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CREDITS ACTORS Creation/Project Manager Muriel Tramis CO-scenario Writer CorinneCarrére Program Manager PhilippeLamarque Programming Emmanuel Maguet Roland Lacoste Graphics Paco Joseph Kluytmans Jeff Rey Dra ‘ThierrySégur 3D Precalculated Graphics Fred Chauvelot Video Pictures- Camera Men Fred Chauvelot PascalLegrand Music and Sound Effects Charles Callet Translation W.Forster (German) IdaGiordano (Italian) Publishing ManuelleMauger Anne-Lise Prodel Front Mlustration JeffRey Lay-out Anne-Sophie Bailly Public Relations EmmanuelleKreuz Production Supervision Roland Oskian Dominique Laurencine as DORA Frédéric D. as MELKIOR Lionel Leroy as JARLATH Songolo as YORUBA Anne-Lise Prodel as VELVET René-Guy Tramis as MAKANDAL Nathalie Lam as DELIA Kendo as PHILIBERT Jean-Michel Jullien as OSWALD Sharon Rungasamy as CELEUCIE/ CRISPINA Darren Rungasamy as AMILCAR Félix Sither as SERAPION Mayor of CARA (Brittany) and Isabelle ARDELLE (Tourist Office of Carantee in Brittany) : for thei Mr. COLETERE : owner of the motorboat "Ile de in Morlaix (Brittany) for their boat return trips on friendly cooperation. Mrs. SABATIER : Equipement du Finistére-Phares & balises de Brest (Brittany), for giving us access to the lighthouse. Mr and Mrs CHAPOULLIE : for allowing us to film rac (Périgord). ‘Club hippique des the interiors of their home in Ber; Mr Jean-Lue VERNON : from the Etangs de Meudon". Production : COKTEL VISION SPACE-TIME POLICE MISSION REPORT by Agent MELKIOR April2092 This report summarizes the evertts that lead to the attest sean ey who wes responsible for steal a valuable sample of the element AMERICIUM /492. ll ana Ship negetg : er Ea tbeiup of the time continuum. ‘For this zeason epee Police were csigned to handle the The disks enclosed with this marueal will allow you to zelive this mission as DORALICE PRUNELIER. She & 4 woman who was selected without her awareness the Central Computer of the Space-Time Police because of her historieal-temporal tes with JARLATH EQUS. The events in this game take place in theee locations and two time periods: 1992 - Manor de la Puneliere - Alantie Coast - Exroye. 1840 - Shin ~ The hrisearde ~ Caribbean Set 1240 - Sand of 2, Cistobald - Caribbean Gland. INTERACTION 5 In order to correctly use the disks enclosed with this manual, please follow these instructions. ‘You may use the mouse exclusively. In this manual "left click” means "click the left mouse button" and "right click" means "click the right mouse button”. THE SCREEN is divided into four areas from top to bottom: - The icon bar appears when the arrow cursor is brought to the top of the screen, - The central area is where the adventure takes place. - The dialogue box is where text appears. - The bottom line is where the names of objects, places and characters appear. THE FUNCTION OF THE CURSORS. Moying the arrow cursor on the screen corresponds to "looking at" or "acting upon". It enables you to find: - Exits ordirectionsio go whichappearas "swinging door" iconsor green arrows depending onthe location. ~ Particular objects, places and characters whose names appear on the bottom line. ‘The object cursor appears when you pick up or use an object. The "OK" cursor appears when there is text to be read. When you have read the text on the screen left click to bring up the next part of the fext or to continue if there is no more text. Right click to skip the text and continue. HOW TO USE OBJECTS When you left click the arrow cursor on ausable object, you pick up the object and the cursor becomes an object cursor: - The object goes into your inventory when you right click. - The object can be used by left clicking the object cursor on another object, place or character. The message: “USE (object) ON (object, place orcharacter)" appears onthe bottom line. Leftclick to proceed with the action, Right click to abort the action. 2 INVENTORY He The inventory can be opened by right clicking. The objects that you currently have inthe inventory will be displayed To use an abject on another object in the inventory: 1. Take an object in the inventory by left clicking the arrow cursor on the object. 2. Bring the object cursor to the icon bar at the top of the screen, 3.Lefi click the object cursor on the INVENTORY icon. 4. Left click the object cursor on the desired object. THE ICON BAR Six functions are available by bringing the arrow cursor to the top of the screen and left clicking it on the desired icon. Right click to exit a function. 1. CONTROL PANEL SAVE: Left click on SAVE when you want to save ata point in the game. There are 30 lines on which 30 games can be saved. Choose a line by left clicking on the up or down arrow and then lefi click on the desired line. The name of the place in the game will appear automatically or you can type in a different name. LOAD: Left clickon LOAD when you want to restorea previously saved game. Choose aline by left clicking on the up or down arrow and then left click on the desired saved game. Pictures of where the games were saved appear in the window. QUIT: Left click on QUIT when you want to quit the game. 2. JOKERS Therearea few "jokers" available in various places throughout the game that will give yousome hints ifyou are stuck. You are only allowed to use three. 3. NOTEBOOK ‘Clues (INDEX), dialogues with the main characters (DIALOG| hit has happened inthe’ game (MEMO) are automatically recorded (indicated by a flashingnotebook icon) and can be checked asoften as you want. You also have anadditional page (the last page of! your own notes. Left click on your choice: INDEX, DIALOGUE, MEMO, NI 3 PREVIOUS PAGE (in MEMO) or EXIT. 4. INVENTORY This is another way to open the inventory. ts 5. MOVEMENT 3 A"map” of each of the three locations allows you to go directly toa place that you have already i! sited. Left click on the name of the place on the "map" that you want to goto. 6. OPTIONS MUSIC: Leftclick on MUSIC toturn the music on or off. An">" indicates that the musicison. | INFO: Left click on INFO to see the date, time, percentage of the game completed and total amount of time in the game. EVALUATION AND PSY- CHOLOGICAL PROFIL OF DORALICE PRUNELIER by Colonel Orson, recruitment specialist eat is 1992. The xe apts 27 yeaes a extremely intelligent. whos hives captain which allows her to be pinancially comfortable fies Ae : She is « gembler. , Loestheg she eatns agnearsibferfobisa lectionop her apres Sa the dage of ther isanethrologist esto the lacery of ralaces. jrglest. lag t peitlil a Be Se Her ba Seasilin singer with the pera of 1 uebject lives bx a luxurious apariment in Had whi te fies otra lax pam feel wg woke ato ta Seki liguors : Whiskey, tum ard cognac. Her favorite ida He fpvorite foods are eggs Z Good te Poa weg sags vith eughong ac) ca ater hte Ete Pes e ~3ty Ieee! hades Sct nie bat las Sele oi asad strong and has taken wp several different sorts: tie, aia ae ng te oe hat zeclly prefers. She does not smoke. Sue detests weayzons. She does nat support any own of comporation, volts of erie Ge a lb x ects Wi i sins gl sensations and enusual activition See fucks evergth but does not téhe time to examine things more Lg | For this reason she car give the inyoression thet she is cpicial Sorts gps eee, elo ‘cult situations where her judgement, obseration ll aod lar old Qmerican NV series, prarticulee bo an 7 te The subject is sult and well Selo. She has all the attributes reguiced to lish the mission that will lad others of Gees Eas fF Fr y REPORT CONCERNING THE ACTIVITIES OF JARLATH EQUS Hathanie 4 eqpeet i lengporal criminology EUROPE - 2092 JARLATH EQUS belongs tothe newgeneration of historians “who specialise én the synthesis o 4 Aistoy svdihyisandar min ho ident serch program studying travel in ppace and time. Hehas stolen Tal of Cio 602 « net done material with revolutionary military plications, which Ae palars to eventually we for great peel qain. eucnately F00O years arenceosary por this material fowse because thas theunpleasant quality ra Gath hasclvised da eda daring plane teaveled back 3000 yeas timeand hid the ample beside a mummy ix a golden Eqyntion sax Tcalegeeden tacky mei iis treasure! 5 CRISTOBALD ISLAND- 1840 Ih 1840 the treasure ne to.a tribe on the West Coast of frie. Hoping to take it baok without attracting the attention of the Space-Time lice, lath decided to exablich himself on a Caribbean et aes the daughter of a rich plantation eking adearctage of the slave tad, he sent for te tweane oll pre few slaves. Ther, on U tnd hepepazed tefl part of hsplare Hobie re ptate towneck his ship with ist teeasere aboard neat a eats manor he had purchased on ie coast cies Ir this wey ihe treasure would be a4 rom the Space Time Police. COMMENTS: We fird, cxrselres tive cwse of tonyzorall eee as heme Lies harp ipemrene ary ree Ce ores rae at fo eel ett on coreat the prerwerie effets ‘SUGGESTED POINT OF INTERCEPTION: PARIS - 1992 Lea EVENT - } THE CONCLUSIONS OF THE "AMERICIUM 1492" AF) AN EXCLUS SIVE MELKIOR: As you know travel back in time with the use of simple instrument worn X discoveries allow us t0 on the wrist tha is. privilege and is limited to a few trusted people. The inevitable consequences of such an extraordinary discovery lead tothe creation of the Committee for Tempo: ral Ethics, Only observation of the past is authorized. Any other sor of intervention is forbidden because of the danger involved. ou have just solved the case of the stolen um 1492 that we all heard about, M.: 'm not the only one who deserves the credit. We owe much moreto Doralice Prunelier, lovely person wholives in 1992, for the solution te the case. I met her in 1840, aboard a ship called the Briscarde where | was work disguised as a cook wv P. prefers to use persons from the past for interventions. C It seems that the n you explain to us how she was choser ‘TRAVELING IN SPACE AND TIME eee ee pT OUNOU Wann POC Vmanas eaten ced which allowed them to go back to a healthy struc- PS EuU SCE BOLE Men occ Log Baca URL B uy POU CU CE OUOTc ma) PEON CBC AES INA UCL AICI PETROV CMUE CRC RCON CY -Onu nasty ‘two scientific fields, it took less than a century to develop the techniques necessary fortheevolution OS eae meee yoke Ba) PCs RU ee RCO ecm y OHM COMT AAR CORR my LCN Aa EO ASRS CUS nS BCom LCM ace eu UE) BC Ear From his book "The Past Future", (danuary 2092) VIEW WITH AN FAIR AGENT HN AMERICIUM 1492 Cocoa Dona one tomo te cst onto ameteor fragment owned by a family of collectors for more than a century. Chance played a role a second time when a GRRE ap net cae meio Ce Leae Legg) was determined in a laboratory located on a s: PR Sema R UCU aC SINE WMC IN CIC cy Denon coc eee voc cn td with these properties would berevolutionary, especially for the military. One detail needs to be mentioned: The element Pe eon cue urn ee Cae CoO cece ROR e mn’ SOU a Co RA aT NGHCca LUN CRW DELO as ae mee pee atc crcikey Oa ag eer eCity ONL) aD Us MCL tae) M.: Well, Jarlath Equs. the criminal | was following, not only went back in time, he also influenced e vents, For that reason, the “Theory of Possible Futures” was to be applied and his fate was doomed. We just had to choose from all the possible futures. a temporal line that included his deaths punishment and, of couse, one that ineludedthe existence of Doralice Prunelier : Precisely what mistake did Jarlath make? (M.: His first mistake was to marry, in 1840, Velvet Rochefort de ka Pruneliere after havi caused the death of her father, His second he Island of St Cristobald his “treasure” (the stolen g Yoruba, Yoruba had a child with Velv 4 direct descendant of that child several generations later, Our historians detected the temporal wound caused by those two events, mistake was to bri nds) and a slave named ‘and Doralice Prunelier is which allowed us to localize Jarlath on this Caribbean Island. N.E.: And you neutralized Jarlath on that island? M.: Not me, Doralige, I wasn't able to localize oth the individual and the “treasure”. And I was in d It was necessary for him to be confident of his plan in order for me tobe able to track him down. He wasnt cautious with Doralice, who ‘was a dangerous opponent, She was the one who defeated him. N.E.: Has Doralice been informed of her role inthe wholeatffair? M.: The Code of Temporal Ethies forbids sucha thing. She continued her life in the 20th century. Normally she wouldn't be aware of anything, but I really would like to have her as a partner again. CONTACTS DURING OPERATION YORUBA The descendant of a family of Egyptian priests and the guardian of his tribe's treasure, the sarcopha igus of Pharaoh Amenotep. He was taken from his tribe by Jarlath, who brought him to the Island of St. Cristobald and made him a slave. He became the lover of Jarlath's wife, Velvet Rochefort de la Pruneliere. Doralice and Melkior will free him while aboard the ship sailing to Europe. VELVET Jarlath married her to inherit the plantation and hee father's name. Neglected by 4 Doralice to Maximin. ASA: shore of revolver PHILIBERT ‘The Captain of the Briscarde, Jarlath paid him to sink the ship transporting the sarcophagus off the the manor he owns on the Atlantic Coast in Europe. His men fear ith a magnetic grip that works only with his magnetized rings. m because of his of Del OSWALD sailor on the Briscarde. He hates the Captain and is waiting forthe opportunity to start a mutiny. her escape. MAKANDAL ‘The healer on the Island of St. Cristobald, He spends his time trying to avoid the excessive passion . Doralice will have to convince him to heal Yoruba. DELIA concocting love potions to use on him. She will help Doralice find Velvet. CELEUCIE The cook at the plantation and Amilcar's mother. Velvet entrusts Maximin to her care but Jarlath succeeds in distracting her and endangering Maxi in's life, AMILCAR, ‘The young son of Celeucie and Makandal. He tries to fool Doralice but he will ead her to Makandal SERAPION The storyteller. He knows everything that happens on the plantation, especially about the arrival of Jarlath and the death of Velvers father, Unfortunately, he loses his voice and cannot speak. lonely during his long absences, she fell in love with Yoruba and had a child by him, She Doralice will help him steal the Captain's revolver in exchange for the promise that he will help her husband and ‘ill lead ‘The fortune tellerand Velvet’s confidant. She is madly in love with Makandal and spends her time When Doralice heals him he will help her to enter the plantation. MAXIMIN The son of Yoruba and Velvet and the great-great grandfather of Doralice. His life is in great danger because of Jarlath. GALIPO ‘The parrot that Makandal gave to the Captain, When Philibert locks Doralice in his cabin it deters her from searchin ig the place, English START UP PROCEDURE 1- AMIGA Insert Disk | in the drive. Switch on your computer, the software will be automatically loaded. GENERAL REMARKS on the best operating conditions for the PC HD and PC CD-ROM versions. - Yourcomputerhas to have a total of 570 Kbytes of conventional RAM memory available (nottaking intoaccount extended memory). - Yourcomputerhasto haveat least 150 Kbytes extended XMS memory available. - To hear the sound track, the soundcard has to be compatible with SoundBlaster orProAudio. 2- IBM PC AND COMPATIBLES, HARD DISK Insert Disk | in Drive A(or B) and type A:INSTALL, then press gor B:INSTALL and press and follow the instructions on the screen, The installation offers you the choice of the disk driveC:, D:, E...., butcreates automatically a sub-directory COKTELILOST. All youhavetodo to start is to get into the directory COKTEL by typing CD COKTEL, then presse . Type LOST and press q4!. COMMENTS A/Tf you load the game through DOS and wish to change the configuration of your PC (graphic card, sound card, mouse, etc.), all you have to do is to get into the directory COKTELILOST bytyping CD COKTEL\LOST. then load the game by typingSETUP anda. B/If you don’t have enough RAM (you will be informed of this on the screen). You can increase conventional memory space, you can do this by: - decreasing the number of files and buffers in your CONFIG.SYS file. To make changes tothis file consult your micro-computer manual. After using the game itis imperative that you restore the CONFIG.SYS file to its original state. N.B: the number of files must be at least 16. - creating a bootable system disk using a virgin disk. To do this follow the instructions in your MS-DOS manual. Whenever you want to use this game, insert this disk in the drive before switching on the computer. Start the game in the manner indicated above. C/Tomakethe most of yourmachine’scapacities,compress regularly yourhard disk (e.g. by usinga COMPRESS tool). D/ In case of a problem, please check all the above-mentioned points, then set up the configuration of yoursound card (channel DMA and IRQ number) using theadvanced configuration option of the Set-up menu. 3-CD ROM Insert the CD in the CD ROM drive. Get onto your CD path (e.g. D:), type INSTALL, then press¢4 Follow the instructions onthe screen. After loading, all you have to do to start is to getinto the directory COKTEL and type LOST, then pressqH. COMMENTS A/Ifata later point you want to change the configuration of your PC (graphic card, sound card, mouse, etc.), get into the directory COKTEL/LOST by typing CD COKTEL\LOST. Load the game by typing SETUP and then press 4 B/ If you don’t have enough RAM, refer to chapter 2, paragraph B, IBM compatible PC, of the Start-up procedure. C/In case of a problem, refer to chapter 2, paragraph D, IBM compatible PC. 8 CARRY OUT THE PROTECTION TEST( except for CD ROM version) Youhaveasmall booklet made up of colors witha letterand number on them. Thetest takes place on the screen where you will see three displays and a keyboard with 8 coloured and numberedkeys. Acode willappear made up ofa letter and three figures e.g. C 127. Take your booklet, find the colourcorresponding tothiscodee.g. Green. Press the number key corresponding to the said colour, then press 41 COKTEL VISION Pare Tertiaire de Meudon 5, rue Jeanne Braconnier 92366 MEUDON-LA-FORET Tél. : (33-1) 46-30-99-57

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