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"GameInfo"

{
game
"Left 4 Dead 2" // Window title
type multiplayer_only
nomodels 1
nohimodel 1
l4dcrosshair 1
hidden_maps
{
"test_speakers"
1
"test_hardware"
1
}
nodegraph 0
perfwizard 0
SupportsXbox360 1
SupportsDX8
0
GameData
"left4dead2.fgd"
FileSystem
{
SteamAppId
550
// This
will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId
211
// Tools
will load this (ie: source SDK caches) to get things like materials\debug, mate
rials\editor, etc.
//
// The code that loads this file automatically does a few things
here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
<dir>\bin
// 2. For each "Game" search path, it adds another "Game" path i
n front of it with _<langage> at the end.
//
For example: c:\hl2\cstrike on a french machine would get
a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path ca
lled "MOD".
// 4. For the first "Game" search path, it adds a search path ca
lled "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is whe
re hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is
.
// We always want to mount that directory relative to gameinfo.t
xt, so
// people can mount stuff in c:\mymod, and the main game resourc
es are in
// someplace like c:\program files\valve\steam\steamapps\<userna
me>\half-life 2.
//
SearchPaths
{
Game
update
Game
left4dead2_dlc1
Game
|gameinfo_path|.

Game
}
}
}

hl2

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