Documente Academic
Documente Profesional
Documente Cultură
LITERATURE REVIEW
2.1 Introduction
The rapid development of computer technology has altered the way education is being
delivered. This can be seen in our everyday English Language classroom where the
online web page learning, interactive language games, animated flash videos and etc. are
being widely employed for the language learning purposes. Several studies (Ng & Gunstone,
2002, Nugent, Soh, & Samal, 2006; Shyu, 2000) explored the influence of technology and
concluded that technology could motivate students to learning. Furthermore, computers have
become the most sought- after electronic devices in both homes and schools.
Another recognition that marks the importance of technology in education is the introduction
of “Smart School” in 2003. “Smart School” is a learning institution that has been
systemically reinvented in terms of teaching and learning as well as the improvement of the
school management processes in order to help students cope and leverage on the Information
Age (The Smart School Road Map 2005-2020). The Smart School applications bring the
benefit of technology to the educators and administrators. These also allow the young to get
familiar with the ICT world – using tools such as personal computers, scanners, printers,
multimedia products, TV/videos, etc. – at a much earlier stage in life. They get to appreciate
the power of the Internet and multimedia applications, which can make learning more
interesting and enriching. This will in turn result in them becoming more technology savvy.
2.2 Research theory
Theory is a formal of set ideas that is intended to explain why something happens or exists.
associated with the learning theory. The focus on process leads into the realm of learning
Part of the reason why there are so many theoretical positions is that learning process means
so many different things too so many different people: a child memorizing a poem, a rat
finding its way through a maze, a baby trying to initiate an adult saying, and so on. Almost
our thoughts and behavior were learned. Learning can be adaptive or maladaptive, conscious
or unconscious, over or convent. Learning means so many different things that result
controversy merely because different theorists are studying different aspects of learning.
brain is designed for that purpose. Learning also an intellectual understanding and making
intellectual a practical sense of experience. For Caine et al, all learning is psychological. The
brain or mind is social and the search of meaning is innate and occurs through patterning,,
This research uses the learning theory from cognitive domain. This theory regard learners as
an active individual who constantly seeking knowledge are cannot be considered as an empty
vessel. It also views learning as an active process between learners and learning environment.
Cognitive development depends on interaction between the learners and the learning
environment.
Cognitive theorist viewed learning as an internal mental process which is including insight,
(1994;213) cognitive theorist follower viewed learning as a reorganization allows the learners
to perceive new relationship solve new problem and gain basic understanding of a subject
area.
According to Eggen and Kauchak (1997; 238) from a cognitive perspective, learning is a
change in a person’s mental structure that provide the capacity to demonstrate change in
behaviorism. These ‘mental structure’ include knowledge, belief, skills expectations, and
other mechanism in learners need. There are four main concepts in cognitive theory. They are
memory, storage, encoding, and retrieval. Memory refers to the learner’s ability to ‘save’
things (mentally) that they have previously learn. This term also used to refer to the actual
process of saving the processes learned knowledge or skill over a period of time. Storage
refers to the acquisition of new knowledge where the process of putting what is learned into
memory in the first place. For example each time the learners go to the class they
undoubtedly store some of the ideas presented in the lecture or class discussion.
cognitive model of multimedia learning the theory draws on Paivio's (1986; Clark &Paivio,
cognitive load theory, Wittrock's (1989) generative theory, and Mayer's (1996) SOI model of
meaningful learning. According to the theory, the learner possesses visual information
processing system and a verbal information processing, such that auditory narration goes into
the verbal system whereas animation goes into the visual system. In multimedia learning the
learner engages in three important cognitive processes. The first cognitive progress, selecting,
is applied to incoming verbal information to yield a text base and is applied to incoming
visual information to yield an image base. The second cognitive process, organizing, is
applied to the word base to create a verbally-based model of the to-beexplained system and is
applied to the image base to create a visually-based model of the tobe-explained system.
Finally, the third process, integrating, occurs when the learner builds connections between
corresponding events (or states or parts) in the verbally-based model and the visually-based
model.
Therefore, this research is looking forward how the brains work when all this particular
elements are combined together. The visual, images, sounds, verbal and nonverbal action that
students can see through the animation. The brain will work as to memorize what they see,
and then keep in mind with their background knowledge, and then students will come
forward to utilize the information and encoding the information. Lastly, students can learning
better and understand better than just look at plain paper with text.
2.2.2 Constructivism
Constructivism is a philosophy of learning, which grew from the core idea that humans
construct their own understanding of the world they live in (Gil-Perez et al., 2002; Graff am,
an approach to teaching based on research about how people learn. Many researchers say that
each individual constructs knowledge rather than receiving it from other’. From an
educational perspective, learners construct their own knowledge individually and/or through
social interactions with teachers and peers in the classroom. Therefore, ‘constructivism’ in
this sense can be understood as a mental process to understand new knowledge, where the
teacher needs to design and organize instructional activities and material in order to prompt
the learner to restructure their existing knowledge. In broader terms, constructivism has
become one of the dominant alternative approaches to teaching and learning currently
as Chi, 2001;Duit,Roth, Komorek, & Wilbers, 2001; Treagust, Harrison & Venville,1996),
the core assumptions regarding the learning process from the constructivist perspective rest
conceptual change
constructivist instruction is to uncover students existing knowledge. This can be done, for
example, by encouraging the students to give their opinion or continuing to ask simple and
direct questions such as “ What do you mean by…?” or “how do you know that…” such
questions can create an environment where students answers can be discussed as a basis to
understand new ideas. According to constructivism theory the knowledge are constructed by
the learners itself by mix up old knowledge and new knowledge that they have. In learning
process, students are active, by make difference to the information based on their experience
or knowledge. This is to make sure if there any problem, it can be resolved and achieve
understanding on the new information. Under constructivist instruction, a teacher must take
into account the students existing ideas, ask students to justify and explain their current
understanding, and then guide them to the new concepts. At the same time, the teacher
encourages students to explain their ideas in fronts of other students in order to reach better
Haney et al.(2003) mentioned that the constructivist approach to teaching and learning has
formed one of the complete models for explaining the progression of a student’s concept
conceptual change in understanding scientific conceptions (Reid et al, 2003; Ronen & Eliahu,
practitioners points of view, media is the most common used teaching aid in the classroom.
Media, which is consists of movies, videos and multimedia clips, have been proved in various
Apart from that, media also are considered as a helpful tool in the classroom for it smoothes
the teaching process, and aid students knowledge mastery. As media is a combination of
movements, colors, and sound, it actually dramatized the whole conducted activities,
compared to the materials by bringing the “real world” to the classrooms. The cognitive and
affective learning theory, as well as the psycho motor abilty is achievable because media also
foster students critical thinking skills, which will enable them to accept language input in the
material for science learning” stated that the computer animation integrated science learning
was more likely to help students to understand science. While the responses to questionnaire
to his students reflected the positive attitudes of the students regarding the use of computer
animation in science teaching and also this is the agreeable method in learning science.
Therefore, the researcher also believe in adapting this method in this research utilize
computer animation in teaching short story to the students to enhance their comprehension
and interest.
2.5 Model ASSURE
The ASSURE model is an ISD (Instructional System Design) process that was modified to be
used by teacher in the regular classroom. The ISD process is one in which teachers and
trainers can use to design and develop the most appropriate learning environment for their
students. The ASSURE model incorporates with Robert Gagne’s events of instruction.
In order to do this research, the researcher needs to know about his target audience (the
students). The researcher needs to write down the following information about the students.
Once researcher knows his students, researcher will begin writing the objectives of the
lesson. Objectives are the learning outcomes, that is, what will the students get out of the
lesson.
In this research, the researchers will utilize the use of the animation in teaching literature,
anime “Wall E” to form 4 students. The researcher will look back at the objective of this
Once the researcher knows his students and clear idea of what they should get out of the
lesson, then he is ready to select the instructional methods, media and material for the
research.
In this research, researcher will use computer, LCD projector in order to use animation in
teaching the short story. The media will use all particular sounds, images, video, and text as
subtitle.
Now it’s time to do your lesson and use the media and materials that have been selected.
Before use all the material, the researcher will preview first the material and use the
This thing must been done before the test, so as a result there will be no problem afterwards.
Utilize the material is important because technology is what human been produced and not all
them perfect as the human being. There will be sometimes it will not work out. The
researcher will come out with plan B which is by using a picture as the material replaces the
animation.
Since this research is experimental research, the researcher will get the students actively
involving in this research. There will be task where need the learners to answer and get
The researcher will use the students affectively in order to have their intention and their
interest in learning literature, the short story. There will be less lecturing in classroom to
avoid boring classes, but more to edutainment classes and allowing the learners, to seek for
After all the material have been utilize and used properly in lesson, getting student interaction
and give test an quiz, the last stage the researcher will evaluate and revise the lesson. A good
teacher must reflect upon the lesson, the stated objectives, the instructional strategy and
material, the assessment and determine if these elements of the lesson were effective or not or
The researcher, in this stage will try to figure out is there any hole in this research or not. The
researcher will evaluate this in next chapter in chapter 4. Does animation help learners to
understand better the short story or not, and are enhance their interest in learning literature.
Overall, ASSURE model is applicable for this research. First, students information will be
analyzed and the collected. This information is crucial to balance the teaching and learning
process with their learning style and also their needs. Then the objective will be stated, where
a animated short story will be implemented in this research is aligned with the objectives and
also the subject to be taught. Next, the material specifications and the advantages it brings to
the students are been recognized. Here, the animated short story is specified for form 4
students only, and only from one specific secondary school in Sabah. In the next phase, the
teacher will explain and brief regarding the animation which the students are about to view. A
synopsis will be given to them, as to familiarize them with the anime. Part by part, students
will watch the anime in every lesson. At the end of it, their comprehension will be assessed to
verify and look through the effectiveness of watching the animation. These assessments also
to find out whether it’s help to enhance students’ comprehension and interests in learning
literature.
In this research, there are two variables which will be used: a dependent and independent
meanwhile the independent variable is the animated short story which will be used as the
Animated story
“Wall E”
Enhancement of English
Literature comprehension
and interest
This chapter was completely discussed about the research theories, models and conceptual
frameworks which are used by the researcher. In addition, the researcher explained about the
benefits of using multimedia, animated in teaching literature, short story. Furthermore, in this
chapter, the research theories, models and conceptual framework were explained thoroughly.
The literature review was to emphasis that similar researchers had been carried out, thus it
made this research an essential factor to promote teaching literature using animation. Most of
the finding of the research shows that implementation of multimedia, animation or what we
call edutainment help to make students in active in teaching and learning process.