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Darkworld Variants

Items:
Instead of having an item per monster/base, every time a monster is defeated, roll a hit die. The following
corresponds to what is gotten from the monster.
On two hits: grenade
On a miss: speed boots
On one hit: potion
If an item is not available, a potion is earned.
Heros may have up to TWO items only.
Heros may trade or give items to one another when standing next to one another.
Special rules for enemy creatures
Ogres
When an Ogre is attacking, korak rolls the d10. On a 0 or 1, the Ogre gets an additional hit die.
Skeletons
When defeated by a hero, korak rolls the d10. On a 0 or 1, the skeleton is not defeated; however, it does
not counter-attack the heroes attack this action.
Mummies
-1 to all attacks made.
If damaged by a grenade, the mummy is immediately defeated.
When defeated by a hero, korak rolls the d10. If it is odd, mummy is not defeated.
Special rules for Heroes.
Dwarf
+1 to all attacks made
+2 to Ogre d10 rolls when being attacked by an ogre.
May not leave a room if occupied by a monster.
May use axes or warhammers only
Ranger
May skip all this turns actions to not be attacked by koraks minions this round. Monsters may move
through the ranger that turn.
May use any weapons
Barbarian
Two actions instead of three.
+2 to all attacks made.
May use swords or axes only
Knight
-1 to all enemy attacks made against himself.
If beside an enemy that is attacking, the knight may choose to force enemy to attack him instead of
original target.
May use any weapons

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