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products
and
provide
terms
of
reference
in
any
media
assignment
or
project.
Any
analysis
of
the
media
topic
should
be
related
to
the
key
concepts
where
appropriate.
Media/Film
Language:
the
particular
codes
used
within
different
media
to
convey
messages
to
audiences.
Narratives
all
stories
helped
to
shape
and
explain
all
aspects
of
our
lives
from
earliest
infancy.
They
are
part
of
the
ways
in
which
we
make
sense
of
the
world
and
provide
reassurance
in
the
face
of
the
dangers
and
contradictions
of
everyday
experience.
Narratives
are
structured
within
genres,
which
provide
frameworks
of
expectation,
predictability
and
outcome.
Representation:
the
process
whereby
the
media
construct
versions
of
people,
places
and
events
in
images,
words
or
sound
for
transmission
through
media
texts
to
an
audience.
The
representations
are
part
of
cultural
mythology
and
reflect
deep-seated
values
and
beliefs
e.g.
Of
such
places
as
the
north
of
England,
Scotland
and
America.
TIP
representation
is
the
key
to
many
media
debates
and
is
usually
described
as
being
positive
or
negative,
depending
on
the
view
of
the
group
being
represented.
Achieving
positive
representations
(versions
of
themselves
that
they
agree
with
and
approve
of)
has
been
a
goal
of
minority
groups
who
have
criticised
the
perceived
negativity
of
media
stereotypes,
e.g.
homosexuals,
ethnic
minorities,
religious
minorities,
disability
groups
and
women.
Audience
studies
are
usually
structured
in
terms
of
gender,
age
and
social
and
cultural
background,
and
are
concerned
with
the
circumstances
in
which
media
texts,
are
consumed
and
the
nature
and
the
consequences
of
this
consumption.
The
identification
of
an
audience
is
a
vital
ingredient
for
the
successful
production
and
marketing
of
and
media
text.
Considerations
of
audience
motivation
and
behaviour
are
at
key
focus
of
attention
in
both
active
and
passive
audience
theories.
Genre: a category of media products classed as being similar in form and type.
Film,
magazine,
newspaper
and
television
are
all
media
genres.
Types
of
film,
magazine,
newspaper
and
television
programme
are
also
genres.
Westerns
and
musicals
are
filmed
genres,
lifestyle
magazines
are
a
magazine
genre,
tabloids
and
broadsheets
a
newspaper
genres,
situation
comedies,
crime
dramas
and
soap
operas
a
television
genres.
Genres
operate
alongside
narrative
constructions
in
line
with
the
audience
expectations,
for
example,
magazines
of
a
particular
genre
are
expected
to
contain
a
specific
kind
of
narrative
discourse.
Genres
can
be
further
divided
into
subgenres.
Ideology:
of
a
set
of
attitudes,
beliefs
and
values
held
in
common
by
a
group
of
people
and
culturally
reproduced
within
that
community
to
sustain
its
particular
way
of
life.
Institutions:
any
of
the
organisations
responsible
for
the
production,
marketing,
distribution
or
regulation
of
media
texts.
Institutions
are
business
and
social
structures
that
produce
media
texts
and
regulates
and
structure
media
activities.
If
they
are
collectives
within
which
individuals
are
encouraged
to
work
toward
a
common
goal
and
to
develop
working
practices
based
on
assumptions
about
the
aims
and
ethos
of
the
institution.
Institutions
assumed
shared
values
of
all
employees
and
have
a
status
and
power
relationships
with
other
institutions
and
the
wider
public.
E.g.
BBC,
Sky,
CNN,
British
Board
of
Film
Classification,
Warner
Brothers,
Universal,
Comcast,
Paramount.
CINEMATOGRAPHY
CAMERA
SHOTS
Aerial
Shot
A
camera
shot
taken
from
an
overhead
position.
Often
used
as
an
establishing
shot.
Close
Up
A
head
and
shoulders
shot
often
used
to
show
expressions/emotions
of
a
character.
Also
can
be
a
shot
of
an
object,
filmed
from
close
to
the
object
or
zoomed
in
to
it,
that
reveals
detail.
Extreme
Close
Up
A
shot
where
a
part
of
a
face
or
body
of
a
character
fills
the
whole
frame/dominates
the
frame.
Also
can
be
a
shot
of
an
object
where
only
a
small
part
of
it
dominates
the
frame.
Establishing
Shot
A
shot
that
establishes
a
scene,
often
giving
the
viewer
information
about
where
the
scene
is
set.
Can
be
a
close
up
shot
(of
a
sign
etc)
but
is
often
a
wide/long
shot
and
usually
appears
at
the
beginning
of
a
scene.
Medium
Shot
the
framing
of
a
subject
from
waist
up.
Two
Shot
A
shot
of
two
characters,
possible
engaging
in
conversation.
Usually
to
signify/establish
some
sort
of
relationship
Long
Shot
-
A
shot
that
shows
the
full
body
of
a
subject
and
some
of
the
background.
Point-Of-View
Shot
(POV)
Shows
a
view
from
the
subjects
perspective.
This
shot
is
usually
edited
so
that
the
viewer
is
aware
whose
point
of
view
it
is.
Over
the
Shoulder
Shot
looking
from
behind
a
characters
shoulder,
at
a
subject.
The
character
facing
the
subject
usually
occupies
1/3
of
the
frame
but
it
depends
on
what
meaning
the
director
wants
to
create
(for
example,
if
the
subject
is
an
inferior
character,
the
character
facing
them
may
take
up
more
of
the
frame
to
emphasise
this).
Overhead
Shot
a
type
of
camera
shot
in
which
the
camera
is
positioned
above
the
character,
action
or
object
being
filmed.
Reaction
Shot
a
shot
that
shows
the
reaction
of
a
character
either
to
another
character
or
an
event
within
the
sequence.
DEPTH
OF
FIELD
Deep
Focus
-
allows
objects
both
near
and
far
from
the
camera
to
be
in
focus
at
the
same
time.
Shallow
Focus
allows
the
objects
closest
to
camera
to
be
in
focus,
with
the
background
out
of
focus
CAMERA
ANGLES
Camera
Angle
the
position
of
the
camera
in
relation
to
the
subject
of
a
shot.
The
camera
might
be
at
a
high
angle,
a
low
angle
or
at
eye
level
with
what
is
being
filmed.
High
Angle
A
camera
angle
that
looks
down
upon
a
subject
or
object.
Often
used
to
make
the
subject
or
object
appear
small
or
vulnerable.
Low
Angle
A
camera
angle
that
looks
up
at
a
subject
or
object.
Often
used
to
make
the
subject/object
appear
powerful/dominant.
Dutch
framing
(or
canted)
camera
angle
that
makes
what
is
shot
appear
to
be
skewed
or
tilted.
CAMERA
MOVEMENT
Pan
Where
the
camera
pivots
horizontally,
either
from
right
to
left
or
left
to
right
to
reveal
a
set
or
setting.
This
can
be
used
to
give
the
viewer
a
panoramic
view.
Sometimes
used
to
establish
a
scene.
Track
-
a
shot
where
the
camera
follows
a
subject/object.
The
tracking
shot
can
include
smooth
movements
forward,
backward,
along
the
side
of
the
subject,
or
on
a
curve
but
cannot
include
complex
movement
around
a
subject.
Track
refers
to
rails
in
which
a
wheeled
platform
(which
has
the
camera
on
it)
sits
on
in
order
to
carry
out
smooth
movement.
Crane
A
crane
shot
is
sometimes
used
to
signify
the
end
of
a
scene/
programme
/film.
The
effect
is
achieved
by
the
camera
being
put
onto
a
crane
that
can
move
upward.
Stedicam
-
A
steadicam
is
a
stabilising
mount
for
a
camera
which
mechanically
isolates
the
operator's
movement
from
the
camera,
allowing
a
very
smooth
shot
even
when
the
operator
is
moving
quickly
over
an
uneven
surface.
Hand-Held
When
the
operator
moves
with
camera
in
hand
creating
a
shaky
effect
Tilt
-
where
a
camera
scans
a
set
or
setting
vertically
(otherwise
similar
to
a
pan).
Zoom
Using
a
zoom
lens
to
appear
to
be
moving
closer
to
(zoom
in)
or
further
away
from
(zoom
out)
a
subject/object
when
in
fact
the
camera
may
not
move
(so,
strictly
not
camera
movement).
Can
be
used
for
dramatic
effect.
EDITING
Editing
the
stage
in
the
film-making
process
in
which
sound
and
images
are
organised
into
an
overall
narrative.
Continuity
Editing
the
most
common
type
of
editing,
which
aims
to
create
a
sense
of
reality
and
time
moving
forward.
Also
nick
named
invisible
editing
referring
to
how
the
technique
does
not
draw
attention
to
the
editing
process.
Jump
Cut
An
abrupt,
disorientating
transitional
device
in
the
middle
of
a
continuous
shot
in
which
the
action
is
noticeably
advanced
in
time
and/or
cut
between
two
similar
shots,
usually
done
to
create
discontinuity
for
artistic
effect.
Credits
the
information
at
the
beginning
and
end
of
a
film,
which
gives
details
of
cast
and
crew
etc.
Cross
Cutting
the
editing
technique
of
alternating,
interweaving,
or
interspersing
one
narrative
action
(scene,
sequence
or
event)
with
another
usually
in
different
locations
or
places,
thus
combining
the
two:
this
editing
technique
usually
suggests
Parallel
action
(that
takes
place
simultaneously).
Often
used
to
dramatically
build
tension
and/or
suspense
in
chase
scenes
or
to
compare
two
different
scenes.
Also
known
as
inter-cutting
or
parallel
editing.
Cutaways
A
brief
shot
that
momentarily
interrupts
continuous
action
by
briefly
inserting
another
related
action.
Object,
or
person
(sometimes
not
part
of
the
principle
scene
or
main
action),
followed
by
a
cutback
to
the
original
shot.
Freeze
Frame
the
effect
of
seemingly
stopping
a
film
in
order
to
focus
in
on
one
event
or
element.
Eye-line
Match
a
type
of
edit
which
cuts
from
one
character
to
what
that
character
has
been
looking
at.
Flashback
a
scene
or
moment
in
a
film
in
which
the
audience
is
shown
an
event
that
happened
earlier
in
the
films
narrative.
Shot
Reverse-Shot
Edits
which
switch
back
and
forth
between
two
characters
interacting
with
each
other
Slow
Motion
indicates
intensity
or
importance
of
an
action.
Graphic
Match
an
edit
effect
in
which
two
different
objects
of
the
same
shape
are
dissolved/cut
from
one
to
the
other.
Juxtaposition
the
placement
of
two
(often
opposed)
images
on
either
side
of
an
edit
to
create
an
effect.
Linear
Narrative
a
style
of
storytelling
in
which
events
happen
chronologically.
Montage
Editing
the
juxtaposition
of
seemingly
unconnected
images
in
order
to
create
meaning.
Parallel
Editing
a
type
of
editing
in
which
events
in
two
locations
are
cut
together,
in
order
to
imply
a
connection
between
the
two
sets
of
events.
Visual
Effects
-
visual
effects
are
usually
used
to
alter
previously-filmed
elements
by
adding,
removing
or
enhancing
objects
within
the
scene.
Match
on
Action
-
A
shot
that
emphasises
continuity
of
space
and
time
by
matching
the
action
of
the
preceding
shot
with
the
continuation
of
the
action.
(For
example
a
shot
of
a
door
opening
after
a
shot
of
a
close
up
of
a
characters
hand
turning
a
door
handle)
Transition
how
one
shot/image
moves
to
the
next
in
video
editing
Dissolve:
a
transition
where
one
image
slowly
dissolves
into
another.
Fade:
a
transition
where
the
image
gradually
fades
and
disappears,
leaving
a
white
or
black
screen.
SOUND
Diegetic
Sound
sound
that
can
be
heard
by
the
characters
within
a
scene/
sound
part
of
the
imaginary
world.
Non-diegetic
Sound
sound
that
the
characters
cannot
hear
and
is
not
part
of
the
imaginary
world
of
the
story.
This
includes
a
musical
soundtrack
or
a
voiceover
(however
this
excludes
a
narration
by
a
character
within
the
story
referred
to
as
an
internal
monologue
and
is
diegetic).
Score
The
musical
component
of
a
programmes
soundtrack,
usually
composed
specifically
for
the
scene.
Sound
Effects
sounds
that
are
added
to
a
film
during
the
post-production
stage.
Sound
Motif-
A
sound
effect
or
combination
of
sound
effects
that
are
associated
with
a
particular
character,
setting,
situation
or
idea.
Sound
Bridge
Can
lead
in
or
out
of
a
scene.
They
can
occur
at
the
beginning
of
one
scene
when
the
sound
from
the
previous
scene
carries
over
briefly
before
the
sound
from
the
new
scene
begins.
Dialogue
Words
spoken
by
the
characters
Incidental
music
non-diegetic
sounds
which
add
atmosphere
to
an
action
or
revelation.
Ambient
soundthe
background
sounds
which
are
present
in
a
scene
or
location.
Common
ambient
sounds
include
wind,
water,
birds,
crowds,
office
noises,
traffic,
etc.
It
performs
a
number
of
functions
including:
Providing
audio
continuity
between
shots,
preventing
an
unnatural
silence
when
no
other
sound
is
present
and
establishing
or
reinforcing
the
mood.
Sound
PerspectivesThe
sense
of
a
sound's
position
in
space,
yielded
by
volume
and
pitch.
Used
to
create
a
more
realistic
sense
of
space,
with
events
happening
(that
is,
coming
from)
closer
or
further
away.
VoiceoverWhen
a
voice,
often
that
of
a
character
in
the
film,
is
heard
while
we
see
an
image
of
a
space
and
time
in
which
that
character
is
not
actually
speaking.
The
voice
over
is
often
used
to
give
a
sense
of
a
character's
subjectivity
or
to
narrate
an
event
told
in
flashback.
Sonic
Flashback
When
the
sound
from
a
different
time
is
heard
without
the
image.
(For
example
a
elderly
man
is
in
shot,
sitting
and
thinking
about
his
time
in
the
war.
We
do
not
see
a
flashback,
but
we
hear
sounds
of
bombs
dropping
and
bullets
being
fired
from
his
memory)
Location
The
place
where
the
scene
is
shot,
e.g
Paris
or
the
countryside.
Set
designThe
way
the
set
has
been
decorated
in
order
to
express
particular
characteristics
Costume
-
The
clothing
of
a
character
speaks
volumes
about
their
personality
Make-UpAs
does
their
make-up
Props
-
Items
that
are
used
by
characters
in
a
particular
scene
Colour
designA
scenes
colours
are
very
carefully
selected
in
order
to
give
off
certain
connotations.
ProxemicsRefers
to
the
physical
distance
between
characters
PhysicalityThe
physical
presence
of
an
actor
and
what
that
brings
to
a
role.
Performance
The
characters
physical
movements
and
what
that
says
about
them.
Includes
their
facial
expressions,
gestures
and
postures.
IconographyThe
visual
style
of
a
piece
of
film
OR
the
meaning
that
using
a
famous
actor/logo
brings
to
a
film
or
show.
LIGHTING
High
Key
LightingLighting
which
appears
to
be
natural
(but
very
rarely
is).
A
three
point
lighting
system
is
used
to
reduce
shadows
and
be
flattering
to
the
character.
Low
Key
LightingUsing
a
lighting
system
which
intensifies
shadows
and
gives
a
moody
or
scary
effect.
Back
lightingWhen
a
character
is
lit
from
behind,
thus
silhouetting
them.