Blade Initiate is a heroic tier, mutielass swordmage feat available fo characters wth an Intellgence score of at
least 72, uno did not begin as sworamages. and do not nave a multiclass feat ofa type other than muttciass
‘swordmage,
(Once per day, while wielaing a lignt bade or neavy blade, a character withthe Blade inate feat can take 2
rninor action to benef from the Swordmage Warding sordmage class feature until the end of the encounter.
‘The character also gains training in Arcana **PC:138)
In acattion, the character becomes mulliclassed as swordmage The character counts as a swordmage, in
‘again to his or ner onginal class, for ine purpose of meeting prerequlstes for feats, paragon patns, ete. The
character gains proficiency with swordmage implements, such as ight blades and heavy blades 1120081
SWORDMAGE WARDING
While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of magi-
cal force around you.
This field provides a +1 bonus to AC, or a +3 bonus:
ifyou are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else).
HEALER'S LORE
‘Your study of healing allows you to make the most of
‘your healing prayers. When you grant healing with
one of your cleric powers that has the healing key-
word, add your Wisdom modifier to the hit points the
reciplent regains.
MELEE TRAINING
Benefit: Choose an ability other than Strength.
When you make a melee asic attack using a
‘weapon you are proficient with, you can use that
ability instead of Strength for the attack roll and the
damage roll.Combat Medic You know that on the battlefield, every second counts.
When your companions are badly injured, you tend to their wounds with speed
and confidence,
Prerequisite: Training in Heal
Benefit: You can administer first aid to stabilize a dying creature as a minor
action, instead of a standard action.
Also, you gain a +2 feat bonus to Heal checks.
ad per cane
With a step, you vanish from one place and appear in another.
Encounter + Teleportation
Move Action Personal
Effect: Teleport up to 5 squares (see “Teleportation,”
Page 286).es
EE a
When undead creatures abound, Pelor's radiance shines to atd
the faithful.
Encounter # Divine, Implement, Radiant
Standard Action Close burs 1
Gat 1thlevel, 5 at 21st level)
‘Target: Each undead creature tn burst
Astacle Wisdom vs. Will
‘Hic 1d12 + Wisdom modifier radiant damage, and the tar-
gets stunned unl the end of your next sun
Increase damage to 2d12 at Sth level, 3412 at 11th, 4d12 at
15th, 512 at 21st, and 641? ar 25th.
Specta: You must take the Pelor’s Radiance feat to use ths
ower.ine Fortune
z Enos
‘Inthe face of peril you hold true to your faith and receve a spe-
tal boon.
Encounter # DWvine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving
‘throw before the end of your next turn,
ee
‘You sear undead foes, push them back, and root them my place.
Encounter + Divine, Implement, Radiant
Standard Action Close burst 2
(5 at 11th level, 8 at 21st lve)
Target: Fach undead creature in burst
‘Ateack: Wisdom vs. Will
Hit: 1410+ Wisdom modifier radiant damage, and you
push the target a number of squares equal 9 3 + your
‘Charisma modifier. The target Is immobilized unl the end
cof your next tur,
Increase damage to 2410 + Wisdom moder at Sth level,
3d10 + Wisdom modifier at 11th level, 4410 + Wisdom
modifier at 15th level, Sd10 + Wisdom modifier at 21st
level, and 6410 + Wisdom modifier at 25th level
‘Miss: Half damage, and the target snot pushed or
oe
‘You whisper a brief prayer as divine ight washes over your tar
get helping to mend its wounds.
Encounter (Special) + Divine, Healing
Special: You can use this power nice per encounter, but only
‘once per round. At 16th level, you can use this power three
times per encounter.
Minor Action Close burst 5
(10 at 112h level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an
‘additional 1d6 hie poines.
Increase the amount of additional hit points regained to 246
at 6th level, 346 at 11th level, 446 at 16th evel, 5d5 at
Dist level, and 6d6 at 26eh level
Ag
Tsay glen suds wth pcr nd uty of
thea rng ey ens,
big 2
Weapon: Hea Bade
Enhancement Atak land dangers
(oa +1 age per plas
Propry: Ths weapon an sed gt orc ght wt 20,
sours Yuconl he bighnes and rage ofthe.
Power (A Wl Radian re Aon Al damage ek
by ths weapon raat daage Ante Fe con
reuse darageo orm.
‘Power (Daly ¢ Ratan: Sanda Acton, You case
motes oft bust uta acho your ees,
Nake anata Clas bust tgs enemles Strength
1s Rf apph 2 bomsio he atack llega the
weapon entancement bons on ah, th taxget cakes
18 ada damageLance of Faith Clete Attack 1
Arian ray of ght sears our foe with olde rane. Spar
Hesof ight linger around the target gud your al’ rack.
‘AcWill+ Divine, Implement, Radiant
Sandard Action’ Ranged 5
Target One creature
‘Aca: Wisdom vs, Reflex
Hit: 148 = Wisdom modifier radiant damage. and one ally
‘yu can see gains a*2 power bonus to his or her next at
tack oll gan the ae.
Increase damage ro 248 = Wisdom modifier a 21s level
Pin cee
‘Murmaring a ayer to our dey; you uke a ast of white
‘radiance from your holy symbol. Fos barn nits ser light, ut
{our ales are heartened and guided by it
Encounter + Divine, Implement, Radiant
Standard Action Close blast 3
Target: Each enemy in blast,
‘Awad Wisdom vs. Reflex
‘Hic-1d8 + Wisdom modifier radiant damage.
‘Sacred ight shines from abo, searing single enemy wih
‘radiances eth same time ang an ally with ts beneficent
power
‘AeWill + Dwvine, Implement, Radiant
Standatd Action Ranged
Target: One creaure
‘Accack: Wisdom v. Reflex
[Mie 145 + Wiedom modifier dian damage, and one ally
{yottcan see chooses either ta gan temporary hitpoints
equal to your Charisma modifier + one-half you level or
to makea saving throw.
Increase damage ro 246 + Wisdom moder at 215 evel,
Daunting Light Cees)
‘A burning col of light engulf your fo. lisbiliance burns
and hinders your foe dese fora shot ne.
Encounter + Divine, implement, Radiant
Standard Action Ranged 10
Target: One creature
‘Awacke Wisdom vs. Reflex
‘Hle-2410 + Wisdom modifier adiane damage.
Effece: Alles nthe base gam a +7 power bonus to atack roll. Effect: One ally you can see gun combat advantage agalnst
und the end of your nex turn,
ein ae
‘A burs of divine radiance sears you foe.
Dally # Divine, implement, Radiant
Standard Acton Ranged 10
Tange: One crete
Asad Wdor ws Will
e348 + widom made rata damage, andthe target
‘he target unl de end of your nexeeurn,
(eke Cee
‘Your weapon glows with divineradiance, enhancing your attacks,
Dally ¢ Divine, Radiant, Weapon
‘Minor Action
“Target: One held weapon
Effect: Unl the end of he encounces, all aacks made with
‘Melee touch
the weapon deal an exra 1d6 radiant damage. When the
weapon hts an enemy, the enemy takes a7 penaky to
AC unl the end of he weapon welders next sur.
galnsvulnerblly 5 eo all your acs (save ends)
Miss: Half damage, and the target gans no vulneabli.
mrs ear
You tera simple prayer and gain the power to instantly heal (Cee ke Cea
wounds and your touch momentary sfusesyou ora wounded — You ater a simple prayer and gain the power to instr heal
‘rate witha di sive light. ‘wounds, andyour touch momertariy sufsesyou ora wounded
Dally + Divine, Healing creature with right sver ight.
Standard Action Melee touch Dally # Divine, Healing
Target: You or one creature Eee cule touch
fect The tgtregains hit pont asfithad spent aheal space thw anger regain hc polis as it had spent vo
ee healing surges.