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--- General features --Requested API:

Automatic
Graphics card:
Intel(R) HD Graphics 3000
Graphics driver:
igdumd32.dll - 8.15.10.2696
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
772MB
Max Texture Size:
8192,8192
PShader Version:
3.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback

:
:
:
:

passed
passed
passed
passed

--- System validation --Passed:


57
Errors:
13
76 )
Warnings:
8

PAL
DX9
Yes
30
20
8
15

720p
DX9
Yes
30
20
8
15

1080i
DX9
Yes
30
20
8
15

1080p
DX9
Yes
30
20
8
15

(4.74)
(4.95)
(8.09)
(1.17)

(3 ,11 ,12 ,19 ,27 ,28 ,32 ,54 ,61 ,62 ,68 ,75 ,
(14 ,16 ,30 ,33 ,34 ,63 ,64 ,78 )

__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 4 CPUs found
Date&Time : 01/25/2015 12:38
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX7 - IL-Field render
Device:
igdumd32.dll - [igdumd32.dll - 8.15.10.2696 (Newer than qualified!)]
- [0116,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=772MB, (R
GB,YUV,REC,OUT)=(14,24,8,7), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,4381pels~1.1%, Loc:(80,0)x(631,576)) - (80,0)x(631,576)
green = worst(4 off,4381pels~1.1%, Loc:(80,0)x(631,576)) - (80,0)x(631,576)
blue = worst(4 off,4381pels~1.1%, Loc:(80,0)x(631,576)) - (80,0)x(631,576)

alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,14895pels~3.6%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
green = worst(4 off,14895pels~3.6%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
blue = worst(4 off,14895pels~3.6%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,14895pels~3.6%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
green = worst(4 off,14895pels~3.6%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
blue = worst(4 off,14895pels~3.6%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed (S1) In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(4 off,1993pels~0.5%, Loc:(198,22)x(507,554)) - (198,22)x(507,554)
green = worst(4 off,1993pels~0.5%, Loc:(198,22)x(507,554)) - (198,22)x(507,554)
blue = worst(4 off,1993pels~0.5%, Loc:(198,22)x(507,554)) - (198,22)x(507,554)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576)
alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
Intel(R) HD Graphics 3000 - [igdumd32.dll - 8.15.10.2696 (Newer than
qualified!)] - [0116,8086]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=772MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,1298pels~0.3%, Loc:(80,0)x(631,576)) - (80,0)x(631,576)
green = worst(4 off,1298pels~0.3%, Loc:(80,0)x(631,576)) - (80,0)x(631,576)
blue = worst(4 off,1298pels~0.3%, Loc:(80,0)x(631,576)) - (80,0)x(631,576)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,4661pels~1.1%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
green = worst(4 off,4661pels~1.1%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
blue = worst(4 off,4661pels~1.1%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,4661pels~1.1%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
green = worst(4 off,4661pels~1.1%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
blue = worst(4 off,4661pels~1.1%, Loc:(35,0)x(676,576)) - (35,0)x(676,576)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed (S1) In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(4 off,2341pels~0.6%, Loc:(35,9)x(676,567)) - (35,9)x(676,567)
green = worst(4 off,2341pels~0.6%, Loc:(35,9)x(676,567)) - (35,9)x(676,567)
blue = worst(4 off,2341pels~0.6%, Loc:(35,9)x(676,567)) - (35,9)x(676,567)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
1.6% off
In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
red = worst(4 off,1pels~0.0%, Loc:(575,548)x(1,1)) - (170,143)x(406,406)
green = worst(4 off,1pels~0.0%, Loc:(575,548)x(1,1)) - (170,143)x(406,406)
blue = worst(4 off,3pels~0.0%, Loc:(35,8)x(541,541)) - (35,8)x(541,541)
alpha = worst(4 off,22pels~0.0%, Loc:(35,8)x(541,544)) - (35,8)x(541,544)
passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor

red

= worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)

green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)


blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576)
alpha = passed.
passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565)
green = worst(1 off,80534pels~38.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
blue = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565)
alpha = worst(1 off,70070pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
Resolution: 1280x720p @ DirectX7
Device:
igdumd32.dll - [igdumd32.dll - 8.15.10.2696 (Newer than qualified!)]
- [0116,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=772MB, (R
GB,YUV,REC,OUT)=(6,12,4,4), No PP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device:
Intel(R) HD Graphics 3000 - [igdumd32.dll - 8.15.10.2696 (Newer than
qualified!)] - [0116,8086]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=772MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX7 - IL-Field render


Device:
igdumd32.dll - [igdumd32.dll - 8.15.10.2696 (Newer than qualified!)]
- [0116,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=772MB, (R
GB,YUV,REC,OUT)=(4,4,2,3), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,39939pels~1.9%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
green = worst(4 off,39939pels~1.9%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
blue = worst(4 off,39939pels~1.9%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,138011pels~6.7%, Loc:(5,0)x(1906,1080)) - (5,0)x(1906,1080)
green = worst(4 off,138011pels~6.7%, Loc:(5,0)x(1906,1080)) - (5,0)x(1906,1080)
blue = worst(4 off,138011pels~6.7%, Loc:(5,0)x(1906,1080)) - (5,0)x(1906,1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,138011pels~6.7%, Loc:(5,0)x(1906,1080)) - (5,0)x(1906,1080)
green = worst(4 off,138011pels~6.7%, Loc:(5,0)x(1906,1080)) - (5,0)x(1906,1080)
blue = worst(4 off,138011pels~6.7%, Loc:(5,0)x(1906,1080)) - (5,0)x(1906,1080)
alpha = passed.
passed (S1) In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
red = worst(4 off,1399pels~0.3%, Loc:(25,292)x(689,280)) - (25,292)x(689,280)
green = worst(4 off,1399pels~0.3%, Loc:(25,292)x(689,280)) - (25,292)x(689,280)
blue = worst(4 off,1399pels~0.3%, Loc:(25,292)x(689,280)) - (25,292)x(689,280)
alpha = passed.
passed (S0) In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(3 off,27pels~0.0%, Loc:(176,36)x(541,538)) - (80,31)x(637,545)

green = worst(3 off,27pels~0.0%, Loc:(176,36)x(541,538)) - (80,31)x(637,545)


blue = worst(3 off,27pels~0.0%, Loc:(176,36)x(541,538)) - (80,31)x(637,545)
alpha = passed.
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device:
Intel(R) HD Graphics 3000 - [igdumd32.dll - 8.15.10.2696 (Newer than
qualified!)] - [0116,8086]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=772MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,20400pels~1.0%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
green = worst(4 off,20400pels~1.0%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
blue = worst(4 off,20400pels~1.0%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,70659pels~3.4%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
green = worst(4 off,70659pels~3.4%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
blue = worst(4 off,70659pels~3.4%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,70659pels~3.4%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
green = worst(4 off,70659pels~3.4%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080
)
blue = worst(4 off,70659pels~3.4%, Loc:(20,0)x(1891,1080)) - (20,0)x(1891,1080

)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed (S0) In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(3 off,4274pels~1.0%, Loc:(7,4)x(710,572)) - (7,4)x(710,572)
green = worst(3 off,4274pels~1.0%, Loc:(7,4)x(710,572)) - (7,4)x(710,572)
blue = worst(3 off,4274pels~1.0%, Loc:(7,4)x(710,572)) - (7,4)x(710,572)
alpha = passed.
Resolution: 720x480i @ DirectX9 - IL-Field render
Device:
Intel(R) HD Graphics 3000 - [igdumd32.dll - 8.15.10.2696 (Newer than
qualified!)] - [0116,8086]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=772MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
24.40sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (481,39)mb/s (up,down)
[(17.88,2),(26.03,18)]
20.55sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (405,39)mb/s (up,down)
[(16.11,2),(21.66,17)]
11.42sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL
(450,39)mb/s (up
,down) [(10.86,2),(11.56,11)]
13.29sp In: YUY2 streams, Out: Screen SimpleTL (262,0)mb/s (up,down) [(10.06,
2),(14.10,11)]
10.95sp In: YUY2 streams, Out: Out-RGBA SimpleTL
(216,39)mb/s (up,down)
[(7.14,2),(11.90,8)]
11.15sp In: YUY2 streams, Out: Out-YUY2 SimpleTL
(220,19)mb/s (up,down)
[(7.56,2),(12.04,8)]
10.92sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL
(215,19)mb/s (up,down)
[(7.44,2),(11.80,8)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device:
Intel(R) HD Graphics 3000 - [igdumd32.dll - 8.15.10.2696 (Newer than
qualified!)] - [0116,8086]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=772MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
4.74sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (561,236)mb/s (up,down)
[(3.65,2),(5.02,4)]
4.34sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (513,236)mb/s (up,down)
[(3.65,2),(4.51,4)]
2.34sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL
(554,236)mb/s (u
p,down) [(2.20,2),(2.37,3)]
2.74sp In: YUY2 streams, Out: Screen SimpleTL (324,0)mb/s (up,down) [(2.56,2
),(2.79,3)]
1.85sp In: YUY2 streams, Out: Out-RGBA SimpleTL
(219,236)mb/s (up,down)
[(1.85,2),(1.85,2)]
1.92sp In: YUY2 streams, Out: Out-YUY2 SimpleTL
(227,118)mb/s (up,down)
[(1.92,2),(1.92,2)]
1.98sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL
(234,118)mb/s (up,down)
[(1.98,2),(1.98,2)]
Resolution: 0x0p - Result
Device:
Intel(R) HD Graphics 3000 - [igdumd32.dll - 8.15.10.2696 (Newer than
qualified!)] - [0116,8086]
4.95sp SD Playback
8.09sp SD & video IO
1.17sp HD Playback

4.74sp Overall rating



________________________________________END_____________________________________
__________

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