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PLAYER

EXPERIENCE POINTS

Gabi

of 300
LEVEL

Mareas Altas

Human

Sorcerer, Draconic Bloodline

Sage

CHARACTER NAME

RACE

CLASS & BUILD

BACKGROUND

Female

Medium

??

Gold

Gold

Copper

GENDER

SIZE

AGE

SKIN

EYES

HAIR

Bahamut

Comn, Dracnico, Abyssal

DEITY / RELIGION

LANGUAGES

Conocerme a mi mismo es todo lo que importa

HEIGHT

WEIGHT

Hedonista, busca disfrutar de las cosas en extremo

IDEALS

FLAWS

Castigado por Bahamut

Me creo parte de un destino superior

BONDS

PERSONALITY TRAITS

CG
AL

I GNME NT

CHARACTER PORTRAIT

BONUS

ENCUMBERED (HEAVY)

SPEED DROPS BY 10ft /3m /2sq EACH

ABILITY SCORES

10
+0

18
MO

+4

CONDITIONS

INITIATIVE
NOTES:

ST

+0

T
IN

WI
S

10
SCORE

+0

ENCH

FEATURES & TRAITS


Draconic Resilience: +1 HP per level. Natural Armor +3 (Golden Scales)

MO D

WAR CASTER: Advantage on CON saves to maintain concentration. Can use somatic components

YOUR TURN

YOU CAN TAKE ONE ACTION


YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND

ACTIONS IN COMBAT

ATTACK
DASH
CAST SPELL DISENGAGE

DODGE
HELP

HIDE
READY

SEARCH
USE OBJECT

* SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS

ATTACKS
WEAPON / SPELL

USES / AMMUNITIONS

HIT BONUS

SKILLS

DAMAGE

TYPE

REACH / RANGE

NOTES

TOTAL

F GRAPPLED

F INCAPACITATED

F INVISIBLE

-1

CANNOT TAKE ACTIONS OR REACTIONS.


CANNOT BE SEEN (NORMALLY); ATTACKS
HAVE ADV; ENEMY ATTACKS HAVE
DISADV.

F PARALYZED

BECOME INCAPACITATED; FAIL STR AND


DEX SAVING THROWS; ENEMY ATTACKS
HAVE ADV; ENEMY ATTACKS WITHIN
5ft/1.5m/1sq IS A CRITICAL HIT; CANNOT
SPEAK, MOVE OR TAKE PHYSICAL
ACTIONS.

F PETRIFIED

FEAT / TRAIT / ITEM

USES

MAX USES

ABILITY CHECKS HAVE DISADV; ATTACKS


HAVE DISADV;

F PRONE

ONLY MOVE BY CRAWLING OR STAND UP;


ATTACKS HAVE DISADV; ENEMY ATTACKS
HAVE ADV IF WITHIN 5ft/1.5m/1sq OR
HAVE DISADV OTHERWISE.

NOTES

F STUNNED

A
P
A
P
A
P

A
P

P
A
P

A
P

SPEED DROPS TO 0; ATTACKS HAVE


DISADV; ENEMY ATTACKS HAVE ADV; DEX
SAVING THROWS HAVE DISADV.

P
A
P

F RESTRAINED

IN-COMBAT FEATURES

PROFICIENCY & ADVANTAGE


P

BECOME
INCAPACITATED;
BECOME
PARALYZED; GAIN RESISTANCE TO ALL
DAMAGE; STOP AGING; IMMUNE TO
POISON OR DISEASE; WEIGHT INCREASE
BY A FACTOR OF 10.

BECOME INCAPACITATED; FALL PRONE


AND DROP WHAT IS HOLDING; FAIL
STR AND DEX SAVING THROWS; ENEMY
ATTACKS HAVE ADV; ENEMY ATTACKS
WITHIN 5ft/1.5m/1sq IS A CRITICAL HIT.

NO SHIELD

+0

SPEED DROPS TO 0.

F UNCONSCIOUS

13

MISC

DRACONIC BLOODLINE: GOLD DRAGON (FIRE)

ADVANTAGES & DISADVANTAGES

F FRIGHTENED

BECOME INCAPACITATED; FAIL STR AND


DEX SAVING THROWS; ENEMY ATTACKS
HAVE ADV; CANNOT MOVE; CAN ONLY
SPEAK FALTERINGLY.

13

ST

SHIELD

FAIL CHECKS INVOLVING HEARING.

F POISONED

13

TOTAL

OD

ARMOR

F DEAFENED

CHECK AND ATTACKS HAVE DISADV


WHEN SOURCE OF FEAR IS IN SIGHT;
CANNOT WILLINGLY MOVE CLOSER TO
THE SOURCE OF FEAR.

RM
NO A OR

while using weapons. Can cast Spells as attacks of oportunity

F BLINDED

F CHARMED

+0

10

+6

NATURAL

AC

SC
OR

S AVIN G THRO

X M OD
DE

30

MO
D

III
AT
H

$/(57 )($7

CANNOT
HARM
THE
CHARMER;
CHARMER HAS ADV ON ANY SOCIAL
INTERACTION.

20

ARMORS
MAY DENY OR LIMIT

(AND REDUCE SPEED)

+0

BONUS

FAIL CHECKS INVOLVING SIGHT; ATTACKS


HAVE DISADV; ENEMY ATTACKS HAVE
ADV.

+0

,6

CON

14

TOTAL HIT DICE

RE
SCO

DE

A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR


FOR A DURATION SPECIFIED BY THE EFFECT THAT IMPOSE
THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE
CONDITION DO NOT GET WORSE BUT IT LASTS UNTIL
ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED
OR EXPIRED.

II

III
REMAINING HIT DICE

DE

+4

'

II

ADVANTAGE

$'

PORA RY H

SAVING THROW

-1

OD

TE
M

+2

CHA

-1
T

10

WIS

HERBALIST KIT

DIFIER

CHA

HP

INT

ST

DEX

TURN COUNTER

+2

ST

R
ST

CON

E
OR
SC

SCO
RE

CONDITIONS & HP NOTES

MAX HP

MO

SCORE

STR

YOUR SPEED DROPS BY 10ft /3m /2sq


IF YOUR STR SCORE IS NOT ENOUGH
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID
OBSTACLES.
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP
HIGH THAN NORMAL.

CURRENT HP

PROFICIENCY
PROFICIENCIES:

HEAVY ARMOR PENALTY

SQ UARES

METERS

FEE
T/

MA
X

SPEED

30 6

A
P
A
P

MOD

ENCH

MISC

ACROBATICS (DEX)

ANIMAL HANDLING (WIS)

ARCANA (INT)

ATHLETICS (STR)

-1

DECEPTION (CHA)

HISTORY (INT)

INSIGHT (WIS)

INTIMIDATION (CHA)

INVESTIGATION (INT)

MEDICINE (WIS)

NATURE (INT)

PERCEPTION (WIS)

PERFORMANCE (CHA)

PERSUASION (CHA)

RELIGION (INT)

SLEIGHT OF HAND (DEX)

STEALTH (DEX) *

SURVIV$/ (WIS)

2%6(59(17 )($7

NOTES

PASSIVE PERCEPTION
SPECIAL VISION / SENSES:

PTION +
10
RCE
PE

10

ADVENTURING GROUP

SPELLCASTING

EQUIPMENT
ITEM

QUANTITY

WEIGHT

IX
VIII

CASTING ABILI
TY
ELL
SP

CHA

14 +6

S
NU
BO

SP
E

ALLIES & FOES

VI

S LO

II

0
SPELL ATTA
CK

E DC
SAV
LL

VII

III

T S - P E R - D AY

IV
S LOT S L E F T

SPELL KNOWN

EQUIPPED ITEM

LEVEL

Prestidigitation

Fire Bolt

True Strike

Friends

Shield

Sleep

LEVEL

PREPARED SPELL

ORGANIZATIONS

WEALTH

ATTUNED MAGIC ITEMS


1

COPPER PIECES
1cp = 1/100gp

SPELL KNOWN

SILVER PIECES
1sp = 1/10gp

ELECTRUM PIECES
1ep = 1/2gp

GOLD PIECES
1gp = 1gp

MAX 3 ITEMS

PLATINUM PIECES
1pp = 10gp

OTHER CARRIED WEALTHS:

OE J
V N
RLQ V
F
LQ
 FR



DRAG - L
SH IFT
PU

STORED WEALTHS:

240

DOWNTIME

CARRIED WEALTH

YING CAPAC
RR
ITY
CA

CARRIED EQUIP

ENCUMBRANCE

ACTIVITIES

PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP

ENCUMBERED THRESHOLD*
SPEED DROPS BY 10ft/3m/2sq

SPEED DROPS BY 20ft/6m/4sq


DISADV ON ABILITY CHECKS, ATTACK ROLLS AND
SAVING THROWS ON STR, DEX OR CON

CAMPAIGN NOTES

120

6756&25([OE

40

HEAVY ENCUMBERED THRESHOLD*


DA
YS TO SPEN D

WHILE PUSHING OR DRAGGING MORE WEIGHT THAN


CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq

ENT LOAD
CURR

+
CARRIED COINS

CARRYING CAPACITY x 2

STR SCORE x 2.5kg

6756&25([OE
STR SCORE x 7.5kg

6756&25([OE

80

STR SCORE x 5kg


* Optional rules

NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.

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