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any mental illness that led to psychoticism. He did, however, behave strangely and lived alone
with his mother. Perhaps past life experiences also cause violent acts? There is never just one
reason, such as video games, that urges someone to commit something as heinous as murder,
according to an interview in Kim Hone-McMahans article. A quote from her article states,
Based on my own research...some of the information is more conclusive that its family issuesand I hold to that. This basically means that there is a better chance family problems and mental
illnesses have a better chance of persuading someone to kill than violent video games would.
Finally, blaming video game violence for tragedies such as school shootings just doesnt
make sense. Julia Laytons article explains how 97% of young American people play video
games, most of them containing violence. If so many people were playing violent video games,
then surely there would be more shootings and other acts of violence, right? Layton also
mentions a 2013 study that found that children who exhibited signs of psychoticism had no
changes in behavior at all after playing violent video games. In fact, in a small number of
children with attention-deficit symptoms, playing violent video games actually seemed to
correlate with slight reductions in bullying, explains Layton. Poor parenting is also a suspected
cause instead of violent video games. If a video game contains violence, then the rating on the
box would warn of its content and suggest a specific age that could be allowed to play a game. If
young Americans are too young to handle the content or already show signs of mental illness
(specifically signs of psychoticism), then parents should do their best to keep their children away
from the games.
Despite the evidence proving that video game violence does not cause violence, there still
is a small amount of evidence saying that they do cause real-life violence. According to PBS.org,
the military uses combat simulations to train soldiers, and that children playing violent video
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games are being conditioned to be aggressive in a similar way. This theory can easily be
disproved however, by factoring in key elements that average gamers have, such as the ability to
show resistance to what they are being taught. Julia Laytons article explains that in a 2000
study, those who played violent video games punished the losers more harshly in a contest than
those who played a nonviolent video game. Kim Hone-McMahans article states, ...violent
video games can make people more aggressive over time though, its impossible to link such
games to violent criminal behavior like the Sandy Hook Elementary shootings.
All in all, video game violence does not result in real-life violence. The lack of evidence,
the fact that its never just one cause to commit crimes, and how little sense blaming video games
make help prove that violent video games cause violence in real-life. Even though virtual
violence can make the player more aggressive over a duration of time, it would not cause the
average gamer to commit acts of violence or other crimes in the real world.
Works Cited
PBS. PBS. Web. 05 Jan. 2015.
<http://www.pbs.org/kcts/videogamerevolution/impact/myths.html>.
"Do Violent Video Games Lead to Real Violence?" Www.ohio.com. Web. 07 Jan. 2015.
<http://www.ohio.com/lifestyle/do-violent-video-games-lead-to-real-violence-1.375519>.
"Do Violent Video Games Lead to Real Violence? - HowStuffWorks." HowStuffWorks. Web. 04
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