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Milling
Gibbs and Associates
5400 Tech Circle
Moorpark, CA 93021
(805) 523-0004
May 1, 1996

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PROPRIETARY NOTICE
This document contains propriety information of Gibbs and Associates and is to be used only
pursuant to and in conjunction with the license granted to you with respect to the accompanying Gibbs
and Associates licensed software. Except as expressly permitted in the license, no part of this document
may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language
or computer language, in any form or by any means, electronic, magnetic, optical, chemical, manual or
otherwise, without the prior written permission from a duly authorized representative of Gibbs and
Associates.
It is strongly advised that you carefully review the license in order that you understand your
rights and obligations related to the licensed software and the accompanying user documentation.
Use of the computer software and the user documentation has been provided pursuant to a
Gibbs and Associates license agreement.
Copyright 1996 Gibbs and Associates, Inc.
All Rights Reserved
Acknowledgements:
Written by Shannon McConville.
Thanks to Tim Alvord, Sean Canterbury, Gary Esser, Bill Gibbs, Charles Haden, Tom Hubina, Pete
Jackson, Kristin Kelley, Michael Kelley, Israel Klain, James Moore, Jeff Myers and Robb Weinstein for
their input and assistance.
This application was ported to the DOS operating system using Bawamba Software Inc.'s Multiplatform
Compatibility Package.
Trademarks:
MS-DOS, Windows NT and Windows 95 are trademarks of Microsoft Corporation
Macintosh is a trademark of Apple Computer, Inc.

Printed in the United States of America

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Table of Contents
CHAPTER 1: INTRODUCTION

How to Learn the System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4


Balloons and Prompting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Operating Systems Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
System Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

C H A P T E R 2 : I N T E R FA C E

Cursors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Actions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Clipboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

C H A P T E R 3 : PA RT S E T- U P

18

Document Control Dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

C H A P T E R 4 : G E O M E T RY C R E AT I O N

21

Geometry Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Geometry Expert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Point Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Modify Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Workgroup Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Printing the Part Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Geometry Expert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

C H A P T E R 5 : T O O L C R E AT I O N

51

Tool Creation Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51


Tool Creation Dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Tool List Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Tool Offset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

CHAPTER 6: MACHINING

57

Machining Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Creating an Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Multiple Process Programming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
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Modifying an Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Machining Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Process Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Operation Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Clearance Moves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Machining Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Operation Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Printing the Toolpath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

CHAPTER 7 : VIEW CONTROL

75

Viewing the Part . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75


View Control Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
View Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

CHAPTER 8 : CUT PART RENDERING

78

Cut Part Rendering Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78


Cut Part Rendering Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Cut Part Rendering Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Printing the Cut Part Rendered Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81

CHAPTER 9 : POST PROCESSING

82

Post Processing Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82


Post Processor Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Post Processor Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

CHAPTER 10 : COMMUNICATIONS

85

Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Communicating with a CNC Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86

CHAPTER 11 : TUTORIAL

88

Creating a New Part . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88


Creating Part Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Creating a Tool List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Creating Operations With the Process List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Post Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Part Blueprint. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136

APPENDIX 1 : OPERATING SYSTEMS

137

Launching the System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137


Operating Systems Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
File Compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Standard Extensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
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APPENDIX 2: PRINTING

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139

Printing Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139


DOS Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Windows NT Windows 95 Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Macintosh Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140

APPENDIX 3: MENUS

141

File Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141


Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
View Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Modify Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Help Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Part File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148

APPENDIX 4 : SHORTCUTS

149

DOS Windows NT Windows 95. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149


Macintosh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153

INDEX

155

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CHAPTER 1 : I n t r o d u c t i o n
HOW TO LEARN THE SYSTEM
Congratulations on receiving the most productive programming system available! The best
way to learn how to use this software is to do the exercise in the Geometry Creation Chapter and
then go through the Tutorial Chapter. For simple explanations of items on screen and their purpose,
use Balloons and Prompting provided in the Help menu or the reference information provided in
the manual.

BALLOONS AND PROMPTING


Balloons and Prompting are built-in documentation and training information, also known as
CAT (Computer Aided Training). They can be turned on from selections under the Help menu.
Balloons provide reference information about any object that the cursor is placed over. Prompting
extends certain palettes in the system to provide useful suggestions about how to proceed. They are
very useful.

O P E R AT I N G S Y S T E M S G L O S S A RY
The MS-DOS, Windows NT, Windows 95 and MacOS operating systems use different
terminology for certain common items. A short list has been provided to help eliminate possible
confusion. Refer to the Operating Systems Appendix for additional information on the differences
between the DOS, Windows NT, Windows 95 and Macintosh operating systems.

EQUIVALENT TERMS
file
program
directory
backspace key (not delete or del)

OS

=
=
=
=

document
application
folder
delete key (not del)

Operating system symbol : This symbol appears throughout the manual to indicate when
there are variations in specific system functions depending on the operating system.

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S Y S T E M O V E RV I E W
This system is designed to be extremely flexible, to allow the user the freedom to create parts
in any way that comes naturally. The "modeless" interface allows the user to have geometry creation, tools, machining capabilities and post processing functions available at all times. However,
there are certain basic elements required to create a part. There must be geometry, a tool, and a toolpath (an operation) created before post processing. The Top Level Palette is organized in a logical
manner for building a part. A part does not have to be created in this order, it only serves as a guideline. Refer to the Tutorial in this manual for complete step-by-step instructions on part creation.

Create a new file.


Create part geometry.

Create a tool.
Create a toolpath.

Change the view.

Cut Part Render.

Post Process.

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CHAPTER 2 : I n t e r f a c e
This system uses a Graphic User Interface (GUI). This simply means that pictures or symbols
are used in place of text whenever possible. This section of the manual describes the different interface objects and their uses.

CURSORS
The cursor is the object moved with the mouse. Its appearance changes depending on its location. The different cursor appearances indicate different uses for the cursor.
Black Pointer : This cursor is used to select objects and geometry by clicking on them. Zoom
by dragging a rectangle around an area on the screen.

White Pointer : This cursor functions the same as the black pointer, except it is in multiple
selection mode. The white pointer appears when the Shift key is held down or when a geometry sub-palette is open. It allows more than one item to be selected at a time.
Mover Tool : This indicates that the cursor is placed on the edge of a palette or in a dialogs
title bar. Move the palette or dialog by holding the mouse button down and dragging it to a
different location.
Pointing Finger : This indicates that the cursor is over a button. Push the button by clicking on
it.

Hand : This indicates that the cursor is over a draggable object such as a tile. Move the object
by clicking on it once and dragging it to the desired location. This cursor is also used to roll
the trackball.

Spot : The cursor changes to this while rolling the trackball.

I Beam : This indicates that the cursor is in a location where text input is accepted. It is a
flashing cursor.

Area Select : The cursor changes to this while doing a mouse drag or zooming in on an area.

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ACTIONS
There are a number of actions used throughout the system.
Moving the cursor : The cursor is moved and positioned with the mouse.
Click : A quick tap on any mouse button.
Double-click : Two quick taps on the mouse button.
Type : Using the keyboard.
Drag : Position cursor, hold mouse button down, reposition cursor, release mouse button.
Shift-click : Hold shift key down while clicking the mouse.
Shift-double-click, Ctrl-click, Ctrl-double-click, etc. : Hold down stated key and
click (or double-click).

OBJECTS
Several interface objects are used throughout the system.
Drawing Window
Palettes
Dialogs
Tile Lists
Menus
Machining Markers
Balloons/Prompts
Wastecan
Drawing
Window

Menu Bar

Tile List
Balloon

Palette

Prompt

Dialog

Wastecan

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DRAWING WINDOW
The drawing window is the full size of the screen. All drawing of geometry, toolpaths, and rendered images appears in the drawing window. It is not moveable. All other interface objects appear
in front of the drawing window.

PALETTES
A palette is a collection of functions grouped together in a logical manner for the user. Some
palettes are moveable, others are not.
Top Level Palette : This palette is made up of buttons. These buttons can be either on
(depressed) or off (raised). Clicking once on a button turns it on and accesses the
appropriate dialog or palette. Another click will turn the button off and put any dialogs or
palettes away. The top level palette cannot be moved.

Geometry Creation Palette : This palette is also


made up of a group of buttons. However,
when one of the buttons is clicked on, it
does not stay depressed. Instead, it brings up
the point sub-palette or the Geometry Expert Spreadsheet. The Geometry Creation Palette can be
moved to any location on the screen. Move the palette by placing the cursor in the title bar of the
palette. When the cursor changes to the mover tool, hold the mouse button down and move the
palette. This action is called dragging the edge.
Machining Palette : This palette is made up of Function Tiles
and buttons. The four Function Tiles are moveable objects that
can be dragged to the Process List to create operations. The
Machining Palette can be moved to any location on the screen.
Cut Part Rendering Palette : This palette provides control over the
cut part rendering process. It allows the user to control rendering speed, the operations that will be rendered, and the way the
tool will be displayed. This is also a moveable palette.

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View Control Palette (Trackball) : The View Control Palette allows the user to
easily change the current view of the part. The buttons around the outside
provide standard view changes, redraws and unzooms. The center ball operates like a trackball and rolls to allow the part to be viewed from any orientation. When the cursor is placed over the ball, it changes into a hand, which
indicates that the ball can be rolled. Holding the mouse button down and
moving the mouse will roll the trackball. The black outlined box on the ball
represents the orientation of the part. The "T" identifies the top surface of the
part. The dimensions of the box do not change with the actual part size. X is the long axis. Once the
desired view is obtained, and the mouse button is released, the part is redrawn in the new view. The
ball has four small solid black rectangles around it, inside the ring of buttons (located at 12:00, 3:00,
6:00, 9:00). These are called ball "handles". Drag these handles for a single axis view change. The
trackball is a moveable palette, drag its edge to move it.

DIALOGS
Dialogs are used when information is required from the user. This information is conveyed
through text boxes, radio buttons, yes/no buttons, and pop-up menus.
Text Boxes : Items that require keyboard input
have a box next to them. If you click once in a
text box, a flashing text cursor will appear where
you clicked. Anything typed will begin at the
Text Box
flashing text cursor. To move the text cursor, click
at the desired location. Double-clicking in a text box will select (highlight) everything in the text
box. Anything typed at this point will completely replace the current contents of the box. To select
only portions of the contents of the text box, click before or after the text to be edited, hold the
mouse button down and drag.
Moving from one text box to another can be accomplished by simply clicking in the desired
box, or hitting the Tab key. The Tab key moves the cursor from one box to another, and highlights
the entire contents of each box.
The contents of all text boxes can be cut, copied and pasted to and from the clipboard by
choosing items from the Edit Menu.
Math Input in a Text box : All number input boxes will accept the four standard math function symbols
(+ - x / ), as well as a number of special functions, (both * and x are used for multiplication). Hitting
the equal key or tab key on the keyboard will display the final value. Special math functions
include:
r = squareroot
s= sine
c= cosine
t= tangent
a= arctangent
m= convert from inch to millimeter (x 25.4)
i= convert from millimeter to inch (/ 25.4)

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Angle values follow the standard Cartesian coordinate system, shown below. Negative values
are acceptable as input.

(-270)
90

180
(-180)

270
(-90)
Radio buttons : Radio buttons come in groups. When one of the buttons in the group is
depressed (turned on), the other buttons in the group are off. The button that is
depressed displays a small red dot or light to indicate that it is on.
Yes/No buttons : Yes/no buttons come one per option. Depress the button for
yes, pop it up for no. The button that is depressed displays a small red dot or
light to indicate that it is on.
Pop-Up menus : Pop-up menus provide multiple choices. A
pop-up menu looks like a button, but has an arrow indicating that there are more choices available. The menu is accessed by depressing it and dragging the
cursor down to scroll through the list. When the desired item is highlighted, release the mouse button to select it.
Geometry Dialog : Geometry Dialogs are used
for input of specific geometric information
when creating points. These dialogs contain
options for creating single points or multiple
points.

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Geometry Expert Spreadsheet:


All part geometry is created using the
Geometry Expert Spreadsheet. The
feature type buttons on the far left are
contained in a pull out graphic menu.
All other geometric information is entered in the feature rows in the various cells of the spreadsheet.
This is a moveable dialog that can be positioned anywhere on the screen. For more information on
Geometry Expert, refer to the Geometry Creation Chapter.

Close box

Dialog Name

Title Bar

Moveable dialogs : Some dialogs


may be moved around on the
screen. The area at the top of
the dialog is called the title
bar. The title bar shows the
name of the dialog. Drag the
title bar to move the dialog.
The small box in the upper left
corner of the window is the
close box. Clicking in this box
puts the dialog away. Doubleclicking on the title bar will
hide the dialog and leave only
the title bar. An additional
double-click will restore the
dialog. This is useful for conserving screen space. Most of
the dialogs in the system can
be shrunk to the title bar in
this manner.

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Open Dialog : The Open Dialog is used to locate, view, and open files. It comes up when Open is
selected from the File menu, or the Open button is depressed in the Document Control Dialog.
Current Directory/
Folder: displays a list
of all available files in
the current directory

Pop-up menu to
access a higher level
directory, displays
current directory

The name of the


current disk

Part Preview:
displays the last
rendered image
of the part

Material Information

Material Information
and Part Comment

Button used to access the available drives and


disks contained on the system.
On DOS, Windows NT and Windows
95 systems, it is the Drive button as
shown above. On Macintosh systems,
it is the Desktop button.

Part Dimensions

OS

Scroll
Button

TILE LISTS
Tool Tiles, Process Tiles and Operation Tiles reside in
Tile Lists. Tile Lists have numbered positions or locations.
These positions can be empty or have a tile in them. Tiles may
be selected and dragged to any position in the list. To place a
tile between two tiles, drag the new tile to an insertion point
between two positions. Or, if you shift-double-click on an
insertion point, an empty location is created. Any tiles below
the insertion point will be moved down in the list. To move
tiles up in the list, shift-double-click on an empty position.
Depressing and holding down the scroll buttons located at the
top and bottom of the list, scroll the list in order to access tiles
higher or lower in the list. To scroll the list a page at a time,
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Location
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hold down the scroll button and move the mouse in the direction of the arrow. The arrow will turn
red when scrolling a page at a time.
Tiles : The four different types of tiles are:
Function Tiles (Machining Palette)
Tool Tiles (Tool List)
Process Tiles (Process List)
Operation Tiles (Operation List)
Although the functionality of each type of tile is different, they have common features. All tiles
have a similar appearance, grey and square. Tiles can be dragged to tile lists.
Function Tiles: The four different types of functions are drilling, contouring,
pocketing, and thread milling. Function Tiles are dragged to a Process
List Location to create a Process Tile.
Tool Tiles : A Tool Tile is created by double-clicking on an empty Tool Tile Location. This
brings up a Tool Dialog. A Tool Tile displays a small tool symbol and the tool diameter.
Process Tiles : A Process Tile is created by dragging one Tool Tile and one Function Tile to a
Process List Location. A completed Process Tile displays the tool number with a box
around it, and a function symbol. When a Process Tile is created, a Process Dialog specific
to the selected machining function will appear on the screen. An incomplete Process Tile displays
either the tool number or the function symbol.
Operation Tiles : Operation Tiles are created from Process Tiles by clicking on the Do it button once the appropriate geometry has been selected for the cut shape. Each Operation Tile
represents one machining operation which contains the toolpath. An operation can either
drill or thread mill all selected points or circles, contour selected shapes, or pocket as much of the
selected geometry as possible without picking up the tool. An Operation Tile displays the tool number and function symbol.

MENUS
Menu Bar: The menu bar shown below is located at the top of the screen. It is available to the user at
all times. To access the menu bar, position the cursor over the menu bar title, hold the mouse button
down, drag the cursor until the desired item is highlighted, and release the mouse button. If a menu
item is grayed out it cannot be selected. Selecting geometry or some other appropriate item on the
screen may change the menu item so that it is available for selection. Some menu items are grayed
out because they are not supported by the Level 0 product. Refer to the Menus Appendix for a listing of these items.

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Keyboard
Shortcut

OS

Keyboard shortcuts: Many menu items can be accessed by the keyboard. The letter next to the menu item indicates what key on
the keyboard will activate that item. Refer to the Shortcuts
Appendix for specific information on using keyboard shortcuts.

The symbol next to the letter will be different depending on the operating system
and the selection made in the Interface Preference.

MACHINING MARKERS
Machining Markers allow the user to specify the start and end feature and start and end point
of the cut shape, the cut direction, and the offset position of the tool. These markers appear on the
screen when geometry is selected for contouring processes.
Start Feature : The geometry feature (line or circle) on which the tool will start cutting.

Start Point : The point on the start feature where the tool will start cutting.

End Feature : The geometry feature on which the tool will stop cutting.

End Point : The point on the end feature where the tool will stop cutting.

Cutter Side and Direction : The circles represent where on the geometry the tool will
cut: on the outside of the geometry, on the inside of the geometry, or on the centerline. The arrows indicate which direction the tool will travel, making either a
climb or conventional cut. Click on the desired circle and direction arrow.

BALLOONS/PROMPTS
Balloons and prompts provide on-line reference information about the objects and functions in
the system.

Balloons : Balloons are turned on in the Help menu. A balloon containing reference information will appear when
the cursor is placed over an object on the screen.

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Prompting : Prompting is also turned on in the Help menu.


Prompting extends the geometry and machining palettes to
include useful suggestions on how to use the software.

Error Balloons : Error balloons alert the user whenever an invalid value has
been entered. They are outlined in red and disappear when a valid entry is
made.

S H O RT C U T S
Button Shortcuts : In some cases, buttons may be depressed by actions other than clicking on them.
When a button has a black outline around it, it can be depressed by hitting the enter
or return key.
Geometry dialogs give the user a choice of single or multiple point creation. To
create only one point, click on the single point button. To create more than one
point using the selected method, click on the multiple point button. One of the buttons will always
be highlighted. The highlighted button can be depressed by clicking on it, hitting the space bar, the
enter key, or the return key.
The Process button is found in some dialogs, primarily those found in the Modify
menu. It can be depressed by clicking on it, or by hitting the enter or return keys.
The system contains many other shortcuts that are described on platform specific Shortcuts
information cards and in the Shortcuts Appendix.

SELECTION
Three classes of objects may be selected in the system: text, geometry features and tiles. Text
and geometry can be cut, copied, and pasted to and from the clipboard within the same file by using
items in the Edit Menu. Selection techniques are described below.

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TEXT SELECTION
To select text:
Click and drag the cursor over some text.
The text will become selected.
Double-click in a text box.
All text in the box will become selected.
Hit the tab key to move from text box to another.
All text in the box will become selected.

GEOMETRY SELECTION
To select a single geometry feature:
Click on a feature.
The feature will become selected. If any other features were selected, they will
become deselected.
To select multiple geometry features:
Shift-click on a feature.
If the feature was unselected, it will become selected and added to any other currently
selected features. If the feature was selected, it will become deselected and removed from
the currently selected group.
Holding down the shift key changes the cursor to multiple selection mode which
allows more than one geometry feature to be selected at a time.
To select an entire connected shape:
Double-click on a feature of the shape.
All connected features will become selected.
To select certain types of geometry:
Use the Select items found under the Edit menu.
All geometry that matches the selected type will become selected and added to the
currently selected group.

TILE SELECTION
To select a single tile:
Click on a tile.
The tile will become selected. If any other tiles were selected, they will become deselected.
To select multiple tiles:
Shift-click on a tile.
If the tile was unselected, it will become selected and added to any other currently
selected tiles. If the tile was selected, it will become deselected and removed from the currently selected group.
Holding down the shift key changes the cursor to multiple selection mode which
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allows more than one tile to be selected at a time.

COLORS
The system uses colors to graphically display different items drawn on the screen. The color
scheme for geometry, toolpaths and rendering is listed below.

GEOMETRY
Color
Yellow
Light Blue

Meaning
Unconnected Geometry
Connected Geometry

TOOLPATHS
Color
Dark Blue
Solid Orange
Dashed Orange
Dashed Gray
Solid Gray

Meaning
Cut Shape; selected area of a shape to be machined
Feed Move in a Toolpath
Rapid Move in a Toolpath
Rapid Move used for positioning moves and tool changes
Approach Feed Move

RENDERING
Color
Blue
Yellow
Gray
Red

Meaning
Stock
Rendering of selected operations, and/or selected tools
Rendering of unselected operations and/or unselected tools
Tool Interference

CLIPBOARD
The Clipboard is used as a temporary storage place for geometry and text. Using the Cut
option from the Edit menu will delete whatever items are selected and replace the contents of the
Clipboard with them. Using Copy will leave the selected items in their current location and replace
the contents of the Clipboard with a duplicate of them. Choosing Paste can do two things. If something is selected it will replace that selection with the contents of the Clipboard. If nothing is selected the contents of the Clipboard will be pasted in either the drawing window or in an active text box
depending on whether the Clipboard contains text or geometry. The Clipboard can only hold one
selection at a time. This means that it can hold either text or geometry, but not both. If text is
copied into a Clipboard holding geometry, the geometry in the Clipboard will be lost. The contents
of the clipboard will also be lost, when a file is closed, the software is quit out of, or the computer is
shutdown. Therefore, geometry can not be cut, copied or pasted between different part files because
the contents of the clipboard are deleted when the part file is closed.

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CHAPTER 3 : P a r t S e t - u p
DOCUMENT CONTROL DIALOG
Clicking on the Document Control button will bring up the Document Control dialog.
This dialog is actually a combination of two linked dialogs. The top dialog contains file
management selections and also provides measurement type options.
The bottom dialog provides specific information about the part such as stock size,
clearance moves and tool change positioning.

File
Management

Measurement
Type

Stock Size
Diagram

Tool Change
Position

The buttons used for file management, described below, are also available under the File menu.
Open Button : Clicking on the Open button will bring up the Open Dialog which allows the user to
select which file to open. If a file is currently open, it will be closed and the selected file will be
opened.
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New Button : This button will create a new file by opening a dialog and asking for a file name and a
location to save the new file. If there is a file open, it will be closed.
Save Button : If there have been any changes made while the file was open, this button will save the
changes.
Save As Button : This button will open a dialog asking for a file name and a location to save the current file. The changes made since the last Save command will be written into the new file. The original file will not be affected. The new file will become the current, open file.
Save a Copy Button : This button is very similar to the the Save As button. The system will create a
duplicate copy of the open file. The original file remains the current, open file. The name of the
duplicate file can be changed.
On DOS systems, if the original file name is less than 8 characters, the system will add
underscores to make the duplicate file's name 8 characters in length. If the original file's
name is 8 characters, the system will change the last character to an underscore to distinguish the original file and the copy. On Macintosh, Windows NT and Windows 95 systems, the
word copywill be added at the end of the file name to distinguish it from the original.

OS

Close Button : This button closes the current file. If the file has not been saved before clicking on the
Close Button, a dialog will come up asking if the file should be saved.
Measurement Type : These two radio buttons determine whether values input will be
based on an English or metric standard and entered in inches or millimeters. The
measurement type used by the post processor is determined by the post processor
itself. There are English and metric post processors. If an English post is used on a metric part, the
posted numbers will be converted from millimeters to inches. Likewise, metric posts will convert
values from inches to millimeters.

Stock Size Diagram : This section of the dialog is used to


specify the starting size of the part stock. The numbers
will be used to draw the stock outline and origin marker, and to draw the initial stock during the rendering
process. These values will not affect the programming
of the part, but it is recommended that they closely correspond to the actual stock being used.
Tl Change Pos : If Tool Change Position is on, the turret will be sent to the X
and Y dimensions specified before a tool change occurs. This option is
used on milling machines without automatic tool changers. It is also useful
when the table must be moved to avoid interference during a tool change
due to a tall part, fixtures or if a rotary table is being used.

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Clearance Plane : This position is used as a master Clearance Plane for the
part. This is the Z position the tool will rapid to and from during a tool
change. In addition, the tool will retract to this position between holes for
drilling operations, if the second Retract to Z option is selected in the
Drilling Process Dialog. This Clearance Plane is also used for multiple parts in the posted output.
Refer to the Machining and Post Processing Chapters for more information on clearance positioning.
Comment : Any text entered as a part comment will be shown in the part preview section of the Open
Dialog. In most cases, it will also appear in the posted output.

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CHAPTER 4 : G e o m e t r y C r e a t i o n
G E O M E T RY O V E RV I E W
Geometry must be created in order to machine a part. All part geometry is created
using the Geometry Expert spreadsheet and the Point sub-palette. Geometry Expert
combines the creation and connection of all geometry features in one powerful and easy
to use method. The Point sub-palette offers several methods for defining points. Once
created, geometry can be duplicated and modified using items in the Edit Menu and the
Modify Menu. There is an exercise at the end of this chapter that provides detailed
instructions on creating part geometry.

G E O M E T RY E X P E RT
Geometry Expert is a method of geometry creation which facilitates the fast creation of simple parts and the simplified creation of more complex parts, along with being very easy to learn
and use. Geometry Expert is designed to create a single, continuous, shape. It allows the user to
define, create and connect shape features while following along the path of the part.
Geometry Expert has a tabular format which operates much like a standard spreadsheet.
Features are defined by entering dimensions into the cells (text boxes) of the feature rows. Each
row creates a different feature. Features are defined in the same order as they are encountered
along the shape path.
Creating a shape using Geometry Expert is akin to walking around the path of the shape,
indicating such items as location, direction and the distance being traveled. While this is similar to
standard shape creation techniques, Geometry Expert goes one step further. It applies its inherent
knowledge of geometric principles and follows a logical course which allows for the creation of
complete, connected, geometrically correct shapes requiring the least amount of input from the
user.
Geometry Expert, as the name implies, provides the user with a built-in consultant on the
rules and principles of geometry. The creation of simple shapes, containing primarily horizontal
and vertical lines, such as shafts, is almost effortless using Geometry Expert. The default settings
and automatic angle toggling allow the user to create alternating, intersecting horizontal and vertical lines in the fastest manner possible. The user only needs to enter one value in order to define
the line. The creation of more complex shapes, containing multiple arcs and angled lines, is greatly simplified due to the fact that Geometry Expert constantly applies its built in logic and knowledge of geometry to guide the user through the process.
Finally, Geometry Expert is a very powerful editing tool. The associative capabilities of
Geometry Expert make editing any existing shape a very easy process. The system handles the
dimension changes while maintaining all the proper connections and relationships between pieces
of geometry (eg. intersections and tangencies). Feature dimensions can be adjusted by simply
changing the values in the spreadsheet. Geometry Expert handles all of the calculations and
adjustments to the other features that are affected by the changes. Geometry Expert frees the user
from needing to understand complex geometrical relationships and calculate feature dimensions.
Instead, the user can simply enter the specifications provided on the part blueprint and let
Geometry Expert do the rest.
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HOW GEOMETRY EXPERT WORKS


Geometry Expert is set up much like a standard spreadsheet. Feature specifications are
entered into cells which are contained in rows. Each row of the spreadsheet defines a feature.
Cell

Feature Row

Scroll Bar

Features are defined in the order that they appear along the path of the shape. When the
Geometry Expert spreadsheet is open on the screen the user can create fully connected shapes by
entering feature specifications in each of the rows. Because Geometry Expert creates connected
shapes, each feature is dependent on and aware of the preceding and following features.
The feature row that is being worked on at any given time is referred to as the current row.
The current row has an upraised frame and is outlined in either yellow or black. When the current
row contains adequate information, it is outlined in yellow. The prompt at the bottom of the
spreadsheet, which gives the status of the current row, will indicate what will happen when the
row is entered.
The current row will be outlined in black if it does not contain enough information. The
prompt will indicate what additional information is needed to define the row. If the user attempts
to enter a row that does not contain enough information, an error balloon will come up, again indicating what other information is required. When the current feature row contains the appropriate
information, the row is entered into the spreadsheet by hitting the enter or return key. Entering a
new row moves the cursor down to the next row in the spreadsheet, which will now be the current
row. The enter and return keys only move the current row down in the spreadsheet if a new row is
being created. Otherwise, the arrow keys or the cursor must be used to maneuver through the
rows in the spreadsheet.
Each feature is drawn on the screen as soon as the spreadsheet contains the necessary information. Some features cannot be drawn until later features are defined. These are referred to as
floating features and are explained later in this section.
Creating part geometry with Geometry Expert is accomplished by walking along the path of
a shape, and defining features as they are encountered. In this way, all features are automatically
connected to the preceding and following features. Because of this methodology, sometimes it is
necessary to specify the correct direction of a feature, in addition to indicating its magnitude.
For arcs, the selected feature type indicates the direction, either clockwise or counter-clockwise. For lines, the angle value indicates the direction. For example, a horizontal line can either
be defined with an angle value of 0 or 180; both will draw the same line, but in the opposite
direction. Specifying the correct line direction is only an issue if the previous or next feature is
going to be an arc. When that is the case, it is necessary to indicate to the system what direction
the line is moving. Again, checking the line direction should only be necessary when the line is
being connected to an arc.

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CREATING SHAPES USING GEOMETRY EXPERT


When creating a part using Geometry Expert, the first thing that must be decided is the starting feature and the direction to travel around the part, either clockwise or counter-clockwise.
When the spreadsheet is first opened, the first row will default to a line with an angle of 90. The
information in this row will need to be added to and/or changed in order to define the first feature.
The prompts indicate what additional information can be entered to define the feature. As
soon as the first row contains enough information to fully define the feature, the frame of the row
will become yellow. When the frame is yellow, the prompting information tells the user how the
feature will be created. A yellow frame around the row indicates that the user can press enter
without getting an error message. Hitting enter or return will create the feature and start a new
row. The reference number of the feature that was created will be placed in the Ref cell in its row.
The new rows feature type will default to a line, and the angle will default to either 0/180
or 90/270. The angle value of the line will automatically toggle between either 0/180 or
90/270. Once again, the prompt will indicate what information can be added to further define
the line.
In this case, and many others, the frame of the row will be yellow even if the row does not
contain enough information to fully define the feature. This is because it is still possible to add
information in subsequent rows that will fully define the feature. At this point, information can be
added to or removed from the row to define the next feature of the shape as dimensioned on the
print. When the information is correct, the feature is created by hitting the enter or return key.
This process continues until the last feature of the shape is defined. When the last feature of
the shape is created it should intersect with the first feature of the shape. At this point the feature
must be connected using the Close Shape feature type.
Geometry Expert button: The Geometry Expert button is located in the last position in the
Geometry Creation palette. Clicking on this button brings up the Geometry Expert
spreadsheet, shown below, which allows the user to create connected shapes by entering
feature dimensions in the rows of the spreadsheet.

Close Box

Horizontal (X) Coordinate


of Endpoint

Vertical (Y) Coordinate


of End Point

Horizontal (X) Coordinate


of Line Point/Centerpoint

Vertical (Y) Coordinate


of Line Point/Centerpoint

Reference #
Feature Type
Current Row
Prompt

Angle of Line/
Radius of Circle

Length of Line
or Chamfer

Size Box

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Feature Type: There are seven options available for the


feature type. They are (from left to right): line, chamfer,
fillet, clockwise arc, counter-clockwise arc, and close shape. Each row must have a
feature type selected. To select the feature type, click on the feature type button which will
access the possible selections. Drag the mouse to the desired feature so that the button
appears depressed, and let go of the mouse button. That feature will now appear as the
feature type for the row. In some cases, depending on the previous feature, some of the
feature type options may be grayed out to indicate they are not valid selections. Also,
depending on the feature type selected, some cells may be grayed out indicating that the
selected feature type does not require that dimension. The feature type can also be selected
using keyboard shortcuts. Refer to the Shortcuts information card or the Shortcuts Appendix
for information on keyboard shortcuts for Geometry Expert.
Reference #: Every feature that is created is assigned a reference number by the system. The
letter indicates what type of feature it is, L for line, C for circle, and the number indicates the
creation order. These reference numbers may change during the course of creating geometry,
but will not affect the shape.
EP X: The number entered in this cell is the horizontal or X coordinate of the endpoint of the
current feature. When a feature is defined with an endpoint, the system will draw the feature
and trim it at the specified endpoint. Endpoint specifications are required if the next feature
needs a start point in order to be correctly defined.
EP Y: The number entered in this cell is the Y or vertical coordinate of the endpoint of
the current feature.
EXAMPLE: The row shown below will create a 45 line with an endpoint drawn at
X -2, Y 3. The next feature that is defined in the spreadsheet will start at the end
point of this feature.

Angle/Rad: The number entered in this cell is dependent on the feature type selected.
If the feature type is a line, this number specifies the angle of the line. The angle value for a
line defaults to either 90/270 or 0/180 allowing for the creation of vertical or horizontal
lines, respectively. The system toggles between these angle values which makes the creation
of intersecting horizontal and vertical lines a very quick and easy process. The user can
change the default values by simply entering the new numbers in the cells. If the feature
type is a arc or fillet, this number specifies the radius.

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EXAMPLE: The row shown below will create a fillet between the previous and following feature with a radius of 0.25.

Length: The number entered in this cell is the length of the current feature. The length cell
is only active if the feature type is either a line or a chamfer.
LP/CP X: The number entered in this cell is dependent on the feature type selected. If the
feature type selected is a line, this number is the X or horizontal coordinate of a line point
(LP). A line point is any point that lies somewhere on the line. Line points are only
used to draw and calculate the line, they are not part of the shape. Line points are not drawn
on the screen. Geometry Expert defaults to the LP/CP cell so it is more efficient when
creating lines to use line points whenever possible in order to reduce the number of key
strokes necessary. If the feature type selected is a circle, this number is the horizontal
coordinate of the centerpoint of the circle.
LP/CP Y: The number entered in this cell is dependent on the feature type selected.
If the feature type selected is a line, this number is the Y or vertical coordinate of a line
point. If the feature type selected is a circle, this number is the horizontal coordinate of the
centerpoint of the circle.
EXAMPLE: The row shown below will create a 90 (vertical) line that goes through
the point at X 4. When defining either horizontal (0/180) or vertical (90/270)
lines, only one LP coordinate is required. Refer to the section on Half Points in this
chapter for more information.

EXAMPLE: The row shown below will create a circle with a radius of 0.5 and a
centerpoint at X -3, Y 2.

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Prompt: The information contained in the prompt indicates the status of the current row.
When a feature row is outlined in yellow, the prompt tells the user what specifications have
been entered for this feature and what will happen when the row is entered. If the feature row
is outlined in black indicating that more information is required, the prompt will tell the
user what additional information is required. The prompt also indicates if the system has automatically deleted a cell value because the feature row contained too much information that
overdefined the feature, this aspect of Geometry Expert is referred to as the auto delete
function which is explained in the Expert Aids section of this chapter.
Close box: Clicking in this box will close Geometry Expert. When Geometry Expert is closed,
all information is cleared out of the spreadsheet. When the Geometry Expert button is
depressed again, the spreadsheet will come up empty. In order to load or reload a shape into
the spreadsheet, double click on any feature of the shape while the spreadsheet is open
on the screen. All connected feature dimensions will be entered into the spreadsheet.
Size box : The size box allows the user to adjust the size of the Geometry Expert spreadsheet.
To adjust the size of the spreadsheet, click in the Size box and drag the window to the desired
size. The width cannot be changed, but the length can be adjusted.
Scroll Bar: The scroll bar and arrows allow the user to scroll through the rows contained in
the spreadsheet to make adjustments and check the values entered. This is useful if the spreadsheet needs to stay relatively small to fit on the screen, and/or if it contains many features.

EXPERT AIDS
There are several items built in to Geometry Expert that are designed to guide the user
through geometry creation. They include prompting, auto delete, and error balloons.
Prompting
The prompting information appears across the bottom of the Geometry Expert spreadsheet.
The prompt tells the user what actions are being taken by the system based on the information provided by the user. The user should be able to follow the prompts through the creation process to
get a good idea of what is happening.
Auto Delete
The auto delete function of Geometry Expert is intended to reduce errors resulting from features being overdefined because too much information has been entered in the feature row.
Geometry Expert is designed so that the user need only enter the minimum amount of information
to define a feature. The system will automatically delete the first entry made in the feature row
when the feature is overdefined. Auto delete is necessary in order to facilitate the associative
capabilities of Geometry Expert. Note that the default values, such as the line angle, are considered the first entry rather than any information entered by the user. The prompt will indicate what
information is being deleted.

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Error Balloons
Geometry Expert also contains Error Balloons which appear on the screen whenever a problem occurs. The most common error messages appear when the system requires more information
for a feature being entered. For example, if a line needs another value for an end point, an Error
Balloon will come up indicating that a V or H value is needed to calculate the end point. The
Error Balloons and Prompting use the letters V and H, indicating Vertical and Horizontal.
Another common error message indicates that the feature being defined cannot intersect with
the previous feature. The non-intersecting feature can still be created, but the message indicates to
the user that the continuity of the shape has been broken and the subsequent features being created
will not connect to the existing shape.

ADDITIONAL INFORMATION
Defaults
When entering features in the Geometry Expert spreadsheet, the system contains defaults for
the feature type and line angle. The standard feature type default is a line. When Geometry
Expert defaults to a line, it also enters an angle value, either 90/270 or 0/180, depending on
the angle of the last line entered. Sometimes a line is not a possible feature type option, in which
case the system defaults to an arc. This only occurs when the previous feature is a floating line.
Geometry Expert dimensions the line according the preceding and following feature specifications.
Floating features are not drawn on the screen until the system contains the necessary information.
Post Targeting
Despite all of its expertise, Geometry Expert cant always know the correct intersection point
to use for a connector. When there are two or more, equally valid points of intersection, the system will draw both points. This is referred to as post targeting. When post targeting is required, a
dialog will come up that asks the user to select the appropriate point and click on the OK button.
Once the user has selected the desired intersection point, Geometry Expert will make the appropriate connection and continue along in the spreadsheet defining and connecting features.
The Edit menu contains an item that will change the intersection point selected in a post targeting dialog to the other possible point of intersection. The menu item toggles between Use
Intersection #1 and Use Intersection #2, depending on the point selected and where it lies along
the path of the shape. This option will be an active item when a feature that required post targeting is selected on the screen.
Half Points
In certain cases, only one coordinate, either the horizontal or vertical, is required to define
the feature. This is referred to as a half point case. Half points are valid when Geometry Expert is
able to calculate the other half of the coordinate value from information contained in the spreadsheet. (Either preceding or following features.)
When a valid half point is entered, the row will be highlighted in yellow, allowing the user to
enter the feature row. If the half point entered is not valid, the row will be highlighted in black
and the prompt will indicate what additional information is necessary to enter the row. If an
incomplete row is entered, an error ballon will come up indicating what additional information is
required. There are three cases where half points are valid. They are listed and explained below.

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Half Line Point: A half line point is valid only when creating either a horizontal line (angle
value = 0 or 180) or vertical line (angle value = 90 or 270). If creating a horizontal line, a
V coordinate must be given for a valid half line point. If creating a vertical line, an H coordinate must be given for a valid half line point. Line points are not part of the shape, but are
only used to calculate the position of the line.
Half End Point: A half end point is only valid if the line is otherwise completely defined.
Given either the vertical or horizontal coordinate of the end point along with the other information that defines the line, the system can calculate the other half of the end point. If a half end
point is used in the case of 0/180 or 90/270 lines, the half end point will function like a
half line point, in that an end point will not be drawn, although the correct line will be created.
Half Center Point: A half center point is valid when a circle has a radius value and is tangent to
the preceding feature. (There must be a preceding feature.) Given the radius and the vertical
or horizontal component of the centerpoint, the system can calculate the other half of the
centerpoint by the assumed tangencies.
Floating Features
Floating features are features whose defining row does not contain all of the information necessary to draw the feature. Floating feature rows are different from incomplete feature rows. With
floating feature rows, the information contained in the current feature row and the preceding rows
is inadequate to completely define the feature and draw it. However, subsequent features, defined
in following rows, could provide the necessary information to define the floating feature. Floating
feature rows are outlined in yellow and can be entered.
Incomplete feature rows do not contain enough information to create the feature, and no
amount of information entered in following rows will make the feature definable. Incomplete feature rows are outlined in black and cannot be entered without getting error messages.
Again, the row outline and the prompting information will indicate if the feature row can be
entered, and if it is, how the floating feature will be incorporated into the shape after later features
have been defined.
Inserting and Deleting Rows
The Edit menu contains options for inserting and deleting rows in the spreadsheet. When
inserting rows in the spreadsheet, the system will create a new row above the current row. To
insert a row, select the row beneath the row to be inserted. Then, select the Insert row option in
the Edit menu. When an inserted row is entered, the system will recalculate the shape and attempt
to incorporate the new feature into the existing shape, if possible.
To delete a row, simply select the row to be removed, and choose the Delete Row option in
the Edit menu. When rows are deleted, Geometry Expert will recalculate the shape, and attempt
to keep it continuous and connected. If that is not possible, error balloons will appear indicating
that features do not intersect and the shape cannot be connected.
Arcs vs. Fillets
Arcs with only a radius value and fillets appear to be very similar at first glance, but actually
use two completely different methods for calculating the circles. A fillet takes a sharp point produced by an intersection between two other features and changes it into a radius. It is created after
the intersection between the two features is completed. Because of this, it is dependent on the
intersection of the other two features to exist. This means that the system cannot use the fillet to
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calculate features that follow it in the spreadsheet. As the prompts indicate, Geometry Expert
completely ignores fillets (and chamfers) when calculating what information is necessary to define
features. When the prompt displays information about the interaction between the current feature
and the previous feature, fillets will be ignored.
An arc with only a radius value is created tangent to two other features. These two features
do not have to intersect. The arc is treated as an actual feature and can be used when calculating
other features of the shape.
This is particularly important when dealing with floating lines (lines with limited information) that have specific tangency requirements. Geometry Expert assumes that floating lines are
going to be made tangent to the preceding feature. In most cases this is adequate, but sometimes a
floating line is supposed to intersect the previous circle and be tangent to the next circle. This is
called a "forward" tangency.
In the case of forward tangencies, if there is a radius between the previous circle and the
floating line, then an arc, rather than a fillet, must be used in order to allow for the necessary tangency calculation. The line will be made tangent to both the arc used as a fillet and the next arc.
A fillet cannot be used in this case because the fillet will be ignored by the system until the intersection is completed, and the correct intersection cannot be created without the arc. If there is no
fillet, an arc with a radius of zero will need to be created. This will allow the system to create the
line tangent to the following circle, while creating a sharp point at the intersection of the previous
feature.

P O I N T C R E AT I O N
Points are used as positioning information for drilling and thread milling operations. They are
drawn as yellow circles. There are a variety of methods available to create points. Each is
described below.
Point button: Clicking on this button brings up the Point sub-palette, shown below, which
consists of a group of buttons containing the construction tools for creating points.
Point sub-palette: This sub-palette contains buttons which allow the user to
create points in 3D space in a variety
of ways. When each is depressed,
a geometry dialog appears on the screen. Geometry dialogs are used for input of specific
geometric (numerical) information in the creation of points.
XYZ button: Create a point by typing in the X, Y and Z coordinate values for
the point.
Polar Point button: Create a point at some angle and distance from an existing
point.

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Bolt Circle Point button: Create a circular pattern of points by entering the
appropriate information in the dialog shown below.

X Coordinate of
Pattern Centerpoint

Creation Order Direction


(CCW or CW)

Y Coordinate of
Pattern Centerpoint

Angle to 1st Point

Radius of
Circle Pattern
Z Depth
of Points

# of Points
in Pattern

Matrix Point button: Create a parallelogram pattern of points by entering the


required information in the dialog shown below.

Side 1
Change in X
Side 1
Change in Y
Side 2
Change in Y

# of points
in Side 1
Y Coordinate
of 1st Point
X Coordinate
of 1st point

Side 2
Change in X

Z Depth
of Points

# of Points
in Side 2

Centerpoint button: Create a point at the center of an existing circle.

Mouse Point button: Create a point each place the mouse button is clicked
based on user-defined grid spacing.

Return button: This button appears at the far right end of the point subpalette, and returns the user to the Geometry Creation palette. It can also be
activated by hitting the escape key on the keyboard.

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EDIT MENU
The Edit menu contains items that allow the user to adjust and
select items contained in the file. Each item found in this menu is
described below in the order it is encountered in the menu.
Undo: This item will undo the last action performed. Some actions
cannot be undone. When Undo is grayed out in the menu, the previous action cannot be undone.
The Cut, Copy and Paste functions allow selected items, geometry or text, to be duplicated and/or moved in a file. This is accomplished using the clipboard, which is a temporary storage place contained in the system. These functions only work within the currently
open file because the contents of the clipboard are erased when a file
is closed. Refer to the Clipboard section in the Interface Chapter for
additional information.
Cut: This function will delete any selected items, and copy these
items to the clipboard. The item(s) can then be placed in the same
file using the Paste function.
Copy: This function will make a duplicate of the selected items and copy it to the clipboard. The
item(s) can then be pasted in the same file.
Paste: This function will place the contents of the clipboard in either the drawing window, if the
clipboard contains geometry, or an active text box, if the clipboard contains text. If another item is
selected when pasting, that item will be deleted and replaced by the contents of the clipboard.
Select All: This function will select all of the geometry contained in the current workgroup.
Deselect All: This item will deselect any geometry currently selected.
Insert Row: This item will insert a blank row in the spreadsheet above the current row selected.
When an inserted row contains the necessary information and is entered, the system will recalculate
the shape and attempt to incorporate the inserted feature into the existing shape, if possible.
Delete Row: This item will deselect the selected row from the spreadsheet. As soon as the row is
deleted, the system will adjust the remaining shape to maintain the appropriate connections, if possible.
Use Intersection #1 (#2): This item will toggle between Use Intersection #1 and Use Intersection #2
in the menu. This option enables the user to select different intersections between concurrent features in the spreadsheet. This option is available when the feature defined by the current row intersects the feature defined by the following row in two places. This item will change the point of
intersection, selected in a previous post targeting dialog, to the other possible choice.
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Reverse All Rows: When this item is selected it will reverse the order of the rows in the spread sheet
which will change the direction of the shape as it is loaded in Geometry Expert. This is useful when
loading a shape that was imported or created using the Free Form CAD tools. When a shape that
was not created using Geometry Expert is loaded into the spreadsheet, the system decides whether
to go in a clockwise or counter-clockwise direction when placing the features into the spreadsheet.
The direction has the potential to affect the angle values of lines and the direction of arcs of the
shape. There are times when the system will load the shape in the opposite direction than desired.
When the shape has been loaded into the spreadsheet, select the Reverse all rows item to reverse the
order of features. This item is only available when the spreadsheet contains feature rows.
NOTE: The Select, Deselect and Redo All Ops items are only available with the Level 1 version of
this software.

MODIFY MENU
The Modify menu contains items that give the user additional
methods for creating, positioning and duplicating geometry. The
Modify Menu is grayed out when the Geometry Expert spreadsheet is
open. To use the items in the menu, close the spreadsheet and it will
become available. The Operation Data item is explained in the
Machining Chapter.
All of the items under this menu, except Operation Data and
Move Part Origin, require geometry to be highlighted before their
function can be performed. The Operation Data menu item requires
an operation to be highlighted.
Each item found in this menu is described below in the order it is
found in the menu.
Duplicate: This selection copies the selected geometry, in the same location. After this is done, the next appropriate step is to move the duplicated geometry to another location, possibly using another item under
this menu.
Duplicate And: This selection will perform the individual functions Duplicate
and then Force Depth, Mirror, 2d Rotate, Scale or Translate at one time.
First, the selected geometry will be duplicated. Then, depending on the
option selected, the selected geometry is moved to one or more new locations based on the number typed in the times box. The specific button choices work the same as the items detailed below.

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Set Default: Selecting a point and then choosing Set Default will cause the selected points X, Y and
Z locations to appear as the default values in any other appropriate Modify menu dialog. This item
is useful if a drawn point is used to mirror around, rotate around, etc.
Force Depth: This selection sets the Z value of all selected geometry to the Z value
entered.

Mirror: This selection will move the selected geometry to the other side
of the axis or axes specified, around an axis point entered in the text
boxes. Clicking on the Process button will perform the mirroring function. This dialog can remain on the screen for further use while other
functions are performed.

2D Rotate: This selection will revolve or rotate the selected geometry


around the point specified in the X andY boxes. The selected feature will
be rotated by the amount specified in the Angle box, in either a CW
(clockwise) or CCW (counter-clockwise) direction depending on the
selection made. Clicking on the Process button will perform the rotating
function. This dialog can remain on the screen for further use while
other functions are performed.

Scale: This selection will change the size of the selected geometry by the
amount specified. The value typed in the Amount box is a ratio of 1, 1
being full size. The inches to mm or mm to inches buttons will change
the geometry to the opposite numerical type. If the Include Z option is
turned on, the Z values of the selected geometry will be included in the
scaling process. Include Z will not have an affect if the selected geometry is at Z0. Clicking on the Process button will perform the scaling
function. This dialog can remain on the screen for further use while
other functions are performed.

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Translate: This selection will move the selected geometry by the offset
amount. Clicking on the Process button will perform the translating
function. This dialog can remain on the screen for further use while
other functions are performed.

Reverse Arc: A circle can be fully connected either using the less than 180 arc or with the greater
than 180 arc. The system automatically selects the less than 180arc as the fully connected feature.
If the other arc is needed, select the connected arc and the Reverse Arc item. In other words, selecting Reverse Arc will cause the system to use the other side of the connected arc.
Move Part Origin: This selection will move ALL the geometry incrementally by
the values typed in the X, Y and Z boxes. The current location of X0, Y0, Z0
will change incrementally by the values in this dialog and a new X0, Y0, Z0
will be established. Clicking on the Process button will move the origin. This
dialog can remain on the screen for further use while other functions are performed.

Operation Data: This item is used with machining operations and is explained in the Machining
Chapter.
NOTE: The Sort, Change CS XYZ and Change CS HVD items are only available with the Level 1 version of this software.

W O R K G R O U P S U M M A RY
Selecting Workgroup Summary from the part menu (title of this
menu will be the name of the part) will bring up the Workgroup
Summary dialog which provides information in spreadsheet form
about all features and points contained in the current workgroup.
When the Workgroup summary is open it can be printed by selecting the Workgroup Summary item from the Print submenu under the File menu.

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P R I N T I N G T H E PA RT G E O M E T RY
After the part geometry has been created, it can be printed. Geometry can either be printed in
black and white or color. When the desired geometry is on the screen, choose Drawing from the
Print sub-menu under the File menu. To adjust the way the image will print, choose Printing from
the Preferences sub-menu in the File menu. The Printing Preferences dialog, shown below, allows
the user to specify how the software will handle the background color. If the printer being used is a
black and white printer, choose the Black on White option to ensure that all portions of geometry,
including those that are a light color, can be seen in the print.

OS

For specific information regarding printing on the different operating systems, refer to the
Printing Appendix found at the end of this manual.

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G E O M E T RY E X E R C I S E
In this exercise, we will create a simple shape composed of arcs and
lines. Geometry Expert takes care of the connecting intersecting features. The part print for this exercise is provided at the end of this
section.
Launch the system.
The Operating Systems Appendix provides specific instructions on
launching the system.
Click on the Document Control button in the Top Level palette.

When the Document Control button is depressed, the Document


Control dialog will appear on the screen. This dialog contains file
management options, as well as general information about the part,
stock measurements and clearance positioning.
Click on the New button.

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The Save dialog, shown below, will appear on the screen.

Type exercise in the New File Name box.


Click on the Save button.
When you save files you want to make sure that you are saving them
in the appropriate location on your hard drive. You may need to
change drives and/or directories or folders in order to save the file in
the desired place.
To change drives, DOS and Windows users click on the
Drive button, Macintosh users on the Desktop button, in
OS
the Save dialog shown above. To change directories or
folders, double click on the name of the directory/folder in the current list. The pop-up menu above the list displays the name of the
current directory/folder and allows you to access lower level directories/folders.
Select mm for the measurement type.
Enter the stock values shown below.

The stock values entered are slightly larger than the part dimensions
so that we can see all of the geometry within the stock outline.
Type This is a sample part in the Comment text box.
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If a comment is entered in this text box, it will appear in the Open


dialog when this part is selected.

Because we are only creating part geometry in this exercise, the


clearance and tool change positioning information does not matter.
When all the information about the part has been entered, close this
dialog. The information contained in it may be changed at any time,
simply by clicking on the Document Control button and entering the
new information.
Close the Document Control dialog by clicking twice in the close box in the
upper left hand corner of the dialog.

Another way to close this dialog is to click on the


Document Control button in the Top Level palette again,
so that it pops up.

A stock outline is drawn with a + that signifies the origin of the


part which is located at X0, Y0. Your screen should now look like
the picture shown below.

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Click on the Geometry Creation button in the Top Level palette.


The Geometry Creation palette will come up on the screen.

Click on the Geometry Expert button in the Geometry Creation palette.


When this button is depressed, the Geometry Expert spreadsheet will
appear on the screen. It may be necessary to move the spreadsheet
and size it in order to get a better view of the part. To change the
size of the spreadsheet, use the size box and drag the spreadsheet to
the desired length.

The spreadsheet is a moveable object, which means it can


be placed anywhere on the screen. To move the spreadsheet, place the cursor on the title bar, so that the cursor
changes to the mover tool. Then, while holding down the
mouse button, drag the dotted outline to a different location and let go of the mouse button.

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Feature dimensions will be entered in the rows of the spreadsheet to


form a shape. The arrow shown below on the left indicates the current row of the spreadsheet. The current row signifies the feature
row being worked on. The prompt information always refers to the
current row. The current row has an upraised frame and is highlighted in either yellow or black, depending on its status. When the
spreadsheet first comes up, the first row, which is the current row, is
highlighted in black because the row needs more information in
order to define the feature.
Current
Row

Notice that when the spreadsheet comes up, the feature type selected
is a line, and the angle value is 90. As we are going through the
exercises, be sure to watch the prompt at the bottom of the spreadsheet. It provides useful information pertaining to the status of the
current row.
We will begin creating the shape by choosing a feature and walking around the part in a counter-clockwise direction creating the
shape feature by feature. The feature we will start with is the vertical line at Y0.
Enter the line point value shown below.
Current
Row

When defining either horizontal or vertical lines, it is only necessary


to enter a half point for the line point.

When only one coordinate value is entered, it is referred


to as a half point. In certain cases, the system only
needs either a horizontal (H) or vertical (V) coordinate
value in order to define the feature. For more information on half points, refer to the Geometry Expert section
in this chapter.
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Once the line point is entered, the current row becomes highlighted
in yellow indicating that it now contains enough information to
define the feature. When the current row is highlighted in yellow,
the prompting information states what will happen when the user hits
enter.
Hit the enter or return key.
When creating a new row, hitting the enter or return key will create
the feature and move the current row of the spreadsheet down one.
If you are working on existing rows, entering the row will not move
the current row down in the spreadsheet, it will only make the necessary changes. The arrow keys or the cursor must be used to move up
and down within existing rows of the spreadsheet.
Your screen should look like the picture shown below.

When the row is entered, the line is drawn on the screen and the current row of the spreadsheet moves down one. The second feature
row has a line selected for the feature type and the angle is 180.
The system angle defaults toggle between 0/180 and 90/270, and
places the cursor in the appropriate cell.

Click on the Feature Type button and drag the cursor to the Fillet feature
type (3rd button) so that it becomes depressed. Release the mouse button.
The feature type can also be selected using keyboard shortcuts.
Refer to the Shortcuts Appendix for specific information on using the
keyboard shortcuts.

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Enter the radius value shown below.


Current
Row

Only a radius value is required when creating fillets. Therefore, the


other cells in the row are grayed out.
Notice the prompt. This row will create a fillet between the preceding and following features. Fillets and chamfers are entered in the
spreadsheet between the two features they connect with. Fillets and
chamfers can only be created between two intersecting features at
their point of intersection. Refer to the Geometry Expert section in
the Geometry Creation Chapter for more information on arcs and fillets.
Hit the enter or return key.
Nothing is drawn on the screen, although the fillet is now entered in
the spreadsheet. Fillets and chamfers are not drawn on the screen
until the two features they exist between are fully connected.
Enter the line point value shown below.
Current
Row

Notice that the line angle toggled to 180.


Hit the enter or return key.

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Your screen should look like the picture shown below.

The two lines are connected. Connected features have a blue square
(connector point) drawn at their intersection or tangency. When a
feature has two connector points, it becomes blue and trims.
Geometry Expert automatically connects features as they are drawn.
If two concurrent features do not have a point of intersection or tangency, the system produces an error message indicating that the previous feature can not intersect with the current feature. When both of
these lines become fully connected (have two connector points), the
fillet that was created at their intersection will be drawn on the
screen.
Select the Fillet feature type and enter the radius value shown below.
Current
Row

Hit the enter or return key.


Enter the line point value shown below.
Current
Row

Hit the enter or return key.

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Your screen should look like the picture shown below.

Notice the horizontal line turns blue and trims because it now has
two connector points.
Select the Fillet feature type and enter the radius value shown below.
Current
Row

Hit the enter or return key.


Again there is no change on the screen, but the fillets will be drawn
when the lines become trimmed and connected. If the Geometry
Expert spreadsheet is closed before fillets and chamfers have been
drawn on the screen, they will be lost. Any rows in the spreadsheet
that contain information for features that have not been created (eg.
fillets, chamfers, floating features) will not be maintained when the
spreadsheet is closed.
Enter the end point coordinates shown below.
Current
Row

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The tab key or the arrow keys move the cursor from one
cell to another within any row. The mouse can also be
used to change cells by clicking in the desired cell.

It is necessary to enter an end point for this line because the following arc is not tangent to this line. Anytime an arc is not tangent to
the preceding feature, it needs a start point. A start point is specified
by entering an endpoint for the preceding feature.
Hit the enter or return key.
Your screen should look like the picture shown below.

Two of the fillets have now been drawn, and the line defined with an
endpoint is trimmed. Once a feature has been drawn on the screen, a
reference number is assigned and entered in the Ref cell of the
spreadsheet.
Select the Clockwise Arc feature type and enter the radius value shown
below.
Current
Row

Notice the prompting information at the bottom of the spreadsheet.


It states that the circle will start at the last rows end point and be
tangent to the next feature, therefore only a radius value needs to be
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entered. We had to use an arc feature type rather than a fillet because
this arc is not tangent to the preceding and following lines.
Hit the enter or return key.
Because the arc is dependent on the following line for a tangency
point, it will not be drawn on the screen until the following line is
defined.
Enter the endpoint and angle value shown below.
Current
Row

Hit the enter or return key.

Select the Clockwise Arc feature type and enter the radius value shown
below.
Current
Row

Hit the enter or return key.

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Enter the angle and line point values shown below.


Current
Row

Hit the enter or return key.


Your screen should look like the picture shown below.

Select the Close Shape feature type.


The Close Shape feature type connects the first feature and the last
feature at their point of intersection or tangency by creating a connector point. No information other than the feature type needs to be
entered, and therefore all the cells in a Close Shape feature row are
grayed out. Closing the shape will usually be the final step when
creating a shape using Geometry Expert.

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Notice the fillet we created at the beginning of the exercise has now
been drawn.
Our shape is now closed, however, we forgot to create the fillet
between the first and last feature. We will add this fillet by inserting
a row in the spreadsheet. The Edit menu contains items for inserting
and deleting rows from the Geometry Expert spreadsheet.
Select the Insert Row item from the Edit menu.

Current
Row

A blank feature row will be added to the spreadsheet above the current row. The inserted row is now the current row.
Select the Fillet feature type.
The radius value for the fillet will default to the previous radius
entered for a fillet. Therefore, it is not necessary to enter a radius
value.
Current
Row

The fillet will be drawn immediately because it is being created


between two fully connected features. When rows are added to the
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spreadsheet, the system will scan the existing shape and attempt to
incorporate the inserted feature into the connected shape while maintaining all intersections and tangencies. If this is not possible the
system will produce an error message alerting the user.
Hit the enter or return key.
The shape is now complete and fully connected and should look like
the picture shown below.

49

50
112.679

R 12

40

30

R 20

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R 12

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EXERCISE BLUPRINT

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CHAPTER 5 : T o o l C r e a t i o n
T O O L C R E AT I O N O V E RV I E W
Depressing the Tool List Button in the Top Level Palette will bring up the Tool
List. The Tool List can hold up to 999 tools in a part file. Double-clicking on a tile location will bring up a Tool Creation Dialog. This dialog is used to create and modify tools.
Once the tool information has been entered and the dialog closed, a Tool Tile will be
created which displays the tool type and tool diameter. To index through the various
tools that have been created, click on the scroll arrows located at the top and bottom of
the Tool List.
Tools can be reorganized in the list at any time, even after operations have been
created, without reprocessing the operations. To reorganize the order of tools, click once on the Tool
Tile to be moved and drag it to an insertion point. The system will automatically adjust the operations to reflect the change in tool order and number. For more information on Tile Lists refer to the
Interface Chapter.
Tool specifications can be modified at any point during part creation. However, if operations
have been created using the tool, those operations must be reprocessed. To reprocess an operation,
double-click on the Operation Tile in the Operation List, and click on the Redo it button. The new
tool specifications will be incorporated into the new operation(s) toolpath.

T O O L C R E AT I O N D I A L O G
All tools are created using the Tool Creation Dialog shown below. Each of the items contained
in the dialog is described in the following section.

Tool Type

Tool Length Offset


CRC Offset

Tool Diagram

Tool Material
Pop-up Menu
Spindle Direction

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Tool Type : The buttons in this area are used to select the tool type. The
picture and required information for the tool diagram will change
depending on the tool type selected. To select a tool, click on the appropriate tool type button.

Tool Diagram : The diagram and the necessary tool specifications change depending on the tool type
selected. The tool types, detailed below, are divided into four general groups based on the similarities of the tool diagrams and specifications.

TOOL TYPE 1
Roughing Endmill
Finishing Endmill
Ball Endmill *
* Ball Endmills do not have a bottom corner radius specification.
Tool Length
Cutting
Diameter

Bottom Corner
Radius
# of Flutes

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TOOL TYPE 2
Shell Mill
Face Mill
Fly Cutter

Keyway Cuter *
Thread Cutter *
Back Bore *

* Keyway Cutter has a top corner radius specification; Thread Cutter has a Thread Form angle
instead of a bottom corner radius; and Back Bore has no bottom corner radius specification.

Tool Length
Shank Diameter
Cutting Diameter

Bottom Corner
Radius
Flute Length

# of Flutes

TOOL TYPE 3
Standard Drill
Center Drill
Spot Drill

Tap *
Rigid Tap *
Countersink *

* Tapping tools have a TPI (Threads Per Inch) specification. Countersinks have a flat tip
diameter specification that is interactive with the tool length.
Tool Length

Cutting
Diameter

Tip Angle

# of Flutes

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TOOL TYPE 4
Boring Bar/Boring Head
Reamer
Spot Facing Tool *
* Spot Facing Tool has a bottom corner radius specification.
Tool Length

Tool Diameter

# of Flutes

Spindle Direction : The CW and CCW buttons specify the spindle direction used
with the selected tool.
Tool Material : This is a pop-up menu used to specify the material of the tool.
Tool Length Offset Number : The number entered here designates the
numeric location in the machine where the Z offset amount is
entered.
CRC Offset Number : This number designates the numeric location in
the machine where the XY offset amount for CRC is found.
Comment : This is a comment associated with each tool. It will be output in the finished code at the
beginning of every operation that uses the tool.

T O O L L I S T S U M M A RY
Selecting Tool List Summary from the part menu (the title of this
menu will be the name of the file) will bring up the Tool List
Summary Dialog which provides information in a spread sheet format about each tool contained in the Tool List. When the summary
is open on the screen, the information can be printed. To print the
summary, select Tool List Summary from the Print sub-menu in the File menu.

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TOOL OFFSET
When pocketing or contouring, the system calculates a tool offset amount based on the radius
of the tool. This is the amount the finishing pass of the toolpath (the only pass if contouring) will be
offset from the selected part geometry. If a stock amount is entered for the process, that stock
amount will be added to the tool radius offset.
Normally, the tool offset amount is the tool radius which is taken directly from the information
entered in the tool creation dialog. When milling with tools with a bottom corner radius the system
calculates the tool offset based on the Floor Z compared against the Surface Z. The Surface Z is the
top surface of the material. The Floor Z specifies the finished depth of the pocket or contour. These
values are entered in the Contouring and Roughing Process Dialogs in the Entry/Exit Clearance
Diagram which is shown below.

Surface Z

Floor Z

The tool diameter used to calculate the offset amount is the diameter of the tool at the Surface
Z. In order for the system to correctly calculate the tool offset when using these tools, accurate Floor
Z and Surface Z positions must be entered in the Process Dialogs.

Tool Diameter

Diameter used to
calculate tool offset

Surface Z
Floor Z
Material

This offset calculation is useful when cutting pockets shallower than the corner radius on the
tool.
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CUTTER RADIUS COMPENSATION (CRC)


There is a preference which specifies how the system will handle CRC with Contouring and
Thread milling operations only. From Tool Center is the recommended option because that is the
method used by the system to display the toolpaths and cut part rendered images regardless of the
setting of the Cutter Comp Preference, which only affects the posted output.

When the From Tool Center item is selected, the numbers generated in the posted code will be
the geometry offset by a tool radius (providing the Stock amount is 0). From Tool Center is the recommended selection for this preference. When the From Tool Edge item is selected, the numbers
generated in the posted code will be the same as the blueprint numbers.
Roughing operations will always be calculated from the tool center. If the From Tool Edge
item is selected for this preference, CRC should be turned off in all roughing operations.
When using From Tool Center, the offset in the CRC register at the control should be the difference between the radius of the actual tool used and the radius of the tool programmed in the system. If the tools are identical, the CRC offset number should be 0. If the actual tool is smaller, a
negative value can be used.
When using From Tool Edge, the radius of the actual tool used should be entered in the CRC
register. If tapered tools or tools with corner radii are used, the user must calculate the appropriate
offset amount based on the taper. The system does not do this, as it does when From Tool Center is
selected.

WARNING: The system does a much better job offsetting the tool than the majority of controls currently available. Regardless of the setting made in this preference, all toolpath drawing and cut part
rendering will be calculated and displayed using the systems offsetting mechanism. Therefore, it is
possible for the cut part rendered image produced by the system to look good, while the tool, cutting
according to the posted code, will not cut well. If the controls offsetting mechanism is less
advanced than the systems, it is possible when the control produces the offset values, errors and
interference will result.

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CHAPTER 6 : M a c h i n i n g
M A C H I N I N G O V E RV I E W
Depressing the Machining Button will bring up the Process List, the Machining
Palette, and the Operations List. The Process List is used to build up sets of operations
to be performed on geometry. The Machining Palette contains Function Tiles that combined with Tool Tiles create Process Tiles. Process Tiles are then used to generate
machining operations. A Process Tile is a temporary object that is used to create and
edit the final machining operations. When an operation is complete, an Operation Tile
which contains the finished toolpath will appear in the Operations List. Process Tiles
can be thrown away or modified to create different operations. The Operations List contains the completed machining operations that will be output during post processing.

C R E AT I N G A N O P E R AT I O N
Each tile in the Process List will be applied to the selected geometry. A Process Tile is created
by dragging a Function Tile from the Machining Palette and a Tool Tile from the Tool List to the
same location in the Process List. They can be dragged in any order. When a Process Tile is complete, a Process Dialog specific to the chosen Machining Function will appear. This dialog contains
detailed information about the way the toolpath will be created.
Once the Process Dialog is complete, a cut shape must be defined. The cut shape is the geometry the process will be applied to. Roughing operations require that a closed shape be selected for
pocketing or the stock shape can be selected for face milling. Drilling and thread milling operations
require that points or circles be created at the location of the holes to be drilled or threaded. For contouring operations, if a single shape is being machined the cut shape must be defined with the
Machining Markers.
Clicking on the Do it button applies the entire Process List to all selected geometry, creating as
many operations as are required. Operation Tiles will be created and placed in the Operation List. If
any completed Operation Tiles are highlighted, the Do it button will become the Redo it button. If
any changes are made to the information in the Process List and the Redo it button is depressed, the
selected operations will be replaced by the new operations. Therefore, once operations have been
satisfactorily created in the Operations List, the completed Operation Tiles must be deselected so
that they are not affected by changes made in the Process List when creating new operations.
Clicking on an empty tile location or clicking on an insertion point between locations will deselect
all Operations Tiles.
The Process List can then be set up to create a new set of operations. Process Tiles that were
used to create previous operations can either be thrown away or modified. Whenever the Do it or
Redo it button is depressed, ALL the Process Tiles in the Process List are used to create operations,
even if operations have already been created using those tiles. To be safe, its a good idea to throw
away the Process Tiles once the operations have been created and deselected. This way no duplicate
operations will be created because process tiles were left in the process list.
Operations contain the finished toolpaths. The toolpath consists of the actual moves the tool
will make to cut the part.

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M U LT I P L E P R O C E S S P R O G R A M M I N G
The Process List can be used to create groups of operations. A drilling process will drill all
selected points or circles. A contouring process will make a finish pass around a shape. A roughing
process tile will machine any number of closed shapes or face mill the entire stock shape. A thread
milling process will thread mill all selected points or circles.
If multiple Process Tiles of the same type are used in the same Process List, each tile will be
applied to the selected geometry. For example, three drilling processes can be used to drill, tap, and
counterbore the same points or circles. Three separate operations will be created to perform each of
these functions.
When multiple Process Tiles of different types are used in the same Process List, the effects of
each process will change depending on the other processes in the Process List. If a drilling process
is combined with a roughing or contouring process, the drilling process will drill entry holes for the
other process. If a contouring process is combined with a roughing process, the contouring process
will take one finish pass around the wall of all selected pockets and bosses.
When multiple operations are created from the same Process List, they will be linked. Doubleclicking on a linked Operation Tile will select all of the other operations created by the same
Process List. The Process List will be rebuilt and the geometry reselected. The link will be preserved even if the operations are reorganized in the Operations List.

M O D I F Y I N G A N O P E R AT I O N
Double-clicking on an Operation Tile in the Operation List will recreate all the Process Tiles
that were in the Process List when that operation was created. It will also select the geometry, and
reposition the machining markers (if any were used) as they were when the operation was
processed. Any operations created from the same Process List as the selected operation will also
become selected. The Do it button will be replaced by the Redo it button. Clicking on the Redo it
button after the changes have been made to the process information will replace all selected operations with the modified operations.
Changing specific information about an operation after it has been created can be accomplished using the Operation data item in the Modify menu. Operation data allows the user to change
and lock values, such as clearance planes and feeds and speeds. Locked items will NOT be affected
if the operation is reprocessed. This is useful when multiple operations are created from a single
Process Tile because changes can be made to one operation without changing the other operations
created from the same process. For more information, refer to the Operation Data section in this
chapter.

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M A C H I N I N G PA L E T T E
Drilling
Function

Contouring
Function

Pocketing
Function

Thread milling
Function

Do it (Redo it)
button

Sort Ops
button

Each tile in the Machining Palette has a different function. The drilling function is used to drill
holes at defined point or circle locations. Multiple drilling operations created from one process list
generate a subprogram or a subroutine of the selected pattern of points or circles in the posted output.
The drilling function can also be used in conjunction with the roughing and contouring functions to
drill entry holes. The contouring function is used for taking a single pass along a shape. The roughing
function is used to remove material from the inside of a closed shape or to face mill. The thread
milling function is used to create ID and OD threads at defined point or circle locations.
The Do it button creates operations once Process Tiles are completed and a cut shape is selected.
The Do it button changes to the Redo it button when existing Operation Tiles are selected to indicate
that these operations can be reprocessed.
The Sort Ops button reorganizes the Operation List. The order of machining in the finished NC
program is the same as the operation list. Therefore, the order of Operation Tiles in the Operation List
is very important. Efficient use of multiple process programming frequently produces operations in a
poor machining order. Operations can be organized anytime during the programming of the part.
Clicking on the Sort Ops button reorganizes all operations by tool number and creation order.
When the Sort Ops button is depressed, the system examines all the operations and tries to group them
by tool number to minimize the number of tool changes. If an operation was created by the same
Process List as another operation, their order in the Operation List will be based on their order in the
Process List when they were created. For example, finishing operations will never be placed before the
roughing operations they follow in a process list. Operations can be manually reorganized by dragging
them to different locations in the Operations List.

PROCESS DIALOGS
Process Dialogs appear on the screen when a Function Tile from the Machining Palette and a
Tool Tile from the Tool List are dropped in a Process List Location. There are four Process Dialogs
that correspond to the four Functions Tiles in the Machining Palette. They are drilling, contouring,
roughing, and thread milling. Each is described in this section.

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DRILLING PROCESS
The drilling process is used to drill, tap, or counterbore selected points or circles or
drill entry holes for other processes. When the Drilling Function Tile is combined with a Tool Tile,
the Drilling Process Dialog, shown below, will appear on the screen.

Entry/Exit Cycle : The selections made here determine the cycle the drill
will use to make its entry and exit moves. The choices include: Feed
In-Rapid Out, Feed In-Feed Out, Tap, Rigid Tap, Peck Full Out, and
Peck Chip Breaker.

Drill Clearance Diagram : The


Entry Clearance and Exit
Clearance specify the positions that the tool may use
Drill Surface Z
Sharp Tip Z
when approaching and
retracting from the part.
Entry Clearance
Retract
The four values, described
below, are interactive and
Clearance Plane Z
calculated from the tool
Retract
information and the other
values entered. Drill Surface Z specifies the Z position of the top surface of the material. Spot Diameter
specifies the diameter of the hole at the Surface Z. This is useful when counter-sinking. Full Diameter
Z specifies the lowest Z depth the full diameter of the tool will plunge when drilling. Sharp Tip Z
specifies the final Z depth of the tool tip, and is the number that will be used in the posted output of
the finished code. If a Full Diameter Z is entered, the Sharp Tip Z will be calculated from the tool
diameter and the tip angle, otherwise the user can simply enter the desired Sharp Tip Z. The first
Entry Clearance
Plane
Spot Diameter

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Retract to Z value is the Z value entered for the Entry Clearance Plane in this dialog. If this option is
selected, the drill will move to the Entry Clearance Plane when making inter-hole moves. The second Retract to Z option is the Z position entered in the Document Control Dialog in the Clearance
Plane Z text box. If this option is selected, the drill will move to that clearance plane position when
making inter-hole moves.
Clearance : This text box is only active if Peck Full Out is selected for
the Entry/Exit Cycle. The value entered specifies the incremental distance away from the material from which the tool will start its next peck.
Peck : This text box is only active when either Peck Full Out or Peck
Chip Breaker is the selected Entry/Exit Cycle. The value entered
specifies the depth the tool will plunge on each peck.
Retract : This text box is only active if Peck Chip Breaker is the selected Entry/Exit Cycle. The value entered specifies the amount the tool
will retract after each peck.
Dwell : The value entered in this text box allows the user to specify the
amount of time in seconds the drill will pause at the bottom of the hole with
the spindle on. Dwell is only active when either FI-RO or FI-FO is the selected Entry/Exit Cycle.
RPM : The RPM value is the rate of the spindle measured in revolutions
per minute. The Material Database can be used to calculate this value.
See the Material Database section in this chapter for more information.
Feed : The Feed value specifies the inches per minute the tool will
plunge. Feed is only active when the selected Entry/Exit Cycle is FI-RO,
FI-FO, Peck Full Out, or Peck Chip Breaker. The Material Database can be used to calculate this
value. See the Material Database section for more information.
Tap % : The value entered here specifies the percentage of the feed rate
that will be used on the tapping cycle. This text box only appears if
Tap is the selected Entry/Exit Cycle.
Coolant : A yes/no button which indicates whether coolant is turned on
in a process. Flood is the standard coolant option.

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CONTOURING PROCESS
The contouring process is used to take a single pass along a shape or to machine multiple shapes with the tool on center (engraving). When a Contouring Function Tile is combined with
a Tool Tile, the Contour Process Dialog, shown below, will appear on the screen.

Entry/Exit Clearance Diagram:


The Entry Clearance Plane specifies the location the tool will
make a rapid move to before
Floor Z
Surface Z
feeding to the start point of
the toolpath. The Exit Clearance
Plane specifies the location the tool may rapid to after completing the toolpath. The Surface Z specifies the top level of the material and the Floor Z specifies the finished depth of the pocket.
Entry Clearance
Plane

Exit Clearance
Plane

Speed : The value entered is the rate of the spindle measured in revolutions per minute.
Entry Feed : This value designates the rate measured in feet per
minute (meters per minute if working in metric) that the tool will
be moving when it enters the material.
Contour Feed : The value entered here is the rate measured in feet
per minute (meters per minute if working in metric) that the tool
will be moving when cutting the toolpath.
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Entry Move : The Entry Move radio buttons instruct the system to
create additional geometry to add to the toolpath. When the first
option is selected, a 90 arc of the specified radius will be added
at the beginning of the toolpath. This arc will be tangent to the
start feature at the start point. If a value is entered in the Line
text box, a line of the specified length will be created tangent to
the arc as the first move in the toolpath. When the second option is selected, a line of the specified
length will be added to the toolpath. This line will be perpendicular to the start feature at the start
point. Entry/Exit lines are useful when using Cutter Radius Compensation (CRC), because typically,
CRC is turned on and off on the first and last line moves of the toolpath.
Exit Move : The Exit Move radio buttons instruct the system to
create additional geometry to add to the toolpath. When the first
option is selected, a 90 arc of the specified radius will be
added at the end of the toolpath. This arc will be tangent to the
end feature at the end point. If a value is entered in the Line text
box, a line of the specified length will be created tangent to the
arc. When the second option is selected, a line of the specified length will be added to the cut shape.
This line will be perpendicular to the end feature at the end point.
Stock : The value entered specifies the amount of material left on
the part geometry after the completed toolpath. A positive value will
offset the tool away from the geometry leaving material on the wall. A negative value will move the
toolpath into the geometry. A negative value can never be greater than the tool diameter.
CRC On : A yes/no button that indicates whether Cutter Radius Compensation is
turned on or off. For most post processors, CRC will be turned on and off on the
first and last line moves of the toolpath.
Coolant : A yes/no button which indicates whether coolant is turned on
in a process. Flood is the standard coolant option.

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ROUGHING PROCESS
The roughing process is used to create pockets and bosses by removing material from
the inside of a closed shape or to clear material from the face of a part. When the Roughing
Function Tile is combined with a Tool Tile and the Pocketing option is selected, the Roughing
Process Dialog, shown below, will appear on the screen.

Process Type : These radio buttons determine whether the process will generate
a roughing or face milling cycle. The default selection is pocketing. When
Face Milling is selected, the bottom half of the dialog changes. The information for face milling cycles is described after the pocketing information.
Entry/Exit Clearance Diagram :
The Entry Clearance Plane
specifies the Z position the
tool will make a rapid move
Floor Z
Surface Z
to before feeding to the operation start point. The Exit
Clearance Plane specifies the Z position the tool may rapid to after completing the toolpath. The
Surface Z specifies the top level of the material and the Floor Z specifies the finished depth of the
pocket.
Entry Clearance
Plane

Exit Clearance
Plane

Speed : The value entered is the rate of the spindle measured in revolutions per minute.

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Entry Feed : This value designates the rate measured in feet per
minute (meters per minute if working in metric) that the tool will
be moving when it enters the material.
Contour Feed : The value entered here is the rate measured in feet
per minute (meters per minute if working in metric) that the tool
will be moving as it cuts the pocket.
Cut Width : The value entered specifies the width the tool will move
out on each pass. This value automatically defaults to half of the tool
diameter. If the value is made smaller, the passes will overlap. If the value is made larger, areas may
be left uncut.
Entry/Exit Moves : The values entered in these text boxes add
radius and/or line moves at the beginning and end of the last
pass of the roughing toolpath. If a radius value is entered, a 90
arc of the specified radius will be added at the beginning and
end of the finish pass of the pocket. If a line value is entered in
addition to a radius value, a line of the specified length will be added tangent to the entry/exit
radius. If an entry/exit radius is not being used, a line of the specified length will be added perpendicular to the first and last move of the finish pass on the roughing toolpath. Entry/Exit lines are
useful when using Cutter Radius Compensation (CRC) because typically, CRC is turned on and off
on the first and last line moves of the toolpath.
Stock : Different stock amounts can be entered for the wall of the
pocket and for any island or boss contained in the pocket. The
value entered for Pocket Stock is the amount of material that will
be left on the wall of the pocket. The value entered for Island Stock is the amount of material that
will be left around any bosses that are contained in the pocket, and are selected as part of the roughing cut shape. A positive stock amount will leave material on the pocket or island and a negative
stock amount will cut into the pocket geometry.
Cut Direction : These radio buttons allow the user to designate the direction the
tool will travel, either making a climb cut or a conventional cut.

CRC On : A yes/no button that indicates whether Cutter Radius Compensation is


turned on or off. For most post processors, CRC will be turned on and off on the
first and last line moves. If the From Tool Edge option is selected for the Cutter Comp Preference,
CRC should be turned OFF for all roughing operations. Refer to the Menus Appendix under
Preferences for more information.
Coolant : A yes/no button which indicates whether coolant is turned on
in a process. Flood is the standard coolant option.

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FACE MILLING
The face milling item completely automates clearing material from the face of a part. When
the Face Milling option is selected, the bottom portion of the Roughing Dialog changes, as shown
below. Each of the face milling features is described below. The other items contained in the dialog
function as they do when performing a pocketing roughing operation.

Shape Selection : If the Stock option is selected, no geometry needs to be selected.


The process will face the entire stock shape. If the Shape option is selected, a
closed shape must be selected. The system will face the selected closed shape.
Start Corner : These radio buttons determine the start point of the toolpath. The
selections indicate in which corner of the shape, whether it be the entire stock
shape or a selected closed shape, the tool will start cutting. For example,
selecting X+, Y+ will begin the toolpath in the upper right hand corner; X+, Ywill begin the toolpath in the lower right hand corner, and so on. The four possible combinations
represent the four quadrants.
Cut Options : These selections indicate how the toolpath will be generated
and determine the finish of the cut as well as the length of the roughing
cycle. Each selection is described below.

Spiral In : This option generates the fastest roughing cycle, but produces a rougher surface
finish then some of the other options. The tool starts off the part and ends on the part. The tool
spirals into the material and makes a square pattern to remove the material.
Zig Zag : This option also generates a fast roughing cycle, but a rougher finish. The tool starts
off the part and ends off the part. The tool zig zags across the material alternating between
climb cutting and conventional cutting.
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Back & Forth : This option produces a better surface finish because the tool is always climb
cutting. The toolpath alternates cutting from both ends of the part.
1 Direction : This option produces the best surface finish, but generates a slower roughing
cycle. The tool makes one pass across the part, rapids up and back across the part, and then
makes each additional pass to clear off the necessary material.
First Cut : The available choices change depending on the Start
Corner selections. These buttons determine the direction of the first
cut.
Clearance : The Clearance amount entered is an XY offset
value that is added to the beginning of the toolpath. The toolpath is always offset from the stock shape or selected geometry by a tool radius. The Clearance
value is added to the tool radius offset amount.
Rapid In : When Rapid In is turned on, the tool will rapid from the Entry
Clearance Plane to the starting Z depth of the toolpath. When turned off, the tool
will feed from the Entry Clearance Plane to the start point of the toolpath.

THREAD MILLING PROCESS


This function, in conjunction with the thread milling tool, allows the user to easily
mill OD and ID threads. The thread milling process is similar to the drilling process in that it
requires that either points or circles be selected for the cut shape. Each of the items in the thread
milling dialog is described below.

Thread Type : This selection determines whether an OD or ID thread will be created. The
Thread Mill Entry/Exit Diagram will change depending on the selection made. The picture above shows an OD Thread Mill Entry/Exit Diagram.

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Thread Mill Entry/Exit Diagram :


Entry and Exit Clearance Planes
The
Exit Clearance
Plane
function as they do in the other
Thread
Thread
Process Dialogs. The
Start Point
End Point
Thread Start Point and Thread End
Point positions entered in the diagram specify the actual start and end of the thread specified on the blueprint. The system will add a
45 helix to the start and end of the threading toolpath to provide for a smooth transition into the
thread. The start and end points of this helical entry move will be higher and lower in Z than the
actual Thread Start and End Points entered by the user in the dialog. The tool can thread up or
down, meaning that the start point can be at a higher or lower Z position than the end point.
Entry Clearance
Plane

Thread Direction : This selection determines whether the thread will be created in a
clockwise or counter-clockwise direction.

Cut Diameter : On an OD thread, the tool cuts in to the cut diameter. On an ID thread, the tool cuts out to the cut diameter.
Clearance Diameter : On an OD thread, the tool will retract to the
Clearance Diameter after completing the thread, before going to
the exit clearance position. On an ID thread, the Clearance Diameter should be equal to or less than
the size of the hole that is being threaded. For ID threads, the tool diameter < clearance dia < cut
diameter. For OD threads, cut diameter < clearance diameter..
TPI (Threads Per Inch) : This value specifies the number of threads
per inch. The threads per inch and pitch text boxes are interactive.
When one value is entered the system calculates the other. This allows the user to enter whatever
specification is given on the blueprint, whether it be pitch or TPI. When creating a metric part, this
value specifies threads per millimeter.
Pitch : This value specifies the pitch of the thread which is calculated by taking the inverse of the TPI.

O P E R AT I O N D ATA
It is possible to edit certain operation specifications in the Operation Data Dialog. The values
in the text boxes with raised borders and the yes/no buttons that appear in the dialog with locks next
to them can be changed. Values are locked by clicking once on the lock next to the text box.
Unlocked values will return to their original values if the operation is reprocessed. Locked items
will retain the values entered in this dialog even if the operation is reprocessed. Changes that affect
the toolpath can be seen in the toolpath drawing and the rendered image. The information in the
process tile that created the operation will not be changed to reflect the changes made in the operation data dialog.
It is useful to change and lock values in the operation data dialog when multiple operations are
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created from a single Process Tile. With this feature, it is possible to change certain specifications to
one operation without changing them to all the operations that were created with the same Process
Tile. For example, if multiple pockets are machined from one Process Tile, a separate operation is
created for each pocket. If an Entry or Exit Clearance Plane needs to be changed to avoid a clamp
between two of the pockets, this can be accomplished by changing the clearance values in the
Operation Data Dialog for one of the operations. The clearance values of the other roughing operations will be unaffected.
Information entered in the Op Comment text box will appear in the posted output before the
selected operation it refers to. Utility data can can also be entered in this dialog. Custom posts allow
the user to input custom commands in the At Op Start and At Op End text boxes that will trigger
actions inside the post processor. In addition, any text that appears in quotations in the At Op Start
and At Op End text boxes will appear in the posted output. Each set of quotes will be on a separate
line in the posted output.
The Program Stop yes/no button is only available in the Operation Data Dialog. If it is turned
on, a program stop command will be added at the end of the operation in the posted output. The
default position is off.
If operations contain locked values, a small lock symbol will appear on the Operation Tile. If
utility data is entered in the At Op Start text box, a small recessed square will appear on the
Operation Tile in the upper left hand corner. If utility data is entered in the At Op End text box, a
small recessed square will appear in the lower left hand corner of the Operation Tile. The Operation
Tile, shown below, displays these symbols.
At Op Start Data
Locked Values
At Op End Data

CLEARANCE MOVES
This section details how the system handles tool moves between operations and between holes
in drilling cycles. The following conventions are used in the pictures shown below.
Dashed Arrow : Rapid Move
Solid Arrow : Feed Move
CP : Clearance Plane
SP : Start Point; the first move of the operation, not necessarily the location of the Start Point
Marker.
EP : End Point; the last move of the operation, not necessarily the location of the End Point Marker.
Op1 : Operation 1; the first series of cuts made on the part.
Op2 : Operation 2; the second series of cuts made on the part.

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ENTRY MOVE : SAME TOOL


Exit CP Z
EP XY, Op 1

Exit CP Z
SP XY, Op 2

Entry CP Z,
SP XY

Cut Depth Z,
SP XY

ENTRY MOVE : TOOL CHANGE


Tool Change Z,
SP XY

Tool Change
Position

Entry CP Z,
SP XY

Cut Depth Z,
SP XY

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EXIT MOVE : SAME TOOL

Entry CP Z,
SP XY, Op 2

Exit CP Z,
EP XY

Cut Depth Z,
SP XY

EP XYZ, Op 1

EXIT MOVE : TOOL CHANGE


Tool Change
Position

Tool Change Z,
EP XY

Exit CP Z,
EP XY

EP XYZ

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During a drilling cycle, the tool can retract to one of two different Z clearance planes when it
is making inter-hole moves. In the Drilling Process Dialog, there are two retract values. The top
retract value is the Entry Clearance Plane entered for the process. The bottom retract value is the
Clearance Plane Z specified in the Document Control Dialog.

Entry Clearance
Plane

Exit Clearance
Plane

Entry Clearance
Retract
Z Clearance Plane
Retract

MACHINING MARKERS
Machining Markers allow the user to specify the start and end feature and start and end point
of the cut shape, the cut direction, and the offset position of the tool. These markers appear on the
screen when geometry is selected for contouring processes.
Start Feature : The geometry feature (line or circle) on which the tool will start cutting.

Start Point : The point on the start feature where the tool will start cutting.

End Feature : The geometry feature on which the tool will stop cutting.

End Point : The point on the end feature where the tool will stop cutting.

Cutter Side and Direction : The circles represent where on the geometry the tool will
cut: on the outside of the geometry, on the inside of the geometry, or on the centerline. The arrows indicate which direction the tool will travel signifying whether
a climb or conventional cut will be made. Click on the desired circle and directional arrow.

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HOW MACHINING MARKERS WORK


Machining Markers appear on selected geometry for contouring processes in order to designate
the cut shape. To move a marker, place the cursor over the marker and depress the mouse button.
The cursor becomes the marker. This is called picking up a marker. The marker can then be
moved to the desired location. Release the mouse button to drop the marker.
When the Feature Markers are moved, the Point Markers follow them and snap to the same
position. To place the Start Point and End Point Markers in the exact same location, place the Start
Feature Marker in the correct location and drag the Start Point Marker to the desired position. Then
drag the End Feature Marker to the same location as the Start Feature Marker. The End Point
Marker will automatically snap to the same position as the Start Point Marker.
For precise control over the Start and End Point Marker positions, create a point at the correct
position. Dragging a Start or End Point Marker close to the point will cause the marker to snap to
the point and use its exact coordinates.
The geometry between the start and end points will be dark blue to indicate that it is the cut
shape that will be machined by the process. If the start and end features are the same, double-clicking on one of the markers will allow the toolpath to pass over the end point once. This will create an
overlap in the toolpath.

START AND END POINTS


The start and end points do not necessarily have to be on the part geometry. There may be
times when it is desirable to have the tool start or end its toolpath off the part. This can be done by
moving the markers off the part geometry. A geometry feature (e.g. line or circle) is trimmed
between two connectors. When the Start Point Marker is dragged off the part, it automatically snaps
to the nearest extension of the start feature. The nearest extension of the start feature may be a section that was trimmed away, so the start point will snap to an extension of the start feature off the
part. This is also true for the end feature and end point.

O P E R AT I O N S U M M A RY
Selecting Operation Summary from the part menu (the title of
this menu will be the name of the file) will bring up the Operation
Summary Dialog which provides information in a spread sheet format
about each operation in the program, including estimated cut times
and the distance traveled by the tool. The information in the dialog
can be printed. To print the summary, select Operation Summary
from the Print sub-menu in the File menu.

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P R I N T I N G T H E T O O L PAT H
After an operation has been created, the resulting toolpath can be printed. Toolpaths can either
be printed in black and white or color. When the desired toolpath is on the screen, choose Drawing
from the Print sub-menu in the File menu. To adjust the way the image will print, choose Printing
from the Preferences sub-menu in the File menu. The Printing Preferences Dialog specifies how the
system will handle the background color. If the printer being used is a black and white printer,
choose the Black on White option to ensure that all portions of geometry, including those that are a
light color, can be seen in the print.

OS

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For specific information regarding printing on the different operating systems, refer to the
Printing Appendix found at the end of this manual.

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V i e w

C o n t r o l

CHAPTER 6 : V i e w C o n t r o l
V I E W I N G T H E PA RT
The system provides for dynamic viewing of the part in any planar orientation. The
View Control Palette allows the user to change the view of the part by either clicking on
buttons which provide standard view changes, such as the top and side view, or maneuvering a small model of the part to any orientation. The part can be drawn, machined
and rendered in any view. The top view is recommended for creating geometry and
machining operations, while the isometric or world view is excellent for cut part rendering.

V I E W C O N T R O L PA L E T T E
Depressing the View Control Button brings up the View Control Palette that is used for changing the current view of the part. In the center of the palette is a trackball. Around the outside of
the trackball are additional buttons for controlling the view. The entire View Control Palette is often
referred to as the Trackball.
Top View
Unzoom
Previous View

Redraw

Front View
Side View

Isometric View

When the cursor is placed over the Trackball, the cursor changes into a hand which allows the
user to roll the Trackball and change the view. Holding down the mouse button and moving the
mouse will roll the Trackball. The black outlined box on the ball represents the orientation of the
part. The "T" identifies the top surface of the part. The dimensions of the box do not change with
the actual part size. X is always the longest axis; Y is the second longest; Z is the shortest.
Once the desired view is obtained and the mouse button released, the part will be redrawn in
the new view. The ball has four small solid black rectangles around the inside ring of buttons (located at 12:00, 3:00, 6:00, 9:00). These are called trackball handles. These handles can be dragged for a
single axis view change. The View Control Palette can be moved to any location on the screen by
dragging its edge.

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VIEW MENU
All of the buttons in the View Control Palette are also available as
items in the View menu. In addition, there are other items contained
in the menu that relate to the viewing and drawing of the part. Each
item in the View menu is described below.
Top View : This is the standard, default view of the XY plane.
Front View : This a view of the XZ plane.
Right View : This is a view of the YZ plane.
Isometric View : This is a world view. The part is drawn such that
the part dimensions are all foreshortened equally.
Unzoom : Also known as no zoom. This sets the scale of the view to
the maximum size that the monitor will allow. It is based on the
stock size and the current view.
Redraw : This item refreshes the screen image allowing the user to
get a better indication of what is currently drawn on the screen.
Geometry, toolpaths, or the rendered part image can be redrawn
using this item.
Previous View : This item changes the current view to the last view that was worked in.
Zoom In : This item increases the scale of the view so the drawing gets bigger by 25% each time it is
selected.
Zoom Out : This item decreases the scale of the view so the drawing gets smaller by 25% each time it
is selected.
Labels : If this item is turned on, labels will be drawn next to every geometry feature drawn. Circles
will be labeled C#, Lines L#, and Points P#. The # is determined by the order the points and features were created. It corresponds directly to the information shown in the Workgroup Summary.
Draw Points : If this item is turned off (not checked), all points will not be drawn on the screen.
Extend Lines : When this item is turned on, all unconnected lines will extend to the edge of the stock.
If it is turned off, lines will only extend to the features they were created between.
Show Stock & Origin : The default has this item turned on. If it is turned off, the gray outline of the
stock and the origin marker will not be drawn on the screen.
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Show Geometry : This item redraws only points, lines and circles. It will draw geometry over the cut
part rendered image of the part.
Shrink Wrap : When this item is selected, the software will examine all geometry and adjust the stock
size to show all the geometry on the screen without excess blank space.

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CHAPTER 7 : C u t P a r t R e n d e r i n g
C U T PA RT R E N D E R I N G O V E RV I E W
Modeling is the process of defining a three dimensional object. Rendering is the
process of displaying a picture of this model. A cut part model is defined when the operations necessary to machine a part have been created. The computer has 3D knowledge
of the inside of the model; even of the areas that are not visible.
The cut part rendering capability in the system is called Three Dimensional Real
Time Cut Part Rendering. Three dimensional refers to the the fact that the model can be
rotated around in space and viewed at any angle. Real Time refers to the speed at which
the part is rendered. The cutting action is rendered as it is calculated rather than calculating the rendered image and then playing back a "movie", or just displaying a picture of the finished model. Real Time does NOT mean actual feed rates are used. The tool is cutting as fast as the
computer can calculate the moves. Cut Part refers to watching the effect of the tools cutting, as
opposed to seeing only the finished picture. Seeing the cutting process is more valuable, in most
cases, than the finished picture. Rendering refers to the process of displaying the graphic image of
the cut part model defined by the machining operations.
All operations will be rendered in their current order. The rendering process will start over
whenever the view is changed or zoomed. Therefore, it is more efficient to select the desired view
before depressing the Cut Part Render Button. Selected operations will render in shades of yellow,
all others will render in shades of grey. Shades of red will be drawn when non-cutting tool surfaces
or rapid moves hit the material. Selected tools will be drawn in shades of yellow. Unselected tools
will be drawn in shades of grey. Smaller pictures will render faster and use less computer memory.

C U T PA RT R E N D E R I N G PA L E T T E
When the Cut Part Rendering Button is depressed, the Cut Part Rendering Palette appears on
the screen, and the stock shape will be displayed as a blue, 3D solid image. The Cut Part Rendering
Palette controls the cut part rendering process. The functions of the items in the palette are described
below.
Rewind
Operation Box

Step Forward
Next Operation
Stop
Play

Invisible Tool
Visible Tool
Transparent Tool
Throttle Control

Operation Box : This box displays the number of the current operation being rendered.
Rewind : This button sets the current operation to the first operation. If the Play button is down when
the Rewind button is depressed, the part will be redrawn.
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Stop : This button stops any rendering in progress and raises the Play button.
Step Forward : This button renders the next feature of the current operation. If the Play button is
depressed, it will be raised and rendering will be stopped at the end of the current feature.
Play : When the play button is depressed, the part will be rendered from the current feature of the
current operation as listed in the operation box. Rendering will continue until one of the other buttons is depressed or the last feature of the last operation is rendered. The Stop and Step Forward
buttons stop the rendering and raise the Play button. The Next Operation and Rewind buttons will
change the current operation being rendered, but will not stop the rendering process. When the last
feature of the last operation is completed, rendering will stop, but the Play button will remain
depressed. Anytime the rendering process stops, hitting the Play button again will resume rendering
from the current location.
Next Operation : If the Play button is depressed, the current feature being rendered is finished and the
remaining features for that operation are skipped. The next feature to be rendered is the first feature
of the next operation. If the Play button is not depressed, the current operation is set to the next
operation. The Operation box will be updated, but nothing will be rendered until the Play button is
depressed again.
Throttle Control : Shows the current location of the Throttle slider. The plus side represents maximum
rendering speed, and the minus side the minimum. The location of the slider can be changed by
dragging it left or right. This can be done during the rendering process and the effects will be seen
as the slider is moved.

Invisible Tool : When this button is


depressed, the tools will not be drawn
during the rendering process, although
the material removed as a result of the
tool is shown (see example at left).

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Transparent Tool : When this button is


depressed, transparent tools will be
drawn during the rendering process (see
example at left).

Visible Tool : When this button is


depressed, solid tools will be drawn during the rendering process (see example at
left).

During the cut part rendering process, if the screen is redrawn due to a view change or redraw,
the rendering process will start over from the first operation. Therefore, it is a good practice to set
the desired view before rendering the part.
When the rendering process is stopped by pressing either the Stop or Step Forward button, the
next time the part is rendered, the system will automatically stop the rendering process in the same
location. User set stops are maintained by the system. Anytime the rendering process is stopped, in
order to continue, simply click on the Play button again
If the Play button is depressed when the Cut Part Rendering Button in the Top Level Palette is
raised, it will be depressed when the Cut Part Rendering Button is selected once again. This means
that the next time the Cut Part Rendering Button is depressed, the rendering process will automatically start. If the view is exactly the same when the Cut Part Rendering Button is depressed as it
was when it was raised, the rendered part will immediately be drawn and any new or incremental
operations will be added.

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C U T PA RT R E N D E R I N G P R E F E R E N C E S
There is a Rendering option in the Preferences sub-menu under the File menu. If it is selected,
the following dialog box will appear.

By default, both options will be turned on. Turning off either or both will slightly decrease rendering times and memory requirements. Turning off Smooth Shading will reduce the quality of the
cut part rendered image. If the Tool Drawing Enabled option is turned off, the rendering process
will always be shown with an invisible tool. The software must be restarted for the changes to take
effect.

P R I N T I N G T H E C U T PA RT R E N D E R E D I M A G E
After the Cut Part Rendering is complete, the rendered image can be printed in either black
and white or color. When the rendered image is on the screen, choose Drawing from the Print submenu in the File menu. To adjust the way the image will print, choose Printing from the Preferences
sub-menu in the File menu. The Printing Preferences Dialog, shown below, allows the user to specify how the software will handle the background color. If the printer being used is a black and white
printer, choose the Black on White option to ensure that all portions of the image, including those
that are a light color, can be seen in the print.

OS

For specific information regarding printing on the different operating systems, refer to the
Printing Appendix found at the end of this manual.

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CHAPTER 8 : P o s t P r o c e s s i n g
P O S T P R O C E S S I N G O V E RV I E W
Once the operations to machine the part have been created, the file needs to be
post processed. Post processing converts a part file (VNC file) which contains the
machining operations (toolpaths) into a text file (NC program) that can be transferred to
the machine control. A Post Processor specific to the machine control is used to convert
the VNC file into a text file. Communicating the posted text file to the CNC machine is
discussed in the Communications chapter which follows this one.

POST PROCESSOR DIALOG


The Post Processor Button in the Top Level Palette becomes active once machining operations
have been created in a file. Clicking on the Post Processor Button will display the Post Processor
Dialog shown below. This dialog allows the user to specify a program name and format the output.
Communications Button
Program Name Button

Text Window Button

Clicking on the Process button will generate the NCprogram for the file currently open. The
text file will be saved under the file name displayed to the right of the Program Name button. If a
file with that name already exists, clicking the Process button will erase the old file and replace it
with the new one. To view the text file as it processes, click on the Text Window button. When this
button is depressed, a window will appear that displays the posted text file as it is created. The program will scroll by in the window as it is being generated. The Pause button allows the user to stop
the scrolling of the output as it is being processed. The Print button will be available after the program file is finished processing.
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Before posted output can be generated, the program file name must be specified. When a file is
post processed, a text file is created with the extension specified in the Post text box in the File
Extensions dialog. By default this extension is set to .NCF. A file can be post processed multiple
times, and saved with different .NCF file names. If changes are made to the part file, it must be post
processed again in order to incorporate the changes into the posted output. As a default, the text file
uses the part file name with an .NCF extension (e.g. EXAMPLE1.NCF). This file name can be
changed by clicking on the Program Name button and entering a new name.
To specify an output file name for the finished program, click on the Program Name button.
The system will automatically add the extension specified in the File Extensions dialog. Selecting
File Extensions from the Preferences submenu in the File menu will display the File Extensions dialog shown below.

POSTED OUTPUT FORMAT


The items in the top box of the Post Processor Dialog, shown below, change the format and
content of the finished output. Each item can react differently with different post processors. Below
is a description of the effect they will have with most post processors.

Starting Program Number : This is the number of the program as it will appear in the control. It is also
the starting number for all sub-programs. If the Starting Program Number is one, the first sub-program will be two, the second three, etc.
Sequence from : This is the starting number for the block numbers or N numbers. The by box determines the increment.
Moves ar Absolute: All tool moves will be from a single origin.

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Minimize : If this option is turned on, the post processor will only output block numbers on tool
change positions.
Insert Comments : This option will output information about each operation and tool used as well as
file length. If any additional comments have been entered by the user about tools or operations, they
will be output as well.
Insert Optional Stops at Tool Change Positions : If this option is on, the software will output a machine
operator selectable program stop at every tool change.

POST PROCESSOR PREFERENCES


Selecting the Post Processor item from the Preferences submenu under the File menu will
bring up the dialog shown below. These preferences allow the user to control the comments in the
posted output.

The dialog contains a number of yes/no buttons that provide various options for how comments will appear in the final posted output. Turning on one of the buttons so that it contains a red
dot will cause the post processor to output that comment.

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C o m m u n i c a t i o n s

CHAPTER 9 : C o m m u n i c a t i o n s
The system contains integrated communications. Third party communications packages,
including Gibbs ncCommunications, can also be used to communicate with CNC machines.
Before a file can be sent to the CNC machine, the parameters for a file transfer need to be setup. This is done in the Com Set-Up Dialog. It is accessed from the Preferences sub-menu of the File
menu. This dialog is used to set up communication protocols needed for sending a program (text
file) to a control or receiving a program from the control.

PROTOCOLS
ADDING A PROTOCOL
A new protocol is added by typing in a new name and changing all of the settings to match
those of the CNC machine. Clicking on the Add button will add the protocol to the current database
of protocols.

After a protocol has been added, the name will appear in the upper left hand corner (as shown
above). Additional protocols can be entered and saved in the same manner. Saved protocols can be
accessed in the Protocol pop-up menu in the upper left hand corner of the dialog.

CHANGING A PROTOCOL
To change information about a protocol, select the protocol from the list and change the information. The changes are automatically saved when the dialog is closed or when a different protocol
in the list is selected.
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REMOVING A PROTOCOL
To remove a protocol, simply select the desired protocol from the list and click on the Remove
button.

C O M M U N I C AT I N G W I T H A C N C M A C H I N E
To send a file to or receive a file from a CNC machine, click on the Communications button in
the Post Processor Dialog.

Communications Button
Text Window Button

COMMUNICATIONS DIALOG
This brings up the Communications Dialog. The Communications Dialog can also be accessed
from the File menu. Files can either be sent to the machine control or received from the control. The
File Type radio buttons indicate what type of file will be sent. When a file is post processed, a text
file (NCF file) is created. NCF (text) is the necessary selection when sending posted NCF files from
the computer to the control or vice versa. The VNC (binary) selection allows users to send and
receive VNC files, which are the actual part files that contain the geometry and toolpaths. VNC files
can be communicated between computers that have the system installed. This is especially useful
when the system is built into the control of a machine tool. Part files (VNC files) can be communicated in their entirety from a computer to the machines control, and from the control back to the
computer.

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Send Mode button

Protocol pop-up menu

Program Name button


Progress Bar

Receive Mode button

SENDING A FILE TO THE CONTROL


To send a file, the Send Mode button must be depressed. The protocol is chosen by using the
Protocol pop-up menu. The program to be sent is specified by clicking on the Program Name button. When everything is set correctly, click on the Send button to send the file. While the program is
being sent, the Send button becomes the Stop button. Click on the Stop button to stop the communication. The progress bar shows the status of the file being sent. If the Text Window is opened from
the Post Processor Dialog, the program will scroll by as it is being sent to the control.

SENDING OTHER .NCF FILES


Any text file that matches the extension set in the File extension preference dialog can be sent
to the control. Refer to the Post Processing Chapter for more information on output file extensions.

RECEIVING A FILE FROM THE CONTROL


To receive a file from the control, open the Communications Dialog from the Post Processor
Dialog or from the File menu. The Receive Mode button should be depressed. Choose the correct
protocol from the Protocol pop-up menu. The name of the received program is specified by clicking
on the Program Name button. When everything is set correctly, click on the Receive button, and
then send the program from the control. If the Text Window is open from the Post Processor Dialog,
the program will scroll by as it is received.

NOTE:
It is recommended that edited .NCF files received back from the machine control be saved
under a different name than the original .NCF file that was sent to the control. That way, if the original .VNC file is reprocessed, it wont affect the edited .NCF file. For example, a part file named
SAMPLE.VNC is post processed and a text file named SAMPLE.NCF is created. Changes are made
to the program at the machine control and the new file containing those changes is sent back and
received at the offline computer, but under the name SAMPLE1.NCF (or something similar.) If
SAMPLE.VNC is reprocessed again at a later date, it wont destroy the SAMPLE1.NCF file that
contains the changes made at the machine.

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CHAPTER 10 : T u t o r i a l
The easiest and most effective way to learn the system is to
actually program a part, which is what we will do in this tutorial section. A simple mill part will be created. Step by step instructions are
provided to guide you through the setting up a part, creating geometry, tools and machining operations and post processing.
A blueprint of the sample part has been provided at the end of
the tutorial.
Launch the system.
Refer to the Operating Systems Appendix for specific instructions on
launching the system.

C R E AT I N G A N E W PA RT
Click on the Document Control Button in the Top Level Palette.
The Document Control Dialog, shown below, appears on the screen.
You can create new part files using this dialog and also open existing
files. Notice there is no part currently open.

Click on the New button.


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Type Milltut in the New File Name text box.

Click on the Save button.


The top section of the Document Control dialog contains file management options, as well as measurement type. The bottom section
contains stock specifications, tool change and clearance positioning
information.
Select the inches option for the measurement type.

Enter the values shown below for the stock size and Z Clearance Plane.

The stock size will be used to draw the stock outline and origin
marker on the screen.
The Z Clearance Plane value is very important. This value indicates
where the tool will rapid to immediately after a tool change. It also
specifies the last rapid move the tool will make before going to the
Tool Change Position. Additionally, the tool will move to this position between drilling moves if the second Retract to Z option is
selected in the Drilling Process dialog. Refer to the Machining
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Chapter for more information on Clearance Moves and Drilling


processes.
Click Tl Change Pos to the off position so that the button is raised and the
X and Y text boxes below it are grayed out.
The tool change position is used on milling machines without automatic tool changers. It is also used when the table must be moved to
avoid crashing during a tool change due to a tall part, fixtures, or a
rotary table.
Type This is a sample part in the Comment box.
This box is for a part comment. If a part comment is entered, it will
appear in the Open Dialog when the part is selected.
When all of the information is entered, the Document Control Dialog
should look like the picture shown below.

Close this dialog by either clicking on the Document Control Button in the
Top Level Palette, or clicking in the Close box in the upper right corner of the
dialog.

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Currently we are looking at the top view of the part, the XY plane. In
order to get a better visual picture of the part, we will change the
view.
Click on the View Control Button in the Top Level Palette.
This will bring up the View Control Palette, also referred to as the
Trackball, which allows you to change views, redraw, and unzoom.
You can select the different options by clicking on their buttons.

For an explanation of the various buttons and views, we will turn on


Balloon Help.
Select Balloons under the Help menu.
The Balloons option provides on-line reference information. Notice
that the Balloons option under the Help menu now has a checkmark
beside it. A checkmark indicates a menu item is in use.
To have balloons come up on the screen, move the cursor over the
object that you want information on, as shown below.

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Select the Isometric View.


This is a world view which allows you to see the wire frame of the
stock. The Top View is recommended for creating geometry and
toolpaths, while the Isometric View is an excellent choice for cut part
rendering.

Turn Balloons off by selecting it again under the Help menu.


Turn Balloons on whenever you want on-line reference information
on the various functions of the system.

Click on the Top View button.

Click on the View Control Button again to put the Trackball away.
The View menu also allows you to select all of the items available in
the View Control Palette. Refer to the View Control Chapter for
more information on the View Control Palette and the View menu.

C R E AT I N G PA RT G E O M E T RY
Typically, the best way to create part geometry is to choose a starting
location and work in either a clockwise or counter-clockwise direction around the part. In this particular example, we will begin in the
upper right hand corner, and proceed in a counter clockwise direction. It is recommended that you do the Geometry Exercise in the
Geometry Creation Chapter before proceeding with this tutorial
because it provides a more detailed description of the geometry creation process. The blueprint for the tutorial part is found at the end
of this chapter.
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Click on the Geometry Creation button in the Top Level palette.


The Geometry Creation palette, shown below, will come up on the
screen.

The Point button provides various defining methods for creating


points and the Geometry Expert spreadsheet creates completely connected shapes with the ability to incorporate any type of geometric
feature.

Click on the Geometry Expert button.


In this exercise it will be very important that the direction of the
lines and the circles that we create follow the path of the shape correctly. We will start with the 0.5 radius circle in the upper right corner and proceed around the part in a counter-clockwise direction.
Make sure that you pay close attention to the feature type selections
made and the values entered.
Select the Counter-Clockwise Arc feature type. Enter the radius and centerpoint values shown below.
Current
Row

Hit the return or enter key.


The circle will be drawn on the screen because it is fully defined.
The first feature in the spreadsheet must be fully defined.

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Your screen should look like the picture shown below.

The only information provided on the part print about the next line is
that it is tangent to the circles it is connected to.
Delete the angle value in the second row so that it contains no information other than the line feature type. Enter the row.
Current
Row

As the prompt indicates, this line will be created tangent to the previous and following circles. It will not be drawn on the screen until
the following feature is created. This is an example of a floating
line.
The feature type for the next row will default to an arc because the
previous line had no information entered. In order for the system to
calculate the correct location for the floating line, the following feature must be an arc. However, the default is the clockwise arc feature type and we need a counter clockwise arc. To figure out the correct directions for the arcs, visualize walking around the part and
drawing the features as they are encountered along the path of the
shape.
Select the Counter-Clockwise Arc feature type. Enter the radius and centerpoint values shown below. Enter the row.
Current
Row

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Both the circle and the line will be drawn on the screen.

Select the Clockwise Arc feature type. Enter the radius value shown
below. Enter the row.
Current
Row

This circle is another example of a floating feature because it is


dependent on the following feature. This arc will be drawn on the
screen when we create the following circle by using the tangency
point.
Select the Counter-Clockwise Arc feature type. Enter the radius and centerpoint values shown below. Enter the row.
Current
Row

A centerpoint must be entered for this circle because the preceding


feature is a floating arc and depends on this circle for its creation.
Therefore, this feature must be fully defined.

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Your screen should look like the picture shown below.

Enter the angle and line point values shown below. Enter the row.
Current
Row

There are two possible intersection points between this line and the
previous circle. When this is the case, the Post Targeting dialog,
shown below, will come up on the screen asking you to choose
which intersection point to use. For more information on Post
Targeting refer to the Geometry Creation Chapter.

The Post Targeting dialog requires the user to select the desired intersection point. Once the correct point is selected on the screen, hitting the enter key or clicking on the OK button will create the appropriate intersection between the two features.
Select the bottom point as shown.

Click on the OK button or hit enter.

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The point selected will be a connector point and you can now continue creating connected features in the Geometry Expert spreadsheet.

Select the Counter-Clockwise Arc feature type. Enter the radius and centerpoint values shown below. Enter the row.
Current
Row

Select the top point, as shown.

Click on the OK button.


Delete the angle in the row. Enter the row.
Current
Row

This is another example of a floating line with no information other


than the feature type. This line will be drawn when we create the
following circle.
Select the Counter-Clockwise Arc feature type. Enter the radius and centerpoint values shown below. Enter the row.

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Current
Row

Your screen should look like the picture shown below.

Select the Clockwise Arc feature type. Enter the radius value shown
below. Enter the row.
Current
Row

Select the Counter-Clockwise Arc feature type. Enter the radius and centerpoint values shown below. Enter the row.
Current
Row

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Enter the angle and the line point value shown below. Enter the row.
Current
Row

Again, there are two possible points of intersection and the Post
Targeting dialog will come up on the screen asking you to select the
correct point.

Select the top point as shown.

Click on the OK button or hit enter.


Your screen should look like the picture shown below.

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Select the Clockwise Arc feature type. Enter the radius value shown
below. Enter the row.
Current
Row

Select the Close Shape feature type.


The outside wall of the shape is complete and should look like the
picture shown below.

In order to create the center boss, we will need to close Geometry


Expert and start a new shape because the boss is not connected to the
outside wall of the shape. We will use the Point sub-palette and
Geometry Expert to create the boss.
Close the Geometry Creation spreadsheet.
Click on the Point button.
This will bring up the Point sub-palette, shown below.

Click on the XYZ button.


This option allows you to enter X, Y and Z coordinate values to
define point locations.
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Enter the coordinates shown below.

Click on the Single Point button.

Click on the Point button.


Click on the Polar Point button.
This option allows you to create a point by selecting an existing
point and entering a distance and angle from the selected point to
create the new point.
Select the point we just created at the origin.

Enter the angle and distance values shown below.

Click on the Single Point button.

Click on the Geometry Expert button.

Select the Clockwise Arc feature type and enter the radius and centerpoint
values shown below. Enter the row.
Current
Row

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Your screen should look like the picture shown below.

Delete the angle of the row. Enter the row.


Current
Row

We will enter the coordinates of the centerpoint of the next arc by


using a keyboard shortcut. If you click on a feature or point while
holding down a modifier key, the appropriate value for the active cell
will be entered in the spreadsheet.
Select the Clockwise Arc feature type and enter the radius value shown
below. Move to the LP/CP X cell, so that it is the active cell.
Current
Row

While holding down the appropriate modifier key, click on the point
shown.
On DOS, Windows NT and Windows 95 systems, hold
down the Control key while selecting the point. The modifier key used depends on the setting selected for the
Interface Preference. If the Control key does not work, use the Alt
key and check the Interface Preference. On Macintosh systems, hold
down the Command key while selecting the point.

OS

The X coordinate for that point will be entered in the spreadsheet.

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Current
Row

Move to the LP/CP Y cell so that it is the active cell. Enter the Y coordinate of the centerpoint by clicking on the point again while holding down the
appropriate modifier key for your operating system.
Current
Row

Enter the row.

Delete the angle of the next row. Enter the row.


Current
Row

Select the closed shape feature type.


Current
Row

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Close the Geometry Expert spreadsheet.


Close the Geometry Creation palette.
Your finished part geometry should look like the picture shown
below.

C R E AT I N G A T O O L L I S T
In order to create machining operations, tools must be defined. The
system contains the capability to create a variety of different tool
types with various tool specifications. For more information on Tool
Creation refer to the Tool Creation Chapter.
Click on the Tool List Button in the Top Level Palette.
When you click on this button, the Tool Tile List will appear in the
upper left-hand corner of the screen.

Double click on tile position #1 in the empty Tool Tile List.


A Tool Creation Dialog will appear on the screen when you double
click an empty Tool Tile location. All tool specifications will be
entered in a tool dialog. Information in this dialog can be edited at
any time during part creation. If operations have already been created
using the edited tool, you will need to reprocess the operations in
order for the new tool specifications to be used.

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Select the Face mill and enter the tool information shown below.

Double click on tile position #2 in the Tool Tile List.


This closes the Tool #1 dialog and brings up the Tool # 2 dialog. A
Tool Tile displaying the tool type and tool diameter appears in the
first position of the Tool Tile List.

Select rEM (Rough End Mill) and enter the tool information shown below.

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Double click on tile position #3 in the Tool Tile List.

Select fEM (Finish End Mill) and enter the tool information shown below.

Double click on tile position #4 in the Tool Tile List.


Select Drill and enter the tool information shown below.

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Double click on tile position #5 in the Tool Tile List.


Select Thd Cut and enter the tool information shown below.

Double click on tile position #6 in the Tool Tile List.


Select Drill and enter the tool information shown below.

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Click in the Close box to close Tool #6 dialog.

Select the Tool Tile in position #6 (0.750 Drill), and drag it up to the
insertion point above tile position #1. When the insertion point becomes
highlighted, drop the tile there.
This is to give you practice moving tiles and reorganizing the Tool
Tile List. For more information about reorganizing tile lists refer to
the Interface Chapter. The Tool Tile List should look like the picture
shown below.

The tools necessary to machine this part have been created. In order
to review the tool specifications, we will use the Tool List Summary
option found under the Part Name (MillTut, in this case) menu.
Select Tool List Summary under the MillTut menu.
The Tool List Summary dialog will appear on the screen. You can
print this information by selecting the Tool List Summary item from
the Print submenu under the File menu.

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C R E AT I N G O P E R AT I O N S U S I N G
THE PROCESS LIST
Click on the Machining Button in the Top Level Palette.

Operations
List

Process
List

Machining Palette

Several items appear on the screen when the Machining Button is


depressed. The Process List is displayed in the bottom left-hand corner of the screen, the Operations List in the right-hand corner, and
the Machining Palette along the bottom.

The Machining Palette contains Function Tiles. The available functions are Drilling, Contouring, Roughing and Thread milling.

Process Tiles are created by dragging a Tool Tile and a Function Tile
to a Process List Location. Operation Tiles are automatically created
from Process Tiles when a cut shape is selected, and the Do it or
Redo it button is depressed.
In order to machine any part, operations must be created. Operations
are created from completed processes. To create a process, one tool
and one function (drilling, contouring, pocketing, thread milling) are
needed. In this tutorial, we will first describe the machining operation, then detail the steps necessary to create that operation.

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First, we will create an operation that will face mill the top surface of
the material. There is an option in the Rough Process dialog that
generates face milling cycles.
Select the Roughing Function Tile and drag it to position #1 in the empty
Process List.

Select Tool Tile #2 and drag it to Process List position #1. Drop it on top
of the Roughing Tile already in position #1.

Click on the Face milling option at the top of the Rough Process dialog.
The bottom portion of the dialog will change to include specifications for the face milling operation.

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Enter the information shown below in the Rough Process dialog.

Either the entire stock shape can be face milled or a selected closed
shape. In this case, we want to face mill the entire stock.

These selections determine how the system will calculate the toolpath. The choice made here effects the finish of the cut and the
length of the roughing cycle.

The Start Corner radio buttons allow you to designate what corner of
the shape the toolpath will start to cut. The four possible combinations of X+, X-, Y+, and Y- represent the four quadrants. The possible 1st Cut selections are dependent on the Start Corner specified
and indicate the direction of the first cut.
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Close the Rough Process dialog.


No geometry needs to be selected for this process because we have
specified that the process be applied to the entire stock shape.
Click on the Do it button.
An operation tile will be created and placed in the Operations List in
the lower right corner of the screen Your Operations List should
look like the picture shown below.

Your screen should look like the picture shown below.

The toolpath will be drawn on the screen. Orange lines, both dashed
and solid, represent the operations toolpath. Dashed orange lines
signify rapid moves, while solid orange lines signify feed moves.
The gray lines represent inter-operational moves and approach/retract
moves. Again, rapid moves are signified by dashed lines and feed
moves by solid lines.
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Click on the View Control Button.

Select the Isometric View.

Click on the Cut Part Rendering Button in the Top Level Palette.
When the Cut Part Rendering Button is depressed, the part will no
longer appear as a wire diagram, but, instead, will be displayed as a
3-D solid model. The Cut Part Rendering Palette, shown below, also
appears on the screen when the Cut Part Rendering Button is
depressed. This palette gives the user control over the cut part rendering process.

Click on the Visible Tool button.


Click on the Play button.
A part can be rendered any time after operations have been created.
The stock will always be drawn in shades of blue. Highlighted operations will render in shades of yellow, while all other operations will
render in shades of gray. Red will be displayed when non-cutting
tool surfaces or rapid moves hit the material. Refer to the Cut Part
Rendering Chapter for more information.
The cut part rendered image should look like the picture shown
below.

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Click on the Cut Part Rendering Button in the Top Level Palette again to
return to the wire frame view of the part.

Change back to the Top View.

Deselect highlighted operations by clicking on an empty Operation Location


or by clicking on an insertion point between Operation Locations.

or

When Operations have been satisfactorily completed,


before proceeding, it is VERY IMPORTANT that all
Operations be deselected. By deselecting the completed operations, they become fixed in the Operations
List, and will not be affected by changes made to the
Process List. Operations can be edited, but to do so
they must be reselected.

Click on the Roughing Process Tile in position #1 of the Process List and
drag it to the wastecan.
Next, we will create a group of operations to rough and finish the
inside of the contour. This will be accomplished using Multiple
Process Programming which allows for multiple processes to be
applied to one cut shape to create multiple operations.
Select the Drilling Function Tile and drag it to position #1 in the empty
Process List.

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Select Tool Tile #1 and drag it to Process List position #1. Drop it on top
of the Drilling Tile already in position #1.

When you drop the Tool Tile in position #1, the tool number, which
is one in this case, will be displayed in the small box on the Drilling
Process Tile. In addition, the Drilling Process Dialog will come up
when the Tool Tile is added.
Enter the information shown below in the Drilling Process Dialog.

Close the Drilling Process Dialog by clicking in the small box in the upper
left-hand corner.

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Select the Roughing Function Tile and drag it to position #2 in the Process
List.

Select Tool Tile #3 and drag it to Process List position #2. Drop it on top
of the Roughing Tile already in position #2.

Enter the information shown below in the Roughing Process Dialog.

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Different stock amounts can be specified for pocket and island walls.
The value entered indicates how much material will be left on the
walls after the toolpath is completed.

Close the Roughing Process Dialog.

Select the Contouring Function Tile and drag it to position #3 in the Process
List.

Select Tool Tile #4 and drag it to Process List position #3. Drop it on top of
the Contouring Tile already in position #3.

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Enter the information shown below in the Contour Process Dialog.

Contouring processes allow you to specify entry and exit moves separately. When the first option is selected, an entry and/or exit radius
and, if specified, line will be added at the beginning and end of the
toolpath. The radius will be added tangent to the start feature of the
toolpath and the line will be perpendicular to the radius.
Close the Contour Process Dialog.
The processes that will rough and finish the inside wall have now
been completed. The order in which operations will be created is
based on the order of processes in the Process List. Anytime a roughing process is created, all other processes in the same Process List
will work in reference to the roughing process. Drilling processes
will drill entry holes for the pocket. Contouring processes will automatically finish the pocket.
For our part, the drilling operation will be first, and will drill entry
holes. The contouring operations will be performed after the roughing is complete; this will finish the inside wall of the pocket and the
wall of the boss.
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With the Process List complete, we need to select the cut shape.
Pocketing roughing operations can only be performed on closed
shapes.
Click anywhere on the outside of the shape.
When creating pocketing roughing operations, it is only necessary to
select one feature of the shape to be pocketed. Because pocketing
roughing processes can only be applied to closed shapes, you need
only indicate which shape you wish to pocket and the system will do
the rest.
While holding down the shift key, click on any point or feature of the
boss.
Depressing the shift key allows you to select more than one piece of
geometry at a time. Once the pocket geometry is selected, the Do it
button in the Machining Palette becomes active. Clicking on the Do
it button applies the entire Process List to all selected geometry, creating as many operations as are required.
Click on the Do It button.
Five operations are automatically created and placed in the
Operations List in the lower right corner of the screen. The
Operations List should look like the picture shown below.

Operation #2 is a drilling operation that drills entry holes. The system determines the location of the entry holes based on the pocketing
geometry selected. The next two operations rough out the pocket.
Two roughing operations are created because the .75 diameter rEM
cannot fit through the channel in the right hand corner of the part.
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One of the operations provides for the pocketing of the main section
and the other for the small circular corner. We will correct this by
changing the diameter of Tool #2 so that it will fit through the channel.
Double click on Tool Tile #3.

Change the diameter of the tool to 0.625".

Close Tool #3 Dialog.


You will notice that the Do It button in the Machining Palette is now
a Redo it button. If any changes are made to the information contained in the Process List, clicking on the Redo it button will create
new operations according to the new Process Dialog information. If
the old operations are still highlighted when the Redo it button is
clicked on, those operations will be deleted and replaced with the
new operations created from the revised Process List.
Click on the Redo it button.
The toolpath will be recreated according to the new tool specifications. Notice there is now only one roughing operation in the
Operations List that pockets the entire shape.

Hold down the Shift key and double click in position #4 which is empty
because we reprocessed the operations.
This will move the remaining tiles up in the list.

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The Operations List should look like the picture shown below.

Two contouring operations are also created; one finishes the inside
wall of the contour, and the other goes around the boss.
The toolpaths are drawn on the screen. Orange lines, both dashed
and solid, represent the operation toolpath. Dashed orange lines signify rapid moves within the toolpath, while solid orange lines signify
feed moves. The gray lines represent inter-operational moves and
approach/retract moves. Again, rapid moves are signified by dashed
lines, and feed moves by solid lines.

Click on the View Control Button.

Select the Isometric View.

Click on the Cut Part Rendering Button in the Top Level Palette.

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Click on the Play button.


The cut part rendered image should look like the picture shown
below.

Click on the Cut Part Rendering Button in the Top Level Palette again to
return to the wire frame view of the part.

Select the Top View.


You can also change to the Top View by selecting Top View from the
View menu. All items available in the View Control Palette can be
accessed from the View menu.
Click somewhere off the shape to deselect the part geometry.

Deselect highlighted operations by clicking on an empty Operation Location


or by clicking on an insertion point between Operation Locations.
Now, we will create contouring operations to finish the outside wall
of the part. After operations have been created from the Process List,
the entire list of Process Tiles may be thrown away, and you can start
creating a new Process List from scratch. However, sometimes it is
more efficient to simply modify existing Process Tiles rather than
create new ones. We will edit existing processes.
or

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Click on the Drilling Process Tile in position #1 of the Process List and
drag it to the wastecan.

Select the Contouring Function Tile and drag it to position #2 in the


Process List. Drop it on top of the Roughing Process Tile already in that location.
This will automatically change the existing roughing process to a
contouring process.
Select Tool Tile #2 and drag it to Process List position #2. Drop it on top
of the Contouring Tile already in position #2.

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Enter the information shown below in the Contour Process Dialog.

Double click on the Contouring Process tile in position #3.


Tool #4 will be used again for this contouring process, so no tool
changes need to be made.
Change the Stock amount to 0.15.

Close the Contour Process Dialog.


After the Process Dialog has been completed, a cut shape to be
machined must be defined. With contouring processes that are not in
the same process list with roughing processes, Machining Markers
are used to designate the cut shape. These markers specify the Start
and End feature and the Start and End point of the cut shape. The
arrows allow you to choose the cut direction. The three circles allow
you to choose where the tool will cut in relation to the cut shape.
When geometry is selected for contouring processes, the Machining
Markers, appear on the selected geometry. Refer to the Machining
Chapter for more information on Machining Markers.
Click on the outside shape in the position shown.

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The Machining Markers will appear at the location where the shape
was selected, as shown below.

Click on the outside circle.

Click on the arrow pointing right.

Drag the Start Point Marker (white dot) and End Point Marker (black dot)
to the positions shown.
These positions lie on the 4 circle that we trimmed to create the arc
that the Machining Markers are positioned on. When the Start Point
Marker is dragged off the part, it automatically snaps to the nearest
extension of the selected Start feature. The End Point Marker works
in the same manner.
In this case, the start feature is the same as the end feature. Also,
when we selected geometry for the contour, we clicked on the feature
we wanted to start and stop the cut on. Because the Machining
Markers appear at that point, it is not necessary to move the Start and
End Feature Markers.
Click on the Do it button.

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The toolpath is drawn in orange. The dashed gray lines represent the
approach and retract moves to and from the toolpath. In this case,
they are all rapid moves.
Select the Isometric View.

The cut part rendering process will start over whenever


the view is changed or zoomed. Therefore, it is more
efficient to set the desired view and size before depressing the Cut Part Rendering Button.

Click on the Cut Part Rendering Button.


Click on the Play button.
The cut part rendered image should look like the picture shown
below.

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Notice that the two contouring operations rendered in yellow while


the other operations rendered in gray. This is due to the fact that the
newly created operations were still highlighted in the operations list
when the Cut Part Rendering Button was depressed.
Click on the Contouring Process Tiles in position #2 and #3 of the Process
List and drag them to the wastecan.

Click on the Cut Part Rendering Button again to return to the wire frame
view of the part.
Deselect highlighted operations by clicking on an empty Operation Location
or by clicking on an insertion point between Operation Locations.
Finally, we will create operations to drill and thread mill. Drilling
and Thread milling processes require points to be selected for the cut
shape. We will create points at the centerpoint of the four arcs in the
corners of our part.
Select the Top View.

Click on the Geometry Creation button.

Click on the Point button.

Click on the Centerpoint button.


This option creates points at the center of any selected circles.
Select the arc in the upper right corner of the shape as shown.

Click on the Multiple Points button.


This allows you to continue creating points using the centerpoint
method without returning to the main Geometry Creation palette.

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Select the remaining arcs at each corner of the shape and create centerpoints by clicking on the Multiple Points button. When you are on the last
arc, click on the Single Point button to return to the Geometry Creation
palette.
Close the Geometry Creation palette. by clicking in the close box or clicking on the Geometry Creation button in the Top Level palette.
Your screen should look like the picture shown below.

Select the Drilling Function Tile and drag it to position #1 in the empty
Process List.

Select Tool Tile #5 and drag it to Process List position #1. Drop it on top
of the Drilling Tile already in position #1.

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Enter information shown below in the Drilling Process Dialog.

Close the Drilling Process Dialog.


Select the Thread milling Function Tile and drag it to position #2 in the
Process List.

Select Tool Tile #6 and drag it to Process List position #2. Drop it on top
of the Thread milling Tile already in position #2.

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Enter information shown below in the Thread Process Dialog.

You can either create OD threads or ID threads with the Thread


milling process. Make sure you have selected ID for this process.

The Cut Dia. on ID threads specifies the diameter the tool will cut
into to create the thread. The Clearance Dia. should be less than or
equal to the size of the hole that is being thread milled. In this case,
the hole size is 0.25". In general, when creating ID threads, the tool
diameter<clearance diameter<cut diameter.
Close the Thread milling Process Dialog.
With the shift key depressed, select the four points shown below.

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The points should be selected in either a clockwise or counter clockwise direction because the selection order determines the order in
which the holes will be drilled and threaded.
Click on the Do it button.
Two operations will be created and placed in the Operations list.
The holes will be drilled and threaded in the order they were selected, so the toolpath on your screen may vary slightly from the one
shown below.

Switch to the Side View.


This will allow you to see the thread milling toolpath. Your screen
should look like the picture shown below.

Switch to the Isometric View.

Click on the Cut Part Rendering Button.

Click on the Play button.

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The cut part rendered image should look like the picture shown
below.

In order to better see the rendering of the thread milling operation,


we will zoom in on the upper right corner.
Drag a rectangle with the mouse around the upper right hand corner, as
shown.
The cut part rendered image should look like the picture shown
below. You should be able to see the threads in the hole.

All the operations to machine the part have now been created.

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POST PROCESSING
Now that all of the operations to machine the part have been satisfactorily created and verified, we need to post process the file. Post processing will create a text file that the CNC machine will use to cut
the part.
Click on the Post Processor Button in the Top Level Palette.
This will bring up the Post Processor Dialog shown on the following
page. This dialog allows the user to specify a program name and format the output. The post processor listed at the top of the dialog is
determined by the post processor selected at installation that corresponds with the machine control you are using. Refer to the
Installation Instructions for more information.
Communications options are also available from the Post Processor
Dialog. Refer to the Post Processing and Communications Chapters
for more information.
Before a file can be post processed, you must name the file.

Click on the Program Name Button.


This brings up the dialog shown below which names the posted file
and designates where it will be saved.

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The Program Name defaults to the name of the part file and the system adds the extension that is entered in the Files Extension preference for posts. The default extension is .NCF. You can change the
name or leave it as it is.
Click on the Save button.
Once you have named and saved the program, the Process button at
the bottom of the dialog becomes active. When you click on the
Process button, the system generates a text file that can then be communicated to the CNC machine to cut the part.
Click on the Text Window Button.
This will bring up a dialog which allows you to view the posted code
as it is processing.
Click on the Process button.

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The program will scroll by as it is being processed. You can click on


the Pause button to momentarily stop the processing so that you can
read the program. Once the program has finished processing, the
Print button becomes active and the posted code can be printed. Now
that the program has been generated it can be used to cut the part at
the CNC machine.

135

.434

10

.150 constant wall

3.025

3.25

R .500

3.000

4.000

R 1.000

1.000

R .250

3.000

15

2.000

2.000

R .500 5 Places

.251 .49 4 Thru Holes

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R 4.000

PA RT B L U E P R I N T

M i l l i n g
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S y s t e m s

APPENDIX 1 : O p e r a t i n g S y s t e m s
LAUNCHING THE SYSTEM
The method for starting up Virtual Gibbs Mill is different depending on the operating system.

DOS
1. Change the current directory to the Virtual directory and type in VIRTUAL.
2. Create a batch file that automatically accomplishes #1.
3. Launch VIRTUAL.EXE from an MS-DOS file manager.
The DOS version cannot be run from within an MS-DOS shell under Windows or OS/2.

MACINTOSH
1. Double-click on the Virtual Gibbs vXX.XX icon.
2. Double-click on an icon for a Virtual Gibbs document.*
3. Drag a Virtual Gibbs Mill document icon on top of the Virtual Gibbs vXX.XX icon.*
*These methods will launch Virtual Gibbs Mill and automatically open the document.

WINDOWS NT
1. Double-click on the Virtual Gibbs vXX.XX icon.
2. Change the current directory to the Virtual directory and type in VIRTUAL.
3. Double-click the VIRTUAL.EXE file from the file manager.
4. Use a third party launching utility.
The Associate function in the file manager will not work.

WINDOWS 95
1. Double-click on the Virtual Gibbs vXX.XX icon.

O P E R AT I N G S Y S T E M S G L O S S A RY
The MS-DOS, Windows NT, Windows 95 and MacOS operating systems use different
terminology for certain common items. A short list has been provided to help eliminate possible
confusion.

EQUIVALENT TERMS
file
program
directory
backspace key (not delete or del)

=
=
=
=

document
application
folder
delete key (not del)

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F I L E C O M PAT I B I L I T Y
Part files can be moved back and forth between Macintosh, DOS, Windows NT and
Windows 95 systems. The Preview function (in the Open dialog) provides information regarding the
status of the selected file. An old format data file will say "Preview not compatible" in the picture
window. There may also be descriptive text at the bottom near the comment and stock dimensions.
Updating requires that the document be opened and saved in its native format (the platform it was
created on.) Once updated, Macintosh data files may be moved to a DOS/Windows systems, and
vice-versa. When previewing a DOS/Windows file on a Macintosh, the background of the preview
picture is white (as opposed to the normal black). Once Opened and Saved, it will look like all other
Macintosh files. The same is true on the DOS/Windows side, when dealing with Mac files.
The actual moving of files between Macintosh and DOS/Windows computers can be accomplished using one of several programs available. These include PC Exchange from Apple, Apple File
Exchange, Access PC, and DOS Mounter. Refer to the documentation for these products for instructions on how to facilitate the transfer. However, regardless of which package is used, be sure to do
the following things:
When transferring a Macintosh file to a DOS computer, make sure the file name is no
more than 8 characters in length (before the extension) and add .VNC to the end of the
file name. (i.e. VIRTTEST.VNC). When transferring a DOS/Windows file to a
Macintosh computer, change the file type to .vnc and the creator to CATL.

OS

PC Exchange from Apple is strongly recommended for any Macintosh being used to
exchange part files with a DOS machine. It automates the floppy transfer process nicely.

S TA N D A R D F I L E E X T E N S I O N S
There are several different files that the system uses/creates.
Virtual CAD/CAM
Post Processor
Posted Output (Text File)

.VNC
.PST
.NCF*

* This is the default extension. It can be changed by selecting File Extensions from the Preferences
sub-menu under the File menu.

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APPENDIX 2 : P r i n t i n g
PRINTING PREFERENCES
Geometry, toolpaths and rendered images can all be printed by selecting the Drawing item in
the Print submenu. The Printing preferences allow the user to specify how the system will handle
the background color and the colors of the image.The system supports printing in color on all operating systems. Selecting the Printing item from the Preferences submenu will display the Printing
Preferences Dialog, shown below.

Options are available for printing geometry and toolpaths and the rendered image. Selecting
Screen will print the drawing exactly as it appears on the screen, with a black background and the
colors as they appear on the screen. Selecting Screen on White will print the image in color, but on a
white background. Selecting Black on White for Geometry & Toolpath will convert all the colored
items to black and print them on a white background. If the printer being used is a black and white
printer, the Black on White option should be selected to ensure that all portions of geometry, including those that are a light color, can be seen on the print.

DOS SYSTEMS
On DOS Systems, the Printing Preferences Dialog allows the user to select a printer, the printer port and the image orientation. The dialog contains a pop-up menu which contains over 100 printers that are directly supported by the system. A complete list of supported printers can be found in
the Getting Started literature shipped with the software. The dialog also contains radio buttons
which allow users to select the printer port they wish to use, either LPT1 or LPT2, and the image
orientation, either portrait or landscape.

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Once the appropriate printer has been selected, items can be selected from the Print submenu
to be printed.

WINDOWS NT WINDOWS 95 SYSTEMS


On Windows NT and Windows 95 systems, when an item is selected from the Print submenu a
standard Windows print dialog will be displayed on the screen. The printer is selected from a pop-up
menu contained in the Print dialog which lists all of the printers installed on the users system.
To select the printer port and orientation of the image, click on the Properties button in the
Print dialog. In order for the image to be printed at the correct scale, landscape should be selected
for the orientation.

MACINTOSH SYSTEMS
Macintosh users select the printer from the Chooser dialog which is accessed from the Apple
menu. When an item is selected from the Print submenu, a print dialog specific to the selected printer will be displayed on the screen.
Macintosh users have additional control over the finished image. Page Set-Up in the File menu
allows Macintosh users to change the scale and orientation of the finished image. The specifics vary
depending on the type of printer being used.

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APPENDIX 3 : M e n u s
FILE MENU
New: Selecting this item will create a new file by opening a dialog and
asking for a file name and a location to save the new file. If there is a file
open it will be closed.
Open: Selecting this item will bring up the Open Dialog which allows the
user to select which file to open. If a file is currently open, it will be
closed and the selected file will be opened.
Close: Selecting this item will close the current file. If the file has not
been saved before selecting Close, a dialog will come up asking if the
file should be saved.
Close Window: Selecting this item will put away the current, active window on the screen.
Save: If there have been any changes made while the file was open, this
button will save the changes.
Save As: This item will open a dialog asking for a file name and location
to save the current file. The changes made since the last Save command
will be written into the new file. The original file will not be affected.
The new file will become the current, open file.
Save a Copy: This item is very similar to the the Save As button. The system will create a duplicate
copy of the open file. The name of the duplicate file can be changed from the default file name
which varies depending on the operating system. The original file remains the current, open file.

On DOS systems, if the original file name is less than 8 characters, the system will add
underscores to make the duplicate file's name 8 characters in length. If the original file's
name is 8 characters, the system will change the last character to an underscore to distinguish the original file and the copy. On Macintosh, Windows NT and Windows 95 systems, the
word copywill be added at the end of the file name to distinguish it from the original.

OS

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Preferences: The Preferences item has a submenu that


contains ten items: Com Set-Up, Cut Part Rendering,
Printing, Files extension, Interface, Monitor,
Accuracy, Cutter Comp, Set Font Directory and Post
Processor. Each of the items brings up a dialog
which gives the user options about certain system
functions. Com Set-Up Preferences are described in
the Communications Chapter, Rendering Preferences
in the Cut Part Rendering Chapter, Printing
Preferences in the Printing Appendix and Post Processor Preferences in the Post Processing Chapter.
The others are described below.
NOTE: The Accuracy and Set Font Directory preferences are only available with the Level 1 version
of the software.
File Extension Preference: These preferences set the extensions that
will be added to different types of files that are created by the system. The Post extension is added to the text file generated by the
system when a part file is post processed. The default extension is
.NCF.

Interface Preference: These preferences are available on DOS,


Windows NT and Windows 95 operating systems. They
specify keyboard shortcut hot keys and menu functionality.
The Alternate Shortcuts and Mac Style options emulate the
Macintosh version of this software, while the Windows
Shortcuts and Windows Style options emulate standard
Windows shortcuts and menu functionality.

Monitor Preference: Monitor preferences are only available on


Windows NT and Windows 95 operating systems. They allow the
user to change the resolution of the window for the application.
The Minimum selection will set the resolution of the window at
640 x 480; the Maximum selection will set the window to fit the
entire screen. The User Specified selection can set the window
anywhere between the maximum and minimum settings.

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Cutter Comp Preference : This preference will only affect


Contouring and Thread milling operations. When the
From Tool Center item is selected, the numbers generated in the posted code will be the geometry offset by a
tool radius (providing the Stock amount is 0). From
Tool Center is the recommended selection for this
preference. When the From Tool Edge item is selected, the numbers generated in the posted
code will be the same as the blueprint numbers.
Roughing operations will always be calculated from the tool center. If the From Tool
Edge item is selected for this preference, CRC should be turned off in all roughing operations.
When using From Tool Center, the offset in the CRC register at the control should be
the difference between the radius of the actual tool used and the radius of the tool programmed
in the system. If the tools are identical, the CRC offset number should be 0. If the actual tool is
smaller, a negative value can be used.
When using From Tool Edge, the radius of the actual tool used should be entered in
the CRC register. If tapered tools or tools with corner radii are used, the user must calculate the
appropriate offset amount based on the taper. The system does not do this, as it does when
From Tool Center is selected.
WARNING : The system does a much better job offsetting the tool than the majority of
controls currently available. Regardless of the setting made in this preference, all toolpath
drawing and cut part rendering will be calculated and displayed using the systems offsetting
mechanism. Therefore, it is possible for the cut part rendered image produced by the system to
look good, while the tool, cutting according to the posted code, will not cut well. If the
controls offsetting mechanism is less advanced than the systems, it is possible when the
control produces the offset values, errors and interference will result.
Communications: Selecting this item brings up the Communications Dialog which allows the user to
send and receive text files to and from the machine control. The Communications Dialog can also
be accessed from the Post Processing Dialog.

OS

Page Setup: This item is only available on Macintosh and Power Macintosh operating systems. The Page Setup item gives the user additional control over the printed image, such
as scale and orientation. The specifics vary depending on the type of printer being used.

Print submenu: The print submenu contains a list of


the different items that can be printed. The summaries can only be printed when they are open on
the screen. The Post item becomes active when a
file has been post processed. Posted output can also
be printed from the Post Processor Dialog. Selecting the Drawing item will print the geometry, toolpaths and the cut part rendered image as they appear on the screen when Print Drawing is selected.
Printing specifics vary depending on the operating system. Refer to the Printing Appendix for more
information.

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Quit: Selecting this item will quit the program. If the file has been modified since the last time it was
saved, a dialog will come up asking if the file should be saved.
NOTE: The Save Special, Materials, Import and Export items are only available in the Level 1 version of this software.

EDIT MENU
Undo: This item will undo the last action performed. Some actions cannot be undone. When Undo is grayed out in the menu, the previous
action cannot be undone.
Cut: This function will delete any selected items, and copy these items
to the clipboard. The item(s) can then be placed in the same file using
the Paste function.
Copy: This function will make a duplicate of the selected items and
copy it to the clipboard. The item(s) can then be pasted in the same file.
Paste: This function will place the contents of the clipboard in either the
drawing window, if the clipboard contains geometry, or an active text
box, if the clipboard contains text. If another item is selected when
pasting, that item will be deleted and replaced by the contents of the
clipboard.
Select All: This function will select all of the geometry contained in the current workgroup.
Deselect All: This item will deselect all geometry currently selected
Insert Row: This item is only active when the Geometry Expert spread sheet is open. When selected,
it will insert a blank row in the spreadsheet above the current row selected. When an inserted row
contains the necessary information and is entered, the system will recalculate the shape and attempt
to incorporate the inserted feature into the existing shape, if possible.
Delete Row: This item is only active when the Geometry Expert spread sheet is open. It will delete
the selected row from the spreadsheet. As soon as the row is deleted, the system will adjust the
remaining shape to maintain the appropriate connections, if possible.
Use Intersection #1 (#2): This item is only active when the Geometry Expert spread sheet is open. It
will toggle between Use Intersection #1 and Use Intersection #2 in the menu. This option enables
the user to select different intersections between concurrent features in the spreadsheet. This option
is available when the feature defined by the current row intersects the feature defined by the following row in two places. This item will change the point of intersection, selected in a previous post
targeting dialog, to the other possible choice.

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Reverse All Rows: This item is only active when the Geometry Expert spread sheet is open. When
selected it will reverse the order of the rows in the spread sheet which will change the direction of
the shape as it is loaded in Geometry Expert.
NOTE: The Select , Deselect and Redo All Ops items are only available with the Level 1 version of
this software.

VIEW MENU
Top View: This is the standard, default view of the XZ plane.
Front View: This a view of the YZ plane.
Side View: This is a view of the XY plane.
Isometric View: This is a world view. The part is drawn such that the
part dimensions are all foreshortened equally.
Unzoom : Also known as no zoom. This sets the scale of the view to
the maximum size that the monitor will allow. It is based on the stock
size and the current view.
Redraw: This item refreshes the screen image allowing the user to get
a better indication of what is currently drawn on the screen.
Geometry, toolpaths, or the rendered part image can be redrawn using
this item.
Previous View: This item changes the current view to the last view that
was worked in.
Zoom In: This item increases the scale of the view so the drawing gets
bigger by 25% each time it is selected.
Zoom Out: This item decreases the scale of the view so the drawing gets smaller by 25% each time it
is selected.
Labels: If this item is turned on, labels will be drawn next to every geometry feature drawn. Circles
will be labeled C#, Lines L#, and Points P#. The # is determined by the order the points and features were created. It corresponds directly to the information shown in the Workgroup Summary.
Draw Points: If this item is turned off (not checked), all points will not be drawn. The default selection has the Draw Points item turned on.
Extend Lines: When this item is turned on, all unconnected lines will extend to the edge of the stock.
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If it is turned off, lines will only extend to the features they were created between.
Show Stock & Origin : The default has this item turned on. If it is turned off, the gray outline of the
stock and the origin marker will not be drawn on the screen.
Show Geometry: This item redraws only points, lines and circles. It will draw geometry over the cut
part rendered image of the part.
Shrink Wrap: When this item is selected, the software will examine the geometry and adjust the stock
size to show all the geometry on the screen without excess blank space.
NOTE: The Show CS Grid, Show Selected WG and Hide Selected WG items are only available with
the Level 1 version of this software.

MODIFY MENU
Duplicate: Selecting this item will copy the selected geometry, in the
same location. After this is done, the next appropriate step is to move
the duplicated geometry to another location, possibly using another
item under this menu. Additionally, Duplicate is useful for making an
unconnected feature in the same location as a currently connected feature.
Duplicate And: This item will perform the individual functions Duplicate
and then Force Depth, Mirror, 2D Rotate, Scale or Translate at one
time. First, the selected geometry will be duplicated. Then, depending
on the option selected, the selected geometry is moved to one or more
new locations based on the number typed in the times text box. The
specific button choices work the same as the items detailed below. If
the selected geometry is an open shape and the modify selection matches the terminators, the terminators will be changed to connectors as the
geometry is duplicated on the screen.

Set Default: Selecting a point and then choosing Set Default will cause the selected points X, Y and Z
locations to appear as the default values in any other appropriate Modify menu dialog. This item is
useful if a drawn point is used to mirror around, rotate around, etc.
Force Depth: This selection sets the Z value of all selected geometry to the Z value entered.
Mirror: Selecting this item will move the selected geometry to the other side of the axis or axes specified, around an axis point entered in the text boxes. Clicking on the Process button will perform the
mirroring function.
2D Rotate: Selecting this item will revolve or rotate the selected geometry around the point specified
in the X ,Y , Z text boxes. The selected feature will be rotated by the amount specified in the Angle
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text box, in either a CW (clockwise) or CCW (counter-clockwise) direction depending on the selection made. Clicking on the Process button will perform the rotating function.
Scale: Selecting this item will change the size of the selected geometry by the amount specified. The
value typed in the Amount box is a ratio of 1, 1 being full size. The inches to mm or mm to inches
buttons will change the geometry to the opposite numerical type. If the Include Z option is turned
on, the Z values of the selected geometry will be included in the scaling process. Include Z will not
have an affect if the selected geometry is at Z0. Clicking on the Process button will perform the
scaling function.
Translate: Selecting this item will move the selected geometry, by the specified amount along the
selected axis or axes. Clicking on the Process button will perform the translating function. This dialog can remain on the screen for further use while other functions are performed.
Reverse Arc: A circle can be fully connected either using the less than 180 arc or with the greater
than 180 arc. The system automatically selects the less than 180arc as the fully connected feature.
If the other arc is needed, select the connected arc and the Reverse Arc item. In other words, selecting Reverse Arc will cause the system to use the other side of the connected arc.
Move Part Origin: Selecting this item will move ALL the geometry incrementally by the values typed
in the appropriate axis text box. In other words, the current location of X0, Y0, Z0 will change
incrementally by the values in this dialog and a new X0, Y0, Z0 will be established. Clicking on the
Process button will move the origin. This dialog can remain on the screen for further use while
other functions are performed.
Operation Data: When an Operation Tile is highlighted and this item is selected, the Operations Data
Dialog will come up on the screen. All machining specifications for the selected operation will be
listed in the Operation Data Dialog. A comment and utility data can also be entered in this dialog.
NOTE: The Sort, Change CS XYZ and Change CS HVD items are only available with the Level 1 version of this software.

HELP MENU
Balloons: This item will turn on the computer aided training built into the
system. When this item is checked, balloons containing reference information will come up on the screen whenever the cursor is placed over an object.
Prompting: When this item is checked, the Geometry Creation Palette and the Machining Palette are
extended to provide useful suggestions on how to proceed with creating geometry and toolpaths.

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PA RT F I L E M E N U
Workgroup Summary: Selecting this item will display the Workgroup
Summary for the file which provides information on all geometry
contained in the current workgroup. When the Workgroup Summary
is open on the screen, it can be printed by selecting the Workgroup
Summary item from the Print submenu under the File menu.
Tool List Summary: Selecting this item will display the Tool List Summary for the file which provides
information on all tools. When the Tool List Summary is open on the screen, it can be printed by
selecting the Tool List Summary item from the Print submenu under the File menu.
Operation Summary: Selecting this item will display the Operation Summary for the file which provides information about each of the machining operations contained in the file. When the Operation
Summary is open on the screen, it can be printed by selecting the Operation Summary item from the
Print submenu under the File menu.

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APPENDIX 4 : S h o r t c u t s
The information contained in this section is also provided on the laminated Shortcuts card provided with the software. The system contains several helpful commands and shortcuts that allow
users to quickly perform certain tasks and functions within the software. The specifics for using the
shortcuts vary depending on the operating system.

DOS WINDOWS NT WINDOWS 95


Certain items in the pull down menus have a symbol and a letter next to them. The symbol
(") signifies that a modifier key, depressed at the same time as the letter, will access those items.

MENU ITEMS
File Menu
View Menu
Ctrl N ..............New File
Ctrl E ...............Top View
Ctrl O ..............Open File
Ctrl F ...............Front View
Ctrl W..............Close Window
Ctrl G ..............Right View
Ctrl S ...............Save
Ctrl I ................Isometric View
Ctrl P................Print Drawing
Ctrl H ..............Home View
Ctrl Q ..............Quit
Ctrl U ..............Unzoom
Edit Menu
Ctrl R...............Redraw
Ctrl Z ...............Undo
Ctrl + ...............Zoom In
Ctrl X ..............Cut
Ctrl - ................Zoom Out
Ctrl C...............Copy
Ctrl L ...............Labels
Ctrl V...............Paste
Ctrl J................Draw Points
Ctrl A...............Select All
Ctrl \ ................Draw CS Grid
Ctrl M..............Select Current CS
Ctrl [ ................Show Geometry
Alt I .................Insert Row
Ctrl ` ................Shrink Wrap
Alt K................Delete Row
Modify Menu
Alt A................Use Intersection #1/#2
Ctrl D ..............Duplicate
Palettes Menu*
Ctrl Y...............Set Default
F1 ....................Document Control
Ctrl T ...............Reverse Arc
F2 ....................Geometry Creation
Ctrl \ ................Change CS (HVD)
F3 ....................Tools
Help Menu
F4 ....................Machining
Ctrl B...............Balloons
F5 ....................Views
F6 ....................Cut Part Rendering
F7 ....................Post Processing
* No longer in the menu bar, but the shortcuts still work.

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Enter/Return/Space Bar : Create single point in geometry dialog.
Ctrl + Enter/Return/Space Bar : Create multiple points in geometry dialog.
Alt + Click Geometry : Get dimension of point. With a geometry dialog open, hold down the Alt key
and select a point. The appropriate dimension for the selected geometry is entered in the active text
box in the dialog.
Click Tool Tile : Points created using the Mouse Tool will display an outline of the selected tool's diameter.

GEOMETRY EXPERT
Arrow Keys : Move through cells in the spreadsheet. Move down to the next row when editing existing rows.
Tab Key : Move through cells in one row.
Alt + Click Geometry : Enter feature dimensions in cells of the spreadsheet. Hold down the Alt Key
and select a point or feature. The appropriate dimension for the selected feature will be entered in
the active cell of the spreadsheet.
Alt I : Insert new row into spreadsheet above the selected row.
Alt K : Delete selected row from the spreadsheet.
Alt A : Toggle between the possible intersections between features available when post targeting.
Alt 1 : Line Feature Type
Alt 2 : Chamfer Feature Type
Alt 3 : Fillet Feature Type
Alt 4 : Clockwise Arc Feature Type
Alt 5 : Counter-Clockwise Feature Type
Alt 6 : Close Shape

GEOMETRY SELECTION
Shift+ Click Geometry : Select multiple features or points.
Alt + Drag Rectangle : Select all geometry within the area created by dragging the rectangle.

MACHINING MARKERS
Alt + Click Feature : End Feature and End Point Machining Markers move to the position that is
clicked. The Markers do not need to be dragged.

TILE LISTS
Ctrl + Click Tiles: Select a group of contiguous tiles by selecting the first tile, and then clicking on the
last tile in the group while holding down the Alt key. All tiles in between become selected.
Shift + Click Tiles : Select multiple, non-contiguous tiles.
Shift + Double Click Empty Tile Location: Move all lower tiles up one in tile list.
Shift + Double Click Insertion Point: Create an empty tile location.
Click + Drag Scroll Arrow: Scroll through tile lists a page at a time. Hold down scroll arrow and drag
cursor in the direction of the arrow. The arrow turns red when scrolling the list a page at a time.

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A LT E R N AT E S H O RT C U T S
The DOS, Windows NT and Windows 95 versions of the software offer the user an alternate
option for which modifier key will be used for keyboard shortcuts. This feature is primarily geared
at customers who work in a multi-platform environment and have grown accustomed to using the
software on Macintosh systems. (Also, perhaps for those customers who suffer from limited finger
dexterity). The Shortcut options are set by selecting the Interface item in the Preferences submenu under the File menu. The Alternate Shortcuts option emulates the Macintosh version of
the software, in that the modifier keys are positionally located in the same place on the keyboard
as they are on Macintosh keyboards.

MENU ITEMS
View Menu
File Menu
Alt E ................Top View
Alt N................New File
Alt F ................Front View
Alt O................Open File
Alt G................Right View
Alt W...............Close Window
Alt I .................Isometric View
Alt S ................Save
Alt H................Home View
Alt P.................Print Drawing
Alt U................Unzoom
Alt Q................Quit
Alt R................Redraw
Edit Menu
Alt + ................Zoom In
Alt Z ................Undo
Alt - .................Zoom Out
Alt X................Cut
Alt L ................Labels
Alt C................Copy
Alt J .................Draw Points
Alt V................Paste
Alt \ .................Draw CS Grid
Alt A................Select All
Alt [ .................Show Geometry
Alt M ...............Select Current CS
Alt ` .................Shrink Wrap
Ctrl I ................Insert Row
Modify Menu
Ctrl K ..............Delete Row
Alt D................Duplicate
Ctrl A...............Use Intersection #1/#2
Alt Y................Set Default
Palettes Menu*
Alt T ................Reverse Arc
Alt 1 ................Document Control
Alt \ .................Change CS (HVD)
Alt 2 ................Geometry Creation
Help Menu
Alt 3 ................Tools
Alt B................Balloons
Alt 4 ................Machining
Alt 5 ................Views
Alt 6 ................Cut Part Rendering
Alt 7 ................Post Processing
* No longer in the menu bar, but the shortcuts still work .

FREE FORM CAD


Enter/Return/Space Bar : Create single point in geometry dialog.
Ctrl + Enter/Return/Space Bar : Create multiple points in geometry dialog.
Alt + Click Geometry : Get dimension of point. With a geometry dialog open, hold down the Alt key
and select a point. The appropriate dimension for the selected point is entered in the active text box
in the dialog.
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Click Tool Tile : Points created using the Mouse Tool will display an outline of the selected tool's diameter.

GEOMETRY EXPERT
Arrow Keys : Move through cells in the spreadsheet. Move down to the next row when editing existing rows.
Tab Key : Move through cells in one row.
Alt + Click Geometry : Enter feature dimensions in cells of the spreadsheet. Hold down the Alt Key
and select a point or feature. The appropriate dimension for the selected feature will be entered in
the active cell of the spreadsheet.
Ctrl I : Insert new row into spreadsheet above the selected row.
Ctrl K : Delete selected row from the spreadsheet.
Ctrl A : Toggle between the possible intersections between features available when post targeting.
Ctrl F1 : Line Feature Type
Ctrl F2 : Chamfer Feature Type
Ctrl F3 : Fillet Feature Type
Ctrl F4 : Clockwise Arc Feature Type
Ctrl F5 : Counter-Clockwise Feature Type
Ctrl F6 : Close Shape

GEOMETRY SELECTION
Shift + Click Geometry : Select multiple features or points.
Ctrl + Drag Rectangle : Select all geometry within the area created by dragging the rectangle.

MACHINING MARKERS
Ctrl + Click Feature : End Feature and End Point Machining Markers move to the position that is
clicked. The Markers do not need to be dragged.

TILE LISTS
Alt + Click Tiles: Select a group of contiguous tiles by selecting the first tile, and then clicking on the
last tile in the group while holding down the Alt key. All tiles in between become selected.
Shift + Click Tiles : Select multiple, non-contiguous tiles.
Shift + Double Click Empty Tile Location: Move all lower tiles up one in tile list.
Shift + Double Click Insertion Point: Create an empty tile location.
Click + Drag Scroll Arrow: Scroll through tile lists a page at a time. Hold down scroll arrow and drag
cursor in the direction of the arrow. The arrow turns red when scrolling the list a page at a time.

152

GFK-1702

S h o r t c u t s

M A C I N T O S H S H O RT C U T S
Certain items in the pull down menus have a symbol and a letter next to them. The symbol
(") signifies that the Apple command key can be depressed at the same time as the letter to access
those items.

MENU ITEMS
File Menu
View Menu
" N ................New File
" E.................Top View
" O ................Open File
" F.................Front View
" W ...............Close Window
" G ................Right View
" S.................Save
" I..................Isometric View
" P. ................Print Drawing
" H ................Home View
" Q ................Quit
" U ................Unzoom
" R ................Redraw
Edit Menu
" Z.................Undo
" +.................Zoom In
" X ................Cut
" -..................Zoom Out
" C ................Copy
" L.................Labels
" V ................Paste
" J .................Draw Points
" A ................Select All
" \..................Draw CS Grid
" M ...............Select Current CS
" [..................Show Geometry
" I..................Insert Row
" `..................Shrink Wrap
" K ................Delete Row
" A ................Use Intersection #1/#2
Modify Menu
" D ................Duplicate
Palettes Menu*
" Y ................Set Default
" 1 .................Document Control
" T.................Reverse Arc
" 2 .................Geometry Creation
" \..................Change CS (HVD)
" 3 .................Tools
" 4 .................Machining
Help Menu
" 5 .................Views
" B ................Balloons
" 6 .................Cut Part Rendering
Alt 7 ................Post Processing
* No longer in the menu bar, but the shortcuts still work.

FREE FORM CAD


Enter/Return/Space Bar : Create single point in geometry dialog.
Option + Enter/Return/Space Bar : Create multiple points in geometry dialog.
" + Click Geometry: Get dimension of point. With a geometry dialog open, hold down the Alt key
and select a point. The appropriate dimension for the selected geometry is entered in the active text
box in the dialog.
Click Tool Tile : Points created using the Mouse Tool will display an outline of the selected tool's diameter.

153

L e v e l

M i l l i n g

GFK-1702

GEOMETRY EXPERT
Arrow Keys : Move through cells in the spreadsheet. Move down to the next row when editing existing rows.
Tab Key : Move through cells in one row.
" + Click Geometry: Enter feature dimensions in cells of the spreadsheet. Hold down the Alt Key and
select a point or feature. The appropriate dimension for the selected feature will be entered in the
active cell of the spreadsheet.
Control I : Insert new row into spreadsheet above the selected row.
Control K : Delete selected row from the spreadsheet.
Control A : Toggle between the possible intersections between features available when post targeting.
Control 1 : Line Feature Type
Control 2 : Chamfer Feature Type
Control 3 : Fillet Feature Type
Control 4 : Clockwise Arc Feature Type
Control 5 : Counter-Clockwise Feature Type
Control 6 : Close Shape

GEOMETRY SELECTION
Shift + Click Geometry : Select multiple features or points.
Option + Drag Rectangle : Select all geometry within the area created by dragging the rectangle.

MACHINING MARKERS
Control + Click Feature : End Feature and End Point Machining Markers move to the position that is
clicked. The Markers do not need to be dragged.

TILE LISTS

" + Click Tiles: Select a group of contiguous tiles by selecting the first tile, and then clicking on the
last tile in the group while holding down the Alt key. All tiles in between become selected.
Shift + Click Tiles : Select multiple, non-contiguous tiles.
Shift + Double Click Empty Tile Location: Move all lower tiles up one in tile list.
Shift + Double Click Insertion Point: Create an empty tile location.
Click + Drag Scroll Arrow: Scroll through tile lists a page at a time. Hold down scroll arrow and drag
cursor in the direction of the arrow. The arrow turns red when scrolling the list a page at a time.

154

GFK-1702

I n d e x

Index
A
Actions, 1, 7, 15, 26, 31, 69, 144

B
Balloons, 4, 7, 14-15, 26-28, 91-92, 147, 149,
151, 153
Error Balloons, 15, 26-28
Button Shortcuts, 15
Blueprint (Tutorial), 136

C
Clearance diagrams (Entry/Exit)
Contouring, 13-14, 55-59, 62, 72-73, 109,
117-118, 121-124, 127, 143
Drilling, 13, 20, 29, 57-60, 67, 69, 72, 89-90,
109, 114-115, 118-119, 123, 127-129
Roughing, 52, 55-59, 64-67, 69, 109-111,
114, 116-120, 123-124, 143
Thread Milling, 13, 29, 56-59, 67, 109, 127,
129-132, 143
Clearance Moves, 18, 69, 90
Clearance Plane Z, 61, 72
Clipboard, 9, 15, 17, 31, 144
Colors, 17, 139
Geometry, 4-6, 8, 10-11, 13-17, 21-45, 47-49,
55-58, 63, 65-67, 72-77, 86, 88, 92-93, 9697, 100-101, 104, 112, 119, 122, 124-125,
127-128, 139, 143-154
Rendering, 8, 17, 19, 56, 75, 78-81, 92, 113114, 121-122, 126-127, 131-132, 142-143,
149, 151, 153
Toolpaths, 8, 17, 56-57, 74, 76, 82, 86, 92,
121, 139, 143, 145, 147
Com Set-Up dialog, 85
Communications
Protocols, 85
Receiving a File, 87
Sending a File, 87

Communications dialog, 86-87, 143


Contour Feed, 62, 65
Contouring, 13-14, 55-59, 62, 72-73, 109, 117118, 121-124, 127, 143, 155-156
Coolant, 61, 63, 65
CRC (Cutter Radius Compensation), 56, 63, 65
CRC Offset #, 54, 56, 143
Cursors, 6
Cut Part Rendering Button, 78, 80, 113-114, 121122, 126-127, 131
Cut Part Rendering Palette, 8, 78, 113
Cutter, Side and Direction, 14, 72
Cutter Comp Preference, 56, 65, 143

D
Dialogs, 7-11, 15, 18, 29, 55, 59, 68
Do-It button, 13, 57-59, 112, 119-120, 125, 131
Document Control button, 18, 36, 38, 88, 90
Document Control dialog, 12, 18, 36, 38, 61, 72,
88-90
Clearance Plane Z, 61, 72
Comment, 20, 37-38, 54, 69, 84, 90, 138, 147
Measurement Type, 18-19, 37, 89
Drawing Window, 7-8, 17, 31, 144
Drilling, 13, 20, 29, 57-60, 67, 69, 72, 89-90, 109,
114-115, 118-119, 123, 127-129

E
Edit Menu, 9, 15-17, 21, 27-28, 31, 48, 144, 149,
151, 153
End Feature Marker, 73
End Point Marker, 69, 73, 125
Entry Feed, 62, 65
Entry Moves, 63, 68, 70
Exit Moves, 60, 65, 118
Extensions, 83, 87, 138, 142

155

L e v e l

M i l l i n g

F
Face Milling, 57, 64, 66, 110
File Compatibility, 138
File Extensions, 83, 87, 138
File Extension Preference, 87, 142
File Menu, 12, 18, 34-35, 54, 73-74, 81, 83-87,
108, 138, 140-141, 148-149, 151, 153
Function Tiles, 8, 13, 57, 109

G
Geometry Creation Palette, 8, 23, 30, 39, 93, 104,
127-128, 147
Geometry Expert, 1, 8, 11, 21-29, 32, 36, 39-40,
42-44, 47-48, 93, 97, 100-101, 104, 144-145, 150,
152
Geometry Dialog, 10, 29, 150-151, 153
Graphic User Interface (GUI), 6

HIJ
Help Menu, 14-15, 91-92, 147, 149, 151, 153
Interface Preference, 14, 102, 142
Island Stock, 65

KL
Keyboard Shortcuts, 14, 24, 41, 151
Launching the System, 36, 88, 137

MN
Machining button, 57, 109
Machining Markers, 7, 14, 57-58, 72-73, 124-125,
150, 152, 154
Machining palette, 8, 13, 57, 59, 109, 119-120,
147
Menu Bar, 13, 149, 151, 153
Modify Menu, 15, 21, 32-33, 58, 146, 149, 151,
153
Monitor Preference, 142
Multiple Process Programming, 58-59, 114

156

GFK-1702

O
Objects, 6-8, 14-15
Open Dialog, 12, 18, 20, 38, 90, 138, 141
Operating Systems, 4, 35-36, 74, 81, 88, 137,
139, 142-143
Operation Data, 32, 34, 58, 68-69, 147
Operation Summary, 73, 148
Operation Tiles, 12-13, 57, 59, 109
Operations List, 57-59, 109, 112, 114, 119-121,
127, 131

PQ
Palettes, 4, 7-8, 15, 149, 151, 153
Part File Menu, 148
Pocket Stock, 65
Point Creation, 15, 29
Pop-up menus, 9-10
Post Processor Button, 82, 133
Post Processor Dialog, 82-83, 86-87, 133, 143
Preferences
Com Set-Up, 85, 142
Cutter Comp, 56, 65, 142-143
File Extensions, 83, 87, 138
Monitor, 76, 142, 145, 156
Post Processor, 19, 69, 82-84, 86-87, 133,
138, 142-143
Printing, 35, 74, 81, 139, 142-143
Rendering, 8, 17, 19, 56, 75, 78-81, 92, 113114, 121-122, 126-127, 131-132, 142-143,
149, 151, 153
Printing
DOS Systems, 19, 139, 141
Macintosh Systems, 3, 102, 140, 151
Windows NT/95 Systems, 140
Part Geometry, 5, 11, 21-22, 35, 38, 55, 63,
73, 92, 104, 122
Posted Output, 20, 56, 59-60, 69, 83-84, 138,
143
Rendered Image, 56, 68, 77-78, 81, 113, 122,
126, 132, 139, 143, 146
Toolpaths, 8, 17, 56-57, 74, 76, 82, 86, 92,
121, 139, 143, 145, 147
Process Dialogs
See also: Contouring, 13-14, 55-59, 62, 72-

GFK-1702

I n d e x

73, 109, 117-118, 121-124, 127, 143


Drilling, 13, 20, 29, 57-60, 67, 69, 72,
89-90, 109, 114-115, 118-119, 123, 127129
Roughing, 52, 55-59, 64-67, 69, 109111, 114, 116-120, 123-124, 143
Thread Milling, 13, 29, 56-59, 67, 109,
127, 129-132, 143
Process List, 8, 13, 57-59, 109-110, 114-120, 122124, 127-129
Process Tiles, 12-13, 57-59, 109, 122, 127
Prompting, 4, 15, 23, 26-28, 41, 45, 147
Protocols, 85

Tool Creation Dialog, 51, 55, 104


Tool Length Offset # (Tl Len Off #)
Tool List Button, 51, 104
Tool List Summary, 1, 54, 108, 148
Tool List, 13, 51, 54, 57, 59, 104, 108, 148
Tool Tiles, 12-13, 57
Top Level Palette, 5, 8, 36, 38-39, 51, 80, 82, 88,
90-91, 93, 104, 109, 113-114, 121-122, 128, 133
Trackball
See: View Control Palette
Utility Data, 69, 147

View Control Button, 75, 91-92, 113, 121


View Control Palette, 2, 9, 75-76, 91-92, 122
View Menu, 2-3, 76, 92, 122, 145, 149, 151, 153
VNC Files, 86
Wastecan, 7, 114, 123, 127

Radio Buttons, 9-10, 19, 63-66, 86, 111, 139


Redo it button, 51, 57-59, 109, 120
Redraw, 76, 80, 91, 145, 149, 151, 153
Roughing, 52, 55-59, 64-67, 69, 109-111, 114,
116-120, 123-124, 143

VW

XYZ
Yes/No buttons, 9-10, 68, 84

Selection, 6, 13-17, 32-34, 56, 64, 66-68, 86, 131,


142-143, 145-147, 150, 152, 154
Shortcuts
Macintosh, 4, 19, 37, 102, 137-138, 140-143,
151, 153
Sort Ops, 59
Speed, 8, 62, 64, 78-79
Start Feature Marker, 73
Start Point Marker, 69, 73, 125
Stock, 17-19, 36-38, 55-58, 65-67, 76-78, 89,
92, 111-113, 117, 124, 138, 143, 145-146
Stock Size Diagram, 19

TU
Text Boxes, 9, 21, 33, 65, 68-69, 90, 146
Thread Milling, 13, 29, 56-59, 67, 109, 127, 129132, 143
Tile Lists, 7, 12-13, 51, 108, 150, 152, 154
Tiles, 8, 12-13, 15-16, 57-59, 108-109, 120, 122,
127, 150, 152, 154-157
Tool Change Position, 19, 89-90
157

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