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Initialize engine version: 4.3.

4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2559]
Renderer: Intel(R) HD Graphics Family
Vendor: Intel
VRAM:
880 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAW
Z=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Downloads\cliffhorse\cliffhorse_Data\Managed\UnityEngine.d
ll (this message is harmless)
Loading D:\Downloads\cliffhorse\cliffhorse_Data\Managed\UnityEngine.dll into Uni
ty Child Domain
Platform assembly: D:\Downloads\cliffhorse\cliffhorse_Data\Managed\Assembly-CSha
rp.dll (this message is harmless)
Loading D:\Downloads\cliffhorse\cliffhorse_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
- Completed reload, in 0.191 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0

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