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CSE504

Advanced Computer Graphics

Version No.

:1.20

Course
Prerequisites

L
3

T
0

P
0

C
3

Objective
To provide the basic concepts that underlay all graphics applications like computer games,
movies, medicine and information visualization and that will serve the foundations into the areas
of high quality image generation and interactive graphics.
Expected Outcome
On completion of this course the student would be able to deal latest concepts introduced in 3D
cards architecture.
Unit No. I
Introduction
9 hours
Overview, Modeling, Procedural Models, Fractal Models, and Grammar based models, particle
systems, and viewing, Rasterization and Ray tracing
Unit No. II

Illumination

9 hours

Vertex/Geometry/Pixel programming, Illumination mode, specular reflection model, shading


models for curve surfaces, Radiosity method, Rendering, Recursive ray tracing, Texture mapping
Unit No. III

Graphics Hardware

9 hours

Graphics hardware architecture, Object representation and levels of detail.


Unit No. IV
Surface Rendering
9 hours
Parametric and implicit surfaces, Meshing, Visibility and shadow computation, Global
illumination.
Unit No. V
Visualization Techniques
9 hours
Introduction to volume visualization, Introduction to animation, Image based rendering, Filler.
Text / Reference Books
1. Watt A. and M. Watt, Advanced Animation and Rendering Techniques Theory and
Practice, 1st edition, Addison-Wesley, 1994.
2. Hearn D. and P. Baker, Computer Graphics - C Version, 2nd edition, Prentice-Hall, 2004.
3. Neider, J., T. Davis, and M. Woo, OpenGL Programming Guide, 3rd edition, AddisonWesley, 1999.
4. Blinn J., A Trip down the Graphics Pipeline. Jim Blinn's Corner, 2nd edition, Morgan
Kaufmann publishers, 1996.
5. Luebke D., M. Reddy, J. Cohen, A. Varshney, B. Watson, R. Huebner, Level of Detail for
3D Graphics, 2nd edition, Morgan-Kaufman publishers, 2003.
Mode of Evaluation : Tests, Assignments and Seminar
Recommended by the Board of Studies on:

Proceedings of the 29th Academic Council [26.4.2013]

408

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