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Are my students meeting ISTEs NETS-S?

3rd Grade

ISTE Standards for Students:


o Standard 1: Creativity and Innovation Students demonstrate creative thinking, construct
knowledge, and develop innovative products and processes using technology.
o Standard 2: Communication and Collaboration Students use digital media and environments to
communicate and work collaboratively, including at a distance, to support individual learning and
contribute to the learning of others.
o Standard 3: Research and Information Fluency Students apply digital tools to gather, evaluate,
and use information.
o Standard 4: Critical Thinking, Problem Solving, and Decision Making Students use critical thinking
skills to plan and conduct research, manage projects, solve problems, and make informed decisions
using appropriate digital tools and resources.
o Standard 5: Digital Citizenship Students understand human, cultural, and societal issues related to
technology and practice legal and ethical behavior.
o Standard 6: Technology Operations and Concepts Students demonstrate a sound understanding
of technology concepts, systems, and operations.

Standard Guidelines
Standard 1 Guidelines
Applies existing knowledge to generate new ideas,
Creates original works as a means of personal or
products, or processes.
group expression.
Uses models and simulations to explore complex
Identifies trends and forecasts possibilities.
systems and issues.
Standard 2 Guidelines
Interacts, collaborates, and publishes with peers,
Communicates information and ideas effectively to
experts, or others employing a variety of digital
multiple audiences using a variety of media and
environments and media.
formats.
Develops cultural understanding and global awareness Contributes to project teams to produce original works
by engaging with learners of other cultures
or solve problems
Standard 3 Guidelines
Locates, organizes, analyzes, evaluates, synthesizes,
Plans strategies to guide inquiry.
and ethically uses information from a variety of
sources and media.
Evaluates and selects information sources and digital
Processes data and report results.
tools based on the appropriateness to specific tasks.
Standard 4 Guidelines
Identifies authentic problems and significant questions Plans and manages activities to develop a solution or
for investigation.
complete a project.
Collects and analyzes data to identify solutions and/or
Uses multiple processes and perspectives to explore
make informed decisions.
alternative solutions.
Standard 5 Guidelines
Practices safe and responsible use of information and Exhibits a positive attitude toward using technology in
technology
collaboration and learning.
Demonstrates responsibility for lifelong learning
Exhibits leadership for digital citizenship.
Standard 6 Guidelines
Understands and uses technology systems.
Selects and uses applications effectively.
Transfers current knowledge to learning of new
Troubleshoots systems and applications.
technologies.

Are my students meeting ISTEs NETS-S?

3rd Grade

Examples of activities to implement into your classroom to meet all six standards:
Standards Met with
Activity Implementation
1, 2
1, 3, 4
2, 6
1, 2, 6
3
1, 3, 4
5
4, 6
6
6

Activities to Meet Standards


Illustrate and communicate original ideas and stories using
digital tools and media-rich resources.
Identify, research, and collect data on different topics and
provide solutions to a problem.
Engage in learning activities with learners from multiple
cultures through e-mail and other electronic means.
In a collaborative work group, use a variety of
technologies to produce a digital presentation or product.
Find and evaluate information related to a current or
historical person or event using digital resources.
Use simulations and graphical organizers to explore and
depict patterns of growth such as the life cycles of plants
and animals.
Demonstrate the safe and cooperative use of technology.
Independently apply digital tools and resources to address
a variety of tasks and problems.
Communicate about technology using developmentally
appropriate and accurate terminology.
Demonstrate the ability to navigate in virtual environments
such as electronic books, simulation software, and Web sites.

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