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Long ago, Iron once aided the True Fae. And the True Fae didn't fear the touch o
f Cold Iron. But the Fae were arrogant and they offended Iron. Iron broke its co
nnection to the Fae and to Faerie. At best it's antagonistic to the Fae and the
Lost and rejecting of Faerie and the Hedge.
Some time during the Arthurian tales, Merlin was on a battlefield that drew Iron
. Merlin discovered Iron and as a procaution Imprisoned it, acting as its protec
tor and guardian ever since. He has always refused access to - and occasionally
destroyed - any True Fae who found or fervently sought the hiding place of Iron.
Calling Out the Bane ( )
Description: All metallurgists know that steel is made through a careful process
of merging iron and carbon. While the resulting alloy is stronger than normal i
ron in the modern age, it loses its potency against Changelings and the Fae. Thi
s Clause calls to the Iron in the steel, pulling it's properties away from their
inert position.
Cost: 2 Glamour
Dice Pool: Manipulation + Wyrd
Action: Instant
Catch: The changeling crushes and rubs the item with a piece of charcoal.
Roll Results
Dramatic Failure: The iron lashes out at the changeling, dealing one point of le
thal damage which pierces all armor and forcing him to roll Stamina + Athletics
to avoid dropping the item. The item then refuses to answer the call until the n
ext sunrise.
Failure: The item remains unchanged.
Success: The steel is now treated as iron for the duration of a scene. It also i
s treated with -1 durability.
Exceptional Success: The duration is increased to the next sunset and the item d
oes not lose any durability.
Suggested Modifiers
-1 - The Item is high carbon steel
-2 - the item is stainless steel
Molding the Bane ( )
Description: Cold Iron is difficult to mold. Any Changeling smith will tell you
that it takes weeks of hammering to make anything useful out of iron without hea
ting it and losing the desired effect. By invoking this Clause, Iron is like put
ty to the Changeling. He can mold an object with his hands or a tool if he wishe
d.
Cost: 3 Glamour
Dice Pool: Crafts + Wyrd
Action: Instant
Catch:
Roll Results
Dramatic Failure: The iron heats up, growing equal to an Intensity 3 fire of siz
e equal to the iron attempted to be affected. The iron does not melt, but deals
fire damage as normal. It cools at a rate of one intensity per turn. When the in
tensity has lowered to 1, the size will drop by one until the heat has dissipate
d.
Failure: The iron remains inert.
Success: The changeling successfully grants iron within his immediate area the a
bility to be molded. The amount that can be molded can be determined from the fo
llowing table:
Successes
Area
1 success
1-sq. yard area
2 successes 2-sq. yard area
3 successes 4-sq. yard area
4 successes 8-sq. yard area
5+ successes 16-sq. yard area
other worn armor). The changeling is slowed by his armor though, suffering a -2
to Defense and a -3 to Speed. However while he has the skin, he cannot be touche
d by fae and changeling magics and illusions. He is still affected by indirect e
ffects.
Exceptional Success: As a success, but he no longer suffers the armor penalty an
d the armor will last for a scene.
Suggested Modifiers