Documente Academic
Documente Profesional
Documente Cultură
ANTHOLOGY
T A B LE
O F
CO N TENT S
FOR EWOR D
03
E N V IR ONMENT
04
C HAR ACTER S
29
49
A N IMATICS
60
POR TR AITS
67
97
C REDITS
120
WA R N I N G
SPOILERS ARE CONTAINED IN THIS BOOK
F ORE WO RD
Ever since my first trip to Hong Kong in 1986 I have been fascinated with this small
island that both separated and connected two powerful empires. The energy of
the place was palpable, the people amazing, and the fusion of ancient culture and
modern (or close to it) technologies took my breath away. Broad avenues packed with
automobiles and shiny Western stores contrasted the thousands of tiny twisting
alleys crammed with every kind of store and workshop imaginable - and everything
went upwards. Stores on top of other stores with apartments above them, and all
topped with the most extensive and elaborate neon lights I had ever seen.
In those days all traffic between Hong Kong, Kowloon, and the New Territories
traveled by boat. The Star Ferries, stuffed to the gunnels, with locals and tourists
flew across the water like water bugs weaving between the endless parade of giant
freighters carrying resources destined for China and finished goods from China
destined to shops around the world. The harbor traffic immediately illustrated the
role that the city had played for a hundred years - Hong Kong was the gateway to
China. The floating city of fishing and shipping Junks in Kowloon harbor was still
there, though not the size it was a hundred years previously it seemed like the only
part that had changed was the quantity as the boats and people who lived on them
seemed timeless.
My visit came just as the period of chaos that preceded the handover of Hong Kong,
Kowloon, and The New Territories from the vanishing British Empire to the growing
Peoples Republic of China began. The residents fear of an uncertain future and their
attempts to prepare for it left a deep impression on me as did all the other delightful
contrasts and energies of this magical city - all of which played important roles when
I started working on Shadowrun less than a year later.
- Jordan Weisman
3
E NV I R O NM ENTS
ENVIRONMENTS
ENVIRONMENTS
As in our previous
Shadowrun games, all our
environments are built using
modular tiles. One of the fun
aspects of the Hong Kong tile
set was getting to work with
materials that are highly
weathered.
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
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ENVIRONMENTS
Examples of concept
sketches being grouped and
related to each other for a
creative review with Mitch.
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ENVIRONMENTS
Further exploration of
different Matrix environment
directions and how deckers
avatars relate to them.
The team was exploring
how to evoke the feeling of
infiltrating a secure system.
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ENVIRONMENTS
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CH AR A C TER S
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
Explorations of different
types of ICE for the Matrix.
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CHARACTERS
Early exploration of
Gaichu. You can see how
the armor was designed to
subconsciously call to mind
a skeleton to reinforce the
characters skeletal face.
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CHARACTERS
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CHARACTERS
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CHARACTERS
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CH AR A C TER
R ENDE RS
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CHARACTERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
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CHARACTER RENDERS
These either.
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ANI M ATI CS
60
ANIMATICS
61
ANIMATICS
62
ANIMATICS
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ANIMATICS
64
ANIMATICS
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ANIMATICS
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PO R TR AI TS
67
PORTRAITS
68
PORTRAITS
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PORTRAITS
This page shows how characters go from loose sketches to finished portraits with a
real sense of character.
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PORTRAITS
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PO R TR AI TS
BA C K E RS
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BACKER PORTRAITS
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BACKER PORTRAITS
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BACKER PORTRAITS
1 00
BACKER PORTRAITS
1 01
BACKER PORTRAITS
1 02
BACKER PORTRAITS
1 03
BACKER PORTRAITS
1 04
BACKER PORTRAITS
1 05
BACKER PORTRAITS
1 06
BACKER PORTRAITS
1 07
BACKER PORTRAITS
1 08
BACKER PORTRAITS
1 09
BACKER PORTRAITS
110
BACKER PORTRAITS
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BACKER PORTRAITS
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BACKER PORTRAITS
113
BACKER PORTRAITS
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BACKER PORTRAITS
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BACKER PORTRAITS
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BACKER PORTRAITS
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BACKER PORTRAITS
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BACKER PORTRAITS
119
SH AD OW RUN :
H O N G
K O N G
CR E D I TS
1 20
CREDITS
Harebrained
Schemes
Project Leads
Character Art
Engineering
Environment Art
Tristin Ishmael - Environment Art Lead
Cassidy Aquilino-Berg - Environment Artist
Spencer Lee Curtis - Environment Artist
Zach Hartlage - Environment Artist
1 21
CREDITS
Harebrained
Schemes
QA
Cinematics
Mike McCain
Joel DuQue
Jenn Tran
Community
1 22
CREDITS
External
Development
External Testing
(Testronic Labs)
Elzbieta Pustul - Testing Coordinator
Adrian Rutkiewicz - Tester
Damian Pacholak - Tester
Grzegorz Chodzicki - Tester
Pawel Kasparewicz - Tester
Cezary Zaporowski - Tester
Erik Hittenhausen - Head of QA Games
Poland
Pietro Faccio - Account Manager
Mike Betti - VP, Business Dev. - Games
1 23
CREDITS
Past HBS
Shadowrun Devs
Production
Interns
Shadowrun
Returns
Brian Poel
Rebecca Mayfield
Katherine Walker
Shannon Berke
Colin DeCarmo
Adeline Ducker
Eric Imhoff
Miles Loth
Aryo Jati Pramono Darmawan
Katie Pfeilschiefter
Katie Berfield
Zach Weisman
Alex Schmidt
Nate Weisman
Talon Coleman
John Swinkels
Ranen Perry
Michael Chin
Tim Lebel
Keith Maier
Shadowrun:
Dragonfall
Design
Mike Mulvihill
Simon Cameron
Engineering
Chris Aardappel
Gordon Lee
Art
Hollie Mengert
Steven Rynders
Fiona Turner
Shawn Bruner
Mike Cech
1 24
CREDITS
Special Thanks
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1 26