Documente Academic
Documente Profesional
Documente Cultură
Gaming Software
Introduction
Software plays a huge part in gaming. No matter what platform you use, there is
at least one piece of software making that platform work the way that it does. In
this article, I will be providing knowledge about software used in gaming
platforms.
Platform Dependency
Operating Systems,
Drivers and Code
Code Languages
3
(Continued), Graphical and Sound APIs
(Application
Programming
Interface) and
Software for
Television
Bibliography
Dependent Software
Independent Software
Gaming Software
Code Languages
Page 2
Computer OS
Microsoft Windows - XP /
Vista / 7 / 8 (Most Recent
Versions)
Apple OS X Lion / Snow
Leopard / Mavericks (Recent
Versions)
With every OS release, the
device is able to do more and
more due to the increasing
capability with every update.
Updating an NVIDEA
GeForce graphics card
driver [Fig. 3]
Drivers
Volume 1, Issue 1
Scripting
OpenGL
DirectX
Direct3D
OpenAL
Direct Sound
JavaSound API
Conclusion
In the future, software is most
likely going to be used for
everything. Instead of using
hardware such as a USB stick,
people will resort to using
cloud services such as Google
Drive and DropBox.
Game-wise, I believe that all
games will be sold digitally,
like Steam is already doing.
Some games will be released
half-finished like the Early
Access system that has also
been introduced on Steam,
where players can see the
stages in its development and
help out the developers by
reporting bugs and giving
ideas for improvement. The
developers can then add these
features in a software update.
For some gamers this change
will be great and they will find
it interesting, but for others
they feel that the game should
be released as a finished
product and not some game
that is nowhere near
completion.