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#NEW_TERRAIN_CONST

heightscale,
smoothness,
maxdelta,
showmnt,
mntscale,
showshell,
heightepsilon,
showtrans,
showland,
showweathering,
assembleweathering,
doublecoast_chance,
shelf_max_distance,
shelf_max_delta,
shelf_min_alpha,
shelf_max_jitter,
water_fade_min,
water_fade_distance,
river_fade_min,
river_fade_distance,
coast_depth,
ocean_depth,
land_height,
coast_jitter,
coast_tex_jitter,
coast_ocean_drop,
coast_use_coves,
coast_width,
beach_dist_start,
beach_dist_end,
beach_dist_jitter,
shallow_dist_start,
shallow_dist_end,
shallow_dist_jitter,
deco_chance,
coastal_threshold,

2.5
5.0
0.05
0.0
0.9
1.0
15.0
1.0
1.0
1.0
1.0
100.0
2.0
100.0
0.0
20.0
0.05
0.2
0.1
0.2
-101.0
-200.0
10.0
1.0
0.0
0.0
0.0
3.0
0.5
0.96
0.2
0.0
20.0
0.1
3
-30.0

#NEW_TERRAIN_WATER
Frame Delay (ms),
Shallow Color RGB,
Deep Color RGB,
WaterColor Invis,
WaterColor Solid,
WaterColor TopScreen,
WaterColor BotScreen,
WaterColor SideScreen,
RiverColor,
OceanAlpha,
OceanRed,
OceanGreen,
OceanBlue,
OceanFloorAlphaTop,
OceanFloorRedTop,
OceanFloorGreenTop,
OceanFloorBlueTop,
OceanFloorAlphaBot,
OceanFloorRedBot,

100
26, 92, 93
7, 81, 40
3
150
255
0
35
25
0.694
255
255
255
1.0
255
255
255
1.0
0

OceanFloorGreenBot,
0
OceanFloorBlueBot,
0
WaterRedTop,
0
WaterGreenTop,
159
WaterBlueTop,
255
WaterRedBot,
0
WaterGreenBot,
111
WaterBlueBot,
218
OceanSwimAmp,
0.2
OceanSwimFreq,
0.02
OceanFLoorjitter,
17.0
OceanFLoorSpeed,
0.0003
OceanFadeHeight,
-40
; scale factors are how many wcoords a single texture should stretch over
; note that they are 2^n.. so 0 means 1:1, 1 means 1 texture covers 2x2 wcoords,
2 = 4x4, 3=8x8, etc.
OceanFloorScale,
3
WaterLevel1Scale,
0
WaterLevel2Scale,
1
Num Water Textures,
32
Tex0,
.\\terrain art\\newwater\\water0000.tga
Tex1,
.\\terrain art\\newwater\\water0001.tga
Tex2,
.\\terrain art\\newwater\\water0002.tga
Tex3,
.\\terrain art\\newwater\\water0003.tga
Tex4,
.\\terrain art\\newwater\\water0004.tga
Tex5,
.\\terrain art\\newwater\\water0005.tga
Tex6,
.\\terrain art\\newwater\\water0006.tga
Tex7,
.\\terrain art\\newwater\\water0007.tga
Tex8,
.\\terrain art\\newwater\\water0008.tga
Tex9,
.\\terrain art\\newwater\\water0009.tga
Tex10,
.\\terrain art\\newwater\\water0010.tga
Tex11,
.\\terrain art\\newwater\\water0011.tga
Tex12,
.\\terrain art\\newwater\\water0012.tga
Tex13,
.\\terrain art\\newwater\\water0013.tga
Tex14,
.\\terrain art\\newwater\\water0014.tga
Tex15,
.\\terrain art\\newwater\\water0015.tga
Tex16,
.\\terrain art\\newwater\\water0016.tga
Tex17,
.\\terrain art\\newwater\\water0017.tga
Tex18,
.\\terrain art\\newwater\\water0018.tga
Tex19,
.\\terrain art\\newwater\\water0019.tga
Tex20,
.\\terrain art\\newwater\\water0020.tga
Tex21,
.\\terrain art\\newwater\\water0021.tga
Tex22,
.\\terrain art\\newwater\\water0022.tga
Tex23,
.\\terrain art\\newwater\\water0023.tga
Tex24,
.\\terrain art\\newwater\\water0024.tga
Tex25,
.\\terrain art\\newwater\\water0025.tga
Tex26,
.\\terrain art\\newwater\\water0026.tga
Tex27,
.\\terrain art\\newwater\\water0027.tga
Tex28,
.\\terrain art\\newwater\\water0028.tga
Tex29,
.\\terrain art\\newwater\\water0029.tga
Tex30,
.\\terrain art\\newwater\\water0030.tga
Tex31,
.\\terrain art\\newwater\\water0031.tga
#DEFAULT_TREE_TEXTURES0
Trunk Texture,
tree_T_bark.tga
Bottom0 Leaf Texture, tree_T_bottom_a.tga
Bottom1 Leaf Texture, tree_T_bottom_b.tga
Middle0 Leaf Texture, tree_T_middle_a.tga
Middle1 Leaf Texture, tree_T_middle_b.tga

Middle2 Leaf Texture, tree_T_middle_c.tga


Top0
Leaf Texture, tree_T_top_a.tga
Shadow Texture,
tree_t_shadows.tga
#DEFAULT_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Idle
Tree Anim 1 (Shudder),
Tree Shudder
Tree Anim 2 (Fall),
Tree Fall
#DEFAULT_TREE_MODELS0
tree_t_00.bh3
tree_t_01.bh3
tree_t_02.bh3
tree_t_03.bh3
tree_t_04.bh3
tree_t_05.bh3
tree_t_06.bh3
tree_t_07.bh3
tree_t_10.bh3
tree_t_11.bh3
tree_t_12.bh3
tree_t_13.bh3
tree_t_14.bh3
tree_t_15.bh3
tree_t_16.bh3
tree_t_17.bh3
tree_t_20.bh3
tree_t_21.bh3
tree_t_22.bh3
tree_t_23.bh3
tree_t_24.bh3
tree_t_25.bh3
tree_t_26.bh3
tree_t_27.bh3
#DEFAULT_LOW_END_TREES
Low End Tree Texture, .\art\treel_t.tga
TreeL_T_00.bh3
TreeL_T_01.bh3
;TreeL_T_02.bh3
;TreeL_T_03.bh3
;TreeL_T_04.bh3
;TreeL_T_05.bh3
; ============================================================================
#SNOWY_TREE_TEXTURES0
Trunk Texture,
strees/tree_T_bark.tga
Bottom0 Leaf Texture, strees/tree_T_bottom_a.tga
Bottom1 Leaf Texture, strees/tree_T_bottom_b.tga
Middle0 Leaf Texture, strees/tree_T_middle_a.tga
Middle1 Leaf Texture, strees/tree_T_middle_b.tga
Middle2 Leaf Texture, strees/tree_T_middle_c.tga
Top0
Leaf Texture, strees/tree_T_top_a.tga
Shadow Texture,
strees/tree_t_shadows.tga
#SNOWY_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Anim 1 (Shudder),
Tree Anim 2 (Fall),

Tree Idle
Tree Shudder
Tree Fall

#SNOWY_TREE_MODELS0
strees/tree_t_00.bh3
strees/tree_t_01.bh3
strees/tree_t_02.bh3
strees/tree_t_03.bh3
strees/tree_t_04.bh3
strees/tree_t_05.bh3
strees/tree_t_06.bh3
strees/tree_t_07.bh3
strees/tree_t_10.bh3
strees/tree_t_11.bh3
strees/tree_t_12.bh3
strees/tree_t_13.bh3
strees/tree_t_14.bh3
strees/tree_t_15.bh3
strees/tree_t_16.bh3
strees/tree_t_17.bh3
strees/tree_t_20.bh3
strees/tree_t_21.bh3
strees/tree_t_22.bh3
strees/tree_t_23.bh3
strees/tree_t_24.bh3
strees/tree_t_25.bh3
strees/tree_t_26.bh3
strees/tree_t_27.bh3
#SNOWY_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\snowy\strees\snowy_low_trees.tga
strees/snowy_lowend_tree_01.bh3
strees/snowy_lowend_tree_02.bh3
strees/snowy_lowend_tree_03.bh3
strees/snowy_lowend_tree_04.bh3
strees/snowy_lowend_tree_05.bh3
strees/snowy_lowend_tree_06.bh3
#SNOWY_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\s_doober_bushes_0
1.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\s_doober_rocks_01
.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\s_doober_stumps.t
ga,
2 rows, 2 cols, BillBoard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\s_doober_rocks_02
.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random

#SW_DESERT_TREE_TEXTURES0
; NOTE: these files will all use the tileset base directory as a root
Trunk Texture,
swtrees\tree_T_bark.tga
Bottom0 Leaf Texture, swtrees\tree_T_bottom_a.tga
Bottom1 Leaf Texture, swtrees\tree_T_bottom_b.tga

Middle0
Middle1
Middle2
Top0
Shadow

Leaf Texture,
Leaf Texture,
Leaf Texture,
Leaf Texture,
Texture,

swtrees\tree_T_middle_a.tga
swtrees\tree_T_middle_b.tga
swtrees\tree_T_middle_c.tga
swtrees\tree_T_top_a.tga
swtrees\tree_t_shadows.tga

#SW_DESERT_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Idle
Tree Anim 1 (Shudder),
Tree Shudder
Tree Anim 2 (Fall),
Tree Fall
#SW_DESERT_TREE_MODELS0
swtrees\tree_t_00.bh3
swtrees\tree_t_01.bh3
swtrees\tree_t_02.bh3
swtrees\tree_t_03.bh3
swtrees\tree_t_04.bh3
swtrees\tree_t_05.bh3
swtrees\tree_t_06.bh3
swtrees\tree_t_07.bh3
;swtrees\tree_t_10.bh3
swtrees\tree_t_11.bh3
;swtrees\tree_t_12.bh3
swtrees\tree_t_13.bh3
;swtrees\tree_t_14.bh3
;swtrees\tree_t_15.bh3
swtrees\tree_t_16.bh3
;swtrees\tree_t_17.bh3
swtrees\tree_t_20.bh3
swtrees\tree_t_21.bh3
swtrees\tree_t_22.bh3
swtrees\tree_t_23.bh3
swtrees\tree_t_24.bh3
swtrees\tree_t_25.bh3
swtrees\tree_t_26.bh3
swtrees\tree_t_27.bh3
#SW_DESERT_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\sw_desert\swtrees\swdesert_low_tre
es.tga
swtrees\swdesert_lowend_tree_01.bh3
swtrees\swdesert_lowend_tree_02.bh3
swtrees\swdesert_lowend_tree_03.bh3
swtrees\swdesert_lowend_tree_04.bh3
swtrees\swdesert_lowend_tree_05.bh3
swtrees\swdesert_lowend_tree_06.bh3

#SW_DESERT_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\sw_desert_doober_
bushes.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\sw_desert_doober_
rocks.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\sw_doober_stumps.
tga,
2 rows, 2 cols, BillBoard
,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\sw_doober_rocks_0
2.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random

BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp


rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
; ============================================================================
; ============================================================================
#GS_DESERT_TREE_TEXTURES0
; NOTE: these files will all use the tileset base directory as a root
Trunk Texture,
gstrees\tree_T_Bark.tga
Bottom0 Leaf Texture, gstrees\tree_T_bottom_a.tga
Bottom1 Leaf Texture, gstrees\tree_T_bottom_b.tga
Middle0 Leaf Texture, gstrees\tree_T_middle_b.tga
Middle1 Leaf Texture, gstrees\tree_T_middle_a.tga
Middle2 Leaf Texture, gstrees\tree_T_middle_b.tga
Top0
Leaf Texture, gstrees\tree_T_top_a.tga
Shadow Texture,
gstrees\tree_t_shadows.tga
#GS_DESERT_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Idle
Tree Anim 1 (Shudder),
Tree Shudder
Tree Anim 2 (Fall),
Tree Fall
#GS_DESERT_TREE_MODELS0
gstrees\gs_leafy_01.bh3
gstrees\gs_leafy_02.bh3
gstrees\gs_leafy_03.bh3
gstrees\gs_leafy_04.bh3
gstrees\gs_leafy_05.bh3
gstrees\gs_dead_01.bh3
gstrees\gs_dead_02.bh3
gstrees\gs_dead_03.bh3
gstrees\gs_dead_04.bh3
gstrees\gs_palm_01.bh3
gstrees\gs_palm_02.bh3
gstrees\gs_palm_03.bh3
gstrees\gs_palm_04.bh3
gstrees\gs_palm_05.bh3
gstrees\gs_palm_06.bh3
gstrees\gs_palm_07.bh3
gstrees\gs_palm_08.bh3
gstrees\gs_palm_09.bh3
gstrees\gs_leafy2_01.bh3
gstrees\gs_leafy2_02.bh3
gstrees\gs_leafy2_03.bh3

#GS_DESERT_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\gs_desert\gstrees\gsdesert_low_tre
es.tga
gstrees\gsdesert_lowend_tree_01.bh3
gstrees\gsdesert_lowend_tree_02.bh3
gstrees\gsdesert_lowend_tree_03.bh3

gstrees\gsdesert_lowend_tree_04.bh3
gstrees\gsdesert_lowend_tree_05.bh3
gstrees\gsdesert_lowend_tree_06.bh3
#GS_DESERT_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\gs_landdoober_bus
hes.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\\gs_landdoober_ro
cks.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\gs_landdoober_stu
mps01.tga,
2 rows, 2 cols, Bil
lBoard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\gs_landdoober_roc
ks_03.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
#JUNGLE_TREE_TEXTURES0
; NOTE: these files will all use the tileset base directory as a root
Trunk Texture,
jtrees\j_tree_trunk1.tga
Bottom0 Leaf Texture, jtrees\j_tree_bottom1.tga
Bottom1 Leaf Texture, jtrees\j_tree_bottom2.tga
Middle0 Leaf Texture, jtrees\j_tree_middle1.tga
Middle1 Leaf Texture, jtrees\j_tree_middle2.tga
Middle2 Leaf Texture, jtrees\j_tree_middle3.tga
Top0
Leaf Texture, jtrees\j_tree_top1.tga
Shadow Texture,
jtrees\j_tree_shadows.tga
#JUNGLE_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Anim 1 (Shudder),
Tree Anim 2 (Fall),
#JUNGLE_TREE_MODELS0
jtrees\j_tree_weep_01.BH3
jtrees\j_tree_weep_02.BH3
jtrees\j_tree_weep_03.BH3
jtrees\j_tree_weep_04.BH3
jtrees\j_tree_weep_05.BH3
jtrees\j_tree_palm_01.BH3
jtrees\j_tree_palm_02.BH3
jtrees\j_tree_palm_03.BH3
jtrees\j_tree_palm_04.BH3
jtrees\j_tree_leaf_01.BH3
jtrees\j_tree_leaf_02.BH3
jtrees\j_tree_leaf_03.BH3
jtrees\j_tree_leaf_04.BH3
jtrees\j_tree_leaf_05.BH3
jtrees\j_tree_low_01.BH3
jtrees\j_tree_low_02.BH3
jtrees\j_tree_low_03.BH3
jtrees\j_tree_low_04.BH3
jtrees\j_tree_low_05.BH3

Tree Idle
Tree Shudder
Tree Fall

#JUNGLE_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\jungle\jtrees\jungle_low_trees.tga
jtrees\jungle_lowend_tree_01.BH3
jtrees\jungle_lowend_tree_02.BH3
jtrees\jungle_lowend_tree_03.BH3
jtrees\jungle_lowend_tree_04.BH3
jtrees\jungle_lowend_tree_05.BH3
#JUNGLE_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\j_landdoober_bush
es_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\j_landdoober_rock
s_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\j_landdoober_stum
ps.tga,
2 rows, 2 cols, BillBo
ard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\j_landdoober_rock
s_02.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
#african_savannah_TREE_TEXTURES0
; NOTE: these files will all use the tileset base directory as a root
Trunk Texture,
astrees\tree_T_Bark.tga
Bottom0 Leaf Texture, astrees\tree_T_bottom_a.tga
Bottom1 Leaf Texture, astrees\tree_T_bottom_b.tga
Middle0 Leaf Texture, astrees\tree_T_middle_b.tga
Middle1 Leaf Texture, astrees\tree_T_middle_a.tga
Middle2 Leaf Texture, astrees\tree_T_middle_b.tga
Top0
Leaf Texture, astrees\tree_T_top_a.tga
Shadow Texture,
astrees\tree_t_shadows.tga
#african_savannah_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Idle
Tree Anim 1 (Shudder),
Tree Shudder
Tree Anim 2 (Fall),
Tree Fall
#african_savannah_TREE_MODELS0
astrees/gs_leafy_01.bh3
astrees/gs_leafy_02.bh3
astrees/gs_leafy_03.bh3
astrees/gs_leafy_04.bh3
astrees/gs_leafy_05.bh3
astrees/gs_dead_01.bh3
astrees/gs_dead_02.bh3
astrees/gs_dead_03.bh3
astrees/gs_dead_04.bh3
;astrees/gs_leafy2_01.bh3

;astrees/gs_leafy2_02.bh3
;astrees/gs_leafy2_03.bh3
astrees/savannah_tree_01.bh3
astrees/savannah_tree_02.bh3
astrees/savannah_tree_03.bh3
astrees/savannah_tree_04.bh3
astrees/savannah_tree_05.bh3
astrees/savannah_tree_06.bh3
astrees/savannah_tree_07.bh3
astrees/savannah_tree_08.bh3

#african_savannah_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\african_savannah\astrees\savannah_
low_trees.tga
astrees\savannah_lowend_tree_01.bh3
astrees\savannah_lowend_tree_02.bh3
astrees\savannah_lowend_tree_03.bh3
astrees\savannah_lowend_tree_04.bh3
astrees\savannah_lowend_tree_05.bh3
astrees\savannah_lowend_tree_06.bh3
#african_savannah_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\as_landdoober_bus
hes_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\as_landdoober_roc
ks_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\as_landdoober_stu
mps01.tga,
2 rows, 2 cols, Bil
lBoard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\as_landdoober_roc
ks_02.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
#ARCTIC_TREE_TEXTURES0
Trunk Texture,
Bottom0 Leaf Texture,
Bottom1 Leaf Texture,
Middle0 Leaf Texture,
Middle1 Leaf Texture,
Middle2 Leaf Texture,
Top0
Leaf Texture,
Shadow Texture,

arctictrees/tree_a_bark.tga
arctictrees/tree_a_bottom_a.tga
arctictrees/tree_a_bottom_b.tga
arctictrees/tree_a_middle_a.tga
arctictrees/tree_a_middle_b.tga
arctictrees/tree_a_middle_c.tga
arctictrees/tree_a_top_a.tga
arctictrees/tree_a_shadows.tga

#ARCTIC_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Anim 1 (Shudder),
Tree Anim 2 (Fall),
#ARCTIC_TREE_MODELS0
arctictrees/tree_a_00.bh3
arctictrees/tree_a_01.bh3

Tree Idle
Tree Shudder
Tree Fall

arctictrees/tree_a_02.bh3
arctictrees/tree_a_03.bh3
arctictrees/tree_a_04.bh3
arctictrees/tree_a_05.bh3
arctictrees/tree_a_06.bh3
arctictrees/tree_a_07.bh3
arctictrees/tree_a_10.bh3
arctictrees/tree_a_11.bh3
arctictrees/tree_a_12.bh3
arctictrees/tree_a_13.bh3
arctictrees/tree_a_14.bh3
arctictrees/tree_a_15.bh3
arctictrees/tree_a_16.bh3
arctictrees/tree_a_17.bh3
arctictrees/tree_a_20.bh3
arctictrees/tree_a_21.bh3
arctictrees/tree_a_22.bh3
arctictrees/tree_a_23.bh3
arctictrees/tree_a_24.bh3
arctictrees/tree_a_25.bh3
arctictrees/tree_a_26.bh3
arctictrees/tree_a_27.bh3
#ARCTIC_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\arctic\arctictrees\arctic_low_tree
s.tga
arctictrees\arctic_lowend_tree_01.bh3
arctictrees\arctic_lowend_tree_02.bh3
arctictrees\arctic_lowend_tree_03.bh3
arctictrees\arctic_lowend_tree_04.bh3
arctictrees\arctic_lowend_tree_05.bh3
arctictrees\arctic_lowend_tree_06.bh3
#ARCTIC_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\s_doober_bushes_0
1.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\s_doober_rocks_01
.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\s_doober_stumps.t
ga,
2 rows, 2 cols, BillBoard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\s_doober_rocks_02
.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
#DIRTY_TREE_TEXTURES0
Trunk Texture,
Bottom0 Leaf Texture,
Bottom1 Leaf Texture,
Middle0 Leaf Texture,
Middle1 Leaf Texture,
Middle2 Leaf Texture,

dtrees\tree_T_bark.tga
dtrees\tree_T_bottom_a.tga
dtrees\tree_T_bottom_b.tga
dtrees\tree_T_middle_a.tga
dtrees\tree_T_middle_b.tga
dtrees\tree_T_middle_c.tga

Top0
Leaf Texture, dtrees\tree_T_top_a.tga
Shadow Texture,
dtrees\tree_t_shadows.tga
#DIRTY_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Anim 1 (Shudder),
Tree Anim 2 (Fall),

Tree Idle
Tree Shudder
Tree Fall

#DIRTY_TREE_MODELS0
dtrees\tree_t_00.bh3
dtrees\tree_t_01.bh3
dtrees\tree_t_02.bh3
dtrees\tree_t_03.bh3
dtrees\tree_t_04.bh3
dtrees\tree_t_05.bh3
dtrees\tree_t_06.bh3
dtrees\tree_t_07.bh3
dtrees\tree_t_10.bh3
dtrees\tree_t_11.bh3
dtrees\tree_t_12.bh3
dtrees\tree_t_13.bh3
dtrees\tree_t_14.bh3
dtrees\tree_t_15.bh3
dtrees\tree_t_16.bh3
dtrees\tree_t_17.bh3
dtrees\tree_t_20.bh3
dtrees\tree_t_21.bh3
dtrees\tree_t_22.bh3
dtrees\tree_t_23.bh3
dtrees\tree_t_24.bh3
dtrees\tree_t_25.bh3
dtrees\tree_t_26.bh3
dtrees\tree_t_27.bh3
#DIRTY_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\dirty\dtrees\dirty_low_trees.tga
dtrees\dirty_lowend_tree_01.bh3
dtrees\dirty_lowend_tree_02.bh3
dtrees\dirty_lowend_tree_03.bh3
dtrees\dirty_lowend_tree_04.bh3
dtrees\dirty_lowend_tree_05.bh3
dtrees\dirty_lowend_tree_06.bh3
#DIRTY_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\d_landdoober_bush
es_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\d_landdoober_rock
s_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\d_landdoober_stum
ps.tga,
2 rows, 2 cols, BillBo
ard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\d_landdoober_rock
s_02.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected

Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
#M_STEPPE_TREE_TEXTURES0
Trunk Texture,
mtrees\m_steppe_tree_T_bark.tga
Bottom0 Leaf Texture, mtrees\m_steppe_tree_T_bottom_a.tga
Bottom1 Leaf Texture, mtrees\m_steppe_tree_T_bottom_b.tga
Middle0 Leaf Texture, mtrees\m_steppe_tree_T_middle_a.tga
Middle1 Leaf Texture, mtrees\m_steppe_tree_T_middle_b.tga
Middle2 Leaf Texture, mtrees\m_steppe_tree_T_middle_c.tga
Top0
Leaf Texture, mtrees\m_steppe_tree_T_top_a.tga
Shadow Texture,
mtrees\m_steppe_tree_t_shadows.tga
#M_STEPPE_TREE_ANIMATIONS0
Tree Anim 0 (idle),
Tree Idle
Tree Anim 1 (Shudder),
Tree Shudder
Tree Anim 2 (Fall),
Tree Fall
#M_STEPPE_TREE_MODELS0
mtrees\tree_t_00.bh3
mtrees\tree_t_01.bh3
mtrees\tree_t_02.bh3
mtrees\tree_t_03.bh3
mtrees\tree_t_04.bh3
mtrees\tree_t_05.bh3
mtrees\tree_t_06.bh3
mtrees\tree_t_07.bh3
mtrees\tree_t_10.bh3
mtrees\tree_t_11.bh3
mtrees\tree_t_12.bh3
mtrees\tree_t_13.bh3
mtrees\tree_t_14.bh3
mtrees\tree_t_15.bh3
mtrees\tree_t_16.bh3
mtrees\tree_t_17.bh3
mtrees\tree_t_20.bh3
mtrees\tree_t_21.bh3
mtrees\tree_t_22.bh3
mtrees\tree_t_23.bh3
mtrees\tree_t_24.bh3
mtrees\tree_t_25.bh3
mtrees\tree_t_26.bh3
mtrees\tree_t_27.bh3
#M_STEPPE_LOW_END_TREES
Low End Tree Texture, .\terrain art\tilesets\dirty\dtrees\dirty_low_trees.tga
mtrees\m_steppe_lowend_tree_01.bh3
mtrees\m_steppe_lowend_tree_02.bh3
mtrees\m_steppe_lowend_tree_03.bh3
mtrees\m_steppe_lowend_tree_04.bh3
mtrees\m_steppe_lowend_tree_05.bh3
mtrees\m_steppe_lowend_tree_06.bh3
#M_STEPPE_LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\d_landdoober_bush
es_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\d_landdoober_rock
s_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random

Stump,
.\terrain art\tilesets\common\common_doobers\d_landdoober_stum
ps.tga,
2 rows, 2 cols, BillBo
ard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\d_landdoober_rock
s_02.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
#LAND DOOBERS
Bush,
.\terrain art\tilesets\common\common_doobers\d_landdoober_bush
es_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Rock,
.\terrain art\tilesets\common\common_doobers\d_landdoober_rock
s_01.tga,
4 rows, 4 cols, BillBoard,
0.0f centering, 1 Random
Stump,
.\terrain art\tilesets\common\common_doobers\d_landdoober_stum
ps.tga,
2 rows, 2 cols, BillBo
ard,
0.0f centering, 1 Random
MineRock,
.\terrain art\tilesets\common\common_doobers\d_landdoober_rock
s_02.tga,
2 rows, 2 cols, Billboard,
.75f centering, 1 Random
BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sp
rite,
.5f centering, 1 Random
BuildEWCorner,
.\art\doober_build_destruction_ew.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
BuildNSCorner,
.\art\doober_build_destruction_ns.tga,
2 rows, 1 cols, Sp
rite,
.5f centering, Selected
Rough,
.\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 r
ows, 3 cols, Sprite, .5 centering, 1 Random
; ============================================================================
#END OF FILE

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