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Cuisenaire
Activity and
Exploration Book
for pre-Miquon Kids
by Miranda Hughes
Just get the rods out. Theyre lovely to stack and arrange. If your
child doesnt seem interested, just start playing by yourself and
youll probably find a curious pair of eyes looking over your shoulder before too long. Build a staircase or a tile floor. Make a hollow
pyramid. Make squares. Stand the rods upright and make a little
garden. Make a colourful four-pointed star. Give the rods flavours and build desserts. Put on a rod play with a standing-up
yellow rod in a starring role.
Measure things with your rods. Measure your childs thumbs and
fingers. Compare them to yours. How tall is a juice cup? How
long is my celery stick? What is there in the house that is the
same shape as a white rod? What is there thats roughly the same
shape as a red rod?
Organize your rods. This is an activity that can be done over and
over again. Sort them into cups or boxes. Arrange them by colour
or size. Are there more whites or more reds? How many yellows
make an orange? You dont have to ask or demonstrate things
like this... the observations will arise naturally through play.
Squeeze Play
Game Board 2
If theyre fun to put away, theyll get put away too! We use an
inexpensive fishing tackle box for ours. The top tray is shallow
and the rods are easy to grab. The bottom is open and we keep a
matching base-ten set in there for the older kids.
23
Cuisenaire
Activity and
Exploration Book
for pre-Miquon Kids
24
Brachiosaurus
Gridlock Gameboard
21
Sq
uee
ze Pla
Squee
ueeze
Playy
Rod-Pictures
Players: 2
Competitive
Materials:
cuisenaire rods
Squeeze Play game board - see next page
Skills:
2-dimensional strategizing
Rules:
Squeeze Play
Game board 1
22
G i mmie TTen
en
S aiailb
lb
oa
lboa
oatt
Players: 2-4
Competitive or Co-operative
Materials:
Skills:
simple addition
numerical values of cuisenaire rods
identification of pairs of rods adding up to ten
Rules:
19
T he FFarm
arm
Gridl
ock
Gridlock
Players: 2-4
Co-operative
Materials:
Skills:
Rules:
20
r
o
d
s
9 4
1
10 7
2
2
4
5 2
3
2
1
2
4
2
2
1
1
4 2
3
End
4
4 5
4
2
6
3
Competitive or Co-operative
Materials:
Skills:
Rules:
10
9
5
1 2 3
7
2
1
5
Players: 1-4
s
n
a
k
e
y
7 2
4
3 8
2
5
4
9 4 10 8 2 7
2
3
Start
Chu
nd La
Chuttes aand
Laddders
2-La
yer R
ec
ta
ngles
-Layer
Rec
ecta
tangles
Players: 2
Hot Ai
al
Airr BBal
allloo
oonn
Non-competitive
Materials:
Cuisenaire Rods
Skills:
counting
familiarity with rectangle shape
fine motor control
multiplication terminology
Rules:
18
Dice M
Maatc
tchh
War
Players: 2
Competitive or Non-Competitive
Materials:
Cuisenaire Cards
Skills:
Rules:
Each player is dealt half the deck of cards. Both players face off, turning over one card each. The players
with the higher-value card wins both cards, adding
them to the bottom of his or her stack.
If there is a tie, the tied cards stay face up. Each
player adds three face-down cards, then one face-up
card. The greater card wins the entire trick. Repeat if
necessary for double war or triple war if further ties
occur.
Non-competitive version: Game ends when players
have been through the deck once.
Competitive version: Game ends when one player has
won all the cards from the other. Or game ends at an
agreed-upon time, and players count how many cards
they each have to determine a winner.
10
Players: 2-4
Competitive or Co-operative
Materials:
Skills:
Rules:
15
10
9
8
5
11
14
Rules:
4
3
15
16
17
18
2
1
Start
19
20
25
24
23
36
37
38
39
22
21
40
45
44
43
Competitive or Co-operative
42
41
12
13
27
30
29
28
SS
26
34
31
32
33
Skills:
35
49
Materials:
46
Players: 1-4
48
End
Sna
ods
Snakkey R
Rods
47
50
Chu
nd La
Chuttes aand
Laddders Game
Gamebboar
oardd
Sums aand
nd Di
ff
erences
Diff
fferences
Su ms
Players: 1-4
Non-Competitive
Players: 1-4
Non-Competitive
Materials:
Materials:
Skills:
Skills:
Rules:
Rules:
12
13
Di
ff
erences
Diff
fferences
S teps aand
nd SStai
tai
rs
tairs
Players: 2-4
Co-operative
Players: 1-4
Non-Competitive
Materials:
Materials:
Skills:
Skills:
Rules:
Rules:
14
11