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SABOTAGE TAKE & HOLD

Destroy an objective in your Capture an objective in the


opponent's Deployment Zone. centre of the board.

Your opponent places the objective in Before Deployment, place the objective as
his Deployment Zone, at least 6” away near as possible to the centre of the board.
If this would place it in impassable terrain,
from the table edge, before
roll a scatter die and place the objective as
Deployment. This objective counts as close to the centre as possible in the
an immobile vehicle with Armour 10 indicated direction. Capture the objective
on all facings. as per the 'Seize Ground' Standard Mission.

Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0

ASSASSINATION WAR OF ATTRITION

Eliminate your opponent's


Eliminate your opponent's HQ.
Troops.
Reduce all of your opponent's Troops
Destroy all enemy Independent
units to less than 25% of their starting
Characters. If your opponent has no
size. Units that arrive on the board in
Independent Characters, destroy any
the last turn are ignored. Enemy units
other HQ units. Enemy models that are
that are Falling Back or off-table at the
Falling Back or off-table at the end of
end of the game are considered
the game are considered destroyed.
destroyed.
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0

ORBITAL ASSAULT RECOVERY

Triangulate a target for a Return an objective to your


barrage from the orbiting fleet. Deployment Zone.
Before Deployment, your opponent places
At the end of the game, you must have an objective on their half of the board,
3 units within 3” of a line running outside their Deployment Zone, and then
lengthways down the table's centre. scatters it 2D6”. Retrieve it by moving a
These units must be at least 12” apart. non-vehicle model into base contact. If the
Units may be Falling Back or engaged unit carrying the objective is destroyed,
in an assault. place the objective back on the table in the
spot occupied by one of the unit's models.
Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0

RECONNAISANCE HOLD THE LINE

Send a scouting unit into your Deny enemy units access to your
opponent's Deployment Zone half of the table.

At the end of the game, you must have At the end of the game, there must be
at least one Scoring unit inside your no enemy units on your half of the
opponent's Deployment Zone. Any of table. Enemy units that are Falling
your units that are Falling Back are Back, and enemy Vehicles that are
considered destroyed at the end of the Immobilised are considered Destroyed
game. at the end of the game.

Warhammer 40000 Mission Card V1.0 Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Cards V1.0. Designed by Iain Wilson – www.underthecouch.net Warhammer 40000 ©2000-2008 Games Workshop Ltd. Used without permission

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