Documente Academic
Documente Profesional
Documente Cultură
Hermit
CHARACTER NAME
BACKGROUND
Forest Gnome
Chaotic Good
RACE
ALIGNMENT
PLAYER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
-1
25
13/16
+3
ARMOR
CLASS
PROFICIENCY BONUS
INITIATIVE
SPEED
PERSONALITY TRAITS
8
DEXTERITY
+3
16
-1
Strength
+3
Dexterity
Constitution
+2
+7
Intelligence
+3
Wisdom
Charisma
CONSTITUTION
SAVING THROWS
+2
14
INTELLIGENCE
+4
18
Acrobatics (Dex)
+7
WISDOM
10
CHARISMA
Deception (Cha)
History (Int)
Insight (Wis)
10
BONDS
6D6
NAME
SUCCESSES
Investigation (Int)
+3
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
+3
Ray/Grasp +7
Intimidation (Cha)
DEATH SAVES
1D4+3
2D8
Stealth (Dex)
Survival (Wis)
Cantrips:
Minor Illusion
Shocking Grasp
Ray of Frost
Mage Hand
Prestigidation
OTHER PROFICIENCIES & LANGUAGES
Arcane Recovery
Ritual Casting
Portent : 2D20
Expert Divination
Divination spells of 2nd level or higher
Feature : Discovery
Proficiency : Herbalism Kit
SKILLS
Common
Gnome
Elf
Darkvision
Size - Small (4' Tall)
Speak with Small Beasts
Religion (Int)
FLAWS
Dagger
+7
+7
HIT DICE
Athletics (Str)
IDEALS
FAILURES
Arcana (Int)
Total
SP
EP
GP
Dagger
Component Pouch
Explorers Pack
Spellbook
Herbalism Kit
Scroll with notes
Common Clothes
Winter Blanket
PP
Spells:
Detect Magic
Magic Missile
Featherfall
Find Familiar
Alarm
Sleep
Mage Armour
Chromatic Orb
Alter Self
Detect Thoughts
Locate Object
Web
Clairvoyance
Counterspell
Lightning Bolt
Vampiric Touch