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Making of tyre

Pirelli PZero Rosso

by Alexander Scoblov (a.k.a. sm@rt) ©2009


Making of tyre sm@rt

Introduction

I want to excuse my bad English at first :)


This is the first tutorial about making of the car. This tutorial
requires user with at least small experience in 3dsMax and knowledge
of poly and spline modeling. It means, I will not discuss questions about
creating and modifying primitives e.t.c. I will show you some methods
of modeling that were used by me.
I’m using 3dsMax 2008. Anyway, you can use all these methods
in older versions of 3dsMax.
Tutorial consists of two chapters: I will show you modeling of
tread in first chapter, and modeling of sidewall in 2nd.

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Chapter 1
Tread

At first, you need to define shape of the tyre. I’ve found a photo
that can helps:

Create spline with shape of the tyre and apply Extrude modifier:

Convert this object to Editable Poly for editing.

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Create plane with photo of the tread in the Top viewport:

Clearly, pattern of tyre consist of large amount of similar


segments. You can see it if you will see at the tread with some
attention. Edit part of tread and make it looks like part of pattern.

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Use Cut tool to create new polys according to tread pattern. Then use
Extrude tool to make “depth” of tread.

First part of the tread done. Make copy of this object – we’ll use it later.
This tyre requires 72 segments. Make 72 copies of this segment. All
segments should be placed very close to each other. Then attach all
copies to first segment:

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Don’t forget to weld all vertices between segments. Select all vertices
and use Weld too with very low Threshold parameter, to prevent
welding of extra vertices. Threshold value depends of System Units and
size of tyre. Weld should work with vertices between segments only.
We have “planar” tread now. Use Bend modifier to make proper
tyre tread.

Sometimes Bend places Gizmo in wrong direction. I’ve rotated Gizmo by


90 degrees to make proper result. Angle 364,17 was selected to make
close tyre surface. Convert this tyre to Editable Poly and Weld all
vertices between parts of tyre.

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As result, I get this model of tyre:

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Chapter 2
Sidewall

Creating tyre sidewall starts with finding some good quality


photos. We need to read all text from sidewall.
I couldn’t found good photo with sidewall – most of text was
unable to read. But texture «Pirelli Pzero Rosso 255/35 ZR19 |
Tire sidewall map» by exidge (http://www.cg-
cars.com/forum/showthread.php?t=5937) helps me a lot. But this
texture has another tread height and another PZero logo. Anyway, this
hi-quality texture helps me with reading sidewall text.
I’ve started with PZero logo. I try to find this logo in the Internet,
but no success. So I decided to draw this logo with splines by photo.

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Next step – creating plane and sidewall texture on it.

I put PZero logo on top of exist PZero text.

Then I’ve created 3 splines: two lines (top and bottom of sidewall) and
one Z-shaped line.

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Then these splines was Attached in one spline. Length of top/bottom


lines and Z-shaped line were set very approxamately. Use Bend
modifier to make spline be round. Then I’ve corrected length of Z-
shaped line according to texture. Move vertices of spline to change
length.

Spline should have some extra vertices for proper result with Bend
modifier. More vertices – much softer shapes of rounded spline.

As you can see on previous picture, top/bottom lines has less vertices
than Z-shaped line. This is because these lines are temporary. I will
delete it later, when don’t need it.
Second and 3rd Z-shaped lines were done using same method.
You can create most of sidewall text using Tahoma font. Lets see
the example of creating text on sidewall.

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1. Create Text spline. Use Tahoma font. Select size of text
approximately as on the photo. Put this Text between the top/bottom
lines.

2. Select spline with top/bottom and Z-shaped line. Attach this Text.

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3. Turn on Bend modifier and see the result:

As you can see, placement and size of text doesn’t match the sidewall
texture. Select spline again. Move vertices of spline (text part) to make
better match with texture. I get this result as well:

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I couldn’t found some fonts for sidewall text. So I draw this text
using common spline lines.
Finally, I get this spline cage:

We don’t need top/bottom lines now. Delete it:

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Spline cage almost finished. We need to make pattern inside the
Z-shaped line now. Select spline and turn off Bend modifier.

Create spline line inside the Z-shaped line:

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Make large amount of copies. I made 1000 copies. Then make mirror
copy of these lines using Mirror tool.

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Edit placement of these lines. Delete extra lines. Put this lines “grille”
into Z-shaped line.

Copy this “grille” and put it inside the Z-shaped lines.

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Select spline with Z-shaped lines and attach all “grilles”. Turn on
Bend modifier. Spline cage is done.

Next step – match spline cage and sidewall.

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Use copy of part of tread (we made it before). Select spline cage
with Z-shaped lines and apply FFD modifier. Put FFD between Bend
spline object.

Move FFD control points to match spline shape and sidewall.

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Turn on Bend modifier and enjoy the result.

Some text that was drawn by splines (PZero and Pirelli logo some
numbers of tyre) need to be matched using Move, Rotate tools…
Last step – is creating «visible» sidewall for renderer. Turn on
Enable In Renderer option in the Rendering section of spline menu
(settings). Select type of lines – Radial, width ~ 0,5 … 2mm (width
depends of text on sidewall), sides – 4. Sometimes you need to use
Extrude modifier Amount = ~ 0,5 … 2mm (depends of text).

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Thanks You for reading this tutorial.
Hope it helps ;)

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