). What they found was that when
the student was in class, his brain activity was as active as when watching TV, which meant
there was little to no activity. However, the researchers found out that when the student was
engaged in his homework or studying, the brain was extremely more active.
In this ISD project, I was looking to create an experience for teachers to demonstrate just how
important it is for teachers to implement more Inquiry-Based Learning into their teaching to get
their student brains more engaged in the lessons as was described by MIT study. By using the
ARCS Model to demonstrate how using the Explore-Flip-Apply methodology would create a
systematic process of motivation (Keller, J. M., 1987).
standardized tests, Heafner found (2004), that teachers sacrifice student interest for content
coverage (49). As mentioned in the MIT study we know that the more active students are in
their learning the more engaged they will be in their own learning. Instead, we need to have
students explore and inquire about content using Web 2.0 tools and questions that foster more
motivation in class. With these tools, Hammond and Manfra (2009) found that rapidly
expanding the pedagogical possibilities by [using] slideware, online libraries of user-generated
video, [along with] many other technologies will help to increase our students motivation and
engagement in the content area of social studies.
STANDARD 2 DEVELOPMENT
Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials
and experiences using print, audiovisual, computer-based, and integrated technologies.
2.1 Print Technologies
Print technologies are ways to produce or deliver materials, such as books and static visual
materials, primarily through mechanical or photographic printing processes.
In a paper titled, The Modern Student Paper I spoke to changes we are seeing in how students
are learning today. Besides fromt the aforementioned MIT study, in 2013 a study out of Stanford
also found some interesting data to support new teaching pedagogies. In a new push to use
videos to teach content, researches in the Neuroscience department at Stanford created a hands
on experience to teach a concept. There were two groups one which experienced the content
through the table and another that read or watched a video first. They were then tested and found
that the group that experienced the content first tested 30% higher than those that read or
watched a video. The researchers then flipped the two groups and retested them. The group that
experienced the table first, then was taught through readings and videos, still tested 25% higher
than the other group (Schneider, Wallace, & Blikstein 2013). This study falls in with idea of
Constructivism in the classroom. According to Rice and Talyor in 1999, the authors use the
learning theory of Constructivism to say that students in hands-on activities, small group
activities, projects, performance-based assessments, self-reliance, and self-directed inquiry
(p.28) will have more authentic learning experiences. We know as educators that simply
studying for a test does not cut it, and modern students are looking for more authentic learning
experiences.
2.2 Audiovisual Technologies
Audiovisual technologies are ways to produce or deliver materials by using mechanical devices
or electronic machines to present auditory and visual messages.
A great new technology from Google are Google Forms. Forms can be set up like surveys and
collect data in a spreadsheet for the owner to analyze. When my students watch videos, I want
them to answer questions, because by not interacting with a video, students will not remember as
much of the information as they should. Now in Google Forms you can embed a YouTube Video
into a Google Form. By combining these two technologies, I can see what students get the
correct answers or what students are struggling with concepts in the videos. If students have
questions, they can ask them in the forms and we can start class with those the next time we
meet. This is especially great for those students who are more introverted and might not ask
questions in class otherwise. By using YouTube videos in Google Forms, I am able to better
track my students learning and adjust my lessons accordingly to their input.
2.3 Computer-Based Technologies
Computer-based technologies are ways to produce or deliver materials using microprocessorbased resources.
In EdTech 502, we used the technologies of Adobe Dreamweaver and Adobe Fireworks to create
websites. I chose two of these websites to demonstrate my mastery of this standard. The first is
my Web Pages for Mobile Devices which utilized mobile technologies for students who are
taking a tour of the Oriental Museum in Chicago, IL. This project utilizes not only computer
programs, but also mobile technologies. My second website is my Virtual Field Trip to Africa. I
teach about the physical geography of Africa and created an interactive webpage that would
show them many different physical features, ask questions, and take students to different
websites to learn more about those areas.
2.4 Integrated Technologies
Integrated technologies are ways to produce and deliver materials which encompass several
forms of media under the control of a computer.
In EdTech 541, we designed learning experiences that used multiple technologies to help deliver
learning objectives under the control of a computer. The first is a geography and history lesson to
be used with either iPads in a 1:1 environment or a BYOT (Bring Your Own Technology)
environment. By going this route, many teachers need to integrate mobile apps into their
classroom instruction. My project called Mobile Learning Lesson - Social Studies is an example
of how to integrate history and geography apps into a lesson on Latin America. Within the
lesson, students are working through the inquiry process to answer the central question of How
has history impacted Latin America? By integrating these technologies, my students can
research, plan, and create their answers to this question on one device and not to worry about
losing notes.
In my second activity, Content Learning Activity - Social Studies, students use a webpage as a
landing page that contains links to resources for students to explore about the Arab Spring of
2011. After they do some guided research, students use 6 Cs of Primary Sources to gage the
relevance and authenticity of these sources. By looking at current events, students will then turn
their focus onto ancient Latin American revolutions. By using information in todays news,
students will decipher why revolutions took place in Latin America by examining sources embed
in a Google Map. After doing research on a Latin American revolution, students will blog about
their findings and comment on blogs that have the same revolution to share ideas.
STANDARD 3 UTILIZATION
Candidates demonstrate the knowledge, skills, and dispositions to use processes and resources
for learning by applying principles and theories of media utilization, diffusion, implementation,
and policy-making.
3.1 Media Utilization
Media utilization is the systematic use of resources for learning.
The creation of YouTube Playlists are an excellent way to utilize media resources for learning.
For my play list, I have complied videos that teach students how a Google search works. As my
students spend a great deal of researching for many different projects, it's important that my
students have a grasp on how to manipulate Google to find more relevant information. By having
these videos in one playlist, students dont have to search for this information, instead it is in one
central location. If a teacher flips their classroom and teaches through video lecture, they can
create a YouTube Playlist for each unit of study or if you are interested in learning a new topic,
you can create a Playlist to have all these videos in one area.
3.2 Diffusion of Innovations
Diffusion of innovations is the process of communicating through planned strategies for the
purpose of gaining adoption.
My work in EdTech 501 demonstrates how to diffuse innovations in the process of
communicating through planned strategies. This is show in two of my projects: Technology Use
Planning Overview and my Acceptable Use Policy. Both of these blogs discuss how in terms of
technology, it is important to plan more for the short term than the long term. Since technology
changes so quickly, if you plan for the long run, you are actually hurting yourself more in terms
of technology adoption. As John See states, Newer, more powerful, low cost technology may be
available to replace what you have specified in your plan (See). So by having a long range plan
for technology adoption, you can actually hurt yourself in terms of technological advancement.
The Acceptable Use Policy I created, discussed how having purpose for your rules makes it more
agreeable than one that has many rules about what you can or cannot do. Instead of bogging
students down in what they cant do on the schools computers or network, why not create a
policy that describes what they can do.
3.3 Implementation and Institutionalization
struggles you may have insuring you are getting through your goals. Thus, the group can help in
the planning, monitoring, and controlling of the project.
4.2 Resource Management
Resource management involves planning, monitoring, and controlling resource support systems
and services.
A challenge to all schools today is technology. Ten to fifteen years ago, many schools could get
away with little to no technology because the many of the technologies that we have today, have
only come about in the last five years. I can still remember my first mobile phone, which was a
bag phone that had to be connected to the cable in my car and had no presets or internet surfing.
That is why many schools need to conduct a School Technology Evaluation as I did in EdTech
501. In this report, I examined what our school currently has in terms of infrastructure,
hardware, and software. As we explore going to a 1:1 environment, an evaluation was need to
see what else needs to be planned, how we control the devices, and what types of support
systems and services we need in place to make sure all students and faculty can utilize these
technologies.
4.3 Delivery System Management
Delivery system management involves planning, monitoring and controlling 'the method by
which distribution of instructional materials is organized' . . . [It is] a combination of medium
and method of usage that is employed to present instructional information to a learner.
As more and more schools are going to wireless devices, many schools need a reliable WiFi
network. I examined my schools Wifi Network for what we have and what we will need. As my
school considers going 1:1, we are searching of ways to pay these devices. As cost is one of the
greatest obstacles, I wrote a Grant Proposal specifically geared to my school community.
Currently our Wifi system was updated to address some of the needs from my examination of
our current network. We however, have a long way to go. We still have dead spots and as with
any school, still dont have as a reliable network as we should. So this can create learning barrier
in instruction. Many times, I have to go with plan b when it comes to incorporating technology
into my lessons when using iPads or our laptop cart. While the WiFi network is being updated to
better accommodate our use, my school is looking into going 1:1. Because we are an
Independent Co-Ed PK-8 grade school, we are completely self-funded with no aid from the state
or national government. So we have to either have our students purchase the devices themselves,
we pay for them and they lease them from us, or find a grant. Since most of the grants I found
did not serve Independent Schools and the ones I did find were only interested large
organizations or high schools, I researched into Apples leasing policy and found that through
this program we might be able to to purchase devices that will help our faculty distribute
instructional materials in a more organized way.
Mastery of a standard or concept is always what teachers are aiming for in their students. We
also know that sometimes our students need multiple attempts at mastering content. On my
assessment page of my Project-Based Learning Project, I have outlined the stated objectives and
standards that this project addresses. Also, I have created a Google Form quiz that can be
attempted multiple times so that students can show me how their thinking has changed over the
course of this project. There are also rubrics for their learning logs and the projects rubrics. By
giving the students the rubric upfront, they can see what they will be graded on and adjust their
projects accordingly.
5.3 Formative and Summative Evaluation
Formative evaluation involves gathering information on adequacy and using this information as a
basis for further development. Summative evaluation involves gathering information on
adequacy and using this information to make decisions about utilization.
Every year since I have been teaching, we run an end of year project called the Wax Museum. In
it, students take on the persona of an influential person in time and research, write, and portray
that person. Since this is a very labor intensive project (runs for five weeks) and the students are
the ones who are doing all this work, I also have them evaluate the Wax Museum Project. I want
gather information from them about the topics covered, the length, the materials we provide
them, the timeline, and the final product. Since they have so much to do, I want to make sure it is
manageable for them, thus I collect their data and make changes for the following years students.
APA References
Aronson, Elliot. The Jigsaw Classroom: A Cooperative Learning Technique. (n.d.). Retrieved
September 27, 2014, from http://www.jigsaw.org/
Hammond, T.C., & Manfra, M.M. (2009). Giving, promoting, making: Aligning technology and
pedagogy within TPACK for social studies instruction. Contemporary Issues in Technology and
Teacher Education [Online serial], 9(2). Retrieved from
http://www.citejournal.org/vol9/iss2/socialstudies/article1.cfm
Heafner, T. (2004). Using technology to motivate students to learn social studies. Contemporary
Issues in Technology and Teacher Education, 4(1). 42-53. Retrieved from
http://www.editlib.org/p/21905
Keller, J. M. (1987). The systematic process of motivational design. Performance &
Instruction, 26 (9/10), 1-8.
Rice, M. L., & Wilson, E. K. (1999, 12). How Technology Aids Constructivism in the Social
Studies Classroom. The Social Studies, 90(1), 28-33. doi: 10.1080/00377999909602388
Schneider, B., Wallace, J., Blikstein, P., & Pea, R. (2013, 12). Preparing for Future Learning
with a Tangible User Interface: The Case of Neuroscience. IEEE Transactions on Learning
Technologies, 6(2), 117-129. doi: 10.1109/TLT.2013.15
Swenson, N.C., and R.W. Picard, with Ming-Zher Poh. A Wearable Sensor for Unobtrusive,
Long-Term Assessment of Electrodermal Activity. Biomedical Engineering, IEEE Transactions
On 57.5 (2010) : 1243-1252. Copyright 2010, IEEE