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Tricks
Tutorials
Record enable the Looper. Then press the big + when you wish to start your overdub.
Try fiddling with the Speed setting. Changing the Speed settings gives you that classic-tape style effect. When you slow down the
time, the pitch is also altered. This could also be used in a live context to create variance in your performances.
The Reverse button is also a nice feature. This will flip your audio around and create a different swing on your looped ideas. In a
performance, you could build up a loop, quickly reverse it for something different. Then flip it around again to carry on with the
performance.
Step 1 - Naming
If youre anything like me, your track naming may not be the best. I like to work quickly and
dont always take the time to rename tracks from their unhelpful defaults. The first job is to go
through and rename every track in the project to something useful.
Step 2 - Freezing
Freezing a track is the process of turning that track into an audio track. I highly recommend this
step for any tracks which use virtual instruments. Its not out of the realms of possibility that, in 6
months or a year when you reopen your project, some of the virtual instruments within have been
updated or no longer work due to a system update. Your perfectly programmed track is now
gone. Luckily freezing tracks in Live is a piece of cake:
1. Right-click on a MIDI track and select Freeze Track.
2. Wait whilst live renders the audio.
3. Right-click on the track again and select Flatten.
The last step will complete the transformation from virtual instrument to audio track. All insert
effects are also rendered down. If you repeat this process for every MIDI track, you will end up
with a project made entirely from audio tracks, which hugely reduces the possibility of
compatibility problems with plug-ins further down the road.
The same bass track. At the top it is a MIDI track playing a virtual instrument. In the middle, it has been frozen,
and at the bottom it has been flattened into an audio track.
Lives Collect All and Save function ensures that all audio and video files referenced by the project are copied into
the project folder.
Live will copy any audio and video files it needs into the project folder and save the project so
that it references only the files within that folder. Any references to audio files anywhere else on
your hard drive are replaced.
Step 4 - Backing up
The last step that remains is to backup your project folder. My personal method is simply to copy
the project folder from my hard drive to an external backup drive. I have hard drives full of
projects from the last 20 years. Some of them will never be opened again, but its good to know
that they are there and available if the need ever arises.
compiling in Live 9
Tune machine
Although Live is quite economical in its use of computer
resources, its ability to let you do a lot of creative
processing in real time often leads to some very
FADES
When editing out unwanted sounds from around your vocal parts, activate Lives fade by pressing
[Ctrl]/[Cmd]+[Shift]+[F] on an expanded track to smooth out changes in volume.
c
d
CROSSFADING
When youre performing
edits in the middle of a
continuous vocal part, enable
Show Fades and drag one edit
over the other. You can then
shape the fades as required.
LEVEL
CHANGING
The easiest way to
create level changes is
to highlight the area in
question then click
and grab the volume
automation line while
holding down [Shift].
LOCATORS
Locator markers are
useful for dividing your song into
clear sections. Right/[Ctrl]-click
to add them; name them so they
make sense at a glance.
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FOCUS
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Get set...
When youre setting up input gain, recording at 24-bit
depth or higher (which can be set in Record Warp Launch
tab in Preferences) allows you the luxury of leaving a
large amount of headroom. Click the decibel reading to
the upper left of the fader to reset it; this lets you see the
PRO TIP
In Session View you can drag the top of the level meters on Lives mixer
to get a much more detailed picture of your input levels.
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PRO TIP
Its no surprise that Live offers a more performance-orientated way to
compile vocals than conventional sequencers. In Session View you can
assign each vocal take to a Key or MIDI note using the relevant Map
mode from the Options menu. Set each clips Launch Quantization to
zero and enable Legato mode. You can now move between your takes at
any point and record it all to Arrangement View.
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We strongly
recommend the
practice of making a
note of good takes
before you start
Button. This track will now record just to Arrangement
View as long as you use Lives Arrangement Record
Button to get started.
Go!
There are two ways to cue a performance: with a count-in
or by utilising a part of the music before the section
youre going to focus on. If you intend to loop for
continuous passes over the same section, make sure you
set the loop brace in Arrangement View to a position and
length that makes sense even just an extra bar at the
start and end is OK; just think of rounded measurements
so a vocalist isnt thinking too much about where they are
in the song. If youd prefer to use a count-in and drop in
cold, the duration of the count-in can be set from a
dropdown menu on Lives Metronome icon.
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On the disc
Ableton Live
project file included
on the DVD
Bass design
with Operator
Operator offers a great deal more
than just FM leads and pads.
Liam OMullane has the low-down.
PRO TIP
Subtractive and additive
synthesis can usually benefit
from some modulated filtering
from the filters own envelope
or the LFO (when assigned).
For FM work, try using it as an
EQ to hold back excessive top
end with a low-pass filter.
Got rithm
The four divided sections to either side of Operators
central display are called Shells. After clicking the
bottom right-hand Shell this Global Shell will reveal 11
colourful algorithm symbols across the top of the
central display. Although they look like the puzzle
pieces from Tetris, they are in fact routing diagrams
flowing from top to bottom. 1
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Modulation can be used for subtle or dramatic
effects like most audio parameter settings, use the
most extreme settings to fine-tune parameters
before backing off to a suitable amount.
4
The LFO can be assigned to many other modulation
destinations via Dest.B. In most cases youll want to
disable its default assignment in Dest.B by clicking the
A, B, C and D buttons. Although the filter cutoff can be
assigned here, setting its Depth to 100% wont move the
cutoff from its minimum to full. A workaround to
achieve a full-range cutoff sweep is to assign Dest.B to
filter cutoff. With both assignments set to 100% and the
LFO set to SwDown, you can achieve that tight and
defined rhythmic modulation sound that has been
recently made famous by the artist Datsik. 4
Returning to the Hoover-esque sound for a moment,
you can get a more authentic upwards and downwards
pitch change over time by using the Pitch Envelope in
the next Shell down from Filter. With a positive setting
between 1050%, shape the envelope to create a
medium attack slope and longer decay time. 5
Additive approaches
Frequency modulation
PRO TIP
Many sounds can be given an
extra dimension through
octave-based pitch-bending.
Just set Pitch to
+12 or +24
semitones from
the central
display for the
Global Shell.
Perfect harmony
Each oscillator has an envelope that modulates its level
like any normal synth, letting us slowly introduce this
higher harmonic layer with a slow attack stage. These
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Now you will see options for up to 6 extra notes to create chords off of the one you are pressing on your midi keyboard.
This is pretty simple to understand, and not very useful unless you have an understanding of chords. When you turn on one
of the shift options, it adds another note depending on how far your shifted that note. A shift of +1 semi tones will add
another note one half note above the one you are pressing (example white key to the nearest black key). You can play
around within this to find some nice chords on your own. The little box below each shift button determines how loud you
will hear that note when compared to the original note you are pressing, incase you want less dramatic chord. Also be sure
to play around with the built in presets that come within this midi effect to find nicely made chords with excellent
velocities already there for your disposal.
Now, lets go on to the next step. If you dont understand chords, this next step can be SO useful. Even if you do understand
chords, it is impossible for you to know ALL of them, so you can build your knowledge chords by using this. Start by
SHUTTING OFF THE CHORD effect for now, we will get back to it. Go into midi effects, and drop in a SCALE effect in
between your CHORD & INSTRUMENT, like this -
It looks like a small sequencer right? Think of it a little bit like that, where as from left to right are keys within ONE
OCTAVE of your midi keyboard (ex. C to C). For some reason there are 13 squares (not 12) up and down. I dont know why
this is, but the top one does not get used. Lets look at the options now within this. The BASE knob is for the BASE of your
grid. It will not change sound, only the VIEW that you see the grid. If you are making a track in C, its good to leave it in C
to see the whole range of C-C. The transpose will transpose the actual SOUND in semitones up or down based on how far
you move it. If you have a midi keyboard, the range and lowest note options are not really useful. Now, what you are
telling your controller to do, is to CHANGE what note is actually being played. You can only have 1 square activated per
vertical column. So now, if you were to select note C in column 1, 2, & 3...then press keys C, C sharp, & D....they will now
all play C. This makes it so, if you were to build a chord, you cannot press a WRONG button. This can be nice for improv
jamming. Now the key to this feature is to use the built in presets that come with ableton. Just click the little arrow below
the SCALE midi effect within your browser to see the options. You will see options like MAJORS, MINORS, PENTATONIC, etc
etc. Just drag on of those on top of the scale effect within your effects rack, and it will be preset to that chord. Start
touching all over your keyboard, and you will notice that ANY note you hit will be in that correct progression.
Now, go back to your chord effect and turn it on. Toss in a nice preset for the time being. Now play your midi keyboard.
You will hear AMAZING chord sounds in a perfect chord progression based off of what your are playing on your keyboard.
Just play around with all the parameters until you get something you like! If you want, you can even put an arpeggio before
all of this.
Mastering music
for club and radio play
Getting your tracks ready for playing to the public is something
we all need to do from time to time. Liam OMullane shares
his tips on making the best-sounding master possible.
Reference material
A/B referencing between released material and your
own work is useful both at the mastering stage and
during the song-creation process. It provides you with
constant goals to aim for and helps you stay on course
for completing your track. Weve all lost perspective on a
PRO TIP
For more detail when working
with EQ Eight, double-click on
the analyser to see a much
larger view. This also adds a
frequency and musical pitch
info box to the lower left, which
helps when you need to focus
on certain notes.
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Dynamic shaping
EQ work
Before applying any dynamic processing, start with an
EQ Eight for surgical work to knock things into better
shape. As a general rule, select Oversampling by right/
[Ctrl]-clicking (PC/Mac) on the devices title bar. This
allows for a higher internal sampling rate and reduces
the chance of aliasing being introduced as you work. 4
The first task with surgical EQ work is to reduce/
remove any non-musical resonances. These may not be
immediately obvious, so an additive sweeping
technique is usually required. EQ bands 36 are
parametric by default, so start with one of these.
Increase the gain to around 10dB, the Q (width) to 23
for a narrow band, and sweep the Freq dial until a
specific frequency starts to sing out in a nasty manner
when boosted. 5 Now explore either direction for the Q
amount so only the nasty area is being boosted. The Q
needs to be as narrow as it can be without being so
narrow that it doesnt boost the whole problem area. 6
To reset your ears, click on the Gain control and hit
backspace to return it to zero. Apply sufficient gain
reduction to reduce the problem area as much as
possible without leaving a hole in the overall sound. 7
You can repeat this process as required, but if youre
applying more than three or so cuts it may be worth
looking at your mix elements to find the sound that is
responsible for the problem and apply this technique to
that sound directly so the whole mix isnt EQed as much.
Bracketing your songs frequency range with lowand high-cut filtering is the next step with EQ Eight. Sit
a filter just below and above the visible energy of the
track to remove any content that doesnt aid the sound
of the track. This is especially important in the low end
PRO TIP
If you need more frequency
content in the 25kHz area of
your mix but are pushed for
time to tweak this during the
mixing stage, Lives Overdrive
can help fill in the
gap, with careful use
of Drive and Tone
along with a narrow
band-pass filter.
Use a very low dry/
wet balance from
1% upwards.
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If your drums dont stick out in the mix sufficiently to trigger Compressor, use the EQ so it
reacts to the specific frequencies of certain drums and not others.
Peak limiting
Peak limiting is the final element in the processing
chain. This limits the range of any momentary peaks,
which enables more volume to be squeezed out of your
master. Although the Limiter might be the most obvious
choice for this task, we often opt for Saturator or Glue
instead. These often have a more musical sound than
the Limiter, which can pump when pushed hard. For
both Glue and Saturator you need to enable soft clipping
and increase Drive until the signal starts to break up.
Once there, simply back off a little (or a lot, depending
on how in your face you want the mix to sound). 14
Saturators output level can be set to keep everything in
check, but Glue needs a Utility device adding afterwards
as it can be quite loud at its output. 15
At this point you should have a polished-sounding
track that you can export and distribute. If you have
time, though, come back to it with fresh ears and apply
any minor tweaks that perhaps didnt seem so obvious
during the previous session. MT
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Programming
technique & workflow
New
Series
Both audio and MIDI can trigger that creative spark and get the ball rolling when it comes to
composition. Liam OMullane sets you off on the right track.
On the disc
Accompanying
project file included
on the DVD
FOCUS ON RECORDING
Many of you will want to record your own sounds a
single event to treat like a sample, a short sequence
to turn into a loop, or a full musical passage which
may or may not be edited subsequent to recording.
Recording to either Session or Arrangement Views
starts in the same way: select the correct input on an
audio track thats armed to record, expand the level
indicator by dragging it upwards with your mouse in
Session View for a more detailed look at your input
levels, then hit record. If you want to set up effects to
help the performer, be sure to get the lowest possible
latency time so that the effects arent delayed too
much, which will throw off the performance. This is
done in Preferences by adjusting the latency buffer
size so you have low latency without any break-up in
the audio signal.
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To move from one note to the next using the arrow keys, hold
down [Alt] at the same time. You can be looping around while
editing to hear your changes, or use the MIDI Editor preview button
(the headphone icon above the vertical piano) so you hear each change
in pitch as you make it.
No matter how your MIDI part has been created, there are some
great editing tools available in Live, but youll first need to
highlight two or more notes. The mouse is the obvious choice for this
task, but for quick keyboard work, hold down [Shift]+[Alt] while using
the arrow keys. You can alter this section or duplicate your work and
alter the second to extend the phrase.
The Invert (Inv) and Reverse (Rev) buttons to the left of the MIDI
Note Editor will flip all highlighted MIDI notes upside down or
back to front respectively. Both are easy ways to create variation in
your parts. A reverse of a beat or half/a full-bars worth of notes is
useful for creating variation at the end of a phrase. Alternatively,
highlight random sections to alter for a less predictable outcome.
Two other useful functions for creative editing are the half- and
double-tempo functions (these are the :2 and *2 buttons above
Inverse and Reverse). These let you change your MIDI, and doubletempo is especially useful for creating small flourishes within a piece.
You can stretch highlighted content for more control over this type of
change just drag the stretch marker above the notes.
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The first few variables for an audio file can be discovered quite
easily with single sounds. Starting with Warp mode disabled,
Transpose will let you pitch the audio up and down with vari-speed.
Extreme settings of an octave or more in either direction will cause
great sonic changes which can generate very interesting textures and
sounds to start an idea with.
To quickly explore the effects of warp markers, use the half- and
double-time buttons. Warp modes can be chosen from the
dropdown menu below the :2 & *2 buttons and all but re-pitch modes
will generate a unique, stretched timbre. Warp markers themselves
can be moved around for an in-loop variation of time-stretch and
compress effects.
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Powered by
How to produce
authentic house
New
Series
Welcome to a new series that focusses on different genres of music production across every
DAW. We kick off with house, the simplest of dance genres. Or is it? asks Rob Boffard
On the disc
Accompanying
project file included
on the DVD
An understanding of the
fundamental concepts of
synthesis is absolutely crucial
make sound, how you can modulate them, what filters do
and so on is absolutely crucial. Youll also need to have a
good understanding of how MIDI data works and how its
different from audio (put simply, a MIDI note is just a signal
to the instrument its attached to in order to play a
sound; unlike audio, it doesnt
actually contain any sound itself).
Were going to produce a house
track in 12 steps, using various
techniques to create our lead, bass
FOCUS ON ORIGINALITY
A couple of months ago, Swedish DJ duo
Daleri did something interesting. They took
the top 100 tracks on dance music site
Beatport, isolated the drop from each one,
then blended the drops into a one-minute
mix. It was scary just how similar most of
them were, using the same leads,
percussion and techniques. Bottom line? Its
very easy to get caught up in mimicking
what everyone else is doing and create a
track that doesnt sound all that creative or
unique. Once youve nailed the basics of
Operator (or whatever synth you use), spend
a good deal of time delving into its inner
workings come up with something no one
has heard before and youll have a winner.
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First things first: pick a wave. The current Sin wave isnt really
strong enough, so select Oscillator A (by clicking in the grey box
surrounding it) and then open the pop-up menu in the main instrument
window. Pick one of the Saw waves this will give you a much grittier,
more interesting tone. Dial down Osc As Coarse knob a little, too.
Push up the level of Osc B, set the wave to the shape you picked
for Osc A, and use the Coarse knob to detune it to your liking.
Already, youre getting something more interesting. Play around with
the Fine knobs on each Osc to get just the tone you like. This part of the
process all comes down to personal taste.
Filter time. Youll automate this later when youre building your
track, but for now, play around with the various values to see how
it affects your sound (remember to click the square button to activate
it). We suggest playing with the envelope value in the main display a
setting of 6070% can give some real character.
There are a couple of other things you can do to give your lead
more life. Adjust the Spread control to maximum youll instantly
hear the stereo spread widen then activate the LFO. The lowfrequency oscillator is going to give your sound a bit of wobble, which
will really make it stand out.
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With the loop playing, pick the shape of your LFO. Youll be able to
hear how each shape affects the sound differently a triangle
will make it rise and fall evenly, while a square will be choppy. You can
probably leave the Range and Retrigger controls alone for the time
being, although feel free to experiment.
Rate and Amount will determine how much LFO actually gets
injected into your sound. For something subtle, try turning
Amount up to almost completely full and set the Rate very low (no
higher than 10%). Youll instantly hear that another element has been
injected into the sound.
Thats the lead sorted time for some drums. Actually, getting a
basic drum pattern going is pretty straightforward: put a Drum
Rack into a track, open a MIDI clip, then use the Browser to start
auditioning kicks, snares, hats and cymbals. For house beginners, wed
recommend a 707 kick for that classic vibe.
You may want to think about putting each drum element into its
own track you can then create a sub-group, allowing you finer
control over the mix. Lay down your drum pattern as you like (weve
gone four-to-the-floor here) and spend a little time processing and
mixing your drums with EQ and some light compression.
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What Im going to do next is create a Scene (or a series of clips lined up horizontally) in the
Session View that corresponds to all of the instrument parts I have playing during the INTRO of
my song (which I have set up as the first eight bars). In order to achieve this, I am going to use
my mouse to select those eight bars of time in my Arrangement (see image 1 the selection is
highlighted in blue).
Once I have selected this amount of time (and note that you can select time from ANY ONE of
the tracks in your Arrangement, no need to highlight all of them), I am going to click the
CREATE drop-down menu from the task bar at the top of my screen. Then, I am going to
select the option to Consolidate Time to New Scene (see image 2).
Image 2
Ableton takes a second to do its thing, and then viola, youre done! But wait a minute, why
does it look like nothing happened!? Well, lets flip back over to the Session View (press the Tab
key). As you can see, a new Scene, or group of Clips arranged HORIZONTALLY, has been
created (see image 3). I can now use the Scene launch button to play back all of these clips
simultaneously, or I can launch them one at a time.
Image 3
Ableton Live
Noise, Sleaze
and Dirt
For some genres, you cant have everything clean
and shiny its plain wrong. So this month
Martin Delaney shows you how to corrupt and
degrade your precious compositions
he time has come to have a talk about sound abuse. Im not talking
about blasting your neighbours with loud music all night, I mean
trashing your samples and programmed sounds, adding the
necessary dirt and sleaze to make them sound more like they belong
in the real world. A good way to start is with sample manipulation,
and in our walkthrough we take a single, not very interesting, sample,
and use it to build a drum rack with four different percussion sounds. Hopefully
this will give you some ideas about recording, squeezing, and stretching,
samples of your own, to make percussion or instrument sounds. This will give
you a source instrument to play with while youre thinking about the effects
processing were interested in as well. Programmed music, with software
instruments, tends to sound very clean, to the point of being sterile. Sometimes
this is a good thing, and for some instrument parts within a mix, its exactly what
you want. But personally, for an entire track, for an entire mix, I find it boring.
Dirt is good
The good news is that there are a lot of tools we can use, inside and outside of
Live, to add dirt and grit to our otherwise highly polished tunes 1 . A lot of
people reading this probably do these kind of things routinely anyway, but as a
Live trainer, I know for sure there are also people who are working with
exclusively programmed music, and they are concerned that their mixes end up
sounding too clean. This applies more to some genres than others, especially
some so-called urban styles, but you can improve the texture of any mix by
dirtying the water a bit. In the old days, this would be less of a problem because
people were recording onto tape, with analogue gear, and there would be plenty
of dirt introduced along the way naturally. Now we have to do it ourselves!
You can get texture by using different sounds, from different sources,
recorded in different ways (and by not using presets... but dont get me started
on that one today). Theres no reason why a tune cant contain really nasty lo-fi
noise as well as flashy state of the art synths! All you really need to make this
happen is Ableton Live, some software instruments (the ones inside Live are
great), a microphone (even your computers built-in mic will do), 2 and
anything with a speaker.
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The Expert
Martin Delaney,
Performer, Producer
Artist and
instructor
Martin, aka
mindlobster,
has produced Live
training material and
was one of the UKs
first certified Ableton
Live trainers.
Getting Destructive
>
Dirt is Good
VIDEO ON
THE DVD
>
>
73
Convolution Reverb
Real Speaker
Beats Fake
Speaker
Plug-ins are okay, but
nothing equals the sound
of running beats through
a real speaker, and
micing it up, then routing
it to another track in Live.
After that, mix the clean
and dirty signals for
maximum impact. EQs
and compressors are your
best friends.
03 >
01 >
04
02>
05 >
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If you would like to import a large number of audio samples in Ableton Live and keymap them to
individual keys , do these things.
3. Select Zone and then select every zone by using Command A for Mac or CTRL A for Windows
4. Move the ends of the keymap display so the number of spanned keys is equal to the number of
samples.
The result should be each sample keymapped to it's own individual note.
PRE-FADER
SEND
RETURNS
POST-FADER
SEND
Insert pun
GROUP
MASTER
The signal flow of a virtual mixer is practically the same as that of a physical mixing desk, but its more customisable
Compose &
experiment
New
Series
Part 3
What do you do when you run out of ideas and hit that brick wall in composition? Experiment!
Liam OMullane guides you through Lives tools for experimental work
On the disc
Accompanying
project file included
on the DVD
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You can take this a step further by automating its sync value so
rhythmic changes become an integral part of your idea. For quick
automation either hit the Arrangement Record Button in arrangement
view or the Session Record Button for session view. Then tweak away
to record your movement.
For musical pitch changes to an audio file over time you need
to automate the clips Tranpose control. But for sound-design
styles of pitch change, try Frequency Shifter as this doesnt keep
the harmonic relationships intact which adds a nastier tone to
your sounds.
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For those who own Live Suite, you can use many of the Max for
Live devices for experimental work as well. A good starting point
is Mono Sequencer if you dont have anything created already. Its a
monophonic step sequencer but its Random button is the real winner
for unexpected results.
Under Audio Effects in the Max for Live folder, grab an Envelope
Follower and drag this to the drum track. This will follow the
rhythmic amplitude changes of the drum sound. You can then click
Map followed by clicking the parameter you wish to control to connect
them together.
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Audio recording
and editing in Live
New
Series
Part 4
Whether you intend to record a multi-miced performance or just the odd found sound, youll
need to understand how recording and editing works in Live. Liam OMullane explains...
Accompanying
project file included
on the DVD
Its notuntilnowthatweve
focusedspecificallyonthe
recordingprocessitself
both approaches, but like the different approaches to
editing described in the third step-by-step, one size does
not fit all. So take the techniques discussed onboard, but
its only through repeated use that youll gain a personal
context for their use. This time is needed to decide which
approach best suits your own preferences for workflow
and the tasks you will typically undertake. For instance,
pitch-correction (covered in the third walkthrough) can be
applied by using many of the excellent Warp modes
available. While these will allow you to preserve the timing
of your recordings, a side effect can be that the sound
quality is compromised as it stretches or condenses your
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If a performer cant quite nail a full take or did a good job but
small sections might benefit from a re-take, you can use Lives
punch-in/-out function. Click and highlight the area to focus on and
select Loop Selection to move the Loop Brace. Press the Punch-In/Out Switch (in yellow) to map to the Loop Braces start and end points.
Recording will now take place only between these two points.
The audio clip that youve recorded will have an internal Loop
Brace thats the length of your clip.To audition the other takes,
simply move the Loop Brace around to change the content of the clip.
This avoids the alternative, lengthy approach of moving and extending
the clip to gain access to the other takes.
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Now that you have your recordings, you can either drag them into
Arrangement View for editing, or use an exclusive method within
Session View.This technique is much more hands-on and less
graphically-based. Once youve set up your Loop Braces to represent
each take, drag the recordings to one track so you can play back only
one take at a time.
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There are several key tools youll need to work with when editing
a performance. If youve already comped from various takes youll
have multiple clips sequenced one after another. Live will
automatically smooth-out the edits youve made with a crossfade.To
view and edit these, select Show Fades from the Create menu.
Fade-ins/-outs can also be controlled in this way.
Lives Warp mode can be used when you want to edit the timing
within an audio clip but leave the pitch information intact.
Pseudo Warp Markers will appear above the waveform in the Sample
Editor.These can be double-clicked and dragged to condense or
expand the clips content.
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Powered by
Accompanying
project file included
on the DVD
Yourkeyfocusshouldbeto
experimentuntilyoustumble
onsomethingunique
In this two-part series we will be looking at the four core
elements that apply to all the sub-genres that have emerged
over the years bass design, drum production, decorative
sounds/melodies and arrangement dynamics. Unless you
are planning to produce yet another for
to compete with the existing big comme
FOCUS ON
PROGRAMMING DETAILS
Although copy and paste are functions that
are embedded in modern computing life,
using them or a duplicate-part function as
a general writing and arranging technique
isnt the key to achieving tracks with a deep
sense of detail.However,were not saying
that you cant start a general idea as a loop,
but you should definitely keep the loop
minimally short 1,2 or 4 bars before
extending the idea.Anything longer will
invite you to be lazy when it comes to
adding variation and detail to your work at a
later stage.Instead,try to expand an idea by
writing new parts one after another.You can
copy smaller sections from the content of
previous parts,just try to avoid global
copying of all parts and their content.A
better approach is to pinch and borrow
little bits here and there,then vary them as
you progress.
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The only requirement for the main drum sounds in D&B is that
they need enough presence to sound strong enough on their own
before you add decorative sounds. For the kick and snare were starting
with two samples chosen for their weight and good transient snap.
Weve then programmed four bars with variation.
Although the commercial side of D&B became very loud over the
last decade, modern underground releases allow more room for a
mix to breathe. So dont overdo processing like limiting, hard-clipping
or any other effects designed to max-out a signal.Try achieving more
power by sidechaining sounds other than your kick and snare having
these drop by just 24dB is enough for a solid yet dynamic sound.
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Theres no set rules for the type of waveforms you can select here,
but youll generally find that a bigger sound is achieved by using
square waves within your mix of synth layers. Saw waves offer a lot of
edge that cuts across a mix; highly pitched sine or triangle waves are
useful for achieving softer tones. Make sure that you also explore the
best octave for each layer as you stack synths or oscillators.
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Looking at the elements of the original, were back in classicgear-land. Orbital famously triggered hardware such as the
Roland TB-303 and TR-909 live via Alesis MMT8 sequencers.These
sequences were then triggered around particular bar lengths, and this
approach can quite easily be replicated in software like
Ableton Live. Here, the various tracks of the song are broken
down from left to right (drums, chords, two bass lines) while the
aforementioned sequences sit as clips within each one. The tracks
bass line follows the chord progression throughout, so we need to
work out what that is, but first, lets get the key of the tune.
To find this out its a good idea to load in an mp3 of the original
and simply play along, but weve done the hard work and can
reveal that it is E flat major (notes E flat, F, G, A flat, B flat, C, D, E flat).
Now to look at the songs structure in a little more depth...
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Thats the main chord sequence and bass line sorted.Theres also
a squelchy 303 bass in there as there was on just about every
track back then.There are many free synths that will give you this
sound and youll probably find it in the arsenal of synths that come
with your DAW, but here weve used the Analog synth in Live.
This squelchy line initially follows the first bass line over E flat
and B flat, but instead of falling just goes up to note C.To be
honest, this is where you can freestyle a little, and as you record, feel
free to record automating the frequency on whatever synth you are
using for extra acid squelchiness.
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