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A

Song of

Character Generation and


Advancement Utility

Ice and Fire


Roleplaying

A Song of Ice and Fire Roleplaying 2009 Green Ronin Publishing. A Song of Ice and Fire 1996-2009 George R. R. Martin.
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any
intellectual property rights relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of
owners of the "A Song of Ice and Fire Roleplaying" game.

Instructions for Use


1. Open the CharGen tab. Use this sheet to create your initial character.
a. The worksheet is on the left-hand side of the page. This contains all of the information
that will populate your Character Sheet.
b. The right hand side of the page contains information that will be useful as you create
your character, including the Maximum Rank to which you may raise your Abilities, and
the amount of Experience you may spend on improving your Specialities.
c. The bottom of the worksheet includes information about how many Benefits you may
select, and how many Flaws you must select as a result of your age.
d. On this worksheet, everything that is WHITE is a box in which you can enter a value.
Some of these are entered as numbers (e.g. Ability scores) while others are selected
from a drop-down list.

2. Begin to create your character


a. Enter the Name, Age, Gender and House of your character.
b. The Age Category corresponding to your age will appear on the right-hand side of the
sheet. This will impact on your Experience points, Maximum Ability, permitted Benefits
and required Flaws.

3. Abilities and Specialities


a. Select the level of your Abilities by typing values in the white boxes corresponding to
each Ability. You may not exceed your Maximum Ability and no Ability may be lower than
1. The number of Experience Points remaining will be shown on the right-hand side of
the sheet.
b. Select the Specialities that you want using the drop-down menus provided, and allocate
a value to each Speciality. No Speciality may be higher than the value of its governing
Ability. The Experience Points you have to increase Specialities is shown on the right
hand side of the worksheet.
c. Either failing to spend all of your Experience, or spending more Experience than you
have allocated will mean that your character information will not be populated in the
main Character Sheet.

4. Destiny Points, Benefits and Flaws


a. The number of Destiny Points you receive depends on the Age of your character. You
may spend these points on Benefits, or save them for use in play.
b. The number of Benefits you may purchase also depends on the Age of your character,
and ranges from zero to three. Purchase benefits by selecting the required quality from
the drop-down menus. Your selection may be limited based on your Abilities and your
previous choice of Benefits.
c. As a result of your character's age, you may also be required to select one or more
Flaws. Select a flaw using the drop down options provided. Some of these Flaws may
have to be chosen from a limited selection, to reflect your character's reduced Abilities
as a result of aging.

A Song of Ice Fire Roleplaying 2009 Green Ronin Publishing.


A Song of Ice Fire 1996-2009 George R. R. Martin
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

d. You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that
you have taken. If you haven't taken all of your mandatory flaws, or your Destiny Point
total is below zero, your character information will not be populated in the main
Character Sheet.
e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon
Mastery. These will be selected once character generation is otherwise completed, on
'Char Sheet p1'.
f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic
character generation is complete. If you have completed all of the steps correctly, the
box in the bottom-right of the CharGen sheet will say "Character Generation complete".
If not, the box will appear in red and will detail where the errors have occurred.

5. Using Char Sheet p1.


a. Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus
far. If for any reason you incorrectly complete the Character Generation sheet, this sheet
will not contain any of your Abilities or Specialities. Return to the CharGen tab and
double check the information box in the bottom-right hand corner of the CharGen sheet.
b. This sheet uses a slightly different colour coding system, as this is the sheet you will
print out as your main character sheet. Very few of the boxes on this sheet can be typed
over. The areas you can enter information are highlighted in yellow.
c. This sheet is also split into two halves. The right hand side is used when you earn
experience and want to improve your abilities. The left hand side contains the main
character sheet.

6. Completing your character - Electives, Arms and Armour


a. If any of your Benefits or Flaws require you to specify an elective, there will be a bright
yellow box under the Qualities heading. Type an appropriate elective, remembering that,
if you are electing an Ability or type of Weapon, ensure your spelling matches that used
by the worksheet.
b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of
armour your character is wearing. This may affect traits such as Combat Defence and
Movement speed. If you are wearing no armour, select "None".
c. In the table in the bottom left of the character sheet, select the Weapons that your
character will be wielding. If you are unarmed, select "None"
d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will
assume you are using a weapon of "normal" quality.
e. Your weapons may affect your Movement speed. The Movement rates in the table
assume that you are only carrying one bulky weapon at any given time. If this is not the
case, you may need to manually adjust your Movement using the rules in the SIFRP rule
book.

7. Gaining Experience
a. After you have successfully undertaken some heroic adventures, you will want to
improve your abilities. This can be done on the 'Char Sheet p1' tab.
b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in
the top right of the sheet. NOTE: This should be the cumulative total, i.e. if you had
previously been awarded 100 Experience and are awarded another 100 Experience
points, enter "200" in this box.
c. If you have been awarded Destiny Points, or had to burn one or more Destiny points
during your adventures, enter these in the corresponding boxes. Again, these must be
cumulative totals.
d. By entering values in the yellow boxes provided, you can increase your Abilities, increase
or gain new Specialities and buy additional Destiny Points.
e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the
bottom of the right hand side of the sheet.

A Song of Ice Fire Roleplaying 2009 Green Ronin Publishing.


A Song of Ice Fire 1996-2009 George R. R. Martin
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

f. If a Flaw has been allocated to you because of an event in the story, type "y" in the
"Assigned" box in the Flaw table. This will ensure that this Flaw does not affect your
Destiny Point total.
g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to
the "Destiny Awarded" tally to reflect that this Benefit does not affect your Destiny Point
total.

A Song of Ice Fire Roleplaying 2009 Green Ronin Publishing.


A Song of Ice Fire 1996-2009 George R. R. Martin
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

NAME
AGE

25

RATING

ABILITY

AGILITY

GENDER

HOUSE
ABILITIES

Female

SPECIALITIES

2D

ANIMAL
HANDLING
ATHLETICS

AWARENESS

CUNNING

DECEPTION

ENDURANCE

FIGHTING

HEALING

LANGUAGE

2D

2D

Passive Awareness 8

2D

2D

2D

Passive Endurance 8

2D

2D

---ROLEPLAYING---

RATING

ABILITY

KNOWLEDGE

2D

SPECIALITIES

2D

MARKSMANSHIP
2D

PERSUASION

STATUS

STEALTH

SURVIVAL

THIEVERY

WARFARE

WILL

2D

2D

2D

Passive Stealth 8

2D

2D

2D

2D

2D

QUALITIES

INTRIGUE
INTRIGUE DEFENCE

Benefit

COMBAT
6

COMPOSURE

Benefit

Childhood Disease

COMBAT DEFENCE

Agi + Ath + Awa + Def Bonus - Armour


Pen

Awareness + Cunning + Status

Benefit

Flaw

A SONG OF
ICE AND FIRE

PLAYER

HEALTH

WILL RANKS x 3

ENDURANCE RANKS x 3

Flaw
Flaw
Flaw

DESTINY POINTS

BASE MOVEMENT
4

MOVE / SPRINT

16

Flaw
Flaw
Flaw

You haven't spent the right amount of


Experience Points

##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
##
###
###
###

##
##

##
##

##
##
##
##
##

NAME
AGE

PLAYER

RATING

ABILITY

AGILITY

GENDER

25

HOUSE
ABILITIES

Female

SPECIALITIES

ANIMAL
HANDLING

ATHLETICS

AWARENESS

CUNNING

DECEPTION

ENDURANCE

FIGHTING

HEALING

LANGUAGE

Passive Awareness 8

Passive Endurance 8

A SONG OF
Minimum Age:
ICE AND FIRE

Age
Category

ROLEPLAYING

Max Ability
Heroic Ability
SPECIALITIES

RATING

ABILITY

KNOWLEDGE
D

MARKSMANSHIP

PERSUASION

STATUS

STEALTH

SURVIVAL

THIEVERY

WARFARE

WILL

Ability XP Gain
###
###
###
###
Passive Stealth 8 ###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

QUALITIES

Specialism

INTRIGUE

COMBAT
0

INTRIGUE DEFENCE
Awareness + Cunning + Status

Intrigue Damage

Combat Damage

WEAPONS
Test

-2

ENDURANCE RANKS x 3

Quality

HEALTH

WILL RANKS x 3

DESTINY POINTS

Weapon

COMBAT DEFENCE

Agi + Ath + Awa + Def - Armour

COMPOSURE

Electives

Weapon Qualities

INJURIES / WOUNDS

ARMOUR
Dmg

Bulk

Armour Rating

0
Bulk
0
MOVE / SPRINT ###
4
Base
16
Armour Penalty

4
4

Armoured
Fully Laden

16
16

WOUNDS

APPEARANCE
HEIGHT

WEIGHT

EYE COLOUR

HAIR COLOUR

MANNERISMS

EQUIPMENT
DISTINGUISHING FEATURES

RETAINERS

PERSONAL HISTORY

ALLIES

ENEMIES

OATHS

HERALDRY

PORTRAIT

MOTTO

Version Issues
3.1
CharSheet p1 didn't add XP spend on Specialities.
4

Changes
Amended formula in 'Char Sheet p1'AN3
Updated for GoT rules

Age Range
0
10

9
13

Youth
Adolescent

Experience
120
150

Max Rank
4
4

Speciality XP
40
40

Destiny
7
6

14

17

Young Adult

180

60

18

29

Adult

210

80

30

49

Middle Aged

240

100

50
70
80

69
79
99

Old
Very Old
Venerable

270
330
360

5
5
5

160
200
240

2
1
0

Post Char Gen

210

80

Rank

Cost

1
2
3

-50
0
10

4
5
6

40
70
100

130

Armour

Rating

Penalty

Bulk

None
Robes
Vestments

0
1
1

0
0
0

0
1
1

Padded
Soft Leather
Hard Leather

1
2
3

0
-1
-2

0
0
0

Bone
Wood
Ring

4
4
4

-3
-3
-2

1
1
1

Hide
Mail
Breastplate

5
5
5

-3
-3
-2

3
2
3

Weapon Quality

Scale
Splint
Brigandine

6
7
8

-3
-3
-4

2
3
3

Poor
Normal
Superior

Half Plate
Full Plate

9
10

-5
-6
Tables!$C$41:$C$99

3
3

Heirloom

Weapon Specialisms
Axes
Bludgeons

B
0
0

Weapons
Battleaxe
Crowbill

Type
Axes
Axes

Brawling
Fencing
Long Blades

0
0
0

Hand Axe
Longaxe
Mattock

Axes
Axes
Axes

0
-1
0

Fighting
Fighting
Fighting

Pole-Arms
Shields
Short Blades

0
0
0

Woodsman's Axe
Ball and Chain
Cudgel / Club

Axes
Bludgeons
Bludgeons

0
-1
0

Fighting
Fighting
Fighting

Spears
0
0

0
0
0

Flail
Mace
Maul

Bludgeons
Bludgeons
Bludgeons

-2
0
0

Fighting
Fighting
Fighting

0
0
0

0
0
0

Morningstar
Quarterstaff
Warhammer

Bludgeons
Bludgeons
Bludgeons

0
0
0

Fighting
Fighting
Fighting

Fist

Brawling

Fighting

Gauntlet

Brawling

Fighting

Improvised

Brawling

Fighting

Training

Test
-1

Bonus
0
0

Skill
Fighting
Fighting

Knife

Brawling

Fighting

Whip

Brawling

-2

Fighting

Braavosi Blade

Fencing

-1

Fighting

Left-hand Dagger

Fencing

-1

Fighting

Small Sword

Fencing

Fighting

Arakh

Long Blades

-1

Fighting

Bastard Sword

Long Blades

-1

Fighting

Greatsword

Long Blades

Fighting

Longsword

Long Blades

Fighting

Bows

Halberd

Pole-Arms

-1

Fighting

Crossbows

Peasant tool

Pole-Arms

Fighting

Siege

Pole-Axe

Pole-Arms

-1

Fighting

Thrown

Buckler

Shields

Fighting

Target Shooting

Shield

Shields

Fighting

Shield, Large

Shields

-1

Fighting

Shield, Tower

Shields

-1

Fighting

Dagger

Short Blades

Fighting

Dirk

Short Blades

Fighting

Stiletto

Short Blades

-1

Fighting

Boar Spear

Spears

-1

Fighting

Frog Spear

Spears

-1

Fighting

Pike

Spears

Fighting

Spear

Spears

Fighting

Tourney Lance

Spears

-1

Fighting

Trident

Spears

Fighting

War Lance

Spears

-1

Fighting

Double-curved bow

Bows

-1

Marksmanship

Hunting bow

Bows

Marksmanship

Longbow

Bows

-1

Marksmanship

Crossbow, Heavy

Crossbows

Marksmanship

Crossbow, Medium

Crossbows

Marksmanship

Crossbow, Light

Crossbows

Marksmanship

Crossbow, Myrish

Crossbows

-1

Marksmanship

Frog Spear (thrown)

Thrown

-1

Marksmanship

Hand Axe (thrown)

Thrown

Marksmanship

Javelin

Thrown

Marksmanship

Throwing Knife

Thrown

Marksmanship

Net

Thrown

-1

Marksmanship

Sling

Thrown

Marksmanship

Spear (thrown)

Thrown

Marksmanship

Trident (thrown)

Thrown

Marksmanship

None

Max Bens
3
3

Drawbacks

Flaws

Agility
Acrobatics
Balance

Animal Handling
Charm
Drive

Contortions

Ride

Any one Drawback

Dodge

Train

Flaw - Agility, Athletics or Endurance

Quickness

2
1
0

Any one Drawback plus one Flaw


Any one Drawback plus 2 Flaws
Any one Drawback plus 3 Flaws

2
3
4

1
CharGen Complete?

Tables!$L$2:$L$6

Hit

Dmg

Avail
Poor
Normal
Superior

1
1

Tables!$M$2:$M$5

1
Tables!$J$34:$J$37

Test
2
2

Specialism

Hit Modifier

2
1
2

Bulk

Range

Reach

2
1
2
0
2
2

2
2
2
2
2
2

Defensive

1
-

2
0

Reach

1
1
2
2
1

2
1

Reach

1
1
2

6
1

1
1
2
2
1

Reach

2
1

LR

LR

LR

LR

LR

LR

LR

CR

CR

CR

CR

CR

LR

CR

2
-

CR
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B

+B
+B
+B

Athletics
Climb
Jump

Awareness
Empathy
Notice

Run

Cunning
Decipher
Logic

Act
Bluff

Memory

Cheat

Brawling

Disguise

Fencing

Strength

Deception

Endurance
Resilience
Stamina

Fighting
Axes
Bludgeons

Swim

Long Blades

Throw

Pole-Arms
Shields
Short Blades
Spears

Tables!$N$2:$N$7

Tables!$O$2:$O$3

Tables!$P$2:$P$4

Tables!$Q$2:$Q$5

Tables!$R$2:$R$3

Tables!$S$2:$S$10

0
Speed

Handed
Adaptable

Off-hand

Piercing

Powerful

1
Slow

2h
2h

1
1

2h
1
1
2h
Slow

2h

Fast
Slow

2h
2h

1
1
1

Slow

Reload

Fast

Fast
1
Fast
Fast

Adaptable
Adaptable

Slow

2h

2h

2h
2h

1
1

0
2

Slow

2h

0
Slow

2h

Fast

0
0

Slow

0
Adaptable

Slow

0
0

2h

2h

2h

Slow

2h

Slow

2h

Slow
Fast

Fast

2h

Healing
Diagnosis
Treat Ailment

Knowledge
Education
Research

Language
Asshai
Braavosi

Markmanship
Bows
Crossbows

Persuasion
Bargain
Charm

Status
Breeding
Reputation

Treat Injury

Streetwise

Dothraki

Siege

Convince

Stewardship

Ghiscari

Thrown

Incite

Tournaments

Ibbenese

Target Shooting

Intimidate

Lysene
Myrish
Norvosan

Seduce
Taunt

Old Tongue
Pentoshi
Qartheen
Slaver Argot
Tyroshi
Valyrian
Valyrian, High

Tables!$T$2:$T$4

Shattering

Tables!$U$2:$U$4

Unwieldy

Tables!$V$2:$V$16

Special

Tables!$W$2:$W$6

Tables!$X$2:$X$8

Tables!$Y$2:$Y$5

Dmg Ability
athletics
athletics

Mod
-1

Dmg
2
1

athletics
athletics
athletics

-1
3
1

1
6
4

athletics
athletics
athletics

1
0

3
3
1

1
0
1

athletics
athletics
athletics

1
Vicious

1
0
2

Staggering

-1
3
1

6
2
3

Vicious

athletics
athletics
athletics

2
2
3

Grab

athletics

-3

Grab

athletics

-2

athletics

-1

Entangling

athletics

-2

agility

-1

agility

agility

-1

agility

-1

athletics

athletics

athletics

athletics

athletics

Unwieldy

athletics

Unwieldy

athletics

athletics

-2

athletics

-2

athletics

-2

athletics

-2

agility

-2

agility

-2

Unwieldy

Vicious

agility
Impale
Unwieldy

Impale, Set for Charge

athletics

agility

athletics

athletics
Mounted

animal

2
3

athletics
Impale, Mounted, Vicious

animal

agility

agility
Unwieldy
Vicious

agility

agility

agility

agility

agility

agility

athletics

athletics

agility

-1

athletics

-1

Entangling
athletics

athletics

2
-

Stealth
Blend In
Sneak

Survival

Thievery

Forage
Hunt

Pick Lock
Sleight of Hand

Orientation

Steal

Track

Tables!$Z$2:$Z$3

Additional Dmg

Tables!$AA$2:$AA$5

Tables!$AB$2:$AB$4

List
Adaptable,
Shatter 1,

Qualities
Adaptable
Shatter 1

Def+1, Off-hand+1,
Bulk 1, Reach, 2h, Powerful, Vicious,
Slow, 2h, Powerful,

Def+1, Off-hand+1
Bulk 1, Reach, 2h, Powerful, Vicious
Slow, 2h, Powerful

2h,
Powerful, Shatter 1,
Off-hand+1,

2h
Powerful, Shatter 1
Off-hand+1

2h, Powerful, Shatter 1,

2h, Powerful, Shatter 1

Bulk 1, Slow, 2h, Shatter 1, Staggering,

Bulk 1, Slow, 2h, Shatter 1, Staggering

Shatter 1, Vicious,
Fast, 2h,
Bulk 1, Slow, 2h, Powerful, Shatter 2,

Shatter 1, Vicious
Fast, 2h
Bulk 1, Slow, 2h, Powerful, Shatter 2

Off-hand+1, Grab,

Off-hand+1, Grab

Off-hand+1, Grab,

Off-hand+1, Grab

Slow,

Slow

0
0

Fast, Off-hand+1,

Fast, Off-hand+1

Reach, Entangling,

Reach, Entangling

Def+1, Fast,

Def+1, Fast

Def+2, Off-hand+1,

Def+2, Off-hand+1

Fast,

Fast

Fast, Adaptable,

Fast, Adaptable

Adaptable,

Adaptable

Slow, 2h, Powerful, Unwieldy, Vicious,

Slow, 2h, Powerful, Unwieldy, Vicious

Bulk 1, 2h, Powerful,

Bulk 1, 2h, Powerful

2h, Unwieldy,

2h, Unwieldy

Bulk 1, Reach, 2h, Powerful, Unwieldy,

Bulk 1, Reach, 2h, Powerful, Unwieldy

Def+1, Off-hand+1,

Def+1, Off-hand+1

Def+2,

Def+2

Bulk 1, Def+4,

Bulk 1, Def+4

Bulk 2, Def+6,

Bulk 2, Def+6

Def+1, Off-hand+1,

Def+1, Off-hand+1

Off-hand+2,

Off-hand+2

Pierce 2,

Pierce 2

Slow, 2h, Powerful, Impale,

Slow, 2h, Powerful, Impale

Slow, 2h, Unwieldy, Impale, Set for Charge,

Slow, 2h, Unwieldy, Impale, Set for Charge

0
0
0

Fast,

Fast

Bulk 1, Reach, Slow, Powerful, Mounted,

Bulk 1, Reach, Slow, Powerful, Mounted

Adaptable,

Adaptable

Bulk 2, Slow, Powerful, Impale, Mounted, Vicious, Bulk 2, Slow, Powerful, Impale, Mounted, Vicious
LR, 2h, Powerful,

LR, 2h, Powerful

LR, 2h,

LR, 2h

LR, 2h, Pierce 1, Unwieldy,

LR, 2h, Pierce 1, Unwieldy

LR, Slow, 2h, Pierce 2, Reload G, Vicious,

LR, Slow, 2h, Pierce 2, Reload G, Vicious

LR, Slow, 2h, Reload L,

LR, Slow, 2h, Reload L

LR, Slow, Pierce 1, Reload L,

LR, Slow, Pierce 1, Reload L

LR, Fast, 2h, Pierce 1, Reload L,

LR, Fast, 2h, Pierce 1, Reload L

CR,

CR

CR,

CR

CR,

CR

CR, Fast,

CR, Fast

CR, Entangling,

CR, Entangling

LR,

LR

CR,

CR

CR,

CR

Warfare
Command
Strategy

Will
Coordinate
Courage

Qualities
Accurate
Acrobatic Defence

Type
Martial
Martial

Tactics

Dedication

Adept Negotiator

Social

Animal Cohort

Fate

Anointed

Martial

Armour Mastery
Artist
Attractive

Martial
Ability
Social

Authority
Axe Fighter I
Axe Fighter II

Social
Martial
Martial

Axe Fighter III


Beastfriend
Beserker

Martial
Ability
Martial

Blood of Heroes
Blood of the Andals
Blood of the First Men

Heritage
Heritage
Heritage

Blood of the Ironmen


Blood of the Rhoyne
Blood of the Wildlings

Heritage
Heritage
Heritage

Blood of Valyria
Bludgeon Fighter I
Bludgeon Fighter II

Heritage
Martial
Martial

Bludgeon Fighter III


Braavosi Fighter I
Braavosi Fighter II

Martial
Martial
Martial

Braavosi Fighter III


Brawler I
Brawler II

Martial
Martial
Martial

Brawler III
Brother of Night's Watch (Builder)
Brother of Night's Watch (Ranger)

Martial
Fate
Fate

Brother of Night's Watch (Steward)


Cadre
Cautious Diplomacy

Fate
Fate
Social

Charismatic (Bargain)
Charismatic (Charm)
Charismatic (Convince)

Social
Fate
Social

Charismatic (Incite)
Charismatic (Intimidate)
Charismatic (Seduce)

Ability
Social
Martial

Tables!$AC$2:$AC$4

Tables!$AD$2:$AD$4

Weapon Mastery
-

Improved Mastery
-

Weapon Mastery
-

Charismatic (Taunt)
Cohort
Compelling (Bargain)

Fate
Fate
Social

Compelling (Charm)
Compelling (Convince)
Compelling (Incite)

Social
Social
Social

Improved Mastery

Compelling (Intimidate)
Compelling (Seduce)
Compelling (Taunt)

Social
Social
Social

Connections
Courteous
Danger Sense

Ability
Social
Martial

Deadly Shot

Martial

Deft Hands

Martial

Dexterous

Ability

Double Shot

Martial

Dutiful

Social

Eidetic Memory

Ability

Eloquent

Social

Evaluation

Ability

Expertise

Ability

Face in the Crowd

Ability

Famous

Fate

Fast

Martial

Favoured of Nobles

Social

Favoured of Smallfolk

Social

Furtive

Ability

Fury

Martial

Gifted Athlete (Acrobatics)

Ability

Gifted Athlete (Balance)

Ability

Gifted Athlete (Contortions)

Ability

Gifted Athlete (Dodge)

Ability

Gifted Athlete (Quickness)

Ability

Gifted Teacher

Ability

Great Hunter

Ability

Greensight

Fate

Guttersnipe

Ability

Hail of Steel

Martial

Hardy

Ability

Head for Numbers

Ability

Head of House

Fate

Heir

Fate

Heirloom

Fate

Improved Armour Mastery

Martial

Improved Weapon Mastery

Martial

Inspiring

Martial

Keen Senses

Ability

Knowledge Focus

Ability

Landed

Fate

Leader of Men

Martial

Long Blade Fighter I

Martial

Long Blade Fighter II

Martial

Long Blade Fighter III

Martial

Lucky

Fate

Maester

Fate

Magnetic

Social

Man of the Kingsguard

Fate

10

10

Massive

Heritage

10

10

Master of Ravens

Fate

10

10

Miracle Worker

Ability

10

10

Mummer

Ability

10

10

Night Eyes

Fate

10

10

Pious

Fate

10

10

Pole-Arm Fighter I

Martial

10

10

Pole-Arm Fighter II

Martial

10

10

Pole-Arm Fighter III

Martial

10

10

Polyglot

Ability

10

10

Respected

Social

10

10

Shield Mastery

Martial

10

10

Short Blade Fighter I

Martial

10

10

Short Blade Fighter II

Martial

10

10

Short Blade Fighter III

Martial

Sinister

Ability

Skinchanger

Fate

Spear Fighter I

Martial

Spear Fighter II

Martial

Spear Fighter III

Martial

Sponsor

Fate

Stubborn

Social

Talented (Agility)

Ability

Talented (Animal Handling)

Ability

Talented (Athletics)

Ability

Talented (Awareness)

Ability

Talented (Cunning)

Ability

Talented (Deception)

Ability

Talented (Endurance)

Ability

Talented (Fighting)

Ability

Talented (Healing)

Ability

Talented (Knowledge)

Ability

Talented (Language)

Ability

Talented (Markmanship)

Ability

Talented (Persuasion)

Ability

Talented (Status)

Ability

Talented (Stealth)

Ability

Talented (Survival)

Ability

Talented (Thievery)

Ability

Talented (Warfare)

Ability

Talented (Will)

Ability

Terrain Specialist

Ability

Tough

Martial

Tourney Knight

Martial

Trade

Ability

Treacherous

Social

Triple Shot

Martial

Water Dancer I

Martial

Water Dancer II

Martial

Water Dancer III

Martial

Wealthy

Fate

Weapon Mastery

Martial

Weapon Savant

Martial

Worldly

Social

Warg

Fate

Warg Dreams

Fate

Flaws

Type

Bastard Born

Flaw

Bound to the Bottle

Flaw

Childhood Disease

Flaw

Craven

Flaw

Crippled

Flaw

Cruel Insanity

Flaw

Cursed

Flaw

Debt

Flaw

Disturbing Habit

Flaw

Dwarf

Flaw

Eunuch

Flaw

Fear

Flaw

Feeble

Flaw

Flaw - Agility

Flaw

Flaw - Animal Handling

Flaw

Flaw - Athletics

Flaw

Flaw - Awareness

Flaw

Flaw - Cunning

Flaw

Flaw - Deception

Flaw

Flaw - Endurance

Flaw

Flaw - Fighting

Flaw

Flaw - Healing

Flaw

Flaw - Knowledge

Flaw

Flaw - Language

Flaw

Flaw - Marksmanship

Flaw

Flaw - Persuasion

Flaw

Flaw - Status

Flaw

Flaw - Stealth

Flaw

Flaw - Survival

Flaw

Flaw - Thievery

Flaw

Flaw - Warfare

Flaw

Flaw - Will

Flaw

Forgetful

Flaw

Furious

Flaw

Haughty

Flaw

Haunted

Flaw

Honour-bound

Flaw

Ignoble

Flaw

Impaired Sense - Blind

Flaw

Impaired Sense - Deaf

Flaw

Inept

Flaw

Lascivious

Flaw

Marked

Flaw

Maimed - lost leg

Flaw

Maimed - lost arm

Flaw

Mute

Flaw

Nave

Flaw

Nemesis

Flaw

Outcast

Flaw

Poor Health

Flaw

Reviled

Flaw

Sickly

Flaw

Supreme Arrogance

Flaw

Threatening

Flaw

Ward

Flaw

Requirement
Marksmanship 4
Agility 4 (acrobatics 1B)

Elective

0 Valid?
0
0

0
1
2

1
1
1

6
7
8

1
0
0

9
10
11

0
1
1

12
13
14

0
0
0

1
1
1

15
16
17

0
0
0

1
1
1

18
19
20

0
Fighting 4 (Bludgeons 2B)
Fighting 5 (Bludgeons 3B), Bludgeon Fighter I

1
0
0

21
22
23

Fighting 6 (Bludgeons 4B), Bludgeon Fighter II


Fighting 4 (Fencing 1B)
Fighting 5 (Fencing 2B), Braavosi Fighter I

0
0
0

24
25
26

Fighting 6 (Fencing 3B), Braavosi Fighter II


Fighting 4 (Brawling 1B)
Fighting 5 (Brawling 3B), Brawler I

0
0
0

27
28
29

0
1
1

30
31
32

Persuasion 5
Awareness 4 (Empathy 2B)

1
0
0

33
34
35

Persuasion 3
Persuasion 3
Persuasion 3

0
0
0

36
37
38

Persuasion 3
Persuasion 3
Persuasion 3

0
0
0

39
40
41

Persuasion 3
Status 3
Charismatic (Bargain)

0
0
0

42
43
44

Charismatic (Charm)
Charismatic (Convince)
Charismatic (Incite)

0
0
0

45
46
47

Charismatic (Intimidate)
Charismatic (Seduce)
Charismatic (Taunt)

0
0
0

48
49
50

0
0
0

51
52
53

Marksmanship 5

54

Agility 4

55

56

Deception 3
Animal Handling 3 (Train 1B)

Sponsor

Fighting 4 (Axes 2B)


Fighting 5 (Axes 3B), Axe Fighter I
Fighting 6 (Axes 4B), Axe Fighter II

y
y

Fighting 6 (Brawling 5B), Brawler II


0
0
0

Streetwise 1B
Persuasion 3
Awareness 4

Marksmanship 5 (Bows 3B)

57

Will 4

58

Cunning 2 Memory 1B

59

Language 4, Persuasion 4

60

61

62

63

64

65

66

Knowledge 3
y
Stealth 3 Blend in 1b

67

Stealth 4 sneak 1

68

Athletics 4 (Strength 2B)

69

Athletics 4

70

Athletics 4

71

Athletics 4

72

Athletics 4

73

Athletics 4

74

Knowledge 4, persuasion 3

75

Survival 4

76

Will 5

77

78

Marksmanship 4 (Thrown 2B)

79

Endurance 3 stamina 1b

80

status 3 stewardship 1b

81

82

83

Heir OR Head of House

84

Armour Mastery

85

86

Warfare 4

87

awareness 4

88

Weapon Mastery

knowledge 4

89

Sponsor

90

Warfare 4 (Command 1B)

91

Fighting 4 (Long blades 2B)

92

Fighting 5, Long Blade Fighter I

93

Fighting 6, Long Blade Fighter II

94

95

96

98

99

Animal Handling 3

100

healing 4

101

persuasion 3

102

103

Will 3 (Dedication 1B)

104

Fighting 4 (Pole-Arms 2B)

105

Athletics 4 OR Fighting 4, Pole-Arm Fighter I

106

Fighting 5, Pole-Arm Fighter II

107

cunning 4 decipher 1b

108

Reputation 2B

109

Fighting 3 (Shields 1B)

110

Cunning 3, Knowledge Focus x 2

Charismatic
Sponsor
Endurance 5

97
0

Fighting 4 (Short Blades 1B)

111

Fighting 5, Short Blade Fighter I

112

Fighting 6, Short Blade Fighter II

113

114

Will 5 (Dedication 2B), Warg

115

Fighting 3 (Spears 1B)

116

Spear Fighter I

117

Athletics 5, Spear Fighter II

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

Resilience 1B

141

Fighting 3 (Spears 1B), Status 3 (Tournaments 1B)

142

143

144

Marksmanship 7 (Bows 5B), Double Shot

145

Fighting 3 (Fencing 1B)

146

Water Dancer I

147

Water Dancer II

148

149

150

151

152

Will 4 (Dedication 1), Warg Dreams

153

Will 4 (Dedication 1), Animal Cohort

154

Will 3 (Dedication 1B)

Survival 4

y
Agility 4, Cunning 4, Fighting 5

155
156
157
158
159
160
161
162
163
164

165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218

219
220
221
222

Requirement

Elective

# Flaws

Valid?

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83

Effect
+1 against opponents in cover
Lesser action to add twice Acrobatics to Combat Defence
No penalty from Dispositions, so long as your Disposition remains unknown.
Gain an animal ally, which grants you +1D Fighting when nearby.
+2 on Status tests, 1/day gain +5 to Defences and Passive results for one round
+1 AR, -1 Bulk
Create works of art to earn money or +1D Persuasion.
Re-roll 1s on Persuasion tests
Reduce disposition penalties to Persuasion by 2
+1 damage per bonus die sacrificed
Sacrifice all bonus dice, if you gain 2 degrees you inflict a wound in addition to normal damage.
Sacrifice all bonus dice, any damage means opponent wounded, and END vs Fighting result or Maimed.
+1D on Animal Handling Charm and Train
Free attack with injury or wound (no bonus dice). Can fight past death with Formidable Will test.
Exceed limit of 7 on one ability
Select one ability of 3 or higher: may re-roll 1 die, once per day. Once per day, +2 to any one test.
+2 to Health and on all Endurance tests.
Once per combat, +1D Fighting. May re-roll some dice when testing Athletics on or in the water.
Combat Defence +2. Re-roll Tactics dice equal to Cunning rank.
Cannot be automatically compelled by high Status. Add Athletics to passive Endurance for extreme cold.
+1 to Status for influencing without fully engaging in Intrigue. +2 Intimidate. +2 passive Endurance vs. Heat.
Weapon gains or increases Shattering by 1
Sacrifice all bonus dice, if hit foe can only take Lesser Action next turn, -1 per degree after the first on all tests
Sacrifice all bonus dice, if 3 degrees, opponent prone, Lesser Action only next turn, and Wounded.
Increase defensive bonus by 1
Greater action, sacrifice bonus dice, attack opponent and gain +1 Defence for every 5 points of test result.
Free attack when opponent misses you
Fists are Fast and deal Athletics -2 damage.
Fists are Powerful, add Athletics rank to Fighting result
On hit, if Fighting > opponent's passive Endurance, opponent Stunned.
Join the Night Watch. Status drops to 2. Gain Trade benefit for free.
Join the Night Watch. Status drops to 2. Add Cunning to all Survival tests.
Join the Night Watch. Status drops to 2. Add Stewardship bonus dice to all Persuasion test results.
Gain one veteran squad, which automatically rallies or reorganises at the start of each round.
Retain bonus dice from Consider action during Intrigues
Add +2 to result of Persuasion (Bargain) tests
Add +2 to result of Persuasion (Charm) tests
Add +2 to result of Persuasion (Convince) tests
Add +2 to result of Persuasion (Incite) tests
Add +2 to result of Persuasion (Intimidate) tests
Add +2 to result of Persuasion (Seduce) tests
Add +2 to result of Persuasion (Taunt) tests
Loyal ally from your Household, create as if a player character, must have lower Status than you.
Increase influence with Bargain by 1
Increase influence with Charm by 1
Increase influence with Convince by 1
Increase influence with Incite by 1
Increase influence with Intimidate by 1
Increase influence with Seduce by 1
Increase influence with Taunt by 1
+1D on Knowledge tests in chosen location
Add half of Persuasion rank to Deception tests. Add Cunning rank to resist Read Target action.
Re-roll 1s on Initiative, cannot be surprised
Bows and Crossbows gain Armour Piercing 1 and Vicious
Reduce weapon reload time (Greater to Lesser, Lesser to Free)
Re-roll 1s on Agility for each bonus die in relevant speciality (min. 1 die).

Agility

Fire two arrows at once, at same or adjacent targets. Roll 2 Marksmanship tests at -1D to each.
Opponents take -1D on Convince, Intimidate or Seduce tests.
Memory bonus dice are Test dice
In any intrigue where you have Language 4+, you go first.
Test Cunning to learn about objects
+1 Test Die when you use the one selected speciality.
Blend In as Free Action, add Cunning rank to Blend In tests
May convert Charm or Seduce bonus dice into test dice equal to Status. Subtract Status from disguise tests.
Move +1 yard, run x 5 movement
+1B on Persuasion tests against characters with Status 4+
+1B on Persuasion tests against characters with Status 3Re-roll 1s and add Agility rank to Sneak tests
Greater Action, -2D to deal +4 damage before applying Degrees.
Convert half Bonus dice to Test dice on Acrobatics tests.
Convert half Bonus dice to Test dice on Balance tests.
Convert half Bonus dice to Test dice on Contortions tests.
Convert half Bonus dice to Test dice on Dodge tests.
Convert half Bonus dice to Test dice on Quickness tests.
Make a Persuasion test to grant a pool of bonus dice to Students.
Add Survival rank to attacks against animals. When hunting, convert 1 Hunt bonus die to Test die.
Experience prophetic dreams.
Re-roll 1s on Thievery equal to speciality (min. 1 die).
Thrown weapons gain Fast quality
Ignore one -1 or -1D penalty on Endurance tests to recover from injuries or wounds.
Add Cunning to Household events, re-roll 1s equal to Stewardship on Status tests to generate coin.
You command your House. +2 on Status tests.
You are heir to your House. If the Head of House dies, swap this quality for Head of House.
Acquire a Valyrian Steel Weapon, which confers +1 to hit, damage and 1 free degree of success.
+1 AR
Increase Weapon Damage by 1
Gain extra command per round, sacrifice a command to re-roll test results.
Re-roll 1s on Awareness equal to Notice speciality, add Cunning to passive Awareness.
When testing Knowledge in chosen area, convert Education dice into Test dice.
You have land and title. You may spend XP to raise your Status, but must heed your lord's call to arms.
Once per round, automatically reorganise or rally one routed unit.
Sacrifice all bonus dice, if you hit gain a free degree. Opponents parrying weapons have -1 Defence.
For every 2 bonus dice sacrificed, move opponent 1 yard on a hit.
Sacrifice all bonus dice, if 3 degrees impose Wound and Maimed quality.
Re-roll one test per day and keep best result.
Add Cunning to all Knowledge and Will results.
When you win an Intrigue using Charm, increase opponent's disposition by Charm bonus dice (min. 2).
Status 5. Composure +2. +1 Fighting to protect royal family. Castle-forged equipment. Have no ties to House.
Wield 2 handed weapons in one hand, ignore Unwieldy quality of weapons.
May dispatch ravens to bear messages.
Diagnosis gives +2B and +1B/degree. Convert 2B into +1D for Healing. Add Education dice to Healing.
Perform using Persuasion to earn 1d6 silvers, +1 silver per degree.
Take no penalties due to low light.
Gain +1D once per day
Take -2 to Fighting test, compare to Defence of all opponents in range to knock them to the ground.
Bonus dice are Test dice when pulling riders from mounts. Disarmed on failure.
Greater action, if succeed with 2 degrees, opponent pinned, make opposed Strength test to move.
Read any language in which you have 1 rank. Can temporarily learn languages you hear or read.
Opponents take -1 on Incite, Intimidate and Taunt.
Increase defensive bonus by 1 with shields

Short blades gain +1 Piercing.


Draw as Free Action, add number of bonus dice to test result.
Add number of bonus dice as extra damage, after applying degrees of success.
During first round of combat or intrigue, opponents take -1D on Fighting and Persuasion tests against you.
When asleep, can take form of your Animal Cohort.
As Greater action, make normal attack and if miss, make second attack dealing Athletics -1 damage.
+1D on Knockdown attempts, attack foes up to 1 extra yard away.
Spears gain Piercing 2.
You have the favour of an important personage, who will vouch for you.
Add bonus dice in Dedication to your Composure.
+1 to Agility test results.
+1 to Animal Handling test results.
+1 to Athletics test results.
+1 to Awareness test results.
+1 to Cunning test results.
+1 to Deception test results.
+1 to Endurance test results.
+1 to Fighting test results.
+1 to Healing test results.
+1 to Knowledge test results.
+1 to Language test results.
+1 to Markmanship test results.
+1 to Persuasion test results.
+1 to Status test results.
+1 to Stealth test results.
+1 to Survival test results.
+1 to Thievery test results.
+1 to Warfare test results.
+1 to Will test results.
Add Education to Survival and no movement penalties in chosen terrain.
Add Resilience to Health
When jousting, add Tournaments dice to Fighting test and passive Animal Handling.
Can craft items for 50% of purchase price. Invest time and money to generate a return on your investment.
Add Cunning rank to Deception result
Fire 3 arrows at once, at same or adjacent target, -2D on each test.
Add Fighting Rank to active and passive Awareness results.
Add Fighting Rank to all Agility results.
When wearing armour with 0 Bulk, add Fencing to Combat Defence.
Roll Easy Cunning or Status each month to gain 10 Gold Dragons per degree of success.
Increase Weapon Damage by 1
Ignore Trained requirements and penalties with weapons
+2B on Persuasion tests against characters from lands other than Westeros

10
0

Effect

Agility

-1D on all Persuasion tests to characters of higher Status.


Addicted to alcohol. Formidable Will test to avoid using alcohol to steady your nerves.
-2 Health
-1D on Combat and Intrigue. Formidable Will test to remove penalty and gain +1B on all tests.
-2 Movement
-2D on all Empathy tests. Enemy disposition worsened by 1 step if they recognise you.
1 in 6 chance of Destiny Point having no effect, and the point is wasted.
All purchases cost twice the listed amount.
When recognised, gain +1D Intimidate and -1D on all other Persuasion attempts.
-1 Movement. -1D on Charm and Seduce.
-1D on all Persuasion tests, but immune to Seduce. Can sire no children.
-1D when in presence of thing you fear. 1 in 6 per round that you can overcome this fear for the encounter.
Cannot make Athletics, Fighting, Agility or Marksmanship tests, but gain +1D Cunning and Knowledge
Clumsy: -1D Agility tests.
Cruel: -1D Animal Handling tests.
Sedentary: -1D Athletics tests.
Obtuse: -1D Awareness tests.
Dullard: -1D Cunning tests.
Transparent: -1D Deception tests.
Frail: -1D Endurance tests.
Inept: -1D Fighting tests.
Insensitive: -1D Healing tests.
Mute: -1D Knowledge tests.
Uncultured: -1D Language tests.
Unsteady: -1D Markmanship tests.
Shy: -1D Persuasion tests.
Wretched: -1D Status tests.
Obvious: -1D Stealth tests.
Pampered: -1D Survival tests.
Unsubtle: -1D Thievery tests.
Coward: -1D Warfare tests.
Brash: -1D Will tests.
Re-roll 6s on Cunning tests.
When using Persuasion, first roll must use Intimidate. -2D to all Seduction attempts.
-1 on all Empathy tests. When dealing with someone beneath your station, disposition must be Dislike or worse.
-1D Awareness, but on first round of combat may add number of Memory dice to Fighting test results.
Re-roll 6s on Deception tests.
-1D on Persuasion and Status tests.
Fail Awareness tests relating to sight. -1 Movement.
Fail Awareness tests relating to hearing. -1 Movement.

-1

Re-roll 6s on Agility tests.


During intrigue, first roll must use Seduce. -2D on all Charm attempts.
Re-roll 6s on Persuasion tests.
Re-roll 6s on Persuasion tests. Half movement, -1D Athletics.
Re-roll 6s on Persuasion tests. Cannot use 2-h weapons. -2D on tests requiring two hands.
-2D on all Intrigue tests. Opponents have -2D to ascertain your disposition.
Opponents in Intrigue may add their Cunning rank to their Deception test results.
You have a destructive enemy who holds you in utter contempt.
Permanently reduce Status by two.
-3 on Endurance tests to recover from injury.
Opponent's disposition is one step worse than normal. -1D on all Status tests.
-1D on Endurance tests to resist hazards and ailments.
Penalty equal to number of Status dice on all Awareness tests.
During intrigue, first roll must use Intimidate. -2D on all Charm and Seduce attempts.
You take -1D on all Persuasion tests with both your birth and foster houses

Childhood Disease
0

TOTAL

Animal
Handling

Athletics

Awareness

Cunning

Deception

Endurance

Fighting

Healing

1
1
1
1
1
1
1
1

2
2
2

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

Animal
Handling

Athletics

Awareness

Cunning

Deception

Endurance

Fighting

Healing

1
-1
-1
-1
-1
-1
-1
-1
-1

-1

Knowledge

Language

Markmanship

Persuasion

Status

Stealth

Survival

0
0
0

2
3

1
1
1
1
1
1
1
1

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

Knowledge

Language

Markmanship

Persuasion

Status

Stealth

Survival

-1
1

-1
-1
-1
-1
-1
-1
-1

-1

-1

-2
-1

Thievery

Warfare

Will +

Passive
Awareness

Intrigue
Defence

Composure

Combat
Defence

Health

2
2

0
0
0

Armour

Bulk

-1

Move

2
3

1
1
1
0

2
0

42

43

44

45

46

47

48

49

50

51

52

53

54

55

Passive
Awareness

Intrigue
Defence

Composure

Combat
Defence

Health

Armour

Bulk

Move

Thievery

Warfare

Will +

-2
-2

-1

-1
-1
-1

-1

-1
-3

-1

-1
-1
-1

-3

-1
-1

-2
-

-2

-2

Sprint
Multiple

53

53

Armour Mastery
Artist

Armour Mastery
Artist

Attractive

Attractive

Authority

Authority

Beastfriend

Beastfriend

6
7
8

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the Wildlings


13 Blood of Valyria
14 Brother of Night's Watch (Builder)

Blood of the Wildlings


13 Blood of Valyria
14 Brother of Night's Watch (Builder)

13
14

15 Brother of Night's Watch (Ranger)


16 Brother of Night's Watch (Steward)
17 Dexterous

15 Brother of Night's Watch (Ranger)


16 Brother of Night's Watch (Steward)
17 Dexterous

15
16
17

18 Expertise
19 Famous
20 Fast

18 Expertise
19 Famous
20 Fast

18
19
20

21 Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21 Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Head of House
Heir
Lucky

Head of House
Heir
Lucky

Night Eyes
Sinister
Sponsor

Night Eyes
Sinister
Sponsor

Talented (Agility)
31 Talented (Animal Handling)
32 Talented (Athletics)

Talented (Agility)
31 Talented (Animal Handling)
32 Talented (Athletics)

33 Talented (Awareness)
Talented (Cunning)
Talented (Deception)

33 Talented (Awareness)
Talented (Cunning)
Talented (Deception)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Will)
Trade
Treacherous

Talented (Will)
Trade
Treacherous

Wealthy
Weapon Mastery
Worldly

Wealthy
Weapon Mastery
Worldly

56

56

31
32
33

56

62

62

62

64

64

64

65

65

65

66

66

66

67

67

67

78

78

78

82

82

82

83

83

83

95

95

95

103

103

103

114

114

114

119

119

119

121

121

121

122

122

122

123

123

123

124

124

124

125

125

125

126

126

126

127

127

127

128

128

128

129

129

129

130

130

130

131

131

131

132

132

132

133

133

133

134

134

134

135

135

135

136

136

136

137

137

137

138

138

138

139

139

139

143

143

144

Tables!$CL$2:$CL$54

143

144

Tables!$CN$2:$CN$54

144

0
0

149

149

149

150

150

150

152

152

152

56

Sprint

53

52

Bastard Born

Bastard Born

Bound to the Bottle

Bound to the Bottle

Childhood Disease

Craven

Crippled

Crippled

Cruel Insanity

Cruel Insanity

Cursed

Cursed

Debt

Debt

Disturbing Habit

Disturbing Habit

Dwarf

10 Dwarf
Fear
12 Flaw - Agility
Flaw - Animal Handling

Craven

10 Fear

9
10

Flaw - Agility
12 Flaw - Animal Handling

12

Flaw - Athletics

14 Flaw - Athletics

14 Flaw - Awareness

14

15 Flaw - Awareness

15 Flaw - Cunning

15

16 Flaw - Cunning

16 Flaw - Deception

16

17 Flaw - Deception

17 Flaw - Endurance

17

18 Flaw - Endurance

18 Flaw - Fighting

18

19 Flaw - Fighting

19 Flaw - Healing

19

20 Flaw - Healing

20 Flaw - Knowledge

20

21 Flaw - Knowledge

21 Flaw - Language

21

22 Flaw - Language

22 Flaw - Marksmanship

22

23 Flaw - Marksmanship

23 Flaw - Persuasion

23

24 Flaw - Persuasion

24 Flaw - Status

24

25 Flaw - Status

25 Flaw - Stealth

25

26 Flaw - Stealth

26 Flaw - Survival

26

27 Flaw - Survival

27 Flaw - Thievery

27

28 Flaw - Thievery

28 Flaw - Warfare

28

29 Flaw - Warfare

29 Flaw - Will

29

30 Flaw - Will

30 Forgetful

30

31 Forgetful

31 Furious

31

32 Furious

32 Haughty

32

33 Haughty

33 Haunted

33

34 Haunted

34 Honour-bound

34

35 Honour-bound

35 Ignoble

35

36 Ignoble

36 Impaired Sense - Blind

36

37 Impaired Sense - Blind

37 Impaired Sense - Deaf

37

38 Impaired Sense - Deaf

38 Inept

38

39 Inept

39 Lascivious

39

40 Lascivious

40 Marked

40

41 Marked

41 Maimed - lost leg

41

42 Maimed - lost leg

42 Maimed - lost arm

42

43 Maimed - lost arm

43 Mute

43

44 Mute

44 Nave

44

45 Nave

45 Nemesis

45

46 Nemesis

46 Outcast

46

47 Outcast

47 Poor Health

47

48 Poor Health

48 Reviled

48

49 Reviled

49 Sickly

49

50 Sickly

50 Supreme Arrogance

50

51 Supreme Arrogance

51 Threatening

51

52 Threatening

52 Ward

52

53 Ward

53

53

54

54

54

55

55

55

Childhood Disease

0
Tables!$CL$233:$CL$285

Tables!$CN$233:$CN$284

Middle Aged Flaw

Very Old Age Flaw (if not Venerable and Feeble)

Old Age Flaw

General flaw for all others

General Flaw for all others

53

Extra 1

53

Armour Mastery
Artist

Armour Mastery
Artist

Attractive

Attractive

Authority

Authority

Beastfriend

Extra 2

Beastfriend

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the Wildlings


Blood of Valyria
Brother of Night's Watch (Builder)

13
14

Blood of the Wildlings


Blood of Valyria
Brother of Night's Watch (Builder)

13
14

Brother of Night's Watch (Ranger)


Brother of Night's Watch (Steward)
Dexterous

15
16
17

Brother of Night's Watch (Ranger)


Brother of Night's Watch (Steward)
Dexterous

15
16
17

Expertise
Famous
Fast

18
19
20

Expertise
Famous
Fast

18
19
20

Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Head of House
Heir
Lucky

Head of House
Heir
Lucky

Night Eyes
Sinister
Sponsor

Night Eyes
Sinister
Sponsor

Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)

31
32
33

Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Will)
Trade
Treacherous

Talented (Will)
Trade
Treacherous

Wealthy
Weapon Mastery
Worldly

Wealthy
Weapon Mastery
Worldly

56

31
32
33

56

62

62

64

64

65

65

66

66

67

67

78

78

82

82

83

83

95

95

103

103

114

114

119

119

121

121

122

122

123

123

124

124

125

125

126

126

127

127

128

128

129

129

130

130

131

131

132

132

133

133

134

134

135

135

136

136

137

137

138

138

139

139

143
Tables!$CP$2:$CP$54

143

144

Tables!$DE$2

144

0
0
0
149

149

150

150

0
152

0
0

152

52

52

Extra 1

52

Extra 2

Bastard Born

1 Bastard Born

Bastard Born

Bound to the Bottle

2 Bound to the Bottle

Bound to the Bottle

Craven

Craven

Craven

Crippled

4 Crippled

Crippled

Cruel Insanity

5 Cruel Insanity

Cruel Insanity

Cursed

6 Cursed

Cursed

Debt

7 Debt

Debt

Disturbing Habit

8 Disturbing Habit

Disturbing Habit

Dwarf

9 Dwarf

Dwarf

Fear

10 Fear

10

Fear

10

Flaw - Agility
Flaw - Animal Handling
Flaw - Athletics

Flaw - Agility
12 Flaw - Animal Handling

Flaw - Agility
12

Flaw - Athletics

Flaw - Animal Handling

12

Flaw - Athletics

Flaw - Awareness

14 Flaw - Awareness

14

Flaw - Awareness

14

Flaw - Cunning

15 Flaw - Cunning

15

Flaw - Cunning

15

Flaw - Deception

16 Flaw - Deception

16

Flaw - Deception

16

Flaw - Endurance

17 Flaw - Endurance

17

Flaw - Endurance

17

Flaw - Fighting

18 Flaw - Fighting

18

Flaw - Fighting

18

Flaw - Healing

19 Flaw - Healing

19

Flaw - Healing

19

Flaw - Knowledge

20 Flaw - Knowledge

20

Flaw - Knowledge

20

Flaw - Language

21 Flaw - Language

21

Flaw - Language

21

Flaw - Marksmanship

22 Flaw - Marksmanship

22

Flaw - Marksmanship

22

Flaw - Persuasion

23 Flaw - Persuasion

23

Flaw - Persuasion

23

Flaw - Status

24 Flaw - Status

24

Flaw - Status

24

Flaw - Stealth

25 Flaw - Stealth

25

Flaw - Stealth

25

Flaw - Survival

26 Flaw - Survival

26

Flaw - Survival

26

Flaw - Thievery

27 Flaw - Thievery

27

Flaw - Thievery

27

Flaw - Warfare

28 Flaw - Warfare

28

Flaw - Warfare

28

Flaw - Will

29 Flaw - Will

29

Flaw - Will

29

Forgetful

30 Forgetful

30

Forgetful

30

Furious

31 Furious

31

Furious

31

Haughty

32 Haughty

32

Haughty

32

Haunted

33 Haunted

33

Haunted

33

Honour-bound

34 Honour-bound

34

Honour-bound

34

Ignoble

35 Ignoble

35

Ignoble

35

Impaired Sense - Blind

36 Impaired Sense - Blind

36

Impaired Sense - Blind

36

Impaired Sense - Deaf

37 Impaired Sense - Deaf

37

Impaired Sense - Deaf

37

Inept

38 Inept

38

Inept

38

Lascivious

39 Lascivious

39

Lascivious

39

Marked

40 Marked

40

Marked

40

Maimed - lost leg

41 Maimed - lost leg

41

Maimed - lost leg

41

Maimed - lost arm

42 Maimed - lost arm

42

Maimed - lost arm

42

Mute

43 Mute

43

Mute

43

Nave

44 Nave

44

Nave

44

Nemesis

45 Nemesis

45

Nemesis

45

Outcast

46 Outcast

46

Outcast

46

Poor Health

47 Poor Health

47

Poor Health

47

Reviled

48 Reviled

48

Reviled

48

Sickly

49 Sickly

49

Sickly

49

Supreme Arrogance

50 Supreme Arrogance

50

Supreme Arrogance

50

Threatening

51 Threatening

51

Threatening

51

Ward

52 Ward

52

Ward

52

53

53

53

54

54

54

55

55

55

Childhood Disease

Childhood Disease

Childhood Disease

0
0

Tables!$DE$2

Tables!$DE$2

Tables!$DE$2

Velnerable Flaw (if not Feeble)


General flaw for all others

General Flaw for all

53

Extra 3

53

Armour Mastery
Artist

Armour Mastery
Artist

Attractive

Attractive

Authority

Authority

Beastfriend

Extra 4

Beastfriend

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the Wildlings


Blood of Valyria
Brother of Night's Watch (Builder)

13
14

Blood of the Wildlings


Blood of Valyria
Brother of Night's Watch (Builder)

13
14

Brother of Night's Watch (Ranger)


Brother of Night's Watch (Steward)
Dexterous

15
16
17

Brother of Night's Watch (Ranger)


Brother of Night's Watch (Steward)
Dexterous

15
16
17

Expertise
Famous
Fast

18
19
20

Expertise
Famous
Fast

18
19
20

Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Head of House
Heir
Lucky

Head of House
Heir
Lucky

Night Eyes
Sinister
Sponsor

Night Eyes
Sinister
Sponsor

Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)

31
32
33

Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Will)
Trade
Treacherous

Talented (Will)
Trade
Treacherous

Wealthy
Weapon Mastery
Worldly

Wealthy
Weapon Mastery
Worldly

56

31
32
33

56

62

62

64

64

65

65

66

66

67

67

78

78

82

82

83

83

95

95

103

103

114

114

119

119

121

121

122

122

123

123

124

124

125

125

126

126

127

127

128

128

129

129

130

130

131

131

132

132

133

133

134

134

135

135

136

136

137

137

138

138

139

139

143
Tables!$DE$2

143

144

Tables!$DE$2

144

0
0

149

150

0
0
0

149
0

150

0
152

0
0

152

52

Extra 3

52

middleaged

Bastard Born

Bastard Born

Flaw - Agility

Bound to the Bottle

Bound to the Bottle

Flaw - Athletics

Craven

Flaw - Endurance
Tables!$CY$233:$CY$235

Craven
Crippled

Crippled

Cruel Insanity

Cruel Insanity

Cursed

Cursed

Debt

Debt

Disturbing Habit

Disturbing Habit

Dwarf

Dwarf

Fear

10

Fear

Flaw - Agility
Flaw - Animal Handling

Flaw - Agility
12

Flaw - Athletics

Flaw - Animal Handling


Flaw - Athletics

Flaw - Awareness

14

Flaw - Awareness

Flaw - Cunning

15

Flaw - Cunning

Flaw - Deception

16

Flaw - Deception

Flaw - Endurance

17

Flaw - Endurance

Flaw - Fighting

18

Flaw - Fighting

Flaw - Healing

19

Flaw - Healing

Flaw - Knowledge

20

Flaw - Knowledge

Flaw - Language

21

Flaw - Language

Flaw - Marksmanship

22

Flaw - Marksmanship

Flaw - Persuasion

23

Flaw - Persuasion

Flaw - Status

24

Flaw - Status

Flaw - Stealth

25

Flaw - Stealth

Flaw - Survival

26

Flaw - Survival

Flaw - Thievery

27

Flaw - Thievery

Flaw - Warfare

28

Flaw - Warfare

Flaw - Will

29

Flaw - Will

Forgetful

30

Forgetful

Furious

31

Furious

Haughty

32

Haughty

Haunted

33

Haunted

Honour-bound

34

Honour-bound

Ignoble

35

Ignoble

Impaired Sense - Blind

36

Impaired Sense - Blind

Impaired Sense - Deaf

37

Impaired Sense - Deaf

Inept

38

Inept

Lascivious

39

Lascivious

Marked

40

Marked

Maimed - lost leg

41

Maimed - lost leg

Maimed - lost arm

42

Maimed - lost arm

Mute

43

Mute

Nave

44

Nave

Nemesis

45

Nemesis

Outcast

46

Outcast

Poor Health

47

Poor Health

Reviled

48

Reviled

Sickly

49

Sickly

Supreme Arrogance

50

Supreme Arrogance

Threatening

51

Threatening

Ward

52

Ward

53
54
55

Childhood Disease

Childhood Disease

0
0

0
Tables!$DE$2

Tables!$DE$2

53

Extra 5

53

Armour Mastery
Artist

Armour Mastery
Artist

Attractive

Attractive

Authority

Authority

Beastfriend

Extra 6

Beastfriend

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Beserker
Blood of Heroes
Blood of the Andals

6
7
8

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the First Men


Blood of the Ironmen
Blood of the Rhoyne

Blood of the Wildlings


Blood of Valyria
Brother of Night's Watch (Builder)

13
14

Blood of the Wildlings


Blood of Valyria
Brother of Night's Watch (Builder)

13
14

Brother of Night's Watch (Ranger)


Brother of Night's Watch (Steward)
Dexterous

15
16
17

Brother of Night's Watch (Ranger)


Brother of Night's Watch (Steward)
Dexterous

15
16
17

Expertise
Famous
Fast

18
19
20

Expertise
Famous
Fast

18
19
20

Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Favoured of Nobles
Favoured of Smallfolk
Guttersnipe

21

Head of House
Heir
Lucky

Head of House
Heir
Lucky

Night Eyes
Sinister
Sponsor

Night Eyes
Sinister
Sponsor

Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)

31
32
33

Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Endurance)
Talented (Fighting)
Talented (Healing)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Knowledge)
Talented (Language)
Talented (Markmanship)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Persuasion)
Talented (Status)
Talented (Stealth)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Survival)
Talented (Thievery)
Talented (Warfare)

Talented (Will)
Trade
Treacherous

Talented (Will)
Trade
Treacherous

Wealthy
Weapon Mastery
Worldly

Wealthy
Weapon Mastery
Worldly

56

31
32
33

56

62

62

64

64

65

65

66

66

67

67

78

78

82

82

83

83

95

95

103

103

114

114

119

119

121

121

122

122

123

123

124

124

125

125

126

126

127

127

128

128

129

129

130

130

131

131

132

132

133

133

134

134

135

135

136

136

137

137

138

138

139

139

143
Tables!$DE$2

143

144

Tables!$DE$2

0
0

144

0
149

149

150

150

152

152

0
0
0

old

Post Char Gen 1

52

Post Char Gen 2

Feeble

Bastard Born

Flaw - Agility

Bound to the Bottle

Flaw - Athletics

Craven

Flaw - Awareness

Crippled

Flaw - Cunning

Cruel Insanity

Flaw - Endurance

Cursed

Flaw - Fighting

Debt

Flaw - Marksmanship

Disturbing Habit

Tables!$CZ$233:$CZ$240

Dwarf

10

Fear

10

Flaw - Agility
12

Flaw - Animal Handling

12

Flaw - Athletics
14

Flaw - Awareness

14

15

Flaw - Cunning

15

16

Flaw - Deception

16

17

Flaw - Endurance

17

18

Flaw - Fighting

18

19

Flaw - Healing

19

20

Flaw - Knowledge

20

21

Flaw - Language

21

22

Flaw - Marksmanship

22

23

Flaw - Persuasion

23

24

Flaw - Status

24

25

Flaw - Stealth

25

26

Flaw - Survival

26

27

Flaw - Thievery

27

28

Flaw - Warfare

28

29

Flaw - Will

29

30

Forgetful

30

31

Furious

31

32

Haughty

32

33

Haunted

33

34

Honour-bound

34

35

Ignoble

35

36

Impaired Sense - Blind

36

37

Impaired Sense - Deaf

37

38

Inept

38

39

Lascivious

39

40

Marked

40

41

Maimed - lost leg

41

42

Maimed - lost arm

42

43

Mute

43

44

Nave

44

45

Nemesis

45

46

Outcast

46

47

Poor Health

47

48

Reviled

48

49

Sickly

49

50

Supreme Arrogance

50

51

Threatening

51

52

Ward

52

53

53

54

54

55

55

Childhood Disease
0
0
0
0
0
0
0
0
0

0
0
Tables!$DE$2
0

53
Armour Mastery
Artist
Attractive
Authority
Beastfriend
Beserker
Blood of Heroes
Blood of the Andals
Blood of the First Men
Blood of the Ironmen
Blood of the Rhoyne
Blood of the Wildlings
Blood of Valyria
Brother of Night's Watch (Builder)
Brother of Night's Watch (Ranger)
Brother of Night's Watch (Steward)
Dexterous
Expertise
Famous
Fast
Favoured of Nobles
Favoured of Smallfolk
Guttersnipe
Head of House
Heir
Lucky
Night Eyes
Sinister
Sponsor
Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)
Talented (Endurance)
Talented (Fighting)
Talented (Healing)
Talented (Knowledge)
Talented (Language)
Talented (Markmanship)
Talented (Persuasion)
Talented (Status)
Talented (Stealth)
Talented (Survival)
Talented (Thievery)
Talented (Warfare)
Talented (Will)
Trade
Treacherous
Wealthy
Weapon Mastery
Worldly

None Permitted
Tables!$DE$2

Extra Labels
Benefit
Flaw

Extra Quality Drop downs


Extra 1
Extra 2
Extra 3

Tables!$DE$2
0
0
0
0
0
0
0

52

Post Char Gen 3

52

Post Char Gen 4

52

Bastard Born

Bastard Born

Bastard Born

Bound to the Bottle

Bound to the Bottle

Bound to the Bottle

Craven

Craven

Craven

Crippled

Crippled

Crippled

Cruel Insanity

Cruel Insanity

Cruel Insanity

Cursed

Cursed

Cursed

Debt

Debt

Debt

Disturbing Habit

Disturbing Habit

Disturbing Habit

Dwarf

Dwarf

Dwarf

Fear

10

Fear

10

Fear

Flaw - Agility
Flaw - Animal Handling

Flaw - Agility
12

Flaw - Athletics

Flaw - Animal Handling

Flaw - Agility
12

Flaw - Athletics

Flaw - Animal Handling


Flaw - Athletics

Flaw - Awareness

14

Flaw - Awareness

14

Flaw - Awareness

Flaw - Cunning

15

Flaw - Cunning

15

Flaw - Cunning

Flaw - Deception

16

Flaw - Deception

16

Flaw - Deception

Flaw - Endurance

17

Flaw - Endurance

17

Flaw - Endurance

Flaw - Fighting

18

Flaw - Fighting

18

Flaw - Fighting

Flaw - Healing

19

Flaw - Healing

19

Flaw - Healing

Flaw - Knowledge

20

Flaw - Knowledge

20

Flaw - Knowledge

Flaw - Language

21

Flaw - Language

21

Flaw - Language

Flaw - Marksmanship

22

Flaw - Marksmanship

22

Flaw - Marksmanship

Flaw - Persuasion

23

Flaw - Persuasion

23

Flaw - Persuasion

Flaw - Status

24

Flaw - Status

24

Flaw - Status

Flaw - Stealth

25

Flaw - Stealth

25

Flaw - Stealth

Flaw - Survival

26

Flaw - Survival

26

Flaw - Survival

Flaw - Thievery

27

Flaw - Thievery

27

Flaw - Thievery

Flaw - Warfare

28

Flaw - Warfare

28

Flaw - Warfare

Flaw - Will

29

Flaw - Will

29

Flaw - Will

Forgetful

30

Forgetful

30

Forgetful

Furious

31

Furious

31

Furious

Haughty

32

Haughty

32

Haughty

Haunted

33

Haunted

33

Haunted

Honour-bound

34

Honour-bound

34

Honour-bound

Ignoble

35

Ignoble

35

Ignoble

Impaired Sense - Blind

36

Impaired Sense - Blind

36

Impaired Sense - Blind

Impaired Sense - Deaf

37

Impaired Sense - Deaf

37

Impaired Sense - Deaf

Inept

38

Inept

38

Inept

Lascivious

39

Lascivious

39

Lascivious

Marked

40

Marked

40

Marked

Maimed - lost leg

41

Maimed - lost leg

41

Maimed - lost leg

Maimed - lost arm

42

Maimed - lost arm

42

Maimed - lost arm

Mute

43

Mute

43

Mute

Nave

44

Nave

44

Nave

Nemesis

45

Nemesis

45

Nemesis

Outcast

46

Outcast

46

Outcast

Poor Health

47

Poor Health

47

Poor Health

Reviled

48

Reviled

48

Reviled

Sickly

49

Sickly

49

Sickly

Supreme Arrogance

50

Supreme Arrogance

50

Supreme Arrogance

Threatening

51

Threatening

51

Threatening

Ward

52

Ward

52

Ward

53

53

54

54

55

55

Childhood Disease

Childhood Disease

Childhood Disease

0
0

0
0

0
Tables!$DE$2

0
0
Tables!$DE$2

Tables!$DE$2
0

ality Drop downs

All Specialities
Flaw
Flaw

Tables!$DE$2
Tables!$DE$2

1 Agility
2 Agility

Flaw

Tables!$DE$2

3 Agility
4 Agility
5 Agility
6 Agility
7 Agility
8 Agility
9 Agility
10 Agility
11 Agility
12 Agility
13 Agility
14 Agility
15 Agility
16 Agility
17 Agility
18 Agility
19 Agility
20 Agility
21 Agility
22 Agility
23 Agility
24 Agility
25 Agility
26 Agility
27 Animal Handling
28 Animal Handling
29 Animal Handling
30 Animal Handling
31 Animal Handling
32 Animal Handling
33 Animal Handling
34 Animal Handling
35 Animal Handling
36 Animal Handling
37 Animal Handling
38 Animal Handling
39 Animal Handling
40 Animal Handling
41 Animal Handling
42 Animal Handling
43 Animal Handling
44 Animal Handling
45 Animal Handling
46 Animal Handling
47 Animal Handling
48 Animal Handling
49 Animal Handling
50 Animal Handling
51 Animal Handling
52 Animal Handling
53 Athletics
54 Athletics
55 Athletics
56 Athletics

57 Athletics
58 Athletics
59 Athletics
60 Athletics
61 Athletics
62 Athletics
63 Athletics
64 Athletics
65 Athletics
66 Athletics
67 Athletics
68 Athletics
69 Athletics
70 Athletics
71 Athletics
72 Athletics
73 Athletics
74 Athletics
75 Athletics
76 Athletics
77 Athletics
78 Athletics
79 Awareness
80 Awareness
81 Awareness
82 Awareness
83 Awareness
84 Awareness
85 Awareness
86 Awareness
87 Awareness
88 Awareness
89 Awareness
90 Awareness
91 Awareness
92 Awareness
93 Awareness
94 Awareness
95 Awareness
96 Awareness
97 Awareness
98 Awareness
99 Awareness
100 Awareness
101 Awareness
102 Awareness
103 Awareness
104 Awareness
105 Cunning
106 Cunning
107 Cunning
108 Cunning
109 Cunning
110 Cunning

111 Cunning
112 Cunning
113 Cunning
114 Cunning
115 Cunning
116 Cunning
117 Cunning
118 Cunning
119 Cunning
120 Cunning
121 Cunning
122 Cunning
123 Cunning
124 Cunning
125 Cunning
126 Cunning
127 Cunning
128 Cunning
129 Cunning
130 Cunning
131 Deception
132 Deception
133 Deception
134 Deception
135 Deception
136 Deception
137 Deception
138 Deception
139 Deception
140 Deception
143 Deception
144 Deception
145 Deception
146 Deception
147 Deception
149 Deception
150 Deception
151 Deception
152 Deception
153 Deception
154 Deception
155 Deception
156 Deception
157 Endurance
158 Endurance
159 Endurance
160 Endurance
161 Endurance
162 Endurance
163 Endurance
164 Endurance
165 Endurance
166 Endurance
167 Endurance

168 Endurance
169 Endurance
170 Endurance
171 Endurance
172 Endurance
173 Endurance
174 Endurance
175 Endurance
176 Endurance
177 Endurance
178 Endurance
179 Endurance
180 Endurance
181 Endurance
182 Endurance
183 Fighting
184 Fighting
185 Fighting
186 Fighting
187 Fighting
188 Fighting
189 Fighting
190 Fighting
191 Fighting
192 Fighting
193 Fighting
194 Fighting
195 Fighting
196 Fighting
197 Fighting
198 Fighting
199 Fighting
200 Fighting
201 Fighting
202 Fighting
203 Fighting
204 Fighting
205 Fighting
206 Fighting
207 Fighting
208 Fighting
209 Healing
210 Healing
211 Healing
212 Healing
213 Healing
214 Healing
215 Healing
216 Healing
217 Healing
218 Healing
219 Healing
220 Healing
221 Healing

222 Healing
223 Healing
224 Healing
225 Healing
226 Healing
227 Healing
228 Healing
229 Healing
230 Healing
231 Healing
232 Healing
233 Healing
Post Char Gen 5

52

Post Char Gen 6

52

234 Healing

Bastard Born

Bastard Born

235 Knowledge

Bound to the Bottle

Bound to the Bottle

236 Knowledge

Craven

237 Knowledge

Craven
4

Crippled

Crippled

238 Knowledge

Cruel Insanity

Cruel Insanity

239 Knowledge

Cursed

Cursed

240 Knowledge

Debt

Debt

241 Knowledge

Disturbing Habit

Disturbing Habit

242 Knowledge

Dwarf

Dwarf

243 Knowledge

10

Fear

10

Fear

244 Knowledge

Flaw - Agility

245 Knowledge

Flaw - Animal Handling

246 Knowledge

Flaw - Athletics

247 Knowledge

Flaw - Agility
12

Flaw - Animal Handling

12

Flaw - Athletics
14

Flaw - Awareness

14

Flaw - Awareness

248 Knowledge

15

Flaw - Cunning

15

Flaw - Cunning

249 Knowledge

16

Flaw - Deception

16

Flaw - Deception

250 Knowledge

17

Flaw - Endurance

17

Flaw - Endurance

251 Knowledge

18

Flaw - Fighting

18

Flaw - Fighting

252 Knowledge

19

Flaw - Healing

19

Flaw - Healing

253 Knowledge

20

Flaw - Knowledge

20

Flaw - Knowledge

254 Knowledge

21

Flaw - Language

21

Flaw - Language

255 Knowledge

22

Flaw - Marksmanship

22

Flaw - Marksmanship

256 Knowledge

23

Flaw - Persuasion

23

Flaw - Persuasion

257 Knowledge

24

Flaw - Status

24

Flaw - Status

258 Knowledge

25

Flaw - Stealth

25

Flaw - Stealth

259 Knowledge

26

Flaw - Survival

26

Flaw - Survival

260 Knowledge

27

Flaw - Thievery

27

Flaw - Thievery

261 Markmanship

28

Flaw - Warfare

28

Flaw - Warfare

262 Markmanship

29

Flaw - Will

29

Flaw - Will

263 Markmanship

30

Forgetful

30

Forgetful

264 Markmanship

31

Furious

31

Furious

265 Markmanship

32

Haughty

32

Haughty

266 Markmanship

33

Haunted

33

Haunted

267 Markmanship

34

Honour-bound

34

Honour-bound

268 Markmanship

35

Ignoble

35

Ignoble

269 Markmanship

36

Impaired Sense - Blind

36

Impaired Sense - Blind

270 Markmanship

37

Impaired Sense - Deaf

37

Impaired Sense - Deaf

271 Markmanship

38

Inept

38

Inept

272 Markmanship

39

Lascivious

39

Lascivious

273 Markmanship

40

Marked

40

Marked

274 Markmanship

41

Maimed - lost leg

41

Maimed - lost leg

275 Markmanship

42

Maimed - lost arm

42

Maimed - lost arm

276 Markmanship

43

Mute

43

Mute

277 Markmanship

44

Nave

44

Nave

278 Markmanship

45

Nemesis

45

Nemesis

279 Markmanship

46

Outcast

46

Outcast

280 Markmanship

47

Poor Health

47

Poor Health

281 Markmanship

48

Reviled

48

Reviled

282 Markmanship

49

Sickly

49

Sickly

283 Markmanship

50

Supreme Arrogance

50

Supreme Arrogance

284 Markmanship

51

Threatening

51

Threatening

285 Markmanship

52

Ward

52

Ward

286 Markmanship

53

53

287 Persuasion

54

54

288 Persuasion

55

55

289 Persuasion
290 Persuasion
291 Persuasion
292 Persuasion
293 Persuasion
294 Persuasion
295 Persuasion
296 Persuasion
297 Persuasion
298 Persuasion
299 Persuasion
300 Persuasion
301 Persuasion
302 Persuasion
303 Persuasion
304 Persuasion
305 Persuasion
306 Persuasion
307 Persuasion
308 Persuasion
309 Persuasion
310 Persuasion
311 Persuasion
312 Persuasion
313 Status
314 Status
315 Status
316 Status
317 Status

Childhood Disease

Childhood Disease

318 Status

319 Status

320 Status

321 Status

322 Status

323 Status

324 Status

325 Status

326 Status

327 Status

328 Status

329 Status

330 Status
Tables!$DE$2

Tables!$DE$2
0

331 Status
332 Status
333 Status
334 Status
335 Status
336 Status
337 Status
338 Status
339 Stealth
340 Stealth
341 Stealth
342 Stealth
343 Stealth
344 Stealth
345 Stealth
346 Stealth
347 Stealth
348 Stealth
349 Stealth
350 Stealth
351 Stealth
352 Stealth
353 Stealth
354 Stealth
355 Stealth
356 Stealth
357 Stealth
358 Stealth
359 Stealth
360 Stealth
361 Stealth
362 Stealth
363 Stealth
364 Stealth
365 Survival
366 Survival
367 Survival
368 Survival
369 Survival
370 Survival
371 Survival
372 Survival
373 Survival
374 Survival
375 Survival
376 Survival
377 Survival
378 Survival
379 Survival
380 Survival
381 Survival
382 Survival

383 Survival
384 Survival
385 Survival
386 Survival
387 Survival
388 Survival
389 Survival
390 Survival
391 Thievery
392 Thievery
393 Thievery
394 Thievery
395 Thievery
396 Thievery
397 Thievery
398 Thievery
399 Thievery
400 Thievery
401 Thievery
402 Thievery
403 Thievery
404 Thievery
405 Thievery
406 Thievery
407 Thievery
408 Thievery
409 Thievery
410 Thievery
411 Thievery
412 Thievery
413 Thievery
414 Thievery
415 Thievery
416 Thievery
417 Warfare
418 Warfare
419 Warfare
420 Warfare
421 Warfare
422 Warfare
423 Warfare
424 Warfare
425 Warfare
426 Warfare
427 Warfare
428 Warfare
429 Warfare
430 Warfare
431 Warfare
432 Warfare
433 Warfare
434 Warfare
435 Warfare
436 Warfare

437 Warfare
438 Warfare
439 Warfare
440 Warfare
441 Warfare
442 Warfare
443 Will
444 Will
445 Will
446 Will
447 Will
448 Will
449 Will
450 Will
451 Will
452 Will
453 Will
454 Will
455 Will
456 Will
457 Will
458 Will
459 Will
460 Will
461 Will
462 Will
463 Will
464 Will
465 Will
466 Will
467 Will
468 Will

All Specialities
Acrobatics
(Agil) Acrobatics
Balance
(Agil) Balance

72 Tables!$DS$2:$DS$73
1 (Agil) Acrobatics
2 (Agil) Balance

XP
Char Gen Speciali Specialities
- - -

Sum
Specialities
-

1
2

Contortions

(Agil) Contortions

(Agil) Contortions

- -

Dodge

(Agil) Dodge

(Agil) Dodge

- -

Quickness

(Agil) Quickness

(Agil) Quickness

- -

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Anim) Charm
(Anim) Drive
(Anim) Ride

- - - -

6
7
8

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Anim) Train
(Athl) Climb
(Athl) Jump

- - - -

9
10
11

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Athl) Run
(Athl) Strength
(Athl) Swim

- - - -

12
13
14

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Athl) Throw
(Awar) Empathy
(Awar) Notice

- - - -

15
16
17

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Cunn) Decipher
(Cunn) Logic
(Cunn) Memory

- - - -

18
19
20

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Dece) Act
(Dece) Bluff
(Dece) Cheat

- - - -

21
22
23

0
0
0

(Agil) 0
(Agil) 0
(Agil) 0

(Dece) Disguise
(Endu) 0
(Endu) 0

- - - -

24
25
26

Charm
Drive
Ride

(Anim) Charm
(Anim) Drive
(Anim) Ride

27 (Figh) Fencing
28 (Figh) Long Blades
29 (Figh) Pole-Arms

- - - -

1
2
3

Train
0
0

(Anim) Train
(Anim) 0
(Anim) 0

30 (Figh) Shields
(Figh) Short Blades
(Figh) Spears

- - - -

4
5
6

0
0
0

(Anim) 0
(Anim) 0
(Anim) 0

(Figh) 0
(Figh) 0
(Figh) 0

- - - -

7
8
9

0
0
0

(Anim) 0
(Anim) 0
(Anim) 0

(Heal) 0
(Heal) 0
(Heal) 0

- - - -

10
11
12

0
0
0

(Anim) 0
(Anim) 0
(Anim) 0

(Know) 0
(Know) 0
(Know) 0

- - - -

13
14
15

0
0
0

(Anim) 0
(Anim) 0
(Anim) 0

(Mark) Thrown
(Mark) Target Shooting
(Mark) 0

- - - -

16
17
18

0
0
0

(Anim) 0
(Anim) 0
(Anim) 0

(Mark) 0
(Mark) 0
(Pers) Incite

- - - -

19
20
21

0
0
0

(Anim) 0
(Anim) 0
(Anim) 0

(Pers) Intimidate
(Pers) Seduce
(Pers) Taunt

- - - -

22
23
24

0
0
Climb

(Anim) 0
(Anim) 0
(Athl) Climb

(Pers) 0
(Pers) 0
53 (Pers) 0

- - - -

25
26
1

Jump

(Athl) Jump

54 (Stat) Tournaments

- -

Run

(Athl) Run

55 (Stat) 0

- -

Strength

(Athl) Strength

56 (Stat) 0

- -

Swim

(Athl) Swim

57 (Stat) 0

- -

Throw

(Athl) Throw

58 (Stea) 0

(Athl) 0

(Stea) 0

(Athl) 0

(Surv) Track

(Athl) 0

(Surv) 0

(Athl) 0

(Surv) 0

10

(Athl) 0

(Surv) 0

11

(Athl) 0

(Thie) 0

12

(Athl) 0

(Thie) 0

13

(Athl) 0

(Thie) 0

14

(Athl) 0

(Warf) 0

15

(Athl) 0

(Warf) 0

16

(Athl) 0

(Warf) 0

17

(Athl) 0

(Will) 0

18

(Athl) 0

(Will) 0

19

(Athl) 0

(Will) 0

20

(Athl) 0

21

(Athl) 0

22

(Athl) 0

23

(Athl) 0

24

(Athl) 0

25

(Athl) 0

26

Empathy

(Awar) Empathy

79

Notice

(Awar) Notice

80

(Awar) 0

(Awar) 0

(Awar) 0

(Awar) 0

(Awar) 0

(Awar) 0

(Awar) 0

(Awar) 0

10

(Awar) 0

11

(Awar) 0

12

(Awar) 0

13

(Awar) 0

14

(Awar) 0

15

(Awar) 0

16

(Awar) 0

17

(Awar) 0

18

(Awar) 0

19

(Awar) 0

20

(Awar) 0

21

(Awar) 0

22

(Awar) 0

23

(Awar) 0

24

(Awar) 0

25

(Awar) 0

26

Decipher

(Cunn) Decipher

105

Logic

(Cunn) Logic

106

Memory

(Cunn) Memory

107

(Cunn) 0

(Cunn) 0

(Cunn) 0

(Cunn) 0

(Cunn) 0

(Cunn) 0

(Cunn) 0

10

(Cunn) 0

11

(Cunn) 0

12

(Cunn) 0

13

(Cunn) 0

14

(Cunn) 0

15

(Cunn) 0

16

(Cunn) 0

17

(Cunn) 0

18

(Cunn) 0

19

(Cunn) 0

20

(Cunn) 0

21

(Cunn) 0

22

(Cunn) 0

23

(Cunn) 0

24

(Cunn) 0

25

(Cunn) 0

26

Act

(Dece) Act

131

Bluff

(Dece) Bluff

132

Cheat

(Dece) Cheat

133

Disguise

(Dece) Disguise

134

(Dece) 0

(Dece) 0

(Dece) 0

(Dece) 0

(Dece) 0

(Dece) 0

10

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

(Dece) 0

###

Resilience

(Endu) Resilience

157

Stamina

(Endu) Stamina

158

(Endu) 0

(Endu) 0

(Endu) 0

(Endu) 0

(Endu) 0

(Endu) 0

(Endu) 0

(Endu) 0

10

(Endu) 0

11

(Endu) 0

12

(Endu) 0

13

(Endu) 0

14

(Endu) 0

15

(Endu) 0

16

(Endu) 0

17

(Endu) 0

18

(Endu) 0

19

(Endu) 0

20

(Endu) 0

21

(Endu) 0

22

(Endu) 0

23

(Endu) 0

24

(Endu) 0

25

(Endu) 0

26

Axes

(Figh) Axes

183

Bludgeons

(Figh) Bludgeons

184

Brawling

(Figh) Brawling

185

Fencing

(Figh) Fencing

186

Long Blades

(Figh) Long Blades

187

Pole-Arms

(Figh) Pole-Arms

188

Shields

(Figh) Shields

189

Short Blades

(Figh) Short Blades

190

Spears

(Figh) Spears

191

(Figh) 0

10

(Figh) 0

11

(Figh) 0

12

(Figh) 0

13

(Figh) 0

14

(Figh) 0

15

(Figh) 0

16

(Figh) 0

17

(Figh) 0

18

(Figh) 0

19

(Figh) 0

20

(Figh) 0

21

(Figh) 0

22

(Figh) 0

23

(Figh) 0

24

(Figh) 0

25

(Figh) 0

26

Diagnosis

(Heal) Diagnosis

209

Treat Ailment

(Heal) Treat Ailment

210

Treat Injury

(Heal) Treat Injury

211

(Heal) 0

(Heal) 0

(Heal) 0

(Heal) 0

(Heal) 0

(Heal) 0

(Heal) 0

10

(Heal) 0

11

(Heal) 0

12

(Heal) 0

13

(Heal) 0

14

(Heal) 0

15

(Heal) 0

16

(Heal) 0

17

(Heal) 0

18

(Heal) 0

19

(Heal) 0

20

(Heal) 0

21

(Heal) 0

22

(Heal) 0

23

(Heal) 0

24

(Heal) 0

25

(Heal) 0

26

Education

(Know) Education

235

Research

(Know) Research

236

Streetwise

(Know) Streetwise

237

(Know) 0

(Know) 0

(Know) 0

(Know) 0

(Know) 0

(Know) 0

(Know) 0

10

(Know) 0

11

(Know) 0

12

(Know) 0

13

(Know) 0

14

(Know) 0

15

(Know) 0

16

(Know) 0

17

(Know) 0

18

(Know) 0

19

(Know) 0

20

(Know) 0

21

(Know) 0

22

(Know) 0

23

(Know) 0

24

(Know) 0

25

(Know) 0

26

Bows

(Mark) Bows

261

Crossbows

(Mark) Crossbows

262

Siege

(Mark) Siege

263

Thrown

(Mark) Thrown

264

Target Shooting

(Mark) Target Shooting

265

(Mark) 0

(Mark) 0

(Mark) 0

(Mark) 0

(Mark) 0

10

(Mark) 0

11

(Mark) 0

12

(Mark) 0

13

(Mark) 0

14

(Mark) 0

15

(Mark) 0

16

(Mark) 0

17

(Mark) 0

18

(Mark) 0

19

(Mark) 0

20

(Mark) 0

21

(Mark) 0

22

(Mark) 0

23

(Mark) 0

24

(Mark) 0

25

(Mark) 0

26

Bargain

(Pers) Bargain

287

Charm

(Pers) Charm

288

Convince

(Pers) Convince

289

Incite

(Pers) Incite

290

Intimidate

(Pers) Intimidate

291

Seduce

(Pers) Seduce

292

Taunt

(Pers) Taunt

293

(Pers) 0

(Pers) 0

(Pers) 0

10

(Pers) 0

11

(Pers) 0

12

(Pers) 0

13

(Pers) 0

14

(Pers) 0

15

(Pers) 0

16

(Pers) 0

17

(Pers) 0

18

(Pers) 0

19

(Pers) 0

20

(Pers) 0

21

(Pers) 0

22

(Pers) 0

23

(Pers) 0

24

(Pers) 0

25

(Pers) 0

26

Breeding

(Stat) Breeding

313

Reputation

(Stat) Reputation

314

Stewardship

(Stat) Stewardship

315

Tournaments

(Stat) Tournaments

316

(Stat) 0

(Stat) 0

(Stat) 0

(Stat) 0

(Stat) 0

(Stat) 0

10

(Stat) 0

11

(Stat) 0

12

(Stat) 0

13

(Stat) 0

14

(Stat) 0

15

(Stat) 0

16

(Stat) 0

17

(Stat) 0

18

(Stat) 0

19

(Stat) 0

20

(Stat) 0

21

(Stat) 0

22

(Stat) 0

23

(Stat) 0

24

(Stat) 0

25

(Stat) 0

26

Blend In

(Stea) Blend In

339

Sneak

(Stea) Sneak

340

(Stea) 0

(Stea) 0

(Stea) 0

(Stea) 0

(Stea) 0

(Stea) 0

(Stea) 0

(Stea) 0

10

(Stea) 0

11

(Stea) 0

12

(Stea) 0

13

(Stea) 0

14

(Stea) 0

15

(Stea) 0

16

(Stea) 0

17

(Stea) 0

18

(Stea) 0

19

(Stea) 0

20

(Stea) 0

21

(Stea) 0

22

(Stea) 0

23

(Stea) 0

24

(Stea) 0

25

(Stea) 0

26

Forage

(Surv) Forage

365

Hunt

(Surv) Hunt

366

Orientation

(Surv) Orientation

367

Track

(Surv) Track

368

(Surv) 0

(Surv) 0

(Surv) 0

(Surv) 0

(Surv) 0

(Surv) 0

10

(Surv) 0

11

(Surv) 0

12

(Surv) 0

13

(Surv) 0

14

(Surv) 0

15

(Surv) 0

16

(Surv) 0

17

(Surv) 0

18

(Surv) 0

19

(Surv) 0

20

(Surv) 0

21

(Surv) 0

22

(Surv) 0

23

(Surv) 0

24

(Surv) 0

25

(Surv) 0

26

Pick Lock

(Thie) Pick Lock

391

Sleight of Hand

(Thie) Sleight of Hand

392

Steal

(Thie) Steal

393

(Thie) 0

(Thie) 0

(Thie) 0

(Thie) 0

(Thie) 0

(Thie) 0

(Thie) 0

10

(Thie) 0

11

(Thie) 0

12

(Thie) 0

13

(Thie) 0

14

(Thie) 0

15

(Thie) 0

16

(Thie) 0

17

(Thie) 0

18

(Thie) 0

19

(Thie) 0

20

(Thie) 0

21

(Thie) 0

22

(Thie) 0

23

(Thie) 0

24

(Thie) 0

25

(Thie) 0

26

Command

(Warf) Command

417

Strategy

(Warf) Strategy

418

Tactics

(Warf) Tactics

419

(Warf) 0

(Warf) 0

(Warf) 0

(Warf) 0

(Warf) 0

(Warf) 0

(Warf) 0

10

(Warf) 0

11

(Warf) 0

12

(Warf) 0

13

(Warf) 0

14

(Warf) 0

15

(Warf) 0

16

(Warf) 0

17

(Warf) 0

18

(Warf) 0

19

(Warf) 0

20

(Warf) 0

21

(Warf) 0

22

(Warf) 0

23

(Warf) 0

24

(Warf) 0

25

(Warf) 0

26

Coordinate

(Will) Coordinate

443

Courage

(Will) Courage

444

Dedication

(Will) Dedication

445

(Will) 0

(Will) 0

(Will) 0

(Will) 0

(Will) 0

(Will) 0

(Will) 0

10

(Will) 0

11

(Will) 0

12

(Will) 0

13

(Will) 0

14

(Will) 0

15

(Will) 0

16

(Will) 0

17

(Will) 0

18

(Will) 0

19

(Will) 0

20

(Will) 0

21

(Will) 0

22

(Will) 0

23

(Will) 0

24

(Will) 0

25

(Will) 0

26

1
2

Max Level
0
0

Agility
0

1 Animal Handling

3
1
2

Athletics
0

0
0
0

3
1
2

Awareness
0

0
0
0

1
2

Cunning
0

0
0
0

3
1
2

Deception
0

0
0
0

3
1
2

Endurance
0

0
0
0

1
2

Fighting
0

0
0
0

3
1
2

Healing
0

0
0
0

3
1
2

Knowledge
0

0
0
0

3
1
2

Markmanship
0

0
0
0

3
1
2

Persuasion
0

0
0
0

3
1
2

Status
0

0
0
0

3
1
2

Stealth
0

0
0
0

1
2

Survival
0

0
0
0

3
1
2

Thievery
0

0
0
0

3
1
2

Warfare
0

0
0
0

3
1
2

Will
0

0
0
0

Passive

Passive

Passive

0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

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