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Game Boards
Dice
Pencils
Math Notebooks
Hard Cover Textbooks
4. Procedures:
o Introduction:
The teacher will briefly review greater than less than.
The students will be asked to explain the symbols they use and
how they determine which one is greater than.
The students will be asked to compare four digit numbers and
explain why a number is the largest.
Students will be asked to arrange three numbers from least to greatest.
The numbers will be four digit numbers
o Body:
o Students will play the Greater than/ less than dice game.
The students will roll the dice four times and write the amount they rolled.
The number must be a four digit number.
The numbers must be written in the order that they are rolled.
Their partner will then do the same.
The students will then write greater than or less than.
o Once the partners are done writing their numbers, the teacher will spin the wheel.
If it land on the greater than symbol, the student with the greater number
will get a point.
o Closing:
The students will then be shown comparison bars.
The comparison bars will represent missing addends or missing
totals.
Students will complete the word problems on pages 273 and 274.
The students will be told to draw the comparison bars.
The students will complete pages 219 and 220 in their Homework and
Remembering book.
5. Assessment:
o The students will be assessed by their ability to complete the pages in the text
book.
o If a majority of the students struggle with those concepts, we will work on
more examples together before playing the game.
6. Accommodations, Differentiation, Management Issues, and Transitions:
Accommodations:
Students who struggle to complete work in a timely manner will be given fewer
word problems to work on.
Differentiation:
Students who struggle with four digit numbers will work together and use
three digit numbers.
Students will be grouped homogeneously so that they can help their peers
when needed.
Management Issues:
Students who are talking during the lesson will not be allowed to
participate in the game.
Students who are calling out fooling around with the dice will work on
text book problems in the side table during the game.
Transitions:
The lesson will not begin until every student has their notebook out and text book
open to the correct page.
Before we start the game, the students must clear their desk and sit quietly,
waiting for directions.
At the end of the game, the students will be given to the count of ten to return
their dice, return to their seats and wait for directions.
Lesson Plan Chart:
PROCEDURE
TEACHER DOES
STUDENT DOES
EST.
S
INTRO
BODY
CLOSING
TIME
10
Minutes
20
Minutes
2 Minutes
20
Minutes
2 Minutes
6 Minutes
The concept here is that beginning teachers tend to plan for what they will do to present the
lesson to the students. They generally do not consider what the students are doing minute by
minute, in response to what they do. Likewise, beginning teachers need to plan for what they
will do when the students are engaged in learning. Teaching is a contact sport, everyone in the
room is engaged throughout the lesson.