Documente Academic
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Documente Cultură
Professor Pirrone
TEL 311
November 25, 2015
Activity Design Plan
Activity Objective: Students will know vocabulary words pertaining to the weather by
labeling each phrase or word with its appropriate picture.
Description of Activity: The students will play a game called Identifica la imagen,
which means Identify the image in English. This game will focus on the students
ability to recall information presented by the teacher and to properly match the visual
with its word. The words in this game correspond to weather phrases and words in
Spanish. For example, the teacher will show a picture of a rainy day in Seattle, however;
the picture wont have the word that pertains to the image which is est lloviendo. The
students themselves will have to provide that phrase by looking at the image using
context clues. They will write their answer on a whiteboard. The group who answers the
fastest will receive the point. Students may help each other, but they are not allowed to
speak. Using gestures will be a key component of communication. There will be a total of
9 images for 9 rounds. However, if theres a tie, the teacher will add one more picture to
break the tie.
Motivation: The extrinsic motivation will be goodies such as King-sized candy bars, ASU
pins and wristbands or a no-homework for one night pass. The students will have a
selection of these different options.
The intrinsic motivation will be the practice they will receive by memorizing specific
vocabulary words. Providing these images, in a way, also helps the students memorize the
words because it provides the students visual assistance. Connecting the vocab words
with an image is crucial because in ties the words and image together, which facilitates
the memorization process. These words will also be in a vocab test.
Directions:
1. Teacher will assigns students into groups of 4. This will already be established
due to the seating arrangements. Students will already be in groups.
2. Each group will be assigned a group name. This will be done by a random-name
generator.
3. Each team will be given a small whiteboard with a marker.
4. Teacher will explain the rules, which are:
- No speaking, students can use gestures to help their group members
- Every student must participate. Rotate the whiteboard clockwise so each
-
Modeling: The teacher will demonstrate how the game will be played by conducting a
practice round. The teacher will put an image of something that was already covered, and
then he will write the answer on the small whiteboard without talking. Then, he will pass
it clockwise to one of his students. When the students show clear understanding of the
rules, the game will commence.