Sunteți pe pagina 1din 120

GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
Renderer: AMD Radeon HD 6500M/5600/5700 Series
Vendor: ATI
VRAM:
1017 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INT
Z=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<RI> Initializing input.
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: D:\Prime World\Castle\Data\Managed\UnityEngine.dll (this mess
age is harmless)
Loading D:\Prime World\Castle\Data\Managed\UnityEngine.dll into Unity Child Doma
in
Platform assembly: D:\Prime World\Castle\Data\Managed\Assembly-CSharp-firstpass.
dll (this message is harmless)
Loading D:\Prime World\Castle\Data\Managed\Assembly-CSharp-firstpass.dll into Un
ity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Prime World\Castle\Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\Assembly-UnityScript-first
pass.dll (this message is harmless)
Loading D:\Prime World\Castle\Data\Managed\Assembly-UnityScript-firstpass.dll in
to Unity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\Assembly-UnityScript.dll (
this message is harmless)
Loading D:\Prime World\Castle\Data\Managed\Assembly-UnityScript.dll into Unity C
hild Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\SharpZipLib.dll (this mess
age is harmless)
Loading D:\Prime World\Castle\Data\Managed\SharpZipLib.dll into Unity Child Doma
in
Platform assembly: D:\Prime World\Castle\Data\Managed\SwfDotNet.IO.dll (this mes
sage is harmless)
Loading D:\Prime World\Castle\Data\Managed\SwfDotNet.IO.dll into Unity Child Dom
ain
Platform assembly: D:\Prime World\Castle\Data\Managed\System.Drawing.dll (this m
essage is harmless)
Loading D:\Prime World\Castle\Data\Managed\System.Drawing.dll into Unity Child D
omain
Platform assembly: D:\Prime World\Castle\Data\Managed\System.Windows.Forms.dll (
this message is harmless)
Loading D:\Prime World\Castle\Data\Managed\System.Windows.Forms.dll into Unity C
hild Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\ParticleScaler.dll (this m
essage is harmless)
Loading D:\Prime World\Castle\Data\Managed\ParticleScaler.dll into Unity Child D
omain
Platform assembly: D:\Prime World\Castle\Data\Managed\UnitTests.dll (this messag
e is harmless)
Loading D:\Prime World\Castle\Data\Managed\UnitTests.dll into Unity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\BadWordsFilter.dll (this m
essage is harmless)
Loading D:\Prime World\Castle\Data\Managed\BadWordsFilter.dll into Unity Child D
omain

Platform assembly: D:\Prime World\Castle\Data\Managed\BadWordsRegex.dll (this me


ssage is harmless)
Loading D:\Prime World\Castle\Data\Managed\BadWordsRegex.dll into Unity Child Do
main
Platform assembly: D:\Prime World\Castle\Data\Managed\CastleTypes.dll (this mess
age is harmless)
Loading D:\Prime World\Castle\Data\Managed\CastleTypes.dll into Unity Child Doma
in
Platform assembly: D:\Prime World\Castle\Data\Managed\ChatClient.dll (this messa
ge is harmless)
Loading D:\Prime World\Castle\Data\Managed\ChatClient.dll into Unity Child Domai
n
Platform assembly: D:\Prime World\Castle\Data\Managed\LitJson.dll (this message
is harmless)
Loading D:\Prime World\Castle\Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\ModelData.dll (this messag
e is harmless)
Loading D:\Prime World\Castle\Data\Managed\ModelData.dll into Unity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\ModelData2.dll (this messa
ge is harmless)
Loading D:\Prime World\Castle\Data\Managed\ModelData2.dll into Unity Child Domai
n
Platform assembly: D:\Prime World\Castle\Data\Managed\NCalcRebuilt.dll (this mes
sage is harmless)
Loading D:\Prime World\Castle\Data\Managed\NCalcRebuilt.dll into Unity Child Dom
ain
Platform assembly: D:\Prime World\Castle\Data\Managed\NivalCLI.dll (this message
is harmless)
Loading D:\Prime World\Castle\Data\Managed\NivalCLI.dll into Unity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\QuestConditions.dll (this
message is harmless)
Loading D:\Prime World\Castle\Data\Managed\QuestConditions.dll into Unity Child
Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\SteamworksManaged.dll (thi
s message is harmless)
Loading D:\Prime World\Castle\Data\Managed\SteamworksManaged.dll into Unity Chil
d Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\UILocalization.dll (this m
essage is harmless)
Loading D:\Prime World\Castle\Data\Managed\UILocalization.dll into Unity Child D
omain
Platform assembly: D:\Prime World\Castle\Data\Managed\UnityComponents.dll (this
message is harmless)
Loading D:\Prime World\Castle\Data\Managed\UnityComponents.dll into Unity Child
Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\ViewControllers.dll (this
message is harmless)
Loading D:\Prime World\Castle\Data\Managed\ViewControllers.dll into Unity Child
Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\ViewModel.dll (this messag
e is harmless)
Loading D:\Prime World\Castle\Data\Managed\ViewModel.dll into Unity Child Domain
Platform assembly: D:\Prime World\Castle\Data\Managed\uScriptRuntime.dll (this m
essage is harmless)
Loading D:\Prime World\Castle\Data\Managed\uScriptRuntime.dll into Unity Child D
omain
- Completed reload, in 2.366 seconds
Platform assembly: D:\Prime World\Castle\Data\Managed\System.Core.dll (this mess
age is harmless)
Platform assembly: D:\Prime World\Castle\Data\Managed\UnityScript.Lang.dll (this

message is harmless)
Platform assembly: D:\Prime World\Castle\Data\Managed\Boo.Lang.dll (this message
is harmless)
Platform assembly: D:\Prime World\Castle\Data\Managed\System.dll (this message i
s harmless)
Platform assembly: D:\Prime World\Castle\Data\Managed\System.Xml.dll (this messa
ge is harmless)
exportedsocialdata
ui/styles/test
ui/styles/castle_dialogue/adorn_hall
ui/styles/castle_dialogue/doct_hall
ui/styles/icons/artifacts/petcat
ui/styles/icons/artifacts/petdog
ui/styles/icons/artifacts/pethorse
ui/styles/icons/artifacts/signofbirds
ui/styles/icons/artifacts/signofcopy
ui/styles/icons/artifacts/signofnova
ui/styles/icons/artifacts/signofpriestess
ui/styles/icons/artifacts/signofstarfall
ui/styles/icons/artifacts/teleport
ui/styles/icons/artifacts/teleportadvanced
ui/styles/icons/artifacts/_test
ui/styles/icons/atributes/cooldown
ui/styles/icons/atributes/detail
ui/styles/icons/atributes/empty
ui/styles/icons/atributes/energydamage
ui/styles/icons/atributes/hitpoints
ui/styles/icons/atributes/mana
ui/styles/icons/atributes/materialdamage
ui/styles/icons/atributes/recommend
ui/styles/icons/atributes/stargold
ui/styles/icons/atributes/stargrey
ui/styles/icons/atributes/tooltip_line
ui/styles/icons/atributes/ttset1
ui/styles/icons/atributes/ttset2
ui/styles/icons/atributes/ttset3
ui/styles/icons/flags/albania
ui/styles/icons/flags/andorra
ui/styles/icons/flags/argentina
ui/styles/icons/flags/armenia
ui/styles/icons/flags/australia
ui/styles/icons/flags/austria
ui/styles/icons/flags/azerbaijan
ui/styles/icons/flags/belarus
ui/styles/icons/flags/belgium
ui/styles/icons/flags/bosnia_and_herzegovina
ui/styles/icons/flags/brazil
ui/styles/icons/flags/bulgaria
ui/styles/icons/flags/canada
ui/styles/icons/flags/china
ui/styles/icons/flags/croatia
ui/styles/icons/flags/cyprus
ui/styles/icons/flags/czech_republic
ui/styles/icons/flags/default
ui/styles/icons/flags/denmark
ui/styles/icons/flags/estonia
ui/styles/icons/flags/finland
ui/styles/icons/flags/france
ui/styles/icons/flags/georgia
ui/styles/icons/flags/germany

ui/styles/icons/flags/greece
ui/styles/icons/flags/hungary
ui/styles/icons/flags/iceland
ui/styles/icons/flags/ireland
ui/styles/icons/flags/israel
ui/styles/icons/flags/italy
ui/styles/icons/flags/japan
ui/styles/icons/flags/kazakhstan
ui/styles/icons/flags/kyrgyzstan
ui/styles/icons/flags/latvia
ui/styles/icons/flags/liechtenstein
ui/styles/icons/flags/lithuania
ui/styles/icons/flags/luxembourg
ui/styles/icons/flags/macedonia
ui/styles/icons/flags/malta
ui/styles/icons/flags/mexico
ui/styles/icons/flags/moldova
ui/styles/icons/flags/monaco
ui/styles/icons/flags/montenegro
ui/styles/icons/flags/netherlands
ui/styles/icons/flags/new_zealand
ui/styles/icons/flags/norway
ui/styles/icons/flags/philippines
ui/styles/icons/flags/poland
ui/styles/icons/flags/portugal
ui/styles/icons/flags/romania
ui/styles/icons/flags/russia
ui/styles/icons/flags/san_marino
ui/styles/icons/flags/serbia
ui/styles/icons/flags/slovakia
ui/styles/icons/flags/slovenia
ui/styles/icons/flags/south_africa
ui/styles/icons/flags/spain
ui/styles/icons/flags/sweden
ui/styles/icons/flags/switzerland
ui/styles/icons/flags/tajikistan
ui/styles/icons/flags/turkey
ui/styles/icons/flags/turkmenistan
ui/styles/icons/flags/ukraine
ui/styles/icons/flags/united_kingdom
ui/styles/icons/flags/united_states_of_america
ui/styles/icons/flags/uzbekistan
ui/styles/icons/flags/vatican_city
ui/styles/icons/flags/custom/adornia
ui/styles/icons/flags/custom/bat
ui/styles/icons/flags/custom/bike
ui/styles/icons/flags/custom/cska
ui/styles/icons/flags/custom/dagger
ui/styles/icons/flags/custom/dokt
ui/styles/icons/flags/custom/fire_sword
ui/styles/icons/flags/custom/flower
ui/styles/icons/flags/custom/kapitoshka
ui/styles/icons/flags/custom/kote
ui/styles/icons/flags/custom/krest
ui/styles/icons/flags/custom/lips
ui/styles/icons/flags/custom/morkov
ui/styles/icons/flags/custom/pautina
ui/styles/icons/flags/custom/pirat
ui/styles/icons/flags/custom/prime
ui/styles/icons/flags/custom/rak

ui/styles/icons/flags/custom/rock
ui/styles/icons/flags/custom/spartak
ui/styles/icons/flags/custom/spoon
ui/styles/icons/flags/custom/tikva
ui/styles/icons/flags/custom/troll
ui/styles/icons/flags/custom/ussr
ui/styles/icons/flags/custom/zenit
ui/styles/icons/flags/custom/zubi
ui/styles/icons/heroes/randomhero
ui/styles/icons/heroes/alchemist/a0
ui/styles/icons/heroes/alchemist/a1
ui/styles/icons/heroes/alchemist/a2
ui/styles/icons/heroes/alchemist/a3
ui/styles/icons/heroes/alchemist/a4
ui/styles/icons/heroes/alchemist/face
ui/styles/icons/heroes/alchemist/faceb_s1
ui/styles/icons/heroes/alchemist/figure
ui/styles/icons/heroes/alchemist/figureb_s1
ui/styles/icons/heroes/alchemist/sign
ui/styles/icons/heroes/archeress/a0
ui/styles/icons/heroes/archeress/a1
ui/styles/icons/heroes/archeress/a2
ui/styles/icons/heroes/archeress/a3
ui/styles/icons/heroes/archeress/a4
ui/styles/icons/heroes/archeress/facea
ui/styles/icons/heroes/archeress/facea_s1
ui/styles/icons/heroes/archeress/facea_s2
ui/styles/icons/heroes/archeress/faceb
ui/styles/icons/heroes/archeress/faceb_s1
ui/styles/icons/heroes/archeress/faceb_s2
ui/styles/icons/heroes/archeress/figurea
ui/styles/icons/heroes/archeress/figurea_s1
ui/styles/icons/heroes/archeress/figurea_s2
ui/styles/icons/heroes/archeress/figureb
ui/styles/icons/heroes/archeress/figureb_s1
ui/styles/icons/heroes/archeress/figureb_s2
ui/styles/icons/heroes/archeress/sign
ui/styles/icons/heroes/artist/a0
ui/styles/icons/heroes/artist/a1
ui/styles/icons/heroes/artist/a2
ui/styles/icons/heroes/artist/a3
ui/styles/icons/heroes/artist/a4
ui/styles/icons/heroes/artist/face
ui/styles/icons/heroes/artist/face_s1
ui/styles/icons/heroes/artist/face_s2
ui/styles/icons/heroes/artist/figure
ui/styles/icons/heroes/artist/figure_s1
ui/styles/icons/heroes/artist/figure_s2
ui/styles/icons/heroes/artist/sign
ui/styles/icons/heroes/assassin/a0
ui/styles/icons/heroes/assassin/a1
ui/styles/icons/heroes/assassin/a2
ui/styles/icons/heroes/assassin/a3_1
ui/styles/icons/heroes/assassin/a4
ui/styles/icons/heroes/assassin/facea
ui/styles/icons/heroes/assassin/facea_s1
ui/styles/icons/heroes/assassin/facea_s2
ui/styles/icons/heroes/assassin/facea_s3
ui/styles/icons/heroes/assassin/faceb
ui/styles/icons/heroes/assassin/faceb_s1

ui/styles/icons/heroes/assassin/faceb_s2
ui/styles/icons/heroes/assassin/faceb_s3
ui/styles/icons/heroes/assassin/figurea
ui/styles/icons/heroes/assassin/figurea_s1
ui/styles/icons/heroes/assassin/figurea_s2
ui/styles/icons/heroes/assassin/figurea_s3
ui/styles/icons/heroes/assassin/figureb
ui/styles/icons/heroes/assassin/figureb_s1
ui/styles/icons/heroes/assassin/figureb_s2
ui/styles/icons/heroes/assassin/figureb_s3
ui/styles/icons/heroes/assassin/sign
ui/styles/icons/heroes/bard/a0
ui/styles/icons/heroes/bard/a1
ui/styles/icons/heroes/bard/a2
ui/styles/icons/heroes/bard/a3
ui/styles/icons/heroes/bard/a4
ui/styles/icons/heroes/bard/facea
ui/styles/icons/heroes/bard/facea_s1
ui/styles/icons/heroes/bard/faceb
ui/styles/icons/heroes/bard/faceb_s1
ui/styles/icons/heroes/bard/figurea
ui/styles/icons/heroes/bard/figurea_s1
ui/styles/icons/heroes/bard/figureb
ui/styles/icons/heroes/bard/figureb_s1
ui/styles/icons/heroes/bard/sign
ui/styles/icons/heroes/crusader/a0up
ui/styles/icons/heroes/crusader/a1_a
ui/styles/icons/heroes/crusader/a1_b
ui/styles/icons/heroes/crusader/a2
ui/styles/icons/heroes/crusader/a3
ui/styles/icons/heroes/crusader/a4
ui/styles/icons/heroes/crusader/facea
ui/styles/icons/heroes/crusader/facea_s2
ui/styles/icons/heroes/crusader/faceb
ui/styles/icons/heroes/crusader/faceb_s2
ui/styles/icons/heroes/crusader/figurea
ui/styles/icons/heroes/crusader/figurea_s2
ui/styles/icons/heroes/crusader/figureb
ui/styles/icons/heroes/crusader/figureb_s2
ui/styles/icons/heroes/crusader/signa
ui/styles/icons/heroes/crusader/signb
ui/styles/icons/heroes/demonolog/a0
ui/styles/icons/heroes/demonolog/a1
ui/styles/icons/heroes/demonolog/a2
ui/styles/icons/heroes/demonolog/a3
ui/styles/icons/heroes/demonolog/a4
ui/styles/icons/heroes/demonolog/face
ui/styles/icons/heroes/demonolog/face_s1
ui/styles/icons/heroes/demonolog/figure
ui/styles/icons/heroes/demonolog/figure_s1
ui/styles/icons/heroes/demonolog/sign
ui/styles/icons/heroes/faceless/a0
ui/styles/icons/heroes/faceless/a1
ui/styles/icons/heroes/faceless/a2
ui/styles/icons/heroes/faceless/a3
ui/styles/icons/heroes/faceless/a4
ui/styles/icons/heroes/faceless/facea
ui/styles/icons/heroes/faceless/facea_s1
ui/styles/icons/heroes/faceless/facea_s2
ui/styles/icons/heroes/faceless/faceb

ui/styles/icons/heroes/faceless/faceb_s1
ui/styles/icons/heroes/faceless/faceb_s2
ui/styles/icons/heroes/faceless/figurea
ui/styles/icons/heroes/faceless/figurea_s1
ui/styles/icons/heroes/faceless/figurea_s2
ui/styles/icons/heroes/faceless/figureb
ui/styles/icons/heroes/faceless/figureb_s1
ui/styles/icons/heroes/faceless/figureb_s2
ui/styles/icons/heroes/faceless/sign
ui/styles/icons/heroes/fairy/a0
ui/styles/icons/heroes/fairy/a1
ui/styles/icons/heroes/fairy/a2
ui/styles/icons/heroes/fairy/a3
ui/styles/icons/heroes/fairy/a4
ui/styles/icons/heroes/fairy/facea
ui/styles/icons/heroes/fairy/facea_s1
ui/styles/icons/heroes/fairy/faceb
ui/styles/icons/heroes/fairy/faceb_s1
ui/styles/icons/heroes/fairy/figurea
ui/styles/icons/heroes/fairy/figurea_s1
ui/styles/icons/heroes/fairy/figureb
ui/styles/icons/heroes/fairy/figureb_s1
ui/styles/icons/heroes/fairy/sign
ui/styles/icons/heroes/firefox/a0
ui/styles/icons/heroes/firefox/a1
ui/styles/icons/heroes/firefox/a2
ui/styles/icons/heroes/firefox/a3
ui/styles/icons/heroes/firefox/a4
ui/styles/icons/heroes/firefox/facea
ui/styles/icons/heroes/firefox/facea_s1
ui/styles/icons/heroes/firefox/facea_s3
ui/styles/icons/heroes/firefox/facea_s4
ui/styles/icons/heroes/firefox/faceb
ui/styles/icons/heroes/firefox/faceb_s1
ui/styles/icons/heroes/firefox/faceb_s3
ui/styles/icons/heroes/firefox/faceb_s4
ui/styles/icons/heroes/firefox/figurea
ui/styles/icons/heroes/firefox/figurea_s1
ui/styles/icons/heroes/firefox/figurea_s3
ui/styles/icons/heroes/firefox/figurea_s4
ui/styles/icons/heroes/firefox/figureb
ui/styles/icons/heroes/firefox/figureb_s1
ui/styles/icons/heroes/firefox/figureb_s3
ui/styles/icons/heroes/firefox/figureb_s4
ui/styles/icons/heroes/firefox/sign
ui/styles/icons/heroes/frogenglut/a0
ui/styles/icons/heroes/frogenglut/a1
ui/styles/icons/heroes/frogenglut/a2
ui/styles/icons/heroes/frogenglut/a3
ui/styles/icons/heroes/frogenglut/a4
ui/styles/icons/heroes/frogenglut/facea
ui/styles/icons/heroes/frogenglut/facea_s1
ui/styles/icons/heroes/frogenglut/facea_s2
ui/styles/icons/heroes/frogenglut/faceb
ui/styles/icons/heroes/frogenglut/faceb_s1
ui/styles/icons/heroes/frogenglut/faceb_s2
ui/styles/icons/heroes/frogenglut/figurea
ui/styles/icons/heroes/frogenglut/figurea_s1
ui/styles/icons/heroes/frogenglut/figurea_s2
ui/styles/icons/heroes/frogenglut/figureb

ui/styles/icons/heroes/frogenglut/figureb_s1
ui/styles/icons/heroes/frogenglut/figureb_s2
ui/styles/icons/heroes/frogenglut/sign
ui/styles/icons/heroes/ghostlord/a0
ui/styles/icons/heroes/ghostlord/a1
ui/styles/icons/heroes/ghostlord/a2
ui/styles/icons/heroes/ghostlord/a3
ui/styles/icons/heroes/ghostlord/a4
ui/styles/icons/heroes/ghostlord/a5
ui/styles/icons/heroes/ghostlord/facea
ui/styles/icons/heroes/ghostlord/facea_s1
ui/styles/icons/heroes/ghostlord/facea_s2
ui/styles/icons/heroes/ghostlord/faceb
ui/styles/icons/heroes/ghostlord/faceb_s1
ui/styles/icons/heroes/ghostlord/faceb_s2
ui/styles/icons/heroes/ghostlord/figurea
ui/styles/icons/heroes/ghostlord/figurea_s1
ui/styles/icons/heroes/ghostlord/figurea_s2
ui/styles/icons/heroes/ghostlord/figureb
ui/styles/icons/heroes/ghostlord/figureb_s1
ui/styles/icons/heroes/ghostlord/figureb_s2
ui/styles/icons/heroes/ghostlord/sign
ui/styles/icons/heroes/healer/a0
ui/styles/icons/heroes/healer/a1
ui/styles/icons/heroes/healer/a2
ui/styles/icons/heroes/healer/a3
ui/styles/icons/heroes/healer/a4
ui/styles/icons/heroes/healer/a5
ui/styles/icons/heroes/healer/facea
ui/styles/icons/heroes/healer/facea_s1
ui/styles/icons/heroes/healer/facea_s2
ui/styles/icons/heroes/healer/facea_s3
ui/styles/icons/heroes/healer/faceb
ui/styles/icons/heroes/healer/faceb_s1
ui/styles/icons/heroes/healer/faceb_s2
ui/styles/icons/heroes/healer/faceb_s3
ui/styles/icons/heroes/healer/figurea
ui/styles/icons/heroes/healer/figurea_s1
ui/styles/icons/heroes/healer/figurea_s2
ui/styles/icons/heroes/healer/figurea_s3
ui/styles/icons/heroes/healer/figureb
ui/styles/icons/heroes/healer/figureb_s1
ui/styles/icons/heroes/healer/figureb_s2
ui/styles/icons/heroes/healer/figureb_s3
ui/styles/icons/heroes/healer/sign
ui/styles/icons/heroes/highlander/a0
ui/styles/icons/heroes/highlander/a1
ui/styles/icons/heroes/highlander/a2
ui/styles/icons/heroes/highlander/a3
ui/styles/icons/heroes/highlander/a4
ui/styles/icons/heroes/highlander/facea
ui/styles/icons/heroes/highlander/facea_s1
ui/styles/icons/heroes/highlander/facea_s2
ui/styles/icons/heroes/highlander/faceb
ui/styles/icons/heroes/highlander/faceb_s1
ui/styles/icons/heroes/highlander/faceb_s2
ui/styles/icons/heroes/highlander/figurea
ui/styles/icons/heroes/highlander/figurea_s1
ui/styles/icons/heroes/highlander/figurea_s2
ui/styles/icons/heroes/highlander/figureb

ui/styles/icons/heroes/highlander/figureb_s1
ui/styles/icons/heroes/highlander/figureb_s2
ui/styles/icons/heroes/highlander/sign
ui/styles/icons/heroes/hunter/a0
ui/styles/icons/heroes/hunter/a1
ui/styles/icons/heroes/hunter/a2
ui/styles/icons/heroes/hunter/a3
ui/styles/icons/heroes/hunter/a4
ui/styles/icons/heroes/hunter/facea
ui/styles/icons/heroes/hunter/facea_s1
ui/styles/icons/heroes/hunter/facea_s2
ui/styles/icons/heroes/hunter/facea_s3
ui/styles/icons/heroes/hunter/faceb
ui/styles/icons/heroes/hunter/faceb_s1
ui/styles/icons/heroes/hunter/faceb_s2
ui/styles/icons/heroes/hunter/faceb_s3
ui/styles/icons/heroes/hunter/figurea
ui/styles/icons/heroes/hunter/figurea_s1
ui/styles/icons/heroes/hunter/figurea_s2
ui/styles/icons/heroes/hunter/figurea_s3
ui/styles/icons/heroes/hunter/figureb
ui/styles/icons/heroes/hunter/figureb_s1
ui/styles/icons/heroes/hunter/figureb_s2
ui/styles/icons/heroes/hunter/figureb_s3
ui/styles/icons/heroes/hunter/sign
ui/styles/icons/heroes/inventor/a0
ui/styles/icons/heroes/inventor/a1
ui/styles/icons/heroes/inventor/a2
ui/styles/icons/heroes/inventor/a3
ui/styles/icons/heroes/inventor/a4
ui/styles/icons/heroes/inventor/a5
ui/styles/icons/heroes/inventor/face
ui/styles/icons/heroes/inventor/face_s1
ui/styles/icons/heroes/inventor/face_s2
ui/styles/icons/heroes/inventor/figure
ui/styles/icons/heroes/inventor/figure_s1
ui/styles/icons/heroes/inventor/figure_s2
ui/styles/icons/heroes/inventor/sign
ui/styles/icons/heroes/invisible/a0
ui/styles/icons/heroes/invisible/a1
ui/styles/icons/heroes/invisible/a2
ui/styles/icons/heroes/invisible/a3
ui/styles/icons/heroes/invisible/a4
ui/styles/icons/heroes/invisible/facea
ui/styles/icons/heroes/invisible/facea_s1
ui/styles/icons/heroes/invisible/faceb
ui/styles/icons/heroes/invisible/faceb_s1
ui/styles/icons/heroes/invisible/figurea
ui/styles/icons/heroes/invisible/figurea_s1
ui/styles/icons/heroes/invisible/figureb
ui/styles/icons/heroes/invisible/figureb_s1
ui/styles/icons/heroes/invisible/sign
ui/styles/icons/heroes/mage/a0
ui/styles/icons/heroes/mage/a1
ui/styles/icons/heroes/mage/a2
ui/styles/icons/heroes/mage/a3
ui/styles/icons/heroes/mage/a5
ui/styles/icons/heroes/mage/facea
ui/styles/icons/heroes/mage/facea_s1
ui/styles/icons/heroes/mage/facea_s2

ui/styles/icons/heroes/mage/facea_s3
ui/styles/icons/heroes/mage/faceb
ui/styles/icons/heroes/mage/faceb_s1
ui/styles/icons/heroes/mage/faceb_s2
ui/styles/icons/heroes/mage/faceb_s3
ui/styles/icons/heroes/mage/figurea
ui/styles/icons/heroes/mage/figurea_s1
ui/styles/icons/heroes/mage/figurea_s2
ui/styles/icons/heroes/mage/figurea_s3
ui/styles/icons/heroes/mage/figureb
ui/styles/icons/heroes/mage/figureb_s1
ui/styles/icons/heroes/mage/figureb_s2
ui/styles/icons/heroes/mage/figureb_s3
ui/styles/icons/heroes/mage/sign
ui/styles/icons/heroes/manawyrm/a0
ui/styles/icons/heroes/manawyrm/a1
ui/styles/icons/heroes/manawyrm/a2
ui/styles/icons/heroes/manawyrm/a3
ui/styles/icons/heroes/manawyrm/a4
ui/styles/icons/heroes/manawyrm/facea
ui/styles/icons/heroes/manawyrm/facea_s1
ui/styles/icons/heroes/manawyrm/facea_s2
ui/styles/icons/heroes/manawyrm/faceb
ui/styles/icons/heroes/manawyrm/faceb_s1
ui/styles/icons/heroes/manawyrm/faceb_s2
ui/styles/icons/heroes/manawyrm/figurea
ui/styles/icons/heroes/manawyrm/figurea_s1
ui/styles/icons/heroes/manawyrm/figurea_s2
ui/styles/icons/heroes/manawyrm/figureb
ui/styles/icons/heroes/manawyrm/figureb_s1
ui/styles/icons/heroes/manawyrm/figureb_s2
ui/styles/icons/heroes/manawyrm/sign
ui/styles/icons/heroes/marine/a0_1
ui/styles/icons/heroes/marine/a1
ui/styles/icons/heroes/marine/a2
ui/styles/icons/heroes/marine/a3
ui/styles/icons/heroes/marine/a4
ui/styles/icons/heroes/marine/facea
ui/styles/icons/heroes/marine/facea_s1
ui/styles/icons/heroes/marine/facea_s2
ui/styles/icons/heroes/marine/faceb
ui/styles/icons/heroes/marine/faceb_s1
ui/styles/icons/heroes/marine/faceb_s2
ui/styles/icons/heroes/marine/figurea
ui/styles/icons/heroes/marine/figurea_s1
ui/styles/icons/heroes/marine/figurea_s2
ui/styles/icons/heroes/marine/figureb
ui/styles/icons/heroes/marine/figureb_s1
ui/styles/icons/heroes/marine/figureb_s2
ui/styles/icons/heroes/marine/sign
ui/styles/icons/heroes/monster/a0
ui/styles/icons/heroes/monster/a1_1
ui/styles/icons/heroes/monster/a2
ui/styles/icons/heroes/monster/a3
ui/styles/icons/heroes/monster/a4
ui/styles/icons/heroes/monster/facea
ui/styles/icons/heroes/monster/faceb
ui/styles/icons/heroes/monster/figurea
ui/styles/icons/heroes/monster/figureb
ui/styles/icons/heroes/monster/sign

ui/styles/icons/heroes/mowgli/a0
ui/styles/icons/heroes/mowgli/a1
ui/styles/icons/heroes/mowgli/a2
ui/styles/icons/heroes/mowgli/a3
ui/styles/icons/heroes/mowgli/a4
ui/styles/icons/heroes/mowgli/facea
ui/styles/icons/heroes/mowgli/facea_s1
ui/styles/icons/heroes/mowgli/facea_s2
ui/styles/icons/heroes/mowgli/faceb
ui/styles/icons/heroes/mowgli/faceb_s1
ui/styles/icons/heroes/mowgli/faceb_s2
ui/styles/icons/heroes/mowgli/figurea
ui/styles/icons/heroes/mowgli/figurea_s1
ui/styles/icons/heroes/mowgli/figurea_s2
ui/styles/icons/heroes/mowgli/figureb
ui/styles/icons/heroes/mowgli/figureb_s1
ui/styles/icons/heroes/mowgli/figureb_s2
ui/styles/icons/heroes/mowgli/sign
ui/styles/icons/heroes/naga/a0
ui/styles/icons/heroes/naga/a1
ui/styles/icons/heroes/naga/a2
ui/styles/icons/heroes/naga/a3
ui/styles/icons/heroes/naga/a4
ui/styles/icons/heroes/naga/a5
ui/styles/icons/heroes/naga/facea
ui/styles/icons/heroes/naga/facea_s1
ui/styles/icons/heroes/naga/facea_s2
ui/styles/icons/heroes/naga/faceb
ui/styles/icons/heroes/naga/faceb_s1
ui/styles/icons/heroes/naga/faceb_s2
ui/styles/icons/heroes/naga/figurea
ui/styles/icons/heroes/naga/figurea_s1
ui/styles/icons/heroes/naga/figurea_s2
ui/styles/icons/heroes/naga/figureb
ui/styles/icons/heroes/naga/figureb_s1
ui/styles/icons/heroes/naga/figureb_s2
ui/styles/icons/heroes/naga/sign
ui/styles/icons/heroes/night/a0
ui/styles/icons/heroes/night/a1
ui/styles/icons/heroes/night/a2
ui/styles/icons/heroes/night/a3
ui/styles/icons/heroes/night/a4
ui/styles/icons/heroes/night/facea
ui/styles/icons/heroes/night/facea_s1
ui/styles/icons/heroes/night/facea_s2
ui/styles/icons/heroes/night/facea_s3
ui/styles/icons/heroes/night/facea_s4
ui/styles/icons/heroes/night/faceb
ui/styles/icons/heroes/night/faceb_s1
ui/styles/icons/heroes/night/faceb_s2
ui/styles/icons/heroes/night/faceb_s3
ui/styles/icons/heroes/night/faceb_s4
ui/styles/icons/heroes/night/figurea
ui/styles/icons/heroes/night/figurea_s1
ui/styles/icons/heroes/night/figurea_s2
ui/styles/icons/heroes/night/figurea_s3
ui/styles/icons/heroes/night/figurea_s4
ui/styles/icons/heroes/night/figureb
ui/styles/icons/heroes/night/figureb_s1
ui/styles/icons/heroes/night/figureb_s2

ui/styles/icons/heroes/night/figureb_s3
ui/styles/icons/heroes/night/figureb_s4
ui/styles/icons/heroes/night/sign
ui/styles/icons/heroes/prince/a0
ui/styles/icons/heroes/prince/a1
ui/styles/icons/heroes/prince/a2
ui/styles/icons/heroes/prince/a3
ui/styles/icons/heroes/prince/a4
ui/styles/icons/heroes/prince/a5
ui/styles/icons/heroes/prince/facea
ui/styles/icons/heroes/prince/facea_s1
ui/styles/icons/heroes/prince/facea_s2
ui/styles/icons/heroes/prince/faceb
ui/styles/icons/heroes/prince/faceb_s1
ui/styles/icons/heroes/prince/faceb_s2
ui/styles/icons/heroes/prince/figurea
ui/styles/icons/heroes/prince/figurea_s1
ui/styles/icons/heroes/prince/figurea_s2
ui/styles/icons/heroes/prince/figureb
ui/styles/icons/heroes/prince/figureb_s1
ui/styles/icons/heroes/prince/figureb_s2
ui/styles/icons/heroes/prince/sign
ui/styles/icons/heroes/ratcatcher/a0
ui/styles/icons/heroes/ratcatcher/a1
ui/styles/icons/heroes/ratcatcher/a2
ui/styles/icons/heroes/ratcatcher/a3
ui/styles/icons/heroes/ratcatcher/a4
ui/styles/icons/heroes/ratcatcher/facea
ui/styles/icons/heroes/ratcatcher/facea_s1
ui/styles/icons/heroes/ratcatcher/faceb
ui/styles/icons/heroes/ratcatcher/faceb_s1
ui/styles/icons/heroes/ratcatcher/figurea
ui/styles/icons/heroes/ratcatcher/figurea_s1
ui/styles/icons/heroes/ratcatcher/figureb
ui/styles/icons/heroes/ratcatcher/figureb_s1
ui/styles/icons/heroes/ratcatcher/sign
ui/styles/icons/heroes/rockman/a0
ui/styles/icons/heroes/rockman/a1
ui/styles/icons/heroes/rockman/a2
ui/styles/icons/heroes/rockman/a3
ui/styles/icons/heroes/rockman/a4
ui/styles/icons/heroes/rockman/facea
ui/styles/icons/heroes/rockman/facea_pve
ui/styles/icons/heroes/rockman/facea_s1
ui/styles/icons/heroes/rockman/facea_s2
ui/styles/icons/heroes/rockman/faceb
ui/styles/icons/heroes/rockman/faceb_pve
ui/styles/icons/heroes/rockman/faceb_s1
ui/styles/icons/heroes/rockman/faceb_s2
ui/styles/icons/heroes/rockman/figurea
ui/styles/icons/heroes/rockman/figurea_s1
ui/styles/icons/heroes/rockman/figurea_s2
ui/styles/icons/heroes/rockman/figureb
ui/styles/icons/heroes/rockman/figureb_s1
ui/styles/icons/heroes/rockman/figureb_s2
ui/styles/icons/heroes/rockman/sign
ui/styles/icons/heroes/snowqueen/a0
ui/styles/icons/heroes/snowqueen/a1
ui/styles/icons/heroes/snowqueen/a2
ui/styles/icons/heroes/snowqueen/a3

ui/styles/icons/heroes/snowqueen/a4
ui/styles/icons/heroes/snowqueen/a5
ui/styles/icons/heroes/snowqueen/facea
ui/styles/icons/heroes/snowqueen/facea_s1
ui/styles/icons/heroes/snowqueen/facea_s2
ui/styles/icons/heroes/snowqueen/facea_s4
ui/styles/icons/heroes/snowqueen/faceb
ui/styles/icons/heroes/snowqueen/faceb_s1
ui/styles/icons/heroes/snowqueen/faceb_s2
ui/styles/icons/heroes/snowqueen/faceb_s4
ui/styles/icons/heroes/snowqueen/figurea
ui/styles/icons/heroes/snowqueen/figurea_s1
ui/styles/icons/heroes/snowqueen/figurea_s2
ui/styles/icons/heroes/snowqueen/figurea_s4
ui/styles/icons/heroes/snowqueen/figureb
ui/styles/icons/heroes/snowqueen/figureb_s1
ui/styles/icons/heroes/snowqueen/figureb_s2
ui/styles/icons/heroes/snowqueen/figureb_s4
ui/styles/icons/heroes/snowqueen/sign
ui/styles/icons/heroes/thundergod/a0
ui/styles/icons/heroes/thundergod/a1
ui/styles/icons/heroes/thundergod/a2
ui/styles/icons/heroes/thundergod/a3
ui/styles/icons/heroes/thundergod/a4
ui/styles/icons/heroes/thundergod/facea
ui/styles/icons/heroes/thundergod/facea_s1
ui/styles/icons/heroes/thundergod/facea_s2
ui/styles/icons/heroes/thundergod/facea_s4
ui/styles/icons/heroes/thundergod/facea_s5
ui/styles/icons/heroes/thundergod/faceb
ui/styles/icons/heroes/thundergod/faceb_s1
ui/styles/icons/heroes/thundergod/faceb_s2
ui/styles/icons/heroes/thundergod/faceb_s4
ui/styles/icons/heroes/thundergod/faceb_s5
ui/styles/icons/heroes/thundergod/figurea
ui/styles/icons/heroes/thundergod/figurea_s1
ui/styles/icons/heroes/thundergod/figurea_s2
ui/styles/icons/heroes/thundergod/figurea_s4
ui/styles/icons/heroes/thundergod/figurea_s5
ui/styles/icons/heroes/thundergod/figureb
ui/styles/icons/heroes/thundergod/figureb_s1
ui/styles/icons/heroes/thundergod/figureb_s2
ui/styles/icons/heroes/thundergod/figureb_s4
ui/styles/icons/heroes/thundergod/figureb_s5
ui/styles/icons/heroes/thundergod/sign
ui/styles/icons/heroes/unicorn/a0
ui/styles/icons/heroes/unicorn/a1
ui/styles/icons/heroes/unicorn/a2
ui/styles/icons/heroes/unicorn/a3
ui/styles/icons/heroes/unicorn/a4
ui/styles/icons/heroes/unicorn/facea
ui/styles/icons/heroes/unicorn/facea_s1
ui/styles/icons/heroes/unicorn/facea_s3
ui/styles/icons/heroes/unicorn/faceb
ui/styles/icons/heroes/unicorn/faceb_s1
ui/styles/icons/heroes/unicorn/faceb_s3
ui/styles/icons/heroes/unicorn/figurea
ui/styles/icons/heroes/unicorn/figurea_s1
ui/styles/icons/heroes/unicorn/figurea_s3
ui/styles/icons/heroes/unicorn/figureb

ui/styles/icons/heroes/unicorn/figureb_s1
ui/styles/icons/heroes/unicorn/figureb_s3
ui/styles/icons/heroes/unicorn/sign
ui/styles/icons/heroes/vampire/a0
ui/styles/icons/heroes/vampire/a1
ui/styles/icons/heroes/vampire/a2
ui/styles/icons/heroes/vampire/a3
ui/styles/icons/heroes/vampire/a4
ui/styles/icons/heroes/vampire/facea
ui/styles/icons/heroes/vampire/facea_s1
ui/styles/icons/heroes/vampire/faceb
ui/styles/icons/heroes/vampire/faceb_s1
ui/styles/icons/heroes/vampire/figurea
ui/styles/icons/heroes/vampire/figurea_s1
ui/styles/icons/heroes/vampire/figureb
ui/styles/icons/heroes/vampire/figureb_s1
ui/styles/icons/heroes/vampire/sign
ui/styles/icons/heroes/warlord/a0
ui/styles/icons/heroes/warlord/a1
ui/styles/icons/heroes/warlord/a2
ui/styles/icons/heroes/warlord/a3
ui/styles/icons/heroes/warlord/a4
ui/styles/icons/heroes/warlord/facea
ui/styles/icons/heroes/warlord/facea_s1
ui/styles/icons/heroes/warlord/facea_s2
ui/styles/icons/heroes/warlord/faceb
ui/styles/icons/heroes/warlord/faceb_s1
ui/styles/icons/heroes/warlord/faceb_s2
ui/styles/icons/heroes/warlord/figurea
ui/styles/icons/heroes/warlord/figurea_s1
ui/styles/icons/heroes/warlord/figurea_s2
ui/styles/icons/heroes/warlord/figureb
ui/styles/icons/heroes/warlord/figureb_s1
ui/styles/icons/heroes/warlord/figureb_s2
ui/styles/icons/heroes/warlord/sign
ui/styles/icons/heroes/werewolf/a0
ui/styles/icons/heroes/werewolf/a1
ui/styles/icons/heroes/werewolf/a2
ui/styles/icons/heroes/werewolf/a3
ui/styles/icons/heroes/werewolf/a4
ui/styles/icons/heroes/werewolf/facea
ui/styles/icons/heroes/werewolf/facea_s1
ui/styles/icons/heroes/werewolf/faceb
ui/styles/icons/heroes/werewolf/faceb_s1
ui/styles/icons/heroes/werewolf/figurea
ui/styles/icons/heroes/werewolf/figurea_s1
ui/styles/icons/heroes/werewolf/figureb
ui/styles/icons/heroes/werewolf/figureb_s1
ui/styles/icons/heroes/werewolf/sign
ui/styles/icons/heroes/witch/a0
ui/styles/icons/heroes/witch/a1
ui/styles/icons/heroes/witch/a2_1
ui/styles/icons/heroes/witch/a3
ui/styles/icons/heroes/witch/a4
ui/styles/icons/heroes/witch/facea
ui/styles/icons/heroes/witch/faceb
ui/styles/icons/heroes/witch/figurea
ui/styles/icons/heroes/witch/figureb
ui/styles/icons/heroes/witch/sign
ui/styles/icons/heroes/witchdoctor/a0

ui/styles/icons/heroes/witchdoctor/a1
ui/styles/icons/heroes/witchdoctor/a2
ui/styles/icons/heroes/witchdoctor/a3
ui/styles/icons/heroes/witchdoctor/a4
ui/styles/icons/heroes/witchdoctor/facea
ui/styles/icons/heroes/witchdoctor/facea_s1
ui/styles/icons/heroes/witchdoctor/faceb
ui/styles/icons/heroes/witchdoctor/faceb_s1
ui/styles/icons/heroes/witchdoctor/figurea
ui/styles/icons/heroes/witchdoctor/figurea_s1
ui/styles/icons/heroes/witchdoctor/figureb
ui/styles/icons/heroes/witchdoctor/figureb_s1
ui/styles/icons/heroes/witchdoctor/sign
ui/styles/icons/heroes/witcher/a0
ui/styles/icons/heroes/witcher/a1
ui/styles/icons/heroes/witcher/a2
ui/styles/icons/heroes/witcher/a3
ui/styles/icons/heroes/witcher/a4
ui/styles/icons/heroes/witcher/facea
ui/styles/icons/heroes/witcher/facea_s1
ui/styles/icons/heroes/witcher/faceb
ui/styles/icons/heroes/witcher/faceb_s1
ui/styles/icons/heroes/witcher/figurea
ui/styles/icons/heroes/witcher/figurea_s1
ui/styles/icons/heroes/witcher/figureb
ui/styles/icons/heroes/witcher/figureb_s1
ui/styles/icons/heroes/witcher/sign
ui/styles/icons/heroranks/_00_20
ui/styles/icons/heroranks/_01_20
ui/styles/icons/heroranks/_02_20
ui/styles/icons/heroranks/_03_20
ui/styles/icons/heroranks/_04_20
ui/styles/icons/heroranks/_05_20
ui/styles/icons/heroranks/_06_20
ui/styles/icons/heroranks/_07_20
ui/styles/icons/heroranks/_08_20
ui/styles/icons/heroranks/_09_20
ui/styles/icons/heroranks/_10_20
ui/styles/icons/maps/cte
ui/styles/icons/maps/custombattle
ui/styles/icons/maps/guildsbattle
ui/styles/icons/maps/maneuvers
ui/styles/icons/maps/midonly
ui/styles/icons/maps/midonlytimescale
ui/styles/icons/maps/midonlytimescalesmall
ui/styles/icons/maps/mod1
ui/styles/icons/maps/mod1small
ui/styles/icons/maps/mod2
ui/styles/icons/maps/mod2small
ui/styles/icons/maps/mod3
ui/styles/icons/maps/mod3small
ui/styles/icons/maps/pveepisode1
ui/styles/icons/maps/pveepisode1small
ui/styles/icons/maps/pveepisode2small_blue
ui/styles/icons/maps/pveepisode2small_green
ui/styles/icons/maps/pveepisode2small_orange
ui/styles/icons/maps/pveepisode2small_red
ui/styles/icons/maps/pveepisode2small_violet
ui/styles/icons/maps/pveepisode2_blue
ui/styles/icons/maps/pveepisode2_green

ui/styles/icons/maps/pveepisode2_orange
ui/styles/icons/maps/pveepisode2_red
ui/styles/icons/maps/pveepisode2_violet
ui/styles/icons/maps/pvp
ui/styles/icons/maps/pvpfirstwin
ui/styles/icons/maps/pvpfirstwinsmall
ui/styles/icons/maps/test
ui/styles/icons/maps/training
ui/styles/icons/maps/trainingfirstwin
ui/styles/icons/maps/trainingfirstwinsmall
ui/styles/icons/maps/tutorial1
ui/styles/icons/maps/tutorial2
ui/styles/icons/marketing/eventbannerbuyanyhero
ui/styles/icons/marketing/eventbannerbuyhero_01
ui/styles/icons/marketing/eventbannerbuysteamdlca
ui/styles/icons/marketing/eventbannerbuysteamdlcb
ui/styles/icons/marketing/eventbannerbuyvampirea
ui/styles/icons/marketing/eventbannerbuyvampireb
ui/styles/icons/marketing/eventbannerfbuy_03
ui/styles/icons/marketing/eventbannerflags
ui/styles/icons/marketing/eventbannergoldlamp_0
ui/styles/icons/marketing/eventbannergoldlamp_100
ui/styles/icons/marketing/eventbannergoldlamp_20
ui/styles/icons/marketing/eventbannergoldlamp_200
ui/styles/icons/marketing/eventbannergoldlamp_30
ui/styles/icons/marketing/eventbannergoldlamp_50
ui/styles/icons/marketing/eventbannerpacc_02
ui/styles/icons/marketing/eventbannertournament_1
ui/styles/icons/marketing/eventbannertournament_2
ui/styles/icons/marketing/eventbannertournament_3
ui/styles/icons/marketing/aeriabuygold/aeriabuygold_icon
ui/styles/icons/marketing/buttons/eventbuttonbuyanyhero
ui/styles/icons/marketing/buttons/eventbuttonbuyhero_01
ui/styles/icons/marketing/buttons/eventbuttonbuysteamdlc
ui/styles/icons/marketing/buttons/eventbuttonbuyvampirea
ui/styles/icons/marketing/buttons/eventbuttonbuyvampireb
ui/styles/icons/marketing/buttons/eventbuttonfbuy_03
ui/styles/icons/marketing/buttons/eventbuttonflags
ui/styles/icons/marketing/buttons/eventbuttonpacc_02
ui/styles/icons/marketing/buttons/eventbuttontournament_1
ui/styles/icons/marketing/buttons/eventbuttontournament_2
ui/styles/icons/marketing/buttons/rune_0
ui/styles/icons/marketing/buttons/rune_100
ui/styles/icons/marketing/buttons/rune_20
ui/styles/icons/marketing/buttons/rune_200
ui/styles/icons/marketing/buttons/rune_30
ui/styles/icons/marketing/buttons/rune_50
ui/styles/icons/marketing/eventtimers/rune_0
ui/styles/icons/marketing/eventtimers/rune_100
ui/styles/icons/marketing/eventtimers/rune_20
ui/styles/icons/marketing/eventtimers/rune_200
ui/styles/icons/marketing/eventtimers/rune_30
ui/styles/icons/marketing/eventtimers/rune_50
ui/styles/icons/marketing/steambuygold/steambuygold_back
ui/styles/icons/marketing/steambuygold/steambuygold_icon
ui/styles/icons/marketing/steambuygold/steambuygold_rune_0pr
ui/styles/icons/marketing/steambuygold/steambuygold_rune_100pr
ui/styles/icons/marketing/steambuygold/steambuygold_rune_200pr
ui/styles/icons/marketing/steambuygold/steambuygold_rune_20pr
ui/styles/icons/marketing/steambuygold/steambuygold_rune_30pr

ui/styles/icons/marketing/steambuygold/steambuygold_rune_50pr
ui/styles/icons/mouse_btn/mouseleft
ui/styles/icons/mouse_btn/mouseright
ui/styles/icons/npc/npca_1
ui/styles/icons/npc/npca_1upg
ui/styles/icons/npc/npca_2
ui/styles/icons/npc/npcb_1
ui/styles/icons/npc/npcb_1upg
ui/styles/icons/npc/npcb_2
ui/styles/icons/npc/npc_pumpkin
ui/styles/icons/pets/dragon
ui/styles/icons/resources/bread20x20
ui/styles/icons/resources/cristall20x20
ui/styles/icons/resources/food220x20
ui/styles/icons/resources/gold
ui/styles/icons/resources/gomma20x20
ui/styles/icons/resources/mask20x20
ui/styles/icons/resources/nafta
ui/styles/icons/resources/ore20x20
ui/styles/icons/resources/set2resource
ui/styles/icons/resources/silk20x20
ui/styles/icons/resources/silver
ui/styles/icons/resources/wood20x20
ui/styles/icons/resources/zzgold
ui/styles/icons/summons/clone/intellectface_s1
ui/styles/icons/summons/clone/strengthface_s1
ui/styles/icons/summons/demon2/face_s1
ui/styles/icons/summons/eviltree/facea_s1
ui/styles/icons/summons/eviltree/faceb_s1
ui/styles/icons/summons/flag/face_s2
ui/styles/icons/summons/panther/facea_s1
ui/styles/icons/summons/panther/facea_s2
ui/styles/icons/summons/panther/facea_s3
ui/styles/icons/summons/panther/facea_s4
ui/styles/icons/summons/panther/faceb_s1
ui/styles/icons/summons/panther/faceb_s2
ui/styles/icons/summons/panther/faceb_s3
ui/styles/icons/summons/panther/faceb_s4
ui/styles/icons/summons/rat/facea_s1
ui/styles/icons/summons/rat/faceb_s1
ui/styles/icons/summons/wolf/facea_s1
ui/styles/icons/summons/wolf/facea_s1_up
ui/styles/icons/summons/wolf/facea_s2
ui/styles/icons/summons/wolf/facea_s2_up
ui/styles/icons/summons/wolf/faceb_s1
ui/styles/icons/summons/wolf/faceb_s1_up
ui/styles/icons/summons/wolf/faceb_s2
ui/styles/icons/summons/wolf/faceb_s2_up
ui/styles/icons/talents/gender_male
ui/styles/icons/talents/_001
ui/styles/icons/talents/_002
ui/styles/icons/talents/_003
ui/styles/icons/talents/_004
ui/styles/icons/talents/_005
ui/styles/icons/talents/_006
ui/styles/icons/talents/_008
ui/styles/icons/talents/_009
ui/styles/icons/talents/_010
ui/styles/icons/talents/_011
ui/styles/icons/talents/_012

ui/styles/icons/talents/_013
ui/styles/icons/talents/_014
ui/styles/icons/talents/_015
ui/styles/icons/talents/_016
ui/styles/icons/talents/_018
ui/styles/icons/talents/_019
ui/styles/icons/talents/_020
ui/styles/icons/talents/_021
ui/styles/icons/talents/_022
ui/styles/icons/talents/_023
ui/styles/icons/talents/_024
ui/styles/icons/talents/_025
ui/styles/icons/talents/_026
ui/styles/icons/talents/_027
ui/styles/icons/talents/_028
ui/styles/icons/talents/_029
ui/styles/icons/talents/_030
ui/styles/icons/talents/_031
ui/styles/icons/talents/_032
ui/styles/icons/talents/_036
ui/styles/icons/talents/_037
ui/styles/icons/talents/_038
ui/styles/icons/talents/_039
ui/styles/icons/talents/_040
ui/styles/icons/talents/_042
ui/styles/icons/talents/_043
ui/styles/icons/talents/_044
ui/styles/icons/talents/_048
ui/styles/icons/talents/_049
ui/styles/icons/talents/_051
ui/styles/icons/talents/_052
ui/styles/icons/talents/_053
ui/styles/icons/talents/_054
ui/styles/icons/talents/_056
ui/styles/icons/talents/_057
ui/styles/icons/talents/_058
ui/styles/icons/talents/_059
ui/styles/icons/talents/_060
ui/styles/icons/talents/_061
ui/styles/icons/talents/_062
ui/styles/icons/talents/_063
ui/styles/icons/talents/_064
ui/styles/icons/talents/_065
ui/styles/icons/talents/_066
ui/styles/icons/talents/_067
ui/styles/icons/talents/_068
ui/styles/icons/talents/_069
ui/styles/icons/talents/_070
ui/styles/icons/talents/_071
ui/styles/icons/talents/_072
ui/styles/icons/talents/_073
ui/styles/icons/talents/_074
ui/styles/icons/talents/_075
ui/styles/icons/talents/_076
ui/styles/icons/talents/_077
ui/styles/icons/talents/_078
ui/styles/icons/talents/_079
ui/styles/icons/talents/_080
ui/styles/icons/talents/_081
ui/styles/icons/talents/_082

ui/styles/icons/talents/_083
ui/styles/icons/talents/_084
ui/styles/icons/talents/_085
ui/styles/icons/talents/_086
ui/styles/icons/talents/_087
ui/styles/icons/talents/_088
ui/styles/icons/talents/_089
ui/styles/icons/talents/_090
ui/styles/icons/talents/_091
ui/styles/icons/talents/_092
ui/styles/icons/talents/_093
ui/styles/icons/talents/_094
ui/styles/icons/talents/_095
ui/styles/icons/talents/_096
ui/styles/icons/talents/_097
ui/styles/icons/talents/_098
ui/styles/icons/talents/_099
ui/styles/icons/talents/_100
ui/styles/icons/talents/_101
ui/styles/icons/talents/_102
ui/styles/icons/talents/_103
ui/styles/icons/talents/_104
ui/styles/icons/talents/_105
ui/styles/icons/talents/_106
ui/styles/icons/talents/_107
ui/styles/icons/talents/_108
ui/styles/icons/talents/_109
ui/styles/icons/talents/_110
ui/styles/icons/talents/_111
ui/styles/icons/talents/_112
ui/styles/icons/talents/_113
ui/styles/icons/talents/_114
ui/styles/icons/talents/_115
ui/styles/icons/talents/_116
ui/styles/icons/talents/_117
ui/styles/icons/talents/_118
ui/styles/icons/talents/_119
ui/styles/icons/talents/_120
ui/styles/icons/talents/_121
ui/styles/icons/talents/_122
ui/styles/icons/talents/_123
ui/styles/icons/talents/_124
ui/styles/icons/talents/_125
ui/styles/icons/talents/_127
ui/styles/icons/talents/_128
ui/styles/icons/talents/_129
ui/styles/icons/talents/_130
ui/styles/icons/talents/_131
ui/styles/icons/talents/_132
ui/styles/icons/talents/_133
ui/styles/icons/talents/_134
ui/styles/icons/talents/_135
ui/styles/icons/talents/_136
ui/styles/icons/talents/_137
ui/styles/icons/talents/_138
ui/styles/icons/talents/_139
ui/styles/icons/talents/_140
ui/styles/icons/talents/_141
ui/styles/icons/talents/_142
ui/styles/icons/talents/_143

ui/styles/icons/talents/_144
ui/styles/icons/talents/_145
ui/styles/icons/talents/_146
ui/styles/icons/talents/_147
ui/styles/icons/talents/_148
ui/styles/icons/talents/_149
ui/styles/icons/talents/_150
ui/styles/icons/talents/_151
ui/styles/icons/talents/_152
ui/styles/icons/talents/_153
ui/styles/icons/talents/_154
ui/styles/icons/talents/_155
ui/styles/icons/talents/_156
ui/styles/icons/talents/_157
ui/styles/icons/talents/_158
ui/styles/icons/talents/_159
ui/styles/icons/talents/_160
ui/styles/icons/talents/_161
ui/styles/icons/talents/_162
ui/styles/icons/talents/_163
ui/styles/icons/talents/_164
ui/styles/icons/talents/_165
ui/styles/icons/talents/_166
ui/styles/icons/talents/_167
ui/styles/icons/talents/_168
ui/styles/icons/talents/_169
ui/styles/icons/talents/_170
ui/styles/icons/talents/_171
ui/styles/icons/talents/_172
ui/styles/icons/talents/_173
ui/styles/icons/talents/_174
ui/styles/icons/talents/_175
ui/styles/icons/talents/_176
ui/styles/icons/talents/_177
ui/styles/icons/talents/_178
ui/styles/icons/talents/_179
ui/styles/icons/talents/_180
ui/styles/icons/talents/_181
ui/styles/icons/talents/_182
ui/styles/icons/talents/_183
ui/styles/icons/talents/_184
ui/styles/icons/talents/_185
ui/styles/icons/talents/_186
ui/styles/icons/talents/_187
ui/styles/icons/talents/_188
ui/styles/icons/talents/_189
ui/styles/icons/talents/_190
ui/styles/icons/talents/_191
ui/styles/icons/talents/_192
ui/styles/icons/talents/_193
ui/styles/icons/talents/_194
ui/styles/icons/talents/_195
ui/styles/icons/talents/_196
ui/styles/icons/talents/_197
ui/styles/icons/talents/_198
ui/styles/icons/talents/_199
ui/styles/icons/talents/_200
ui/styles/icons/talents/_201
ui/styles/icons/talents/_202
ui/styles/icons/talents/_203

ui/styles/icons/talents/_204
ui/styles/icons/talents/_205
ui/styles/icons/talents/_206
ui/styles/icons/talents/_207
ui/styles/icons/talents/_208
ui/styles/icons/talents/_209
ui/styles/icons/talents/_210
ui/styles/icons/talents/_211
ui/styles/icons/talents/_212
ui/styles/icons/talents/_213
ui/styles/icons/talents/_218
ui/styles/icons/talents/_219
ui/styles/icons/talents/_220
ui/styles/icons/talents/_221
ui/styles/icons/talents/_222
ui/styles/icons/talents/_223
ui/styles/icons/talents/_224
ui/styles/icons/talents/_225
ui/styles/icons/talents/_226
ui/styles/icons/talents/_227
ui/styles/icons/talents/_228
ui/styles/icons/talents/_229
ui/styles/icons/talents/_230
ui/styles/icons/talents/_231
ui/styles/icons/talents/_232
ui/styles/icons/talents/_233
ui/styles/icons/talents/_234
ui/styles/icons/talents/_235
ui/styles/icons/talents/_236
ui/styles/icons/talents/_237
ui/styles/icons/talents/_238
ui/styles/icons/talents/_239
ui/styles/icons/talents/_240
ui/styles/icons/talents/_241
ui/styles/icons/talents/_243
ui/styles/icons/talents/_244
ui/styles/icons/talents/_245
ui/styles/icons/talents/_246
ui/styles/icons/talents/_247
ui/styles/icons/talents/_248
ui/styles/icons/talents/_249
ui/styles/icons/talents/_250
ui/styles/icons/talents/_251
ui/styles/icons/talents/_252
ui/styles/icons/talents/_253
ui/styles/icons/talents/_254
ui/styles/icons/talents/_255
ui/styles/icons/talents/_256
ui/styles/icons/talents/_257
ui/styles/icons/talents/_258
ui/styles/icons/talents/_259
ui/styles/icons/talents/_260
ui/styles/icons/talents/_261
ui/styles/icons/talents/_262
ui/styles/icons/talents/_263
ui/styles/icons/talents/_264
ui/styles/icons/talents/_265
ui/styles/icons/talents/_266
ui/styles/icons/talents/_267
ui/styles/icons/talents/_268

ui/styles/icons/talents/_269
ui/styles/icons/talents/_272
ui/styles/icons/talents/_273
ui/styles/icons/talents/_274
ui/styles/icons/talents/_275
ui/styles/icons/talents/_276
ui/styles/icons/talents/_277
ui/styles/icons/talents/_278
ui/styles/icons/talents/_279
ui/styles/icons/talents/_280
ui/styles/icons/talents/_281
ui/styles/icons/talents/_282
ui/styles/icons/talents/_283
ui/styles/icons/talents/_284
ui/styles/icons/talents/_285
ui/styles/icons/talents/_286
ui/styles/icons/talents/_287
ui/styles/icons/talents/_289
ui/styles/icons/talents/_290
ui/styles/icons/talents/_291
ui/styles/icons/talents/_292
ui/styles/icons/talents/_293
ui/styles/icons/talents/_295
ui/styles/icons/talents/_296
ui/styles/icons/talents/_297
ui/styles/icons/talents/_298
ui/styles/icons/talents/_299
ui/styles/icons/talents/_300
ui/styles/icons/talents/_301
ui/styles/icons/talents/_302
ui/styles/icons/talents/_303
ui/styles/icons/talents/_304
ui/styles/icons/talents/_305
ui/styles/icons/talents/_306
ui/styles/icons/talents/_307
ui/styles/icons/talents/_308
ui/styles/icons/talents/_309
ui/styles/icons/talents/_310
ui/styles/icons/talents/_311
ui/styles/icons/talents/_312
ui/styles/icons/talents/_313
ui/styles/icons/talents/_314
ui/styles/icons/talents/_315
ui/styles/icons/talents/_316
ui/styles/icons/talents/_317
ui/styles/icons/talents/_318
ui/styles/icons/talents/_319
ui/styles/icons/talents/_321
ui/styles/icons/talents/_322
ui/styles/icons/talents/_323
ui/styles/icons/talents/_324
ui/styles/icons/talents/_325
ui/styles/icons/talents/_326
ui/styles/icons/talents/_327
ui/styles/icons/talents/_328
ui/styles/icons/talents/_329
ui/styles/icons/talents/_330
ui/styles/icons/talents/_331
ui/styles/icons/talents/_332
ui/styles/icons/talents/_333

ui/styles/icons/talents/_334
ui/styles/icons/talents/_335
ui/styles/icons/talents/_336
ui/styles/icons/talents/_337
ui/styles/icons/talents/_338
ui/styles/icons/talents/_339
ui/styles/icons/talents/_340
ui/styles/icons/talents/_341
ui/styles/icons/talents/_342
ui/styles/icons/talents/_343
ui/styles/icons/talents/_344
ui/styles/icons/talents/_345
ui/styles/icons/talents/_346
ui/styles/icons/talents/_347
ui/styles/icons/talents/_348
ui/styles/icons/talents/_349
ui/styles/icons/talents/_350
ui/styles/icons/talents/_351
ui/styles/icons/talents/_352
ui/styles/icons/talents/_353
ui/styles/icons/talents/_354
ui/styles/icons/talents/_355
ui/styles/icons/talents/_356
ui/styles/icons/talents/_357
ui/styles/icons/talents/_358
ui/styles/icons/talents/_359
ui/styles/icons/talents/_360
ui/styles/icons/talents/_361
ui/styles/icons/talents/_362
ui/styles/icons/talents/_363
ui/styles/icons/talents/_364
ui/styles/icons/talents/_365
ui/styles/icons/talents/_366
ui/styles/icons/talents/_367
ui/styles/icons/talents/_368
ui/styles/icons/talents/_369
ui/styles/icons/talents/_370
ui/styles/icons/talents/_371
ui/styles/icons/talents/_372
ui/styles/icons/talents/_373
ui/styles/icons/talents/_374
ui/styles/icons/talents/_375
ui/styles/icons/talents/_376
ui/styles/icons/talentsets/orange_bat
ui/styles/icons/talentsets/orange_cat
ui/styles/icons/talentsets/orange_hammer
ui/styles/minigame02/picturesmask
ui/textures/creditsbackground
ui/textures/expansion
ui/textures/orange_all
ui/textures/randomheroclear
ui/textures/unknown
ui/textures/unknownmain
ui/textures/unknownmain_
ui/textures/aeria/01ap
ui/textures/aeria/02ap
ui/textures/aeria/03ap
ui/textures/aeria/04ap
ui/textures/aeria/05ap
ui/textures/aeria/06ap

ui/textures/chattab/bookmark_find_s
ui/textures/chattab/bookmark_guild_s
ui/textures/chattab/bookmark_personal_s
ui/textures/chattab/bookmark_system_s
ui/textures/chattab/bookmark_team_s
ui/textures/chattab/bookmark_world_s
ui/textures/constructions/a/alchemistrya
ui/textures/constructions/a/bakerya
ui/textures/constructions/a/banka
ui/textures/constructions/a/bathhousea
ui/textures/constructions/a/buffhouse_1a
ui/textures/constructions/a/buffhouse_2a
ui/textures/constructions/a/buffhouse_3a
ui/textures/constructions/a/buffhouse_4a
ui/textures/constructions/a/buffhouse_5a
ui/textures/constructions/a/castlea
ui/textures/constructions/a/drafta
ui/textures/constructions/a/exchangea
ui/textures/constructions/a/factorya
ui/textures/constructions/a/firstbuya_cat
ui/textures/constructions/a/firstbuya_dog
ui/textures/constructions/a/firstbuya_unicorn
ui/textures/constructions/a/gatea
ui/textures/constructions/a/guilda
ui/textures/constructions/a/guildhalla
ui/textures/constructions/a/house01a
ui/textures/constructions/a/house02a
ui/textures/constructions/a/house03a
ui/textures/constructions/a/house04a
ui/textures/constructions/a/librarya
ui/textures/constructions/a/marketplacea
ui/textures/constructions/a/minea
ui/textures/constructions/a/sawmilla
ui/textures/constructions/a/stonequarrya
ui/textures/constructions/a/storagea
ui/textures/constructions/a/talentforge
ui/textures/constructions/a/taverna
ui/textures/constructions/b/bathhouseb
ui/textures/constructions/b/buffhouse_1b
ui/textures/constructions/b/buffhouse_2b
ui/textures/constructions/b/buffhouse_3b
ui/textures/constructions/b/buffhouse_4b
ui/textures/constructions/b/buffhouse_5b
ui/textures/constructions/b/citadelb
ui/textures/constructions/b/draftb
ui/textures/constructions/b/factoryb
ui/textures/constructions/b/firstbuyb_cat
ui/textures/constructions/b/firstbuyb_dog
ui/textures/constructions/b/firstbuyb_unicorn
ui/textures/constructions/b/gateb
ui/textures/constructions/b/guildb
ui/textures/constructions/b/heroesguildb
ui/textures/constructions/b/house01b
ui/textures/constructions/b/house02b
ui/textures/constructions/b/house03b
ui/textures/constructions/b/house04b
ui/textures/constructions/b/libraryb
ui/textures/constructions/b/mushrooms
ui/textures/constructions/b/pearlfarmb
ui/textures/constructions/b/rubbertreeb

ui/textures/constructions/b/spinneryb
ui/textures/constructions/b/talentgardenb
ui/textures/constructions/b/tavernb
ui/textures/constructions/b/warehouseb
ui/textures/constructions/common/pinetree
ui/textures/constructionstab/bookmarkdecor
ui/textures/constructionstab/bookmarkheroes
ui/textures/constructionstab/bookmarkhouse
ui/textures/constructionstab/bookmarkpocket
ui/textures/constructionstab/bookmarkproduction
ui/textures/constructionstab/bookmarkresurses
ui/textures/constructionstab/bookmarkservice
ui/textures/decorations/minor/a/decora_01
ui/textures/decorations/minor/a/decora_02
ui/textures/decorations/minor/a/decora_03
ui/textures/decorations/minor/a/decora_04
ui/textures/decorations/minor/a/decora_05
ui/textures/decorations/minor/a/decora_06
ui/textures/decorations/minor/a/decora_07
ui/textures/decorations/minor/a/decora_08
ui/textures/decorations/minor/b/decorb_01
ui/textures/decorations/minor/b/decorb_02
ui/textures/decorations/minor/b/decorb_03
ui/textures/decorations/minor/b/decorb_04
ui/textures/decorations/minor/b/decorb_05
ui/textures/decorations/minor/b/decorb_06
ui/textures/decorations/minor/b/decorb_07
ui/textures/decorations/minor/b/decorb_08
ui/textures/decorations/plants/a/bigcubetree_01a
ui/textures/decorations/plants/a/bigroundtree_01a
ui/textures/decorations/plants/a/bigtreefigure_01a
ui/textures/decorations/plants/a/bigtreefigure_02a
ui/textures/decorations/plants/a/bushround_01a
ui/textures/decorations/plants/a/bushround_02a
ui/textures/decorations/plants/a/bushround_03a
ui/textures/decorations/plants/a/bushround_04a
ui/textures/decorations/plants/a/bushwall_01a
ui/textures/decorations/plants/a/bushwall_02a
ui/textures/decorations/plants/a/bushwall_03a
ui/textures/decorations/plants/a/bushwall_04a
ui/textures/decorations/plants/a/flowerbed_01a
ui/textures/decorations/plants/a/flowerbed_02a
ui/textures/decorations/plants/a/flowerbed_03a
ui/textures/decorations/plants/a/flowerbed_04a
ui/textures/decorations/plants/a/middletreefigure_01a
ui/textures/decorations/plants/a/treecone_01a
ui/textures/decorations/plants/a/treecone_02a
ui/textures/decorations/plants/a/treeround_01a
ui/textures/decorations/plants/a/treeround_02a
ui/textures/decorations/plants/a/treeround_03a
ui/textures/decorations/plants/a/treeround_04a
ui/textures/decorations/plants/a/treetower_01a
ui/textures/decorations/plants/a/treetower_02a
ui/textures/decorations/plants/b/bigtree_01b
ui/textures/decorations/plants/b/bigtree_02b
ui/textures/decorations/plants/b/bigtree_03b
ui/textures/decorations/plants/b/bigtree_04b
ui/textures/decorations/plants/b/bushmiddle_01b
ui/textures/decorations/plants/b/bushmiddle_02b
ui/textures/decorations/plants/b/bushsmall_01b

ui/textures/decorations/plants/b/bushwall_01b
ui/textures/decorations/plants/b/bushwall_02b
ui/textures/decorations/plants/b/bushwall_03b
ui/textures/decorations/plants/b/bushwall_04b
ui/textures/decorations/plants/b/bush_01b
ui/textures/decorations/plants/b/bush_02b
ui/textures/decorations/plants/b/bush_03b
ui/textures/decorations/plants/b/bush_04b
ui/textures/decorations/plants/b/flowerbed_01b
ui/textures/decorations/plants/b/flowerbed_02b
ui/textures/decorations/plants/b/flowerbed_03b
ui/textures/decorations/plants/b/flowerbed_04b
ui/textures/decorations/plants/b/palm_01b
ui/textures/decorations/plants/b/palm_02b
ui/textures/decorations/plants/b/tree_01b
ui/textures/decorations/plants/b/tree_02b
ui/textures/decorations/plants/b/tree_03b
ui/textures/decorations/plants/b/tree_04b
ui/textures/overtips/bath
ui/textures/overtips/sleep
ui/textures/steam/items/eng/01e
ui/textures/steam/items/eng/02e
ui/textures/steam/items/eng/03e
ui/textures/steam/items/eng/04e
ui/textures/steam/items/eng/05e
ui/textures/steam/items/eng/06e
ui/textures/steam/items/ru/10
ui/textures/steam/items/ru/100
ui/textures/steam/items/ru/1000
ui/textures/steam/items/ru/300
ui/textures/steam/items/ru/3000
ui/textures/steam/items/ru/500
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
The class defined in script file named 'EditorComponentsLoader' does not match t
he file name!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1492)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1 / Dirty seri
alized files: 0)
Unloading 441 unused Assets to reduce memory usage. Loaded Objects now: 9983. Op
eration took 189.255729 ms.
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1592)
Source texture has not supported format for copy '' RGB24
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Prime World\Castle\Data\Managed\System.Configuration.dll (
this message is harmless)
Platform assembly: D:\Prime World\Castle\Data\Managed\Mono.Security.dll (this me
ssage is harmless)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 43)


WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
WARNING! Font DejaVu LGC Sans Bold Bold not found in FormatEntry Style.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161


3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161

3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore

S-ar putea să vă placă și