Documente Academic
Documente Profesional
Documente Cultură
Items (P.19)
Wizards
Apprentices
Slots
5
4
At Start
Staff / Hand
weapon
Soldiers
Standard
equipment
Weapons (P.24)
Fight
Range
Dagger
2H
Weapon
Staff
Bow
24
Crossbow
24
Unarmed
Damage
Opponents
Damage
Notes
-1
+2
-1
-2
+2
-1
Load and
fire as 1
action
Reload
instead of
move
-2
Movement (P.32)
Obstructions
-2 for every 1 vertical
Rough
Double cost to move in
Combat
Can not move
Forcing Combat
Uncommitted Enemy may engage if you move within 1
Off Board
If forced off stop at edge, no further effect
Jumping
Can jump up to 4 but must have run up of same distance
Falling
<3 no effect
>3 Damage = distance * 1.5 (ie 5 = 7 damage)
Combat (P.35)
Both figures roll d20+Fight+mods
Highest wins (Tie both hit)
Damage = Winners initial roll-Targets Armour
Winner CAN push loser back 1 (out of combat)
Modifiers
Mod Notes
Supporting figures
+2
Supporting figures can not be in combat with another figure
Critical Hit
If a natural 20 is rolled, auto hit, double damage
Shooting
As above but use Defenders Fight skill not Armour
Modifiers
Mod Notes
Intervening Terrain +1
Cumulative
Figure in base contact is in cover
Light Cover
+2
Heavy Cover
+4
Hasty Shot
+1
Shooter moved
Large Target
-2
Shooting into combat
Randomly determine target then shoot
Wounded
Any figure with 4 or less health
Only 1 Action
-2 to all die rolls
Undead are not effected
Spellcasting (P.42)
Creatures:
Never attack another creature
Always Force Combat
1st Action
Is Creature in combat
Fight
Is there a figure in 10
and LOS
Other
Move towards
Random
direction
2nd Action
Move into
combat
Fight or move