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Delay
The original audio signal is followed closely by a delayed
repeat (just like an echo). The delay time can be as short as
a few milliseconds or as long as several seconds. A delay
effect can include a single echo or multiple echoes,
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Controls and Effects
EQ
(Equalisatio
n)
Equalization means boosting or reducing the levels of
various frequencies in a signal. At its most basic
equalization can mean turning the bass/treble controls up
or down.
Advanced equalizers have fine controls for specific
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Controls and Effects
Gain/Tri
m
The gain is the volume/amplification level of an audio or
video signal.
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Controls and Effects
Mono (monophonic)
Monophonic recordings use a single channel of audio for
sound output. the signal sent to the sound system encodes
one single stream of sound and it usually uses just
one speaker. Monophonic sound is the most basic format
of sound output.
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Controls and Effects
panning
Panning simply means whether the audio sounds like it's
coming from the left or the right. Panning is the spread of
a sound signal into a new stereo or multi-channel sound
field.
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Controls and Effects
It is possible to play back a recording
using the transport window:
playbac
k
The act or process of replaying a newly made audio or
video recording.
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Controls and Effects
record
To record is to capture sounds and visual images.
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Controls and Effects
Reverb
(reverberation)
Reverb is short for reverberation, the effect of many sound
reflections occurring in a very short space of time. Reverb
effects can be used to restore the natural ambience to a
sound or to give it more fullness and body.
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Controls and Effects
Time
domain
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Controls and Effects
Stereo
(stereophonic)
stereophonic sound divides sounds across two channels.
The recorded sounds are mixed so that some elements are
channeled to the left and others to the right.
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Processes
Backup
Copy
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Processes
format
The format of a file is how it is saved. For example: as a
protools session (PTF); a windows audio file (WAV); as an
image etc
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Processes
Mix/mixin
g/
balance
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Processes
normalisi
ng
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Processes
sampling
In music, sampling is the act of taking a sample of
one sound recording and reusing it in a different recording.
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Processes
save
Saving your work is crucial. You should always save your
work regularly not just at the end of a session.
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Processes
Audio/stereo
master
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Processes
USB
(port)