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Name:

Class and Levels:


Background:
Race:
Height:
Hair:
Faith:

1
LEVEL

Import

Reset

Hide auto-filled fields

Player:

Export (requires Acrobat Pro)

Gender:
Age:
Weight:
Size: Medium
Eyes:
Skin:
Alignment:

Skills

Abilities
ABILITY

MODIFIER

STR

10

STRENGTH

DEX

10

CON

10

CONSTITUTION

INT

10

INTELLIGENCE

10

WIS

10

CHA

WISDOM

CHARISMA

Proficiency
Bonus

+2

INSPIRATION

SAVING THROW ADVANTAGES / DISADVANTAGES

0
Save Modifiers
(won't print)

Ability save DC

Limited Features
MAX. 5(&2

FEATURE

USAGES

9(5<

USED

= 8+ PROFIENCY
+
BONUS

MODIFIER

MAX. 5(&2

FEATURE

USAGES 9(5<

USED

NOTES / TOOLS

Skill Modifiers
(won't print)

SKILLS

PROF.
BONUS

SAVING THROWS

DEXTERITY

SAVING THROW

Acrobatics (DEX)

PROF

EXP

Animal Handling (WIS) 0

PROF

EXP

Arcana (INT)

PROF

EXP

Athletics (STR)

PROF

EXP

Deception (CHA)

PROF

EXP

History (INT)

PROF

EXP

Insight (WIS)

PROF

EXP

Intimidation (CHA)

PROF

EXP

Investigation (INT)

PROF

EXP

Medicine (WIS)

PR0F

EXP

Nature (INT)

PROF

EXP

Perception (WIS)

PROF

EXP

Performance (CHA)

PROF

EXP

Persuasion (CHA)

PROF

EXP

Religion (INT)

PROF

EXP

Sleight of Hand (DEX) 0

PROF

EXP

Stealth (DEX)

PROF

EXP

Survival (WIS)

PROF

EXP

Jack of All Trades

Remarkable Athlete
VISION

10 Passive Perception

DEX

Combat

Defense

AC

AC

ARMOR
BONUS

MAGIC

+
+

DEXTERITY
MOD

WOUNDS

DISADV.

MAGIC

2+

SHIELD
BONUS

CURRENT MAX HP
TEMP.

RESISTANCE

MEDIUM ARMOR (MAX = 2)


HEAVY ARMOR (MOD = 0)

HP
MAX HIT POINTS

MISC
MOD 1
MISC
MOD 2

HALF DAMAGE

Attacks
WEAPON

ATTACKS
ACTION

PER

TO HIT

DAMAGE

DAMAGE TYPE RANGE / PROPERTIES

RECOVER HALF OF YOUR MAXIMUM


HIT DICE AFTER A LONG REST.

HIT
DICE

Bonus Actions
MAXIMUM OF 1 BONUS ACTION PER TURN.

+
DIE

AMMUNITION

DC10

I
II

III

D
LEVEL

I
II

CON

USED

Re
Reactions
MAXIMUM OF 1 REACTION PER TURN.

Opportunity Attack

SPEC.
ATT.
SPEC.
ATT.

STEALTH

MAGIC

PROF.

Health
10

10

Initiative

SPEED
ENCUMBERED

SPEED

MISC.

DE

III
S
AT
OW
HS
AVING THR

Features

Background
PERSONALITY TRAIT

Racial Traits
IDEAL

BOND

Class Features
Armor:
Weapons:

L
Li
Light
Si
Simple

M
Medium
Ma
Martial

He
Heavy
avy
O
Other:

FLAW

Shi
Shields

Feats
FEAT:

FEAT:

FEAT:

FEAT:

Equipment
# WHT.

ADVENTURING GEAR

ADVENTURING GEAR

# WHT.

Background Feature

Languages

ATTUNED MAGICAL ITEMS (MAX 3)

SUBTOTAL
ENCUMBERED

51 100 lb.

-10 FT. SPEED

Experience
TOTAL EXPERIENCE

PLATINUM
PIECES

0 Lev 1
300 Lev 2
900 Lev 3
2,700 Lev 4
6,500 Lev 5

14,000 Lev 6
23,000 Lev 7
34,000 Lev 8
48,000 Lev 9
64,000 Lev 10

85,000 Lev 11
100,000 Lev 12
120,000 Lev 13
140,000 Lev 14
165,000 Lev 15

195,000 Lev 16
225,000 Lev 17
265,000 Lev 18
305,000 Lev 19
355,000 Lev 20

1 PP = 10 GP

SUBTOTAL

+($9,/<ENCUMBERED
101 - DISADVANTAGE WITH:
HECKS, ATTACKS, SAVES
150 lb. CTHAT
USE STR, DEX, CON
-20 FT. SPEED

GOLD
PIECES
1 GP = 10 SP

ELECTRUM
PIECES
1 EP = 5 SP

PUSH/DRAG/LIFT

TOTAL WEIGHT

SPEED = 5 FT.

GEAR & COINS

151 300 lb.

0 lb.

COPPER LIFESTYLE:
PIECES

SILVER
PIECES

DAILY PRICE:

1 SP = 10 CP

GEMS AND OTHER VALUABLES:

JAVIER AUMENTE - JAAUVEL@GMAIL.COM (EDITS & FORM FIELDS BY JOOST WIJNEN).

THE

D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

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