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Overview

Election:thePartyGame
isacombinationDeckBuilding,EmpireBuilding,andLandCapturegame.Duringthecourse
ofagame,playerswillbuildboththeirpersonalDecksandtheirownOrganizations,andalsopurchasevotesonthe
variousDistrictsthatmakeupthegameboard.Attheendofthegame,theplayerwiththemostElectoralVotes
(gainedfromwinningDistricts)isthewinner.Backbitingandtemporaryalliancesareencouraged.Treacherywillboth
winyouthegameandbitterenemies.Remember:victoryisforever,enemiescanbedisposedof.

GameComponents
Districts

DistrictsmakeuptheplayingfieldfortheElection.Therearethreedifferent
typesofDistricts:
Rural
,
Suburb
,and
City
.RuralDistrictshavethelowestvalues,
theCityalwayshasthehighestvalue.Theexactvalueisdifferenteverygame,
sothepoliticallandscapeisalwaysnew.Thesevaluesarethevictorypoint
systemforthegame.Thereareatotalof12Districtcards,butthenumberused
dependsonhowmanypeopleareplayingthegame.

RedDeck

The
RedDeck
containstwotypesofcards:
Money
and
Actions
.Thesearethe
cardsthatareusedtobuildyour
PersonalDeck
.

BlueDeck

The
BlueDeck
,or
TableDeck
,contains
Actions
and
Scandals
,someofwhichcan
besavedforlater.
Actions
arealwayspositive;
Scandals
maybe.

DistrictValue
Tiles

TheDistrictValueTilesareusedtodeterminetheValueforeachDistrict.One
willbeplacedoneachDistrictofmatchingcolor.

ElectionOrder
Tiles

TheElectionOrderTilesareusedtodeterminetheorderinwhicheachDistrict
electiontakesplace.

Veeple

Veeple,orVotePeople,arethepawnsinyourquestforpower.Usethemto
buildyourOrganization.PlacethemonDistrictstobuildinfluenceandwinthe
election.Eachplayergetstheirowncolorof30Veepleforthegame.

Election:ThePartyGameInstructionsVersion1.3

InitialSetup

Eachplayerchoosesapartycolorandmakesupapartyname.Thesemeannothing.Eachplayershouldthen
articulateastrongmoralstanceonanumberofwellreasonedpoliticalpositions.Thesemeanevenless.Itisalsoa
goodideaduringthesetuptoworktheroom,shakingeveryoneshandandkissinganybabiesthatmaybepresent.
Feelfreetoliberallymakepromisestothepeopleyoumeettheyprobablywontrememberthem,andyoucertainly
wonthavetokeepthem.

GameplayArea
SetuptheGameplayareaaspicturedbelow:

PersonalDecks
Eachplayergetsseven
$1
cardsandthree
$0
cardsfortheirpersonaldeck.Thisdeckwillbeusedtofurtherbuild
itselfbypurchasingadditional
Money
and
Action
cards.

Bank
Placetheremaining
Money
cardsfaceup,bydenomination
Placethe
HandAction
cardsfaceup,eachtypeinitsownpile

TableAction
Shuffleandcreateasinglestackofall
TableAction
cardswithroomfora
Discard
pilenexttoit

DistrictsandTiles
TheDistrictcardsareusedtomakeupthegameboard,accordingtothenumberofplayers.
Election:ThePartyGameInstructionsVersion1.3


2players:6
Rural
,2
Suburbs
3players:7
Rural
,2
Suburbs
,1
City
4Players:8
Rural
,3
Suburbs
,1
City

ArrangetheDistrictstogetherinfrontoftheBank.

SeparateoutallDistrictValuetiles,laythem
facedown
,andshuffle.PlacethemrandomlyonaDistrictof
correspondingcoloruntilallDistrictshaveafacedownDistrictValuetile.Therewillbeseveralunusedtiles,evenina
4playergame.

TurnallElectionOrdertiles
faceup
anduseonlythevaluesasspecifiedbelow:
2players:values18
3players:values110
4Players:alltiles
TheElectionOrdertileshavebeencoloredtomakethisselectioneasier.
Nowturnthemallfacedown,shuffle,andplaceeachrandomlyonaDistrictcard,justliketheValuetilesbefore.

Organization
EachplayerreceivesoneOrganizationCardtoeitherbuildorneglect.BuildingyourOrganizationonthebacksofyour
Veeplewillgiveyouadvantages,butthereisacost.

Veeple
Eachplayerreceives30Veepleofthesamecolor.Setaside5forthefirstphaseofthegame,20forthesecond,and5
moreforthefinalphase.Thesearethehardworkingpeoplethatwillensurethesuccessorfailureofyourcampaign.
Treatthemwell,foryouropponentswillbeouttotreatthem...poorly.

OrderoftheGame

Thegametakesplaceinthreephases:
Gerrymandering
,
Campaign
,and
Election
.

Gerrymandering

Duringthisfirstphaseofthegame,playerswillattempt
togainunfairadvantagesintheDistrictsoftheirchoice.
Youthhasadvantagesinpolitics,sotheyoungestplayer
goesfirst.

WhiletheDistrictValuesandElectionOrdertilesarestill
facedown,eachplayerplacesatotalof5Veepleone
perpersonperturnontoanyDistrictsoftheirchoice.ThereisnolimittothenumberofVeepleyoucanplaceona
singleDistrict.

Atthispoint,strategiesshouldbecomeapparentareyoufocusingonswingingthepopulousvoteofasinglecity,
wateringagrassrootscampaignamongthevariousruralareas,orwildlyflailingaboutwiththeappearanceofa
brilliantstrategy?Takeyourtimeandwatchforsignsofwhatyouropponentsareplotting,ormaybetheyarealso
flailingaboutwildly.
Election:ThePartyGameInstructionsVersion1.3

OnceallinitialVeepleareplaced,theDistrictValuesandElectionOrdertilesarerevealed,preferablywithaflourish.
Bothchortlesandgroansarehighlyencouraged.Alsotellyouropponentsthat,nomatterwhatthevaluesare,itwas
yourplanallalong.Sorry,therearenotakebacks,Mulligans,orVeepleswapping.

TheCampaign

Duringthisphase,youwillbebuildingyourdeck,buildingyourOrganization,andpurchasingvotestoprepareforthe
Election.Thisisthemainphaseofthegame.
OrderofPlay
1. Drawa5
Card
Hand
2. Playa
TableAction
(Optional)
3. Play
HandActions
/Purchase(s)
4. EndofTurn

1.DrawHand
Draw5Cardsfromyourpersonal
Deck
toformyourHandfortheturn.Thesecardsrepresentthemyriadoptions
availabletoyouatthemoment.

2.TableAction(Optional)
Optionally,
beforemakinganyBuysorplayingActioncardsfromyourhand
,youmaydrawasingle
TableAction
card.Ifitisnota
Scandal
,youmayuseit(ifyouwant)andthenreturnittothe
TableDiscard
pile.
Scandals
mustbe
performed.
Ifacardindicatesthatyoumay
SAVE
it,thenyoumayeitherplayitimmediatelyorkeepitfacedown
privateinyourownspace.
Neveradd
Blue
cardstoyour
Hand
or
Deck
.

3.HandActionsandBuys
Youmayplayanyorallofyour
HandAction
cardsinyourhandinanyorderbefore,during,orafterBuying.You
are
not
requiredtoplayyour
HandAction
cards.
HandActions
notplayedarestilldiscardedintoyourpersonal
Discard
pile.
Eachturngrantsyouasingle
Buy
.Some
Table
/
Hand
ActionCardsandOrganizationUpgradescangiveyouextra
Buys.Youare
not
requiredtouseallyourBuysor
Money
.
Money
spentdoesnotreturntotheBank,buttoyourpersonal
Discard
pile.Itslikeyourrighthandpayingyour
lefthandyouareinpoliticsnow.
Thingsthat
Money
willBuy:
1. Veeple
:Itspolitics,soofcourseyoucanbuyvotes.YoubuyaVeeplefromyourpersonalstashandplaceit
onaDistrict.ThecosttoplaceaVeepleistheDistrictValueplusthenumberof
your
Veeplealreadyonthat
District.
e.g.FrankwantstopurchaseaVeepleonNormalton,whichhasaDistrictValuetileof3.Frankalready
has2VeeplestationedtostufftheballotboxinNormalton.ThecostforFranktoaddanother
membertothiscabalwouldbe3+2=
5
.If,bychance,hewantedtoaddasecondmember,its
costduringthisturnwouldbe3+3=
6
,foratotalcostof
11
providedFrankhasasecond
Buy
available.
2. OrganizationPerson
:BuildyourOrganization.Completinga3VeepleUpgradegivesyoutheindicated
Advantage.Ittakes$5toplaceeachVeepleintoyourOrganization.WhenyoufillallthreeUpgradePositions,
youcanimmediatelyplaceoneVeeple
onanyDistrictforfree
.Theindicatedadvantagedoesnottakeeffect
untilyourfollowingturn.
Election:ThePartyGameInstructionsVersion1.3


3. Money
:

Money
isBoughtatfacevalueandthenplacedintoyour
Discard
pileforuselater.Whosaysyoucant
printyourownmoney?
4. HandActions
:

ActionCards
areboughtforthepricelistedonthefaceofthecardandarealsoplaced
immediatelyintoyour
Discard
pile.They
cannot
beusedthisturn.Theserepresentfavorspurchased.Unlike
therealworld,thesefavorskeepongiving.Soitsreallymorelikepurchasingtheperson,butwhostoknow?

4.EndofTurn
Discardyourentire
Hand
intoyourpersonal
Discard
pile.Dealyourselfyournext5cardhand.Ifyour
Deck
doesnot
have5cards,dealtheremainingcardsthenshuffleyour
Discard
pilethoroughly,anduseitasthenew
Draw
pileto
completeafull5card
Hand
.

CompletingtheCampaign

Assoonasthe
firstperson
runsoutofVeeple,theElectionistriggered.Eachremainingplayercompletes
onefinal
turn
andthentheElectionbegins.Surehopeyourepositionedwellenough...

TheElection

TheElectioniswheneverythinggoessidewaysinanattempttoutterlydestroyyouropponentsandcementyour
positionastheSupremeAuthority.ThisiswhenthefinaldecisionsfortheDistrictElectionshappen,andthisphase
determinesthefinalscoretoseewhowinsthegame.Manywillfight,butonlyonewillwin.Unlessthereisatie,then
someoneislikelytodieforrealoratleastbedisinherited.(Dontsaywedidntwarnyou.)

TostartthetheElection,eachplayergathersalltheir
Hand
cardsandshufflesthemonefinaltimeintotheirpersonal
Deck
.That
Deck
willbethe
only
cardstheplayercanuse
fortheentireElection
.Eachcardwillonlybeused
once
and
isthentrashed
notrecycledintotheir
Deck
.

GeneralRulesDuringtheElection

The
TableDeck
andthe
Bank
(unpurchased

Money
and
Action
cards)

arenolongerused
;putthemaway.
Youcanuse
any
TableAction
cardsthatyouhavesaved.
Dontforgetyouhavethem!
All
OrganizationAdvantagesarestillinfulleffect.
HandAction
cardscanbeusedeitherasdescribed
or
asMoneyatitsfacevalue.(Butnotboth!)
AllyourremainingVeepleplusyouradditional5VeeplecanbeusedduringtheElection.

DistrictElectionsoccursonebyoneintheorderofDistrictOrdertile.EachDistrictElectioninvolves
only
theParties
thathaveVeeplepresentonthatDistrict.EachinvolvedPlayerdrawsa5card
Hand
.TheDistrictElectionplaybegins
withtheunderdog.Ifthereisnounderdog,playstartswiththeplayerwhowouldhavetakenthenextturn.Ifnobody
canremember,thenwhoever
wins
anarmwrestlingcontestgoes
last
andsuesthewinner.

TheDistrictElectioncontinuesaslongasanyinvolvedPlayerswanttomakeaPlay.IfaPlayerparticipatesfromtheir
Hand
inanyway,theirturnendsby
trashing
theentire
Hand
.Trashedcardsdonotgotothe
Discard
pilebutare
permanentlyremovedfromthegame.Playing
just
asaved
TableAction
card,saved
Scandal
card,orOrganization
Advantagedoes
not
requirea
Hand
tobetrashed.

Duringeachturn,eachPlayerhastheoptionto
Trash
anddrawanew
Hand
,thenproceedwiththeirTurn.IfaPlayer
choosestonotPlay,they
retain
thecardsfortheirnextturn.IftheonlyactiontakenwastoTrasha
Hand
,the
remainingfull
Hand
doesnothavetobetrashed,butcanbe
iftheplayerchooses
.

Election:ThePartyGameInstructionsVersion1.3

Scoring

AftereachDistrictElectioncompletes,thewinnertakesallthepointsofthatDistrict.Ifthereisatie,thetyingplayers
splitthepointsevenly,evenfractionally.ThreeandFourwaytiesarecompletelyvalidandpotentiallypointless.
See,therewasareasonforsomeofthatmathyoulearned.

Intheeventofanoveralltieforthegame,sumupthevaluesofalluntrashedcardsinyourdeck.Actionscountas
facevalue.Thewinneristheplayerwiththehighestvalue.Alternatively,usethetiebreakerformTBEZ,whichbe
downloadedfromthewebsite.

FAQ

1. SomeoneremovedaVeeplefrommycompletedOrganizationUpgrade,doIhavetoremovetheVeeplethatI
placedonaDistrictforfree?
No,thatVeepleissafe.However,theVeepleremovedfromtheOrganizationis
availabletobeplacedbackintoyourOrganizationoranotherDistrictasyouseefit.

2. IjustrecompletedmyOrganizationUpgradeaftersomeoneremovedaVeeplefromit.DoIgettoplacea
second
freeVeepleonaDistrict?
Nope.Nomorefreebies.

3. SomeoneassassinatedmyVeeple!CanIputitonanotherDistrictwithaBuy?
No.ThisVeepleisoutofthe
gameforgood!

4. TherearentenoughMoneycardsintheBanktosatisfythisScandal!Whatdoido?
Itssomeonesluckyday.
TheeffectstartswiththeplayertotheleftoftheScandalVictim.OncetheBankisempty,theScandalruns
outofsteamandstops.

5. DoHandActioncardscountforhighestvalueorlowestvalueorjustMoneycards?
Yes,theydocountas
theirFace(Purchase)Value.

6. AHandActiontiesforhighestvaluewithaMoneycard.WhichoneshouldIuseforthisScandal?
Your
choice.

7. IusedaSavedScandalanditwasntmyturn.DoIhavetoTrashmyHand?
No.PlayingSavedTableAction
andScandalsdonotcountashavingplayedfromyourHand.

8. DuringtheDistrictElection,ImadeaplayusingjustmyOrganizationAdvantages.DoIhavetoTrashmy
Hand?
No.NoneofthecardsfromyourHandwereplayed,sotheHanddoesnotneedtobeTrashed.You
areverylucky!

Thisgameishumblydedicatedtopoliticianseverywhere,whosetirelessefforts
havemadethisworldagreatplace...forthem.

Election:ThePartyGameInstructionsVersion1.3

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