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The document discusses Neil Thomas' "One-Hour Wargames" rules for tabletop wargaming with limited time and space. It provides links to multiple blog posts and reviews of battles conducted using the One-Hour Wargames rules, covering various historical periods from ancient to pike and shot eras. Some of the reviews discuss how troop types in the rules could be modified to add more interest and flexibility to games while keeping them simple to play within one hour sessions.
The document discusses Neil Thomas' "One-Hour Wargames" rules for tabletop wargaming with limited time and space. It provides links to multiple blog posts and reviews of battles conducted using the One-Hour Wargames rules, covering various historical periods from ancient to pike and shot eras. Some of the reviews discuss how troop types in the rules could be modified to add more interest and flexibility to games while keeping them simple to play within one hour sessions.
The document discusses Neil Thomas' "One-Hour Wargames" rules for tabletop wargaming with limited time and space. It provides links to multiple blog posts and reviews of battles conducted using the One-Hour Wargames rules, covering various historical periods from ancient to pike and shot eras. Some of the reviews discuss how troop types in the rules could be modified to add more interest and flexibility to games while keeping them simple to play within one hour sessions.
One-hour Wargames:"Practical Tabletop Battles for Those with Limited Time and Space".
Gua para convertir los libros de Amazon a epub
http://alricolibro.blogspot.com.ar/2012/11/guia-para-convertir-los-libros-de.html "New Neil Thomas Rules" Topic http://theminiaturespage.com/boards/msg.mv?id=338249 Excelente serie de post! Neil Thomas "One - Hour Wargames" Reviews http://darkages40and25.blogspot.com.ar/2014/11/neil-thomas-one-hour-wargames-review.html Part 1: Neil Thomas "One - Hour Wargames" Battle Report, http://darkages40and25.blogspot.com.ar/2014/11/neil-thomas-1-hour-wargames-batrep.html Part 2: Neil Thomas "One - Hour Wargames" Battle Report http://darkages40and25.blogspot.com.ar/2014/12/neil-thomas-one-hour-wargames-battle.html Part 3: Neil Thomas "One - Hour Wargames" Battle Report http://darkages40and25.blogspot.com.ar/2014/12/part-3-neil-thomas-one-hour-wargames.html Neil Thomas "One - Hour Wargames" rules: Pike and Shot Review http://ecw40mmproject.blogspot.com.ar/2014/12/neil-thomas-one-hour-wargames-rules.html Review y battle report con explicaciones: muy bueno (hay ejemplos de ataques de flanco y retaguardia) Ancient Game with 8 yo daughter and One Hour Wargames http://shaun-wargaming-minis.blogspot.com.ar/2014/11/ancient-game-with-8-yo-daughter-andone.html Comentarios y 2 test games de Alan Saunders: muy interesante One Hour Wargames http://hordesofthethings.blogspot.com.ar/2014/12/one-hour-wargames.html Escenario N5 Bridgehead jugado con las reglas de 19th Century Wargaming http://newsfromthefront-phil.blogspot.com.ar/2014/12/first-carlist-war-last-game-of-2014.html review Neil Thomas' One-Hour Wargames http://hereticalgaming.blogspot.co.uk/2014/09/neil-thomas-one-hour-wargames.html Buen review con sugerencias interesantes (troop grades and morale) Review: One Hour Wargame by Neil Thomas http://slormwargames.blogspot.com.ar/2014/09/review-one-hour-wargame-by-neil-thomas.html review One Hour Wargames (bueno) http://johnswargames.wordpress.com/2014/11/04/one-hour-wargames/ review of Simplicity in Practice http://johnswargames.wordpress.com/2010/12/26/simplicity-in-practice/ Some Ideas to Illustrate the flexibility of the system From the periods from ancient through pike and shot, the Author has defined a variety of troop types that with some minor modifications could provide a little more interest to the game. The heavy infantry generally rolls a die and adds 2 to the combat die. Cavalry and archers add nothing. Armor cuts the results in half. Crossbows and Longbows add 2 to the shooting die while skirmishers deduct 2. So, here it is:
Hoplites Armored, No armor from flank attacks, 6 Move Phalangites +2 Melee, Armored, No armor from flank attacks, 6 move Warbands +2 Melee, 1/2 damage when attacking mounted, 9 move Peltasts 1/2 damage when attacking mounted, 1 die Missile with ammo depletion on a 3 or less, 9 move Skirmishers -2 missile, 1/2 die melee, 9 move Archers 1/2 die melee Light cavalry -2 Missile 12 move Cavalry 10 move Catafract Armored, 10 move Not sure how to do elephants or chariots.
Gun Digest’s Pistol Shooting Tips for Concealed Carry Collection eShort: How to shoot a handgun accurately by mastering the double action trigger and clear malfunctions.