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:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
</passive state>
<passive state: 113>
is_const?(self.ability, POKE_ABILITIES,
state?(55);
</passive state>
<passive state: 114>
is_const?(self.ability, POKE_ABILITIES,
state?(56);
</passive state>
<passive state: 115>
is_const?(self.ability, POKE_ABILITIES,
state?(58);
</passive state>
<passive state: 115>
is_const?(self.ability, POKE_ABILITIES,
state?(57);
</passive state>
<passive state: 97>
is_const?(self.ability, POKE_ABILITIES,
state?(59);
</passive state>
<passive state: 122>
is_const?(self.ability, POKE_ABILITIES,
state?(60);
</passive state>
<trait custom: debuff rate, 0, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: debuff rate, 1, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: debuff rate, 2, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: debuff rate, 3, 0>
is_const?(self.ability, POKE_ABILITIES,
OKE_ABILITIES, :CLEAR_BODY);
</trait custom>
<trait custom: debuff rate, 4, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: debuff rate, 5, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: debuff rate, 6, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: debuff rate, 7, 0>
is_const?(self.ability, POKE_ABILITIES,
</trait custom>
<trait custom: basic param, 2, 50>
is_const?(self.ability, POKE_ABILITIES,
self.hp <= self.mhp / 2;
</trait custom>
<trait custom: basic param, 4, 50>
is_const?(self.ability, POKE_ABILITIES,
self.hp <= self.mhp / 2;
</trait custom>
<passive state: 119>
is_const?(self.ability, POKE_ABILITIES,
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:ADAPTABILITY);
:CLEAR_BODY);
:CLEAR_BODY);
:CLEAR_BODY);
:BIG_PECKS) || is_const?(self.ability, P
:CLEAR_BODY);
:CLEAR_BODY);
:CLEAR_BODY);
:CLEAR_BODY);
:DEFEATIST);
:DEFEATIST);
:BLAZE);
hp lower 33%;
</passive state>
<passive state: 200>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<trait custom: element rate, 2, 0>
self.ability == 18;
</trait custom>
<passive state: 123>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 124>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 201>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 125>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 126>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 127>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 128>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 183>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 185>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 186>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 187>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 187>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 188>
is_const?(self.ability, POKE_ABILITIES,
state?(85);
</passive state>
<passive state: 189>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 190>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 191>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
<passive state: 192>
is_const?(self.ability, POKE_ABILITIES,
</passive state>
:DRY_SKIN);
:HEATPROOF);
:HUGE_POWER);
:SHELL_ARMOR);
:HUSTLE);
:HYPER_CUTTER);
:ICE_BODY);
:IMMUNITY);
:INFILTRATOR);
:INNER_FOCUS);
:INSOMNIA);
:INTIMIDATE);
:KEEN_EYE);
:LEAF_GUARD);
:LEVITATE);
:LIMBER);
:MAGMA_ARMOR);
:OBILIVIOUS);