Documente Academic
Documente Profesional
Documente Cultură
EDU 225
2/22/15
Biba John
Raft Card 1:
Row 1
ROLE (student)
Manage and run class
election
AUDIENCE
Class voters
FORMAT
Reporting on and
posting the results on
a class blog
Objective:
Students will demonstrate their understanding of the election process.
Student Role:
Manage and run class election.
Audience:
Class Voters
Format:
Reporting on and posting the results on a class blog.
Topic:
What happens before, during and after an election?
TOPIC
What happens
before, during and
after an election?
Directions:
1. Make sure students know which candidates are running in each party.
2. Tell students that they will now register to vote.
3. Have people monitor the voting booths and check voter registration.
4. Come up with a schedule so that all students do not arrive at the voting location at
the same time.
5. Students cast their votes and then the votes are counted.
6. Then the winner is announced.
7. Last the result are posted on a blog on the class website.
Resources:
Websites to visit:
Elections: Everything you need
http://www.scholastic.com/teachers/unit/elections-everything-you-need
Mock Elections
http://www.ncwiseowl.org/ss/Citizenship/MockElections/Mock_Elections.htm
ethemes: Election for elementary students
https://ethemes.missouri.edu/themes/709
Assessment:
Manage and run a class election and make sure everyone votes. You will earn 10 pts. For
step 1-6 and 40 pts. for step 7.
Raft Card 2:
Row 2
ROLE (student)
Manage the classroom
store
AUDIENCE
The customers in
the class.
FORMAT
Using Microsoft
Excel to create a
spare sheet of
inventory
Objective:
Students will learn how to count money, inventory and give change.
Student Role:
Manage the classroom store.
Audience:
The customers in the class.
Format:
Using Microsoft Excel to create a spare sheet to keep inventory
Topic:
How much Change should you get?
TOPIC
How Much change
should you get?
Directions:
1.
2.
3.
4.
5.
6.
Resources:
Counting money cool
http://www.mathnook.com/math/skill/countingmoneygames.php
ABCya: Learn to count
http://www.abcya.com/counting_money.htm
Peter Pigs: Practical money skills
http://www.practicalmoneyskills.com/games/peterpigs/
Assessment:
Manage inventory and money in the store. You will earn 10 pts. for every correct
transaction and 30 pts. for correct spare sheet.
Raft Card 3:
Row 3
ROLE (student)
Create a stop littering
commercial
AUDIENCE
Students and parents
of the school
FORMAT
Handheld camera
and editing software
Objective:
To obtain an understanding of what litter is and why it is bad?
Student Role:
Create a stop littering commercial.
Audience:
Students and parents of the school.
Format:
Handheld camera editing software.
Topic:
What is litter?
TOPIC
What is Litter?
Directions:
1.
2.
3.
4.
5.
6.
Resources:
Recycle Round up
http://kids.nationalgeographic.com/kids/games/actiongames/recycle-roundup/
Interesting facts about littering
http://www.litteritcostsyou.org/9-interesting-facts-and-statistics-about-littering/
Litter facts & myths
http://www.dot.state.pa.us/Internet/pdkids.nsf/FactSheet?OpenForm
Assessment:
Make commercial on littering. You will earn 20 pts. each for research, script and editing
commercial and 40 pts. for Presentation.
website links for the students to use for research and extra help. That is one of the things that
makes Moodle student centered does the students can choose to work on their own without being
made to by their teacher. The use of Moodle helps students meet many of the ISTE standards.
Such as Research and information fluency, Communication and collaboration and Technology
operations and concepts.
Mathematics apps
Mathematics applications such as Splash Math and Long Multiplication run on portable tablets
are iPhones and allows students to practice math wherever they are. Also allows students to work
on their math at their own pace, which can be useful when students are struggling and need more
time to work on problems. Math apps also provide immediate feedback of the students progress.
In contrast to having to wait for a teacher to grade their homework or for the results of an exam.
So students may choose whether or not they use the app on their own to continue to practice and
work on their weaknesses. These of the reasons why math apps are student centered because they
control how much and how hard they work. The use of mathematics applications help students
meet many of the ISTE standards. Such as Critical thinking, problem solving, and decision
making and Technology operations and concepts.
There are pros and cons to using technology in the classroom. Some of the pros are the fact that
it helps students become more engaged and make lessons more memorable when executed with
technology. Technology also can help make learning easier for students with the various
disabilities. Some of the cons to using technology in the classroom are the availability due to
cost. Also at times the technology does not always work the way teacher expects. Addition the
more advanced technical tool is the more fragile it is. So it doesn't take much for it to break or
malfunctioning.
They are hundreds of technology tools or teacher can use to create a student centered curriculum.
Mobile devices, Moodle and mathematical applications are just three tools that can be used to
create a student centered learning environment. Tools like this allows students to become more
engaged in learning. Which allows the lessons to become everlasting.
Reference
Tzu Chien, L. (2007). Teaching in a wireless learning environment: A case study. Journal Of
Educational Technology & Society, 10(1), 107-123.
de Oliveira, J. M., Mart, M. C., & Cervera, M. G. (2009). What Changes when Technology is
Good Enough?. International Journal Of Learning, 16(2), 477-488.
Zhang, M., Trussell, R., Gallegos, B., & Asam, R. (2015). Using Math Apps for Improving
Student Learning: An Exploratory Study in an Inclusive Fourth Grade Classroom. Techtrends:
Linking Research & Practice To Improve Learning, 59(2), 32-39. doi:10.1007/s11528-015-0837y