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******** : log created on : Sunday December 21 2014 @ 13:12:56

13:12:56 : [sys] running on x86 / Unknown (version 6.1) /


13:12:56 : [sys] DirectX version : 4.09.00.0904
13:12:56 : [cpu] GenuineIntel [Intel(R) Pentium(R) Dual CPU T3200 @ 2.00GHz]
at ~1988MHz.
13:12:56 : [cpu] Features utilized: fpu cmov mmx sse sse2.
13:12:56 : [mm] physical memory detected (1832112K/1350528K)
13:12:56 : [mm] virtual memory detected (2097024K/2042848K)
13:12:56 : [mm] Trying to allocate memory pool (153600K)
13:12:57 : [zipfs] base.scs successfully mounted [crc_0x4b54463e]
13:12:57 : [game] Bus Driver init ver.1.00 (rev. 20598)
13:12:57 : [ufs] Home directory: 'C:/Users/byon/Documents/Bus Driver'.
13:12:57 : exec /home/config.cfg
13:12:57 : [cor] executing /home/config.cfg
13:12:57 : uset g_quality "2"
13:12:57 : uset r_texture_detail "0"
13:12:57 : uset r_anisotropy_factor "0.5"
13:12:57 : uset g_lang "en_us"
13:12:57 : uset r_device "gl"
13:12:57 : uset r_path "1"
13:12:57 : uset r_mode "800x600x32x0"
13:12:57 : uset r_fullscreen "1"
13:12:57 : uset s_device "ds8"
13:12:57 : uset s_acceleration "0"
13:13:00 : [gl] driver: Mirage Graphics3
13:13:00 : [gl] vendor: SiS
13:13:00 : [gl] version: 1.5.0
13:13:00 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_A
RB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_occlusion_quer
y GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_te
xture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_
env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_trans
pose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_ble
nd_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_e
lements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_po
int_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_colo
r GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_
EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT
_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT
_vertex_array GL_ATI_element_array GL_HP_occlusion_test GL_KTX_buffer_region GL_
NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_text
ure_non_power_of_two GL_WIN_swap_hint WGL_ARB_extensions_string WGL_EXT_swap_con
trol
13:13:00 : [gl] GL_max_texture_size: 2048
13:13:00 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
13:13:00 : [gl] taking advantage of 'GL_ARB_multitexture'
13:13:00 : [gl] sampler count 8
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_compression'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
13:13:00 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
13:13:00 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
13:13:00 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:13:00 : [gl] taking advantage of 'GL_EXT_blend_color'

13:13:00 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'


13:13:00 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
13:13:00 : [gl] taking advantage of 'GL_EXT_rescale_normal'
13:13:00 : [gl] taking advantage of 'GL_EXT_secondary_color'
13:13:00 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
13:13:00 : [gl] taking advantage of 'GL_EXT_texture3D'
13:13:00 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
13:13:00 : [gl] taking advantage of 'GL_EXT_texture_env_add'
13:13:00 : [gl] max anisotropy factor : 4
13:13:00 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:13:00 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
13:13:00 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:13:00 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_multisample WG
L_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_c
ontrol WGL_ARB_pbuffer WGL_ARB_render_texture
13:13:00 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:13:00 : [gl] taking advantage of 'WGL_ARB_pbuffer'
13:13:00 : [gl] taking advantage of 'WGL_ARB_render_texture'
13:13:01 : [gl] CDS init: OK
13:13:01 : [gl] SetPixelFormat: OK
13:13:01 : [gl] wglCreateContext: OK
13:13:01 : [gl] OpenGL framebuffer context init OK
13:13:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:13:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:13:01 : [gfx] Created drawable (/procedural/water_env.tobj)
13:13:01 : [snd] select device (ds8)
13:13:01 : [ds8] Available device : Primary Sound Driver ().
13:13:01 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.
0.0.00000000}.{ba0a637a-65b5-4182-8b68-de1e20e24507}).
13:13:01 : [ds8] Initialization OK.
13:13:01 : [fs] Unable to open file for reading. (/home/controls.def)
13:13:01 : Can not open file '/home/controls.def'.
13:13:01 : [inp] Can not read game bindings '/home/controls.def'
13:13:01 : g_ui_recache
13:13:01 : exit
13:13:05 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)
13:13:05 : Loading resource server data ....
13:13:05 : Loading road data ....
13:13:05 : Loading terrain data ....
13:13:05 : Loading railing data ....
13:13:05 : Loading building data ....
13:13:05 : Loading model data ....
13:13:05 : Loading prefab data ....
13:13:05 : Loading sign data ....
13:13:05 : Loading traffic light data ....
13:13:05 : Loading city data ....
13:13:05 : Loading vegetation data ....
13:13:05 : Loading stamp data ....
13:13:05 : Loading movers data ....
13:13:05 : Bus stop data ....
13:13:13 : Map successfully loaded ....
13:13:35 : quit
13:13:35 : [gfx] Destroying drawable (/procedural/water_env.tobj)
13:13:35 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
13:13:35 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
13:13:35 : [gl] Context shutdown
13:13:36 : [gl] CDS shutdown: OK
13:13:37 : [sys] process shutdown

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