Documente Academic
Documente Profesional
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But
you have my sympathies. Ash, Science
Officer USCSS Nostromo
Game Summary
How to Win
If Youve Played
Legendary : A Marvel
Deck-Building Game
Hidden Enemies
Roles
Alien Players
Game Setup
Game Stacks
Player Cards
The NosTromo
LOCATION
medic
Draw a card.
Heal a Strike from any player.
Role Card
The S.O.S.
Objective #
OBJECTIVE 1
A Perfect OrgAnism
OBJECTIVE 2
OBJECTIVE 3
The Hive
EVENT
EnEmy - AliEn
HAZARD!
The S.O.S. - 1
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
The S.O.S. - 1
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
EnEmy - AliEn
Drone Deck
The Barracks
Acid-sprAy Xenomorph
On Your Turn
Xenomorph Swarmer
EnEmy - AliEn
Character Card
Crew Icon
Name
Character
Class Icon
Character Name
Recruit Points:
Attack:
1
1
Coordinate
Special Ability
: You get +2
Revealing an Enemy
Enemy Card
Name
Xenomorph Swarmer
EnEmy - AliEn
Special
Ability
Revealing an Event
Revealing a Hazard
Revealing a Character or
Special Cards
Completing Objectives
Final Enemies
Each Objective
3 requires the
players to kill one
or more specific
aliens. These aliens
say Final Enemy on them. You may not
fight a Final Enemy until youre on Objective
3. (If you havent completed Objective 2
yet when a Final Enemy shows up, youre
probably in trouble.)
Reveal: Move this to Operations.
Operations: Pay 2
Attach this to any clear
room that doesnt already have a Sentry Gun.
Complex: Enemies in this room have -2
Francis 85 aaron
2
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
Coordinate
Coordinate
Coordinate
Vigilant
body armor
Sacrifice
Mobilize
Additional Rules
Players Fight Players
Your Characters
Kill
Marines
Gaining Cards
Show a Card
Next Player
Attach to a Room
Clear Room
Copying a Card
Strike Abilities
Xenomorph Screecher
EnEmy - AliEn
Area Abilities
Deck Labels
Event Abilities
EGG
EnEmy - AliEn
EVENT
FACEHUGGER
FLESH WOUND
EnEmy - AliEn
Acid-sprAy Xenomorph
STRIKE
EnEmy - AliEn
Hatchery Deck
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
Strike Deck
Drone Deck
Timing
Abilities
Grown in a Lab
Pay
Ventilation Lock
Character Classes
Crews
Advanced Rules
Xenomorph Screecher
ALIEN AvAtAr
Xenomorph Swarmer
EnEmy - AliEn
6
8
EnEmy - AliEn
Agenda Cards
ENTHUSIASTIC
EVIL AGENDA
GOOD AGENDA
Secrets Revealed
SECRETS REVEALED
Gameplay Tips
Adjusting Difficulty
Scoring
Achievements
Alien
Aliens
Alien3
Alien: Resurrection
Combining Legendary
Encounters with
Legendary
If you have Legendary : A Marvel DeckBuilding game, you can mix your Alien and
Marvel cards together in a variety of ways.
When Playing Legendary
Encounters
Special Rules
Special Rules
Terminology Swaps
Class Symbols
Game Contents
Credits
Game Design and Card Set Design:
Ben Cichoski and Danny Mandel (Super
Awesome Games)
Brand Management: Jason Brenner
Development Team: Jason Brenner,
Bubby Johanson, Mark Shaunessy,
Crystal Goggio.
Product Management and Art Direction:
Bubby Johanson
Graphic Design: Krista Timberlake
Project Management: Rachel Valverde,
Louise Bateman.
President, Upper Deck Company:
Jason Masherah
Director of Creative Services:
Mike Eggleston
Original Legendary Game Engine Design:
Devin Low
Playtesters: Jason Brenner, Crystal Goggio,
Bubby Johanson, Matt Rogers,
Mark Shaunessy, Jenny Silva
and many more.
Super Awesome Playtesters: Gus Cichoski,
Drew Clark, John Earle, Mike Leoncavallo,
Eric Thomas, Ken Wyman
Note: Only the Sergeant, Strikes, Hatchery, Location, Objective, Hive and Barracks spaces on the
board are used when you set up the game. The other spaces will be used once the game begins.
Initial Setup
1. Each player chooses a Role Avatar and takes the Role Character card that goes with it.
2. Each player takes 7 Specialists, 5 Grunts, and their Role card, shuffles them to make a
personal deck of 13 cards, then draws a hand of 6 cards.
3. Shuffle the Sergeants and shuffle the Strikes, then put them face down on their
appropriate spaces.
4. Put the 14 Hatchery cards face up on the Hatchery space.
5. Choose a Location and put it face-up on the Location space.
6. Choose one Objective 1, one Objective 2, and one Objective 3 and put them face-up on the
Objective space with Objective 1 on the top and Objective 3 on the bottom.
7. Find the three Hive mini-decks that match those Objectives. Shuffle in 1 random Drone
card for each player into the Objective 3 mini-deck and put it face-down on the Hive space.
Then repeat this process for the Objective 2 and 1 mini-decks so that you have one Hive
deck with the Objective 1 mini-deck on the top and Objective 3 mini-deck on the bottom.
8. Choose four characters, shuffle all of those characters cards together and put them face
down on the Barracks. (There should be 56 total character cards.) Then put the top 5 cards
into the HQ face up.
On Your Turn
During your turn, you do the following:
1. Hive Phase: Draw a Hive card (keeping it face down) and add it to the Complex.
2. Action Phase: Play cards from your hand, using them to recruit, scan, and fight.
3. Strike Phase: Each enemy in the Combat Zone Strikes.
4. Cleanup Phase: Discard your hand and all cards played and then draw six new cards.
ALIEN & 2014 Twentieth Century Fox Film Corporation. All Rights Reserved.
2014 UDC. 2251 Rutherford Road, Carlsbad, CA 92008. All rights reserved. Printed in Canada.
Table of Contents
Legendary Encounters: An Alien Deck Building Game ................................................................... 1
Frequently Asked Questions ........................................................................................................... 1
General Questions .......................................................................................................................... 2
Alien Players ................................................................................................................................ 2
Attacking ..................................................................................................................................... 3
Attacking other Players ............................................................................................................... 3
Avatars ........................................................................................................................................ 3
Avoiding Strikes........................................................................................................................... 3
The Board .................................................................................................................................... 4
Cant be killed .......................................................................................................................... 4
Characters ................................................................................................................................... 4
Chestbursters .............................................................................................................................. 4
Combos ....................................................................................................................................... 4
Coordinate .................................................................................................................................. 5
Does Not Move ........................................................................................................................ 5
Events .......................................................................................................................................... 5
Final Enemies .............................................................................................................................. 6
Hazards........................................................................................................................................ 6
Healing ........................................................................................................................................ 6
The Hive ...................................................................................................................................... 6
Objective Goals and Special Cards .............................................................................................. 6
Player Death ................................................................................................................................ 6
Scanning ...................................................................................................................................... 7
Solo Play (or everyone else is dead) ........................................................................................... 7
1
Strikes .......................................................................................................................................... 7
Table Talk .................................................................................................................................... 7
Specific Card Questions .................................................................................................................. 8
Role Cards ................................................................................................................................... 8
Sergeants..................................................................................................................................... 8
Barracks Cards ............................................................................................................................. 9
Objectives.................................................................................................................................. 13
Locations ................................................................................................................................... 14
Hive Cards ................................................................................................................................. 16
Drone Cards .............................................................................................................................. 21
Strike Cards ............................................................................................................................... 22
Alien Player Cards ..................................................................................................................... 22
Agendas..................................................................................................................................... 24
General Questions
Alien Players
When I die to a Chestburster, when do I re-enter the game as an Alien?
On your next turn.
When the Chestburster pops (usually but not always at the end of your turn when you refill
your hand), your current turn immediately ends. Youll take your next turn as an Alien.
What happens if there are two or more Alien Players?
Well, for starters things arent going well for the good guys.
All Alien Players will draw cards from the same Alien Player deck. If that deck runs out of
cards, shuffle all the discarded cards just like you would a regular players deck.
What happens if an Alien Player dies?
Theyre out of the game. Any cards that theyve attached to things in play remain in play.
(Example: Structural Perfection.)
Any effects that end at the start of their next turn last until what would have been the start of
their next turn. (Example: Communications Are Down.)
2
Attacking
Do I have to use all the Attack from one card for the same thing?
No. For example, if you play Knife Games, you could use 2 of that Attack to scan the Airlock and
the other 2 Attack to kill an Acid-spray Xenomorph.
If a player has died and re-entered the game as an Alien Player, you can attack them.
If youre playing with Hidden Agendas, then any player can attack any other player (even
if youre not yet sure what that players Agenda is).
If your play group agrees before the game starts, you can attack other players even if
youre not playing with Hidden Agendas. (The primary reason you might want to do this
is if a player has a Chestburster and you want to put them out of their misery and/or
avoid their becoming an Alien Player.)
Avatars
What is the Armor symbol on the Player and Alien Avatars?
Its the avatars Defense score. When you want to attack another player, you spend that much
Attack to force them to draw a strike.
Avoiding Strikes
If I get to avoid a strike, do I draw it and then discard it, or do I not even draw it at all?
You dont draw it at all.
If there are multiple enemies in the Combat Zone and I get to Avoid the next strike you
would draw this turn do I get to choose which enemys strike I avoid?
No, the enemies in the Combat Zone attack from right to left so youll avoid the strike from the
rightmost enemy.
If I avoid the strike of an enemy that has a Strike: ability, do I also get to avoid its ability?
Yes. (Examples of Strike abilities are Michael Weyland and Xenomorph Screecher.)
If I avoid the strike of an enemy that has Double Strike, do I avoid both of its strikes?
No, it strikes two separate times and you just avoid one of them.
The Board
Why is the Hatchery supposed to be face up?
Its to help players avoid confusing the Hatchery with the Hive. That said, theres no gameplay
reason for the Hatchery to be face up so feel free to turn it face down if you prefer. We like to
place it face down.
Where do discarded Objective Goals and Special cards go?
Put them into the Discarded Hazard/Event pile.
What counts as a room?
The only rooms in the game are the five spaces of The Complex.
How many cards can be in the Combat Zone?
Any number. The Combat Zone never fills up. Its rare for there to be more than 3 enemies in
there for long because either you deal with them or you die.
Are face-down cards enemies?
No. Enemies are only face-up cards that say Enemy on them.
Cant be killed
What if an effect would cause a character that cant be killed to be killed?
Ignore that part of the effect.
Characters
What exactly counts as a character?
Anything that can go in your deck with the exception of Chestbursters and Hazards (from The
Aurigas Hazard #1) is a character. If it has a cost (including 0), its a character.
Heres the comprehensive list:
Chestbursters
If a Chestburster is killed, where does it go?
It goes back to the Hatchery. (This is different from killed Facehuggers which go to the Dead
Enemies pile.)
Combos
If I choose not to play a card (for example, Knife Games) can I still get credit for having played
its Class symbol in terms of triggering another cards combo?
4
No, you must play the card in order to get credit for having its symbol.
If I play two copies of a game card that has a class ability, only the second one triggers,
correct? (For example, First Aid.)
Yes, only the second one would trigger its class ability. Youd still get its Recruit Points though.
Also, if you then played a third copy of First Aid, it would trigger as well. (Once youve played
one card with the required symbol, the rest of your cards that need that symbol will trigger.)
Coordinate
What is the timing of coordinating a card and shuffling my deck?
When you coordinate a card, set it aside. (It is considered out of play.)
Then draw a replacement card. If this would cause you to shuffle your deck, do NOT shuffle the
coordinated card into your deck.
At the end of the current turn, put the coordinated card into your discard pile.
Can I coordinate a card to a player even if they dont want it? (Lets say were playing with
Hidden Agendas.)
Yes, you can. However, they dont have to play the copy of it. They can effectively pretend you
didnt coordinate with them. You will still get to draw your replacement card.
If I coordinate a card to a player, do they have to use it the way they said they were going to?
For example, my teammate says he says hes going to use the Attack I coordinate to him in
order to kill an enemy, but then he decides not to.
Players can lie or change their minds about their intentions, especially when playing with
Hidden Agendas. For example, its possible that you coordinate some Attack to a teammate,
and then he turns around and uses it to attack you.
Events
When an Event is resolving, do you leave the Event card in its room or discard it?
5
First discard it, then follow the instructions on the Objective (and any other Event abilities).
Note: Some Events may attach to rooms or go someplace else other than the discard pile. In
those cases, first put the Event where it goes, then follow the instructions.
Final Enemies
If the Hive deck runs out and I have to reshuffle to make a new one, do Final Enemies get
shuffled in?
Yes. (Currently this can only happen if youre playing the Objective Shell Breed. Youll Die.
which has two Final Enemies. )
If a Final Enemy comes back (because of a Hive reshuffle or some other effect) do I have to kill
it again to complete the Objective?
No, you just need to kill it once.
Hazards
When a Hazard is resolving, do you leave the Hazard card in its room or discard it?
First discard it, then follow the instructions on the Location.
Note: Some Hazards may attach to rooms or go someplace else other than the discard pile. In
those cases, first put the Event where it goes, then follow the instructions.
Healing
When a card says I can heal a Strike from any player, who chooses which Strike gets
healed?
The player who played that card (or triggered that effect by killing an enemy, etc.) gets to
decide. This is especially important when playing with Hidden Agendas. You might want to heal
another player, but possibly not their worst strike just in case they turn out to be evil.
When I heal a Strike, does that just heal 1 damage or does it get rid of the whole card?
The whole card. You can also heal Strikes with an asterisk (*).
The Hive
When the Hive deck runs out of cards, do you reshuffle the discarded Events, Hazards, or
Special Cards in with the dead enemies to make a new Hive?
No, you just shuffle the dead enemies in. (This makes Cloned Xenomorphs extra hard since you
wont have Containment Cells for them!)
Player Death
When a player dies, what happens to his deck?
All of their cards in hand, play, deck, and discard pile are removed from the game. They do
not go to the Dead Characters pile. Except for Chestbursters, those go back to the Hatchery.
(We wouldnt want someone to miss out on one!)
Any strikes on that player go to the Discarded Strikes pile.
Reveal Triggers
What happens if a card with a Reveal trigger gets put directly into play face up? (For example,
the hazard Blood and Terror puts two dead enemies into the Combat Zone.)
The Reveal trigger will occur.
Scanning
If I spend Attack to scan a room, can I also use that Attack to fight an enemy in that room?
No, once you spend some Attack to scan, that amount of Attack is gone. But if you have leftover
Attack you can spend that to fight an enemy.
Strikes
If I need to draw three strikes but the first one kills me, do I keep drawing?
No. You stop the moment youre dead.
Do some strikes stay in your deck and continue to circulate? Like Damaged Hand which says
I must discard it and some cards from my hand?
Strikes never go in your deck. They are always discarded to the Discarded Strike pile.
Table Talk
What information can players share during a game?
It depends on what your playgroup agrees to, but the default way to play is that everyone can
talk about anything including even playing face up and showing everyone your hands if you
want.
When playing with Hidden Agendas, youre not allowed to reveal or talk about your Agenda
other than to say that youre good. You can lobby for yourself Of course Im a good guy.
Why would I have done such and such if I were evil?
(See page 21 of the rulebook for more info.)
Can you discard a Vigilant card on any players turn?
Not unless the card explicitly says so. (Currently only two Vigilant cards can be discarded on
another players turn Body Armor and This Aint Happening, Man!)
Do Vigilant cards count toward your hand limit of 6 cards?
No.
Sergeants
How much does it cost to recruit a Sergeant?
3 Recruit Points.
8
Barracks Cards
Body Armor
Does this work even if I would draw the strike on another players turn?
Yes.
Buying Time
Do I get to look at the hidden card?
No.
Close Encounters
What happens if the next enemy I fight in the Combat Zone has 2 or less Attack?
It dies and you dont have to spend any Attack on it. (You can spend the 2 Attack from Close
Encounters on a different enemy.)
What happens if I play two copies of Close Encounters in a row, then I fight an enemy in the
Combat Zone with 3 Attack? Does it get -3 Attack and then I can spend the remaining -1
Attack on a different enemy?
No, it will get -4 Attack and die. (The extra -1 Attack would be wasted.)
Electric Prod
Can this be used to move an enemy or hidden card thats already in The Complex?
Yes.
Emergency Surgery
What if the player I want to heal only has one or two Strikes?
You heal all of that players strikes. (Always try to fulfill an effect as much as possible. See page
15 of the rulebook under Special Abilities on Cards.)
Get Him to Medical
Lets say I play this and the Med-Lab is clear, but I dont have any Strikes. Then at the end of
my turn an enemy strikes forcing me to draw a strike card can I use the ability to heal that
strike?
No, you may only use the ability during the Action Phase.
Grown In a Lab
Can you explain how this card works?
When you play it, it becomes an exact duplicate of a card youve already played this turn. It
loses all of its own characteristics (its name, crew symbol, class symbol, cost, and so on). The
only thing it retains is that it counts as a Ripley card, which matters for cards like New And
Improved or The Newborn.
If I use it to clone a card I already played this turn, does it still count as having the Survival
class symbol?
No. It takes whatever symbol the cloned card has.
What happens if I play it as my first card on a turn?
It doesnt have any effect. However, you do get credit for having played a Survival card and a
The Betty card for the purposes of comboing with other cards.
What happens if I use it to clone a card that has Vigilant?
It becomes a duplicate of that card and will have that cards Vigilant text as well.
Gun For Hire
If I leave a mobilize card in the HQ, can I trigger it over and over again each time I play Gun
For Hire?
Yes.
I Can Smell It
Can I tell other players what the card is?
Yes. (Depending on your play group you can also go ahead and show it to them. The key is that
this doesnt count as revealing the card. You are under no obligation to tell the truth about
the card.)
Incinerator Flamer
If I spend the initial 2 Attack from this card to kill an enemy in the Weapons Locker, will I get
the bonus +2 Attack.
Yes.
Internal Exam
What if I play this on myself and only have 1 or 2 cards in my deck?
First look at the remaining cards in your deck, then shuffle your discard pile to make a new
deck, and then continue resolving the effect.
Its His IQ
Can I play this if I only have one or zero cards in my hand?
No. You must discard the cards as a cost to play the card.
10
11
On the turn you play it youll gain 5 Attack. At the end of that turn, if you played another
Strength (the green fist) card that turn, you get to keep the Power Loader in front of you.
Otherwise, you must discard it. (It doesnt matter if you played the other Strength card before
or after you played the Power Loader on that turn.)
On each turn where you already have it in play, youll gain 5 Attack. Then, just like on the turn
you played it, you get to keep it in front of you if you played another Strength card that turn.
Otherwise, you must discard it.
Quarantine Procedure
Can this be used to kill a Chestburster?
Yes.
Re-Education
Can I kill a character in my hand? Can I kill a character Ive already played this turn?
Yes and yes. Your characters are any in your hand or in play in front of you (including any that
have Vigilant).
Remember the Dead
Do I get to choose which dead character I gain?
Yes.
Split In Two
How does this work if Im the only player in the game?
When there are two (or more) identical cards in the HQ, you can gain one of them to your hand.
Leave the other in the HQ.
Does this work on non-characters? (Like the Its Their Ship Now ability that puts event cards
into the HQ.)
No, it only works on characters cards.
Stay Frosty
Can I choose myself? Can I choose all players?
Yes and yes. (Usually youll choose all players. But if youre playing with Hidden Agendas or
someone has a Chestburster in their deck, you might not want everyone to draw a card.)
Teams of Three
What does having two Crew symbols on its ability mean?
It means you must play (at least) two cards with that symbol prior to playing Teams of Three in
order to trigger its ability.
Why does it say If its a character? What else can go in the Barracks?
The Fiorina Fury 161 Location has a Hazard that shuffles Facehuggers into the Barracks. (They
are not characters.)
12
Thermos Gun
Does using Thermos Guns ability count as fighting those enemies?
No. So for example, you could use it to kill a Xenomorph Stalker even if theres a hidden card
next to it. Or a Camouflaged Alien that you revealed that turn.
Can I choose to only kill some Enemies with Thermos Gun?
No, if you use the ability it kills all enemies with that much Attack or less.
Can I combine Thermos Guns ability with some additional attack to kill a large enemy?
No. Thermos Gun doesnt weaken enemies. It just kills them or doesnt.
This Aint Happening, Man!
Does this work even the Event or Hazard is revealed on another players turn?
Yes.
What if more than one Event gets revealed at the same time?
This card can only be used to cancel one Event or Hazard.
Ultimate Sacrifice
Can you explain this card?
When you play it (including if you play a copy of it via Coordinate), you have the option to
immediately kill yourself. If you do, remove all your cards from the game the same way you
would if you were to die to Strikes. Then, you get to choose and heal any number of strikes and
kill any number of Facehuggers and Chestbursters (even Chestbursters in decks).
It works as either a panic button when everyones about to die, or as a self-sacrifice if youve
already been impregnated with a Chestburster.
Can I spend the 5 Attack before I choose to kill myself?
No, its one or the other.
You Have Your Orders
If one of the top two cards is a Facehugger, does that count as revealing it? Or can I put it on
the bottom of the Barracks?
It does not count as revealing it. You can put it on the bottom of the Barracks if you want. (But
its more fun to keep it on the top.)
Objectives
Breakout
For the event, do face-down cards count as enemies?
No. The event only moves face-up enemies.
13
Locations
The Nostromo
While resolving Hazard 1, the first Hive card I added caused a face-down card in The Complex
to move to the Combat Zone. Do I reveal it before or after I add the second Hive card?
Before. If the first added Hive card causes a card gets pushed to the Combat Zone, reveal it (if
necessary) and resolve anything it does (like if its an Event or the Self-Destruct (Hazard 3)) then
add the second Hive card.
How does Hazard 3 work?
Usually when a Hazard is revealed it immediately goes to the Discarded Hazards/Events pile.
But in this case, leave the Self-Destruct hazard card in the room where it was revealed.
14
It now moves like an enemy. (That is, it will get pushed by cards to its right, and an effect that
moves an enemy can work on it. Some examples of effects that can move it are the event Its
Hunting Us found on the A Perfect Organism objective, the card Electric Prod, and the Agenda
card Efficient.)
Once it reaches the Combat Zone, it detonates and everyone draws three Strikes.
If it was initially revealed in the Combat Zone, it detonates immediately.
If any player has 8 Recruit Points on their turn, they can pay to discard the Self-Destruct.
Hadleys Hope
For Hazard 1, does a * count as having a printed Attack of 1 or more?
No. Cards like Lets Rock! dodge this effect.
For Hazard 2, what if The Complex is already full?
Then skip to turning all enemies there face down and shuffling them.
What exactly can I do and not do while Im imprisoned (Hazard 3: Cocooned).
While youre imprisoned, you cant fight, scan, or gain characters, however you can do anything
else. Here are some examples:
Note: You CANNOT rescue captives because thats the same as gaining them.
Fiorina Fury 161
How do Facehuggers in the Barracks work?
Each time you recruit a character from the HQ, immediately refill the HQ with the top card of
the Barracks. If the new card turns out to be a Facehugger, it immediately jumps on the player
whose turn it is. (And then you refill the HQ again, possibly revealing another Facehugger.
Hooray!)
Does Blood and Terror cause the enemies to get their Reveal triggers?
Yes. If a card is put into play from out of play (such as the Dead Enemies pile) it counts as
revealing that card.
15
The Auriga
Can the Hazard card that No Time to Waste puts into my discard pile get killed by effects
like I Mostly Just Hurt People.
Yes.
Hive Cards
Airlock Controls
Can I use this to move an enemy thats in the Combat Zone? What about The Complex?
Yes and yes.
Can I use this to move the Self-Destruct Hazard?
Yes, as long as the Hazard is in The Complex. Once it moves to the Combat Zone, it immediately
detonates and theres no opportunity to move it back to the Airlock.
Armored Xenomorph
Can I fight it twice in one turn to kill it?
Yes.
Does it still strike while injured?
Yes.
If its injured and gets turned face down does it stay injured?
No, it heals. (The same is true if it gets put back into the Hive.)
Ash
If Im playing solo or all of my teammates are dead, how do I kill Ash?
You cant. You can still win the game by killing The Perfect Organism. But youll have to deal
with Ash in the meantime. Some options are to keep him in The Complex, or avoiding his
Strikes, or healing his Strikes.
The Beast
What happens if The Beast gets turned face down?
Put all Events that are underneath the Beast into the Discarded Events pile. When it turns face
up, put all Events back under The Beast. (For example, the Alien Player can use Hide in the
Shadows to heal The Beast.)
What happens to The Beast if its in The Complex when a player who has an Evil Agenda dies?
Put all Events that are underneath the Beast into the Discarded Events pile. Then shuffle The
Beast along with any other enemies and hidden cards in The Complex together and put them
on top of the Hive deck.
Bishops Head
Does he remain in play for the rest of the game?
Yes.
16
Egg
How does this work?
When you reveal the Egg, leave it where it is. It doesnt move so if another card would push it,
that card jumps over it instead into the next space. It doesnt strike so if its in the Combat
Zone, you wont draw a Strike card from it.
When an Event is revealed, the Egg dies and then the player whose turn it is puts a Facehugger
from the Hatchery in front of them.
If more than one Egg pops at the same time, the player whose turn it is puts one Facehugger
in front of them for each Egg that does so.
Facehuggers
What if a player reveals two Facehuggers on the same turn?
17
What if I reveal a Facehugger when its not my turn? For example, lets say I have to draw a
Strike and it turns out to be a Facehugger?
The Facehugger goes on you. You now have until the end of the current turn and the next
players turn for someone to kill it.
Its possible that two other players may end their turns before you even have a turn to try to kill
it. In this case, youll become impregnated.
Note: The rulebook incorrectly says When you reveal a Facehugger, it goes in front of the turn
player.
Does the Facehugger in the Strike Deck count as a Strike?
No.
When a Facehugger is killed, does it return to the place noted on its Deck Label (Hatchery,
Drone Deck, Strike Deck, etc.)?
No, it goes to the Dead Enemies pile. (When the game is over it should then be returned to its
original starting deck.)
Do enemies strike before or after a Facehugger impregnates me?
Before. Lets assume its your turn and its the second turn youve had the Facehugger, meaning
its going to impregnate you at the end of this turn.
First enemies strike you if this causes you to die from Strikes, then you wont become
impregnated. (Which might be a good or bad thing depending on your teammates
perspectives.)
Flooded
Can enemies in Flooded rooms still be killed by other effects like Thermos Gun?
Yes.
What happens if the Airlock is Flooded and I need to kill The Perfect Organism there?
Youll need to drain the Flooded Room first.
Jonesy
Can you explain how this card works?
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This is a character card that comes from a Hive deck. If you find him in The Complex, you get to
choose a player to gain him (for free). If you find him in the Combat Zone, he dies instead. Once
hes in your deck, youll get his effects just like any other character.
Why does he have a cost of 1? Do I have to pay 1 to gain him?
The cost is there for effects that tell you to do things to characters with a certain cost. (For
example, an event that makes you discard a random character with cost 1 or more.)
You do NOT need to pay to gain him.
Larry Purvis
Can you explain how this card works?
This is a character card that comes from a Hive deck. If you find him in The Complex, you get to
choose a player to gain him (for free). If you find him in the Combat Zone, he dies instead. Once
hes in your deck, youll get his effects just like any other character.
Why does he have a cost of 1? Do I have to pay 1 to gain him?
The cost is there for effects that tell you to do things to characters with a certain cost. (For
example, an event that makes you discard a random character with cost 1 or more.)
You do NOT need to pay to gain him.
The Lead Works
Is this a one-time use effect?
Yes. Discard the Lead Works to Discarded Events/Hazards space.
Michael Weyland
If I avoid his Strike, do I get to ignore his Strike ability?
Yes.
The Newborn
Can you explain how his Combat Zone ability works?
You can pay 6 Recruit Points and show a Ripley card (including a Vigilant one you have played
on a previous turn if you have one). If you do, the Newborn wont strike you this turn. Plus you
have the option of having it immediately kill a different Enemy in the Combat Zone.
Can I have The Newborn kill the Cloned Queen if shes in the Combat Zone?
Yes. (In fact, thats what he does in the movie!)
Newt
Can you explain how this card works?
This is a character card that comes from a Hive deck. If you find her in The Complex, you get to
choose a player to gain her (for free). If you find her in the Combat Zone, she dies instead. Once
shes in your deck, youll get her effects just like any other character.
Why does she have a cost of 1? Do I have to pay 1 to gain her?
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The cost is there for effects that tell you to do things to characters with a certain cost. (For
example, an event that makes you discard a random character with cost 1 or more.)
You do NOT need to pay to gain her.
The Queen
For her Reveal ability, what happens if I dont have a discard pile?
You wont have to give her one of your characters as a captive.
Lets say there are multiple enemies in the Combat Zone and The Queen is the farthest on the
left. Each enemy strikes at me from right to left. If an enemy to the right of The Queen kills
me, does The Queen still strike me? (This is relevant because her ability causes the next
player to draw a strike too.)
No, she doesnt strike you since youre already dead. (And therefore her ability wont trigger.)
If the Queen strikes me and I die, does the next player still have to draw a strike?
Yes. Since she strikes you her ability will trigger.
Sentry Guns
Do these remain in play for the rest of the game?
Yes.
If an enemy with 2 or less Attack is in a space with Sentry Guns, does it automatically die?
No, but it will as soon as someone chooses to fight it. (You have to actively kill it, even though it
doesnt cost you any Attack.)
What if a Xenomorph Stalker is in a room with Sentry Guns but theres a hidden card next to
it?
In that case, you cant fight the Stalker. However, if you reveal the hidden card, then you can
fight it for 0 Attack.
If a Facehugger is revealed in a room with Sentry Guns, what happens?
It jumps onto you before the Sentry Guns have a chance to weaken it. (In other words, it works
the same way as if it were revealed in a normal room.)
Ventilation Seal
Please explain this card.
When you reveal the Ventilation Seal, attach it to the Ventilation Shafts.
Then at any point while the Ventilation Shafts is clear (meaning theres no other card in it), the
player whose turn it is can pay 2 Recruit Points to block the room.
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When that happens, discard the Ventilation Seal, and put the Objective Card No One Can Hear
You Scream into the Ventilation Shafts. (It goes there to act as a marker that the room is now
blocked, especially when the Hive runs out of cards.)
Then pick up the Hive deck and put it on top of the Objective Card. The Ventilation Shafts are
now no longer part of the game and the Hive is there instead.
Xenomorph Guardian
What happens if there are two of them in the Combat Zone?
They give each other +3 Attack.
Xenomorph Runner
When exactly does it run?
At the start of your turn, youll draw a Hive card, and push anything as normal. After that any
Runners in the Complex will each move one space, pushing anything to their left as normal.
If there is more than one Runner in the Complex, they move simultaneously. (They wont push
each other.)
Xenomorph Screecher
If I avoid its Strike, do I get to ignore its Strike ability?
Yes.
Drone Cards
Ambushed Medic/Cornered Scientist
Whats the story behind these cards?
The idea is that an alien has the Medic/Scientist pinned down. Once you kill the alien you get
help from the Medic/Scientist.
Meddlesome Xenomorph is a third card in this family, except hes sitting on a Map Console
instead of a person.
Noxious Xenomorph
How does this card work?
When its revealed, each player gets -1 Health for the rest of the turn. If this doesnt kill you by
the end of the turn, the effect goes away.
Xenomorph Stalker
How does this card work?
While its in The Complex, if theres a face-down card next to it, it cant be fought. (It can still be
killed by other effects such as the Thermos Gun.)
Once the Stalker is in the Combat Zone its power no longer does anything.
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Strike Cards
Broken Morale/Damaged Hand/Fallen Friend
Where do these go when I discard them?
To the Discarded Strike pile.
Double Slash
If it kills me, do I draw another Strike?
No. Once youre dead you stop drawing Strikes.
Somebody Help!
Does my teammate have to discard the Survival card to cancel the strike?
No, they just need to show it to the other players.
Splash Damage
If it kills me, does the next player also draw a Strike?
Yes.
Note: When an Event is revealed on the Alien Players turn, treat it as though the next player
triggered it.
Inner Mouth
If I avoid the Strike from an alien with Inner Mouth, do I also avoid the extra Strike?
Yes. The Inner Mouth attachment only triggers when an alien successfully strikes a player,
(similar to a Strike: ability).
If an alien has Double Strike with an Inner Mouth what happens?
An Alien with Double Strike actually strikes two times. And each time that alien strikes it will
trigger Inner Mouth. So the player will actually draw four strikes.
What happens if The Queen has Inner Mouth?
When The Queen strikes a player, Inner Mouth will cause that player to draw a second strike.
Inner Mouth does not affect The Queens Strike: ability so the next player will still only draw
one strike.
Left Behind
Can I look at each players discard pile before I choose a player?
Yes. Discard piles are always public information for everyone.
Molecular Acid
How does this card work?
You get to pick up a Strike from anywhere and move it onto another player. This can cause a
player to die. This will not cause the Strike text to occur a second time. For example, moving a
Double Slash wont cause them to draw a second Strike.
You can choose to transfer a Strike that cant be healed.
No Conscience
Does this mean the player with the fewest Strike cards or the fewest total damage?
It counts the fewest Strike cards.
Unstoppable
Does this make the alien work like a Xenomorph Runner?
Yes. And if you put it on a Xenomorph Runner, that runner will move two spaces. If there is
another Xenomorph Runner in the Complex, they both move one space at the same time and
then the Unstoppable one will move a second space.
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Agendas
Brilliant
Does this count every Alien card in the Dead Enemies pile?
No it only counts each Alien card with different names. For example, lets say the Dead Enemies
pile has the following:
3 Eggs
2 Skittering Xenomorphs
1 Xenomorph Stalker
In that case, you would get +3 Recruit Points. (Because there are three different aliens.)
Collaborative
How does this card work?
When you play it, you may discuss trading cards from your hand with another player. If you
both agree on a trade, then the trade goes through and is then permanent.
Can I try to trick another player with a trade? Like if I think they have an Evil Agenda?
No. The cards that will be traded must be revealed to each other before the trade goes
through.
Efficient
Can you swap an enemy with a hidden card?
Yes.
Can you swap one card thats in The Complex with one thats in the Combat Zone?
Yes.
Implacable
Does this count the number of strike cards I have or the amount of damage?
It counts the number of Strike cards.
Inquisitive
Can I put one Facehugger in front of each of two different players?
No. Both must go in front of one player.
Resourceful
Why would I want to use its ability?
You could heal a small damage Strike from an opponent hoping to draw a meaner one.
Or you could heal a large damage Strike from yourself hoping to draw a smaller one.
Ruthless
Do I get to look through my deck first?
Yes, first look through your deck, then kill zero, one, or two cards. Then shuffle your deck.
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If I play it and dont have a deck (its all in my discard pile) what do I do?
You reshuffle to make a deck then resolve Ruthless.
If my deck only has one card, how does it work?
In that case you can either kill that card or not (after looking at it).
Selfless
How does this card work?
It works just like a regular Coordinate card, except when you play it you can choose to forgo
drawing a card. If you do, Selfless goes back to your hand at the end of the current turn.
In this manner, you can actually Coordinate it to each of your teammates in successive turns.
Talented
Do I get to choose which Role Card I want?
Yes.
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